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Give wxEVT_WEBKIT_STATE_CHANGED a dummy value too.
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: _dragimg.i
3 // Purpose: SWIG defs for wxDragImage
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 18-June-1999
8 // RCS-ID: $Id$
9 // Copyright: (c) 2003 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 // Not a %module
14
15
16 //---------------------------------------------------------------------------
17 %newgroup
18
19 %{
20 #include <wx/generic/dragimgg.h>
21 %}
22
23 //---------------------------------------------------------------------------
24
25
26
27 MustHaveApp(wxGenericDragImage);
28
29 %name (DragImage) class wxGenericDragImage : public wxObject
30 {
31 public:
32
33 wxGenericDragImage(const wxBitmap& image,
34 const wxCursor& cursor = wxNullCursor);
35
36 %name(DragIcon)wxGenericDragImage(const wxIcon& image,
37 const wxCursor& cursor = wxNullCursor);
38
39 %name(DragString)wxGenericDragImage(const wxString& str,
40 const wxCursor& cursor = wxNullCursor);
41
42 %name(DragTreeItem)wxGenericDragImage(const wxPyTreeCtrl& treeCtrl, wxTreeItemId& id);
43
44 %name(DragListItem)wxGenericDragImage(const wxPyListCtrl& listCtrl, long id);
45
46 ~wxGenericDragImage();
47
48 // For efficiency, tell wxGenericDragImage to use a bitmap that's already
49 // created (e.g. from last drag)
50 void SetBackingBitmap(wxBitmap* bitmap);
51
52 // Begin drag. hotspot is the location of the drag position relative to the upper-left
53 // corner of the image.
54 bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
55 bool fullScreen = false, wxRect* rect = NULL);
56
57 // Begin drag. hotspot is the location of the drag position relative to the upper-left
58 // corner of the image. This is full screen only. fullScreenRect gives the
59 // position of the window on the screen, to restrict the drag to.
60 %name(BeginDragBounded) bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
61 wxWindow* boundingWindow);
62
63
64 // End drag
65 bool EndDrag();
66
67 // Move the image: call from OnMouseMove. Pt is in window client coordinates if window
68 // is non-NULL, or in screen coordinates if NULL.
69 bool Move(const wxPoint& pt);
70
71
72 // Show the image
73 bool Show();
74
75 // Hide the image
76 bool Hide();
77
78
79 // TODO, make the rest of these overridable
80
81 // Override this if you are using a virtual image (drawing your own image)
82 virtual wxRect GetImageRect(const wxPoint& pos) const;
83
84 // Override this if you are using a virtual image (drawing your own image)
85 virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
86
87 // Override this if you wish to draw the window contents to the backing bitmap
88 // yourself. This can be desirable if you wish to avoid flicker by not having to
89 // redraw the window itself before dragging in order to be graphic-minus-dragged-objects.
90 // Instead, paint the drag image's backing bitmap to be correct, and leave the window
91 // to be updated only when dragging the objects away (thus giving a smoother appearance).
92 virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
93 const wxRect& sourceRect, const wxRect& destRect) const;
94
95 // Erase and redraw simultaneously if possible
96 virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew);
97 };
98
99
100 //---------------------------------------------------------------------------
101 %init %{
102 wxPyPtrTypeMap_Add("wxDragImage", "wxGenericDragImage");
103 %}
104 //---------------------------------------------------------------------------