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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/cocoa/evtloop.mm
3 // Purpose: implementation of wxEventLoop for OS X
4 // Author: Vadim Zeitlin, Stefan Csomor
5 // Modified by:
6 // Created: 2006-01-12
7 // RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/evtloop.h"
28
29 #ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #endif // WX_PRECOMP
32
33 #include "wx/log.h"
34
35 #include "wx/osx/private.h"
36
37 // ============================================================================
38 // wxEventLoop implementation
39 // ============================================================================
40
41 /*
42 static int CalculateNSEventMaskFromEventCategory(wxEventCategory cat)
43 {
44 NSLeftMouseDownMask |
45 NSLeftMouseUpMask |
46 NSRightMouseDownMask |
47 NSRightMouseUpMask = 1 << NSRightMouseUp,
48 NSMouseMovedMask = 1 << NSMouseMoved,
49 NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged,
50 NSRightMouseDraggedMask = 1 << NSRightMouseDragged,
51 NSMouseEnteredMask = 1 << NSMouseEntered,
52 NSMouseExitedMask = 1 << NSMouseExited,
53 NSScrollWheelMask = 1 << NSScrollWheel,
54 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
55 NSTabletPointMask = 1 << NSTabletPoint,
56 NSTabletProximityMask = 1 << NSTabletProximity,
57 #endif
58 NSOtherMouseDownMask = 1 << NSOtherMouseDown,
59 NSOtherMouseUpMask = 1 << NSOtherMouseUp,
60 NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged,
61
62
63
64 NSKeyDownMask = 1 << NSKeyDown,
65 NSKeyUpMask = 1 << NSKeyUp,
66 NSFlagsChangedMask = 1 << NSFlagsChanged,
67
68 NSAppKitDefinedMask = 1 << NSAppKitDefined,
69 NSSystemDefinedMask = 1 << NSSystemDefined,
70 NSApplicationDefinedMask = 1 << NSApplicationDefined,
71 NSPeriodicMask = 1 << NSPeriodic,
72 NSCursorUpdateMask = 1 << NSCursorUpdate,
73
74 NSAnyEventMask = 0xffffffffU
75 }
76 */
77
78 wxGUIEventLoop::wxGUIEventLoop()
79 {
80 m_sleepTime = 0.0;
81 }
82
83 void wxGUIEventLoop::WakeUp()
84 {
85 extern void wxMacWakeUp();
86
87 wxMacWakeUp();
88 }
89
90 CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
91 {
92 NSRunLoop* nsloop = [NSRunLoop currentRunLoop];
93 return [nsloop getCFRunLoop];
94 }
95
96 //-----------------------------------------------------------------------------
97 // events dispatch and loop handling
98 //-----------------------------------------------------------------------------
99
100 bool wxGUIEventLoop::Pending() const
101 {
102 wxMacAutoreleasePool autoreleasepool;
103 // a pointer to the event is returned if there is one, or nil if not
104 return [[NSApplication sharedApplication]
105 nextEventMatchingMask: NSAnyEventMask
106 untilDate: nil
107 inMode: NSDefaultRunLoopMode
108 dequeue: NO];
109 }
110
111 bool wxGUIEventLoop::Dispatch()
112 {
113 if ( !wxTheApp )
114 return false;
115
116 wxMacAutoreleasePool autoreleasepool;
117
118 if(NSEvent *event = [NSApp
119 nextEventMatchingMask:NSAnyEventMask
120 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
121 inMode:NSDefaultRunLoopMode
122 dequeue: YES])
123 {
124 m_sleepTime = 0.0;
125 [NSApp sendEvent: event];
126 }
127 else
128 {
129 if (wxTheApp)
130 wxTheApp->ProcessPendingEvents();
131
132 if ( wxTheApp->ProcessIdle() )
133 m_sleepTime = 0.0 ;
134 else
135 {
136 m_sleepTime = 1.0;
137 #if wxUSE_THREADS
138 wxMutexGuiLeave();
139 wxMilliSleep(20);
140 wxMutexGuiEnter();
141 #endif
142 }
143 }
144
145 return true;
146 }
147
148 bool wxGUIEventLoop::YieldFor(long eventsToProcess)
149 {
150 #if wxUSE_THREADS
151 // Yielding from a non-gui thread needs to bail out, otherwise we end up
152 // possibly sending events in the thread too.
153 if ( !wxThread::IsMain() )
154 {
155 return true;
156 }
157 #endif // wxUSE_THREADS
158
159 m_isInsideYield = true;
160 m_eventsToProcessInsideYield = eventsToProcess;
161
162 #if wxUSE_LOG
163 // disable log flushing from here because a call to wxYield() shouldn't
164 // normally result in message boxes popping up &c
165 wxLog::Suspend();
166 #endif // wxUSE_LOG
167
168 // process all pending events:
169 while ( Pending() )
170 Dispatch();
171
172 // it's necessary to call ProcessIdle() to update the frames sizes which
173 // might have been changed (it also will update other things set from
174 // OnUpdateUI() which is a nice (and desired) side effect)
175 while ( ProcessIdle() ) {}
176
177 // if there are pending events, we must process them.
178 if (wxTheApp)
179 wxTheApp->ProcessPendingEvents();
180
181 #if wxUSE_LOG
182 wxLog::Resume();
183 #endif // wxUSE_LOG
184 m_isInsideYield = false;
185
186 return true;
187 }
188
189 int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
190 {
191 wxMacAutoreleasePool autoreleasepool;
192
193 NSEvent *event = [NSApp
194 nextEventMatchingMask:NSAnyEventMask
195 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
196 inMode:NSDefaultRunLoopMode
197 dequeue: YES];
198 if ( !event )
199 return -1;
200
201 [NSApp sendEvent: event];
202
203 return true;
204 }