Simplify wxEVT_PAINT handling in wxScrollHelperBase.
[wxWidgets.git] / src / generic / scrlwing.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ============================================================================
14 // declarations
15 // ============================================================================
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #ifdef __BORLANDC__
25 #pragma hdrstop
26 #endif
27
28 #include "wx/scrolwin.h"
29
30 #ifndef WX_PRECOMP
31 #include "wx/utils.h"
32 #include "wx/panel.h"
33 #include "wx/dcclient.h"
34 #include "wx/timer.h"
35 #include "wx/sizer.h"
36 #include "wx/settings.h"
37 #endif
38
39 #ifdef __WXMAC__
40 #include "wx/scrolbar.h"
41 #endif
42
43 #include "wx/recguard.h"
44
45 #ifdef __WXMSW__
46 #include <windows.h> // for DLGC_WANTARROWS
47 #include "wx/msw/winundef.h"
48 #endif
49
50 #ifdef __WXMOTIF__
51 // For wxRETAINED implementation
52 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
53 //This code switches off the compiler warnings
54 # pragma message disable nosimpint
55 #endif
56 #include <Xm/Xm.h>
57 #ifdef __VMS__
58 # pragma message enable nosimpint
59 #endif
60 #endif
61
62 /*
63 TODO PROPERTIES
64 style wxHSCROLL | wxVSCROLL
65 */
66
67 // ----------------------------------------------------------------------------
68 // wxScrollHelperEvtHandler: intercept the events from the window and forward
69 // them to wxScrollHelper
70 // ----------------------------------------------------------------------------
71
72 class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
73 {
74 public:
75 wxScrollHelperEvtHandler(wxScrollHelperBase *scrollHelper)
76 {
77 m_scrollHelper = scrollHelper;
78 }
79
80 virtual bool ProcessEvent(wxEvent& event);
81
82 private:
83 wxScrollHelperBase *m_scrollHelper;
84
85 wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler);
86 };
87
88 #if wxUSE_TIMER
89 // ----------------------------------------------------------------------------
90 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
91 // a captured mouse is held outside the window
92 // ----------------------------------------------------------------------------
93
94 class wxAutoScrollTimer : public wxTimer
95 {
96 public:
97 wxAutoScrollTimer(wxWindow *winToScroll,
98 wxScrollHelperBase *scroll,
99 wxEventType eventTypeToSend,
100 int pos, int orient);
101
102 virtual void Notify();
103
104 private:
105 wxWindow *m_win;
106 wxScrollHelperBase *m_scrollHelper;
107 wxEventType m_eventType;
108 int m_pos,
109 m_orient;
110
111 wxDECLARE_NO_COPY_CLASS(wxAutoScrollTimer);
112 };
113
114 // ============================================================================
115 // implementation
116 // ============================================================================
117
118 // ----------------------------------------------------------------------------
119 // wxAutoScrollTimer
120 // ----------------------------------------------------------------------------
121
122 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
123 wxScrollHelperBase *scroll,
124 wxEventType eventTypeToSend,
125 int pos, int orient)
126 {
127 m_win = winToScroll;
128 m_scrollHelper = scroll;
129 m_eventType = eventTypeToSend;
130 m_pos = pos;
131 m_orient = orient;
132 }
133
134 void wxAutoScrollTimer::Notify()
135 {
136 // only do all this as long as the window is capturing the mouse
137 if ( wxWindow::GetCapture() != m_win )
138 {
139 Stop();
140 }
141 else // we still capture the mouse, continue generating events
142 {
143 // first scroll the window if we are allowed to do it
144 wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
145 event1.SetEventObject(m_win);
146 event1.SetId(m_win->GetId());
147 if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
148 m_win->GetEventHandler()->ProcessEvent(event1) )
149 {
150 // and then send a pseudo mouse-move event to refresh the selection
151 wxMouseEvent event2(wxEVT_MOTION);
152 event2.SetPosition(wxGetMousePosition());
153
154 // the mouse event coordinates should be client, not screen as
155 // returned by wxGetMousePosition
156 wxWindow *parentTop = m_win;
157 while ( parentTop->GetParent() )
158 parentTop = parentTop->GetParent();
159 wxPoint ptOrig = parentTop->GetPosition();
160 event2.m_x -= ptOrig.x;
161 event2.m_y -= ptOrig.y;
162
163 event2.SetEventObject(m_win);
164
165 // FIXME: we don't fill in the other members - ok?
166
167 m_win->GetEventHandler()->ProcessEvent(event2);
168 }
169 else // can't scroll further, stop
170 {
171 Stop();
172 }
173 }
174 }
175 #endif
176
177 // ----------------------------------------------------------------------------
178 // wxScrollHelperEvtHandler
179 // ----------------------------------------------------------------------------
180
181 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
182 {
183 wxEventType evType = event.GetEventType();
184
185 // Pass it on to the real handler: notice that we must not call
186 // ProcessEvent() on this object itself as it wouldn't pass it to the next
187 // handler (i.e. the real window) if we're called from a previous handler
188 // (as indicated by "process here only" flag being set) and we do want to
189 // execute the handler defined in the window we're associated with right
190 // now, without waiting until TryAfter() is called from wxEvtHandler.
191 bool processed = m_nextHandler->ProcessEvent(event);
192
193 // always process the size events ourselves, even if the user code handles
194 // them as well, as we need to AdjustScrollbars()
195 //
196 // NB: it is important to do it after processing the event in the normal
197 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
198 // scrollbar[s] (dis)appear and it should be seen by the user code
199 // after this one
200 if ( evType == wxEVT_SIZE )
201 {
202 m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
203 return true;
204 }
205
206 if ( processed && event.IsCommandEvent())
207 return true;
208
209 // For wxEVT_PAINT the user code can either handle this event as usual or
210 // override virtual OnDraw(), so if the event hasn't been handled we need
211 // to call this virtual function ourselves.
212 if (
213 #ifndef __WXUNIVERSAL__
214 // in wxUniversal "processed" will always be true, because
215 // all windows use the paint event to draw themselves.
216 // In this case we can't use this flag to determine if a custom
217 // paint event handler already drew our window and we just
218 // call OnDraw() anyway.
219 !processed &&
220 #endif // !__WXUNIVERSAL__
221 evType == wxEVT_PAINT )
222 {
223 m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
224 return true;
225 }
226
227 if ( evType == wxEVT_CHILD_FOCUS )
228 {
229 m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
230 return true;
231 }
232
233 // reset the skipped flag (which might have been set to true in
234 // ProcessEvent() above) to be able to test it below
235 bool wasSkipped = event.GetSkipped();
236 if ( wasSkipped )
237 event.Skip(false);
238
239 if ( evType == wxEVT_SCROLLWIN_TOP ||
240 evType == wxEVT_SCROLLWIN_BOTTOM ||
241 evType == wxEVT_SCROLLWIN_LINEUP ||
242 evType == wxEVT_SCROLLWIN_LINEDOWN ||
243 evType == wxEVT_SCROLLWIN_PAGEUP ||
244 evType == wxEVT_SCROLLWIN_PAGEDOWN ||
245 evType == wxEVT_SCROLLWIN_THUMBTRACK ||
246 evType == wxEVT_SCROLLWIN_THUMBRELEASE )
247 {
248 m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
249 if ( !event.GetSkipped() )
250 {
251 // it makes sense to indicate that we processed the message as we
252 // did scroll the window (and also notice that wxAutoScrollTimer
253 // relies on our return value to stop scrolling when we are at top
254 // or bottom already)
255 processed = true;
256 wasSkipped = false;
257 }
258 }
259
260 if ( evType == wxEVT_ENTER_WINDOW )
261 {
262 m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
263 }
264 else if ( evType == wxEVT_LEAVE_WINDOW )
265 {
266 m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
267 }
268 #if wxUSE_MOUSEWHEEL
269 // Use GTK's own scroll wheel handling in GtkScrolledWindow
270 #ifndef __WXGTK20__
271 else if ( evType == wxEVT_MOUSEWHEEL )
272 {
273 m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
274 return true;
275 }
276 #endif
277 #endif // wxUSE_MOUSEWHEEL
278 else if ( evType == wxEVT_CHAR )
279 {
280 m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
281 if ( !event.GetSkipped() )
282 {
283 processed = true;
284 wasSkipped = false;
285 }
286 }
287
288 event.Skip(wasSkipped);
289
290 // We called ProcessEvent() on the next handler, meaning that we explicitly
291 // worked around the request to process the event in this handler only. As
292 // explained above, this is unfortunately really necessary but the trouble
293 // is that the event will continue to be post-processed by the previous
294 // handler resulting in duplicate calls to event handlers. Call the special
295 // function below to prevent this from happening, base class DoTryChain()
296 // will check for it and behave accordingly.
297 //
298 // And if we're not called from DoTryChain(), this won't do anything anyhow.
299 event.DidntHonourProcessOnlyIn();
300
301 return processed;
302 }
303
304 // ============================================================================
305 // wxScrollHelperBase implementation
306 // ============================================================================
307
308 // ----------------------------------------------------------------------------
309 // wxScrollHelperBase construction
310 // ----------------------------------------------------------------------------
311
312 wxScrollHelperBase::wxScrollHelperBase(wxWindow *win)
313 {
314 wxASSERT_MSG( win, wxT("associated window can't be NULL in wxScrollHelper") );
315
316 m_xScrollPixelsPerLine =
317 m_yScrollPixelsPerLine =
318 m_xScrollPosition =
319 m_yScrollPosition =
320 m_xScrollLines =
321 m_yScrollLines =
322 m_xScrollLinesPerPage =
323 m_yScrollLinesPerPage = 0;
324
325 m_xScrollingEnabled =
326 m_yScrollingEnabled = true;
327
328 m_kbdScrollingEnabled = true;
329
330 m_scaleX =
331 m_scaleY = 1.0;
332 #if wxUSE_MOUSEWHEEL
333 m_wheelRotation = 0;
334 #endif
335
336 m_win =
337 m_targetWindow = NULL;
338
339 m_timerAutoScroll = NULL;
340
341 m_handler = NULL;
342
343 m_win = win;
344
345 m_win->SetScrollHelper(static_cast<wxScrollHelper *>(this));
346
347 // by default, the associated window is also the target window
348 DoSetTargetWindow(win);
349 }
350
351 wxScrollHelperBase::~wxScrollHelperBase()
352 {
353 StopAutoScrolling();
354
355 DeleteEvtHandler();
356 }
357
358 // ----------------------------------------------------------------------------
359 // setting scrolling parameters
360 // ----------------------------------------------------------------------------
361
362 void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX,
363 int pixelsPerUnitY,
364 int noUnitsX,
365 int noUnitsY,
366 int xPos,
367 int yPos,
368 bool noRefresh)
369 {
370 // Convert positions expressed in scroll units to positions in pixels.
371 int xPosInPixels = (xPos + m_xScrollPosition)*m_xScrollPixelsPerLine,
372 yPosInPixels = (yPos + m_yScrollPosition)*m_yScrollPixelsPerLine;
373
374 bool do_refresh =
375 (
376 (noUnitsX != 0 && m_xScrollLines == 0) ||
377 (noUnitsX < m_xScrollLines && xPosInPixels > pixelsPerUnitX * noUnitsX) ||
378
379 (noUnitsY != 0 && m_yScrollLines == 0) ||
380 (noUnitsY < m_yScrollLines && yPosInPixels > pixelsPerUnitY * noUnitsY) ||
381 (xPos != m_xScrollPosition) ||
382 (yPos != m_yScrollPosition)
383 );
384
385 m_xScrollPixelsPerLine = pixelsPerUnitX;
386 m_yScrollPixelsPerLine = pixelsPerUnitY;
387 m_xScrollPosition = xPos;
388 m_yScrollPosition = yPos;
389
390 int w = noUnitsX * pixelsPerUnitX;
391 int h = noUnitsY * pixelsPerUnitY;
392
393 // For better backward compatibility we set persisting limits
394 // here not just the size. It makes SetScrollbars 'sticky'
395 // emulating the old non-autoscroll behaviour.
396 // m_targetWindow->SetVirtualSizeHints( w, h );
397
398 // The above should arguably be deprecated, this however we still need.
399
400 // take care not to set 0 virtual size, 0 means that we don't have any
401 // scrollbars and hence we should use the real size instead of the virtual
402 // one which is indicated by using wxDefaultCoord
403 m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
404 h ? h : wxDefaultCoord);
405
406 if (do_refresh && !noRefresh)
407 m_targetWindow->Refresh(true, GetScrollRect());
408
409 #ifndef __WXUNIVERSAL__
410 // If the target is not the same as the window with the scrollbars,
411 // then we need to update the scrollbars here, since they won't have
412 // been updated by SetVirtualSize().
413 if ( m_targetWindow != m_win )
414 #endif // !__WXUNIVERSAL__
415 {
416 AdjustScrollbars();
417 }
418 #ifndef __WXUNIVERSAL__
419 else
420 {
421 // otherwise this has been done by AdjustScrollbars, above
422 }
423 #endif // !__WXUNIVERSAL__
424 }
425
426 // ----------------------------------------------------------------------------
427 // [target] window handling
428 // ----------------------------------------------------------------------------
429
430 void wxScrollHelperBase::DeleteEvtHandler()
431 {
432 // search for m_handler in the handler list
433 if ( m_win && m_handler )
434 {
435 if ( m_win->RemoveEventHandler(m_handler) )
436 {
437 delete m_handler;
438 }
439 //else: something is very wrong, so better [maybe] leak memory than
440 // risk a crash because of double deletion
441
442 m_handler = NULL;
443 }
444 }
445
446 void wxScrollHelperBase::DoSetTargetWindow(wxWindow *target)
447 {
448 m_targetWindow = target;
449 #ifdef __WXMAC__
450 target->MacSetClipChildren( true ) ;
451 #endif
452
453 // install the event handler which will intercept the events we're
454 // interested in (but only do it for our real window, not the target window
455 // which we scroll - we don't need to hijack its events)
456 if ( m_targetWindow == m_win )
457 {
458 // if we already have a handler, delete it first
459 DeleteEvtHandler();
460
461 m_handler = new wxScrollHelperEvtHandler(this);
462 m_targetWindow->PushEventHandler(m_handler);
463 }
464 }
465
466 void wxScrollHelperBase::SetTargetWindow(wxWindow *target)
467 {
468 wxCHECK_RET( target, wxT("target window must not be NULL") );
469
470 if ( target == m_targetWindow )
471 return;
472
473 DoSetTargetWindow(target);
474 }
475
476 wxWindow *wxScrollHelperBase::GetTargetWindow() const
477 {
478 return m_targetWindow;
479 }
480
481 // ----------------------------------------------------------------------------
482 // scrolling implementation itself
483 // ----------------------------------------------------------------------------
484
485 void wxScrollHelperBase::HandleOnScroll(wxScrollWinEvent& event)
486 {
487 int nScrollInc = CalcScrollInc(event);
488 if ( nScrollInc == 0 )
489 {
490 // can't scroll further
491 event.Skip();
492
493 return;
494 }
495
496 bool needsRefresh = false;
497 int dx = 0,
498 dy = 0;
499 int orient = event.GetOrientation();
500 if (orient == wxHORIZONTAL)
501 {
502 if ( m_xScrollingEnabled )
503 {
504 dx = -m_xScrollPixelsPerLine * nScrollInc;
505 }
506 else
507 {
508 needsRefresh = true;
509 }
510 }
511 else
512 {
513 if ( m_yScrollingEnabled )
514 {
515 dy = -m_yScrollPixelsPerLine * nScrollInc;
516 }
517 else
518 {
519 needsRefresh = true;
520 }
521 }
522
523 if ( !needsRefresh )
524 {
525 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
526 // otherwise invalidated area could be updated incorrectly later when
527 // ScrollWindow() makes sure they're repainted before scrolling them
528 #ifdef __WXMAC__
529 // wxWindowMac is taking care of making sure the update area is correctly
530 // set up, while not forcing an immediate redraw
531 #else
532 m_targetWindow->Update();
533 #endif
534 }
535
536 if (orient == wxHORIZONTAL)
537 {
538 m_xScrollPosition += nScrollInc;
539 m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
540 }
541 else
542 {
543 m_yScrollPosition += nScrollInc;
544 m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
545 }
546
547 if ( needsRefresh )
548 {
549 m_targetWindow->Refresh(true, GetScrollRect());
550 }
551 else
552 {
553 m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
554 }
555 }
556
557 int wxScrollHelperBase::CalcScrollInc(wxScrollWinEvent& event)
558 {
559 int pos = event.GetPosition();
560 int orient = event.GetOrientation();
561
562 int nScrollInc = 0;
563 if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
564 {
565 if (orient == wxHORIZONTAL)
566 nScrollInc = - m_xScrollPosition;
567 else
568 nScrollInc = - m_yScrollPosition;
569 } else
570 if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
571 {
572 if (orient == wxHORIZONTAL)
573 nScrollInc = m_xScrollLines - m_xScrollPosition;
574 else
575 nScrollInc = m_yScrollLines - m_yScrollPosition;
576 } else
577 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
578 {
579 nScrollInc = -1;
580 } else
581 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
582 {
583 nScrollInc = 1;
584 } else
585 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
586 {
587 if (orient == wxHORIZONTAL)
588 nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
589 else
590 nScrollInc = -GetScrollPageSize(wxVERTICAL);
591 } else
592 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
593 {
594 if (orient == wxHORIZONTAL)
595 nScrollInc = GetScrollPageSize(wxHORIZONTAL);
596 else
597 nScrollInc = GetScrollPageSize(wxVERTICAL);
598 } else
599 if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
600 (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
601 {
602 if (orient == wxHORIZONTAL)
603 nScrollInc = pos - m_xScrollPosition;
604 else
605 nScrollInc = pos - m_yScrollPosition;
606 }
607
608 if (orient == wxHORIZONTAL)
609 {
610 if ( m_xScrollPosition + nScrollInc < 0 )
611 {
612 // As -ve as we can go
613 nScrollInc = -m_xScrollPosition;
614 }
615 else // check for the other bound
616 {
617 const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
618 if ( m_xScrollPosition + nScrollInc > posMax )
619 {
620 // As +ve as we can go
621 nScrollInc = posMax - m_xScrollPosition;
622 }
623 }
624 }
625 else // wxVERTICAL
626 {
627 if ( m_yScrollPosition + nScrollInc < 0 )
628 {
629 // As -ve as we can go
630 nScrollInc = -m_yScrollPosition;
631 }
632 else // check for the other bound
633 {
634 const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
635 if ( m_yScrollPosition + nScrollInc > posMax )
636 {
637 // As +ve as we can go
638 nScrollInc = posMax - m_yScrollPosition;
639 }
640 }
641 }
642
643 return nScrollInc;
644 }
645
646 void wxScrollHelperBase::DoPrepareDC(wxDC& dc)
647 {
648 wxPoint pt = dc.GetDeviceOrigin();
649 #ifdef __WXGTK__
650 // It may actually be correct to always query
651 // the m_sign from the DC here, but I leave the
652 // #ifdef GTK for now.
653 if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
654 dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
655 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
656 else
657 #endif
658 dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
659 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
660 dc.SetUserScale( m_scaleX, m_scaleY );
661 }
662
663 void wxScrollHelperBase::SetScrollRate( int xstep, int ystep )
664 {
665 int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
666 int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
667
668 m_xScrollPixelsPerLine = xstep;
669 m_yScrollPixelsPerLine = ystep;
670
671 int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
672 int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
673
674 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
675 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
676 m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
677
678 AdjustScrollbars();
679 }
680
681 void wxScrollHelperBase::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
682 {
683 if ( x_unit )
684 *x_unit = m_xScrollPixelsPerLine;
685 if ( y_unit )
686 *y_unit = m_yScrollPixelsPerLine;
687 }
688
689
690 int wxScrollHelperBase::GetScrollLines( int orient ) const
691 {
692 if ( orient == wxHORIZONTAL )
693 return m_xScrollLines;
694 else
695 return m_yScrollLines;
696 }
697
698 int wxScrollHelperBase::GetScrollPageSize(int orient) const
699 {
700 if ( orient == wxHORIZONTAL )
701 return m_xScrollLinesPerPage;
702 else
703 return m_yScrollLinesPerPage;
704 }
705
706 void wxScrollHelperBase::SetScrollPageSize(int orient, int pageSize)
707 {
708 if ( orient == wxHORIZONTAL )
709 m_xScrollLinesPerPage = pageSize;
710 else
711 m_yScrollLinesPerPage = pageSize;
712 }
713
714 void wxScrollHelperBase::EnableScrolling (bool x_scroll, bool y_scroll)
715 {
716 m_xScrollingEnabled = x_scroll;
717 m_yScrollingEnabled = y_scroll;
718 }
719
720 // Where the current view starts from
721 void wxScrollHelperBase::DoGetViewStart (int *x, int *y) const
722 {
723 if ( x )
724 *x = m_xScrollPosition;
725 if ( y )
726 *y = m_yScrollPosition;
727 }
728
729 void wxScrollHelperBase::DoCalcScrolledPosition(int x, int y,
730 int *xx, int *yy) const
731 {
732 if ( xx )
733 *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
734 if ( yy )
735 *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
736 }
737
738 void wxScrollHelperBase::DoCalcUnscrolledPosition(int x, int y,
739 int *xx, int *yy) const
740 {
741 if ( xx )
742 *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
743 if ( yy )
744 *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
745 }
746
747 // ----------------------------------------------------------------------------
748 // geometry
749 // ----------------------------------------------------------------------------
750
751 bool wxScrollHelperBase::ScrollLayout()
752 {
753 if ( m_win->GetSizer() && m_targetWindow == m_win )
754 {
755 // If we're the scroll target, take into account the
756 // virtual size and scrolled position of the window.
757
758 int x = 0, y = 0, w = 0, h = 0;
759 CalcScrolledPosition(0,0, &x,&y);
760 m_win->GetVirtualSize(&w, &h);
761 m_win->GetSizer()->SetDimension(x, y, w, h);
762 return true;
763 }
764
765 // fall back to default for LayoutConstraints
766 return m_win->wxWindow::Layout();
767 }
768
769 void wxScrollHelperBase::ScrollDoSetVirtualSize(int x, int y)
770 {
771 m_win->wxWindow::DoSetVirtualSize( x, y );
772 AdjustScrollbars();
773
774 if (m_win->GetAutoLayout())
775 m_win->Layout();
776 }
777
778 // wxWindow's GetBestVirtualSize returns the actual window size,
779 // whereas we want to return the virtual size
780 wxSize wxScrollHelperBase::ScrollGetBestVirtualSize() const
781 {
782 wxSize clientSize(m_win->GetClientSize());
783 if ( m_win->GetSizer() )
784 clientSize.IncTo(m_win->GetSizer()->CalcMin());
785
786 return clientSize;
787 }
788
789 // ----------------------------------------------------------------------------
790 // event handlers
791 // ----------------------------------------------------------------------------
792
793 // Default OnSize resets scrollbars, if any
794 void wxScrollHelperBase::HandleOnSize(wxSizeEvent& WXUNUSED(event))
795 {
796 if ( m_targetWindow->GetAutoLayout() )
797 {
798 wxSize size = m_targetWindow->GetBestVirtualSize();
799
800 // This will call ::Layout() and ::AdjustScrollbars()
801 m_win->SetVirtualSize( size );
802 }
803 else
804 {
805 AdjustScrollbars();
806 }
807 }
808
809 // This calls OnDraw, having adjusted the origin according to the current
810 // scroll position
811 void wxScrollHelperBase::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
812 {
813 // don't use m_targetWindow here, this is always called for ourselves
814 wxPaintDC dc(m_win);
815 DoPrepareDC(dc);
816
817 OnDraw(dc);
818 }
819
820 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
821 // compatibility here - if we used OnKeyDown(), the programs which process
822 // arrows themselves in their OnChar() would never get the message and like
823 // this they always have the priority
824 void wxScrollHelperBase::HandleOnChar(wxKeyEvent& event)
825 {
826 if ( !m_kbdScrollingEnabled )
827 {
828 event.Skip();
829 return;
830 }
831
832 // prepare the event this key press maps to
833 wxScrollWinEvent newEvent;
834
835 newEvent.SetPosition(0);
836 newEvent.SetEventObject(m_win);
837 newEvent.SetId(m_win->GetId());
838
839 // this is the default, it's changed to wxHORIZONTAL below if needed
840 newEvent.SetOrientation(wxVERTICAL);
841
842 // some key events result in scrolling in both horizontal and vertical
843 // direction, e.g. Ctrl-{Home,End}, if this flag is true we should generate
844 // a second event in horizontal direction in addition to the primary one
845 bool sendHorizontalToo = false;
846
847 switch ( event.GetKeyCode() )
848 {
849 case WXK_PAGEUP:
850 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
851 break;
852
853 case WXK_PAGEDOWN:
854 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
855 break;
856
857 case WXK_HOME:
858 newEvent.SetEventType(wxEVT_SCROLLWIN_TOP);
859
860 sendHorizontalToo = event.ControlDown();
861 break;
862
863 case WXK_END:
864 newEvent.SetEventType(wxEVT_SCROLLWIN_BOTTOM);
865
866 sendHorizontalToo = event.ControlDown();
867 break;
868
869 case WXK_LEFT:
870 newEvent.SetOrientation(wxHORIZONTAL);
871 // fall through
872
873 case WXK_UP:
874 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
875 break;
876
877 case WXK_RIGHT:
878 newEvent.SetOrientation(wxHORIZONTAL);
879 // fall through
880
881 case WXK_DOWN:
882 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
883 break;
884
885 default:
886 // not a scrolling key
887 event.Skip();
888 return;
889 }
890
891 m_win->ProcessWindowEvent(newEvent);
892
893 if ( sendHorizontalToo )
894 {
895 newEvent.SetOrientation(wxHORIZONTAL);
896 m_win->ProcessWindowEvent(newEvent);
897 }
898 }
899
900 // ----------------------------------------------------------------------------
901 // autoscroll stuff: these functions deal with sending fake scroll events when
902 // a captured mouse is being held outside the window
903 // ----------------------------------------------------------------------------
904
905 bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent& event) const
906 {
907 // only send the event if the window is scrollable in this direction
908 wxWindow *win = (wxWindow *)event.GetEventObject();
909 return win->HasScrollbar(event.GetOrientation());
910 }
911
912 void wxScrollHelperBase::StopAutoScrolling()
913 {
914 #if wxUSE_TIMER
915 wxDELETE(m_timerAutoScroll);
916 #endif
917 }
918
919 void wxScrollHelperBase::HandleOnMouseEnter(wxMouseEvent& event)
920 {
921 StopAutoScrolling();
922
923 event.Skip();
924 }
925
926 void wxScrollHelperBase::HandleOnMouseLeave(wxMouseEvent& event)
927 {
928 // don't prevent the usual processing of the event from taking place
929 event.Skip();
930
931 // when a captured mouse leave a scrolled window we start generate
932 // scrolling events to allow, for example, extending selection beyond the
933 // visible area in some controls
934 if ( wxWindow::GetCapture() == m_targetWindow )
935 {
936 // where is the mouse leaving?
937 int pos, orient;
938 wxPoint pt = event.GetPosition();
939 if ( pt.x < 0 )
940 {
941 orient = wxHORIZONTAL;
942 pos = 0;
943 }
944 else if ( pt.y < 0 )
945 {
946 orient = wxVERTICAL;
947 pos = 0;
948 }
949 else // we're lower or to the right of the window
950 {
951 wxSize size = m_targetWindow->GetClientSize();
952 if ( pt.x > size.x )
953 {
954 orient = wxHORIZONTAL;
955 pos = m_xScrollLines;
956 }
957 else if ( pt.y > size.y )
958 {
959 orient = wxVERTICAL;
960 pos = m_yScrollLines;
961 }
962 else // this should be impossible
963 {
964 // but seems to happen sometimes under wxMSW - maybe it's a bug
965 // there but for now just ignore it
966
967 //wxFAIL_MSG( wxT("can't understand where has mouse gone") );
968
969 return;
970 }
971 }
972
973 // only start the auto scroll timer if the window can be scrolled in
974 // this direction
975 if ( !m_targetWindow->HasScrollbar(orient) )
976 return;
977
978 #if wxUSE_TIMER
979 delete m_timerAutoScroll;
980 m_timerAutoScroll = new wxAutoScrollTimer
981 (
982 m_targetWindow, this,
983 pos == 0 ? wxEVT_SCROLLWIN_LINEUP
984 : wxEVT_SCROLLWIN_LINEDOWN,
985 pos,
986 orient
987 );
988 m_timerAutoScroll->Start(50); // FIXME: make configurable
989 #else
990 wxUnusedVar(pos);
991 #endif
992 }
993 }
994
995 #if wxUSE_MOUSEWHEEL
996
997 void wxScrollHelperBase::HandleOnMouseWheel(wxMouseEvent& event)
998 {
999 m_wheelRotation += event.GetWheelRotation();
1000 int lines = m_wheelRotation / event.GetWheelDelta();
1001 m_wheelRotation -= lines * event.GetWheelDelta();
1002
1003 if (lines != 0)
1004 {
1005
1006 wxScrollWinEvent newEvent;
1007
1008 newEvent.SetPosition(0);
1009 newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
1010 newEvent.SetEventObject(m_win);
1011
1012 if (event.IsPageScroll())
1013 {
1014 if (lines > 0)
1015 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
1016 else
1017 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
1018
1019 m_win->GetEventHandler()->ProcessEvent(newEvent);
1020 }
1021 else
1022 {
1023 lines *= event.GetLinesPerAction();
1024 if (lines > 0)
1025 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
1026 else
1027 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
1028
1029 int times = abs(lines);
1030 for (; times > 0; times--)
1031 m_win->GetEventHandler()->ProcessEvent(newEvent);
1032 }
1033 }
1034 }
1035
1036 #endif // wxUSE_MOUSEWHEEL
1037
1038 void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent& event)
1039 {
1040 // this event should be processed by all windows in parenthood chain,
1041 // e.g. so that nested wxScrolledWindows work correctly
1042 event.Skip();
1043
1044 // find the immediate child under which the window receiving focus is:
1045 wxWindow *win = event.GetWindow();
1046
1047 if ( win == m_targetWindow )
1048 return; // nothing to do
1049
1050 #if defined( __WXOSX__ ) && wxUSE_SCROLLBAR
1051 if (wxDynamicCast(win, wxScrollBar))
1052 return;
1053 #endif
1054
1055 // Fixing ticket: http://trac.wxwidgets.org/ticket/9563
1056 // When a child inside a wxControlContainer receives a focus, the
1057 // wxControlContainer generates an artificial wxChildFocusEvent for
1058 // itself, telling its parent that 'it' received the focus. The effect is
1059 // that this->HandleOnChildFocus is called twice, first with the
1060 // artificial wxChildFocusEvent and then with the original event. We need
1061 // to ignore the artificial event here or otherwise HandleOnChildFocus
1062 // would first scroll the target window to make the entire
1063 // wxControlContainer visible and immediately afterwards scroll the target
1064 // window again to make the child widget visible. This leads to ugly
1065 // flickering when using nested wxPanels/wxScrolledWindows.
1066 //
1067 // Ignore this event if 'win' is derived from wxControlContainer AND its
1068 // parent is the m_targetWindow AND 'win' is not actually reciving the
1069 // focus (win != FindFocus). TODO: This affects all wxControlContainer
1070 // objects, but wxControlContainer is not part of the wxWidgets RTTI and
1071 // so wxDynamicCast(win, wxControlContainer) does not compile. Find a way
1072 // to determine if 'win' derives from wxControlContainer. Until then,
1073 // testing if 'win' derives from wxPanel will probably get >90% of all
1074 // cases.
1075
1076 wxWindow *actual_focus=wxWindow::FindFocus();
1077 if (win != actual_focus &&
1078 wxDynamicCast(win, wxPanel) != 0 &&
1079 win->GetParent() == m_targetWindow)
1080 // if win is a wxPanel and receives the focus, it should not be
1081 // scrolled into view
1082 return;
1083
1084 const wxRect viewRect(m_targetWindow->GetClientRect());
1085
1086 // For composite controls such as wxComboCtrl we should try to fit the
1087 // entire control inside the visible area of the target window, not just
1088 // the focused child of the control. Otherwise we'd make only the textctrl
1089 // part of a wxComboCtrl visible and the button would still be outside the
1090 // scrolled area. But do so only if the parent fits *entirely* inside the
1091 // scrolled window. In other situations, such as nested wxPanel or
1092 // wxScrolledWindows, the parent might be way too big to fit inside the
1093 // scrolled window. If that is the case, then make only the focused window
1094 // visible
1095 if ( win->GetParent() != m_targetWindow)
1096 {
1097 wxWindow *parent=win->GetParent();
1098 wxSize parent_size=parent->GetSize();
1099 if (parent_size.GetWidth() <= viewRect.GetWidth() &&
1100 parent_size.GetHeight() <= viewRect.GetHeight())
1101 // make the immediate parent visible instead of the focused control
1102 win=parent;
1103 }
1104
1105 // make win position relative to the m_targetWindow viewing area instead of
1106 // its parent
1107 const wxRect
1108 winRect(m_targetWindow->ScreenToClient(win->GetScreenPosition()),
1109 win->GetSize());
1110
1111 // check if it's fully visible
1112 if ( viewRect.Contains(winRect) )
1113 {
1114 // it is, nothing to do
1115 return;
1116 }
1117
1118 // check if we can make it fully visible: this is only possible if it's not
1119 // larger than our view area
1120 if ( winRect.GetWidth() > viewRect.GetWidth() ||
1121 winRect.GetHeight() > viewRect.GetHeight() )
1122 {
1123 // we can't make it fit so avoid scrolling it at all, this is only
1124 // going to be confusing and not helpful
1125 return;
1126 }
1127
1128
1129 // do make the window fit inside the view area by scrolling to it
1130 int stepx, stepy;
1131 GetScrollPixelsPerUnit(&stepx, &stepy);
1132
1133 int startx, starty;
1134 GetViewStart(&startx, &starty);
1135
1136 // first in vertical direction:
1137 if ( stepy > 0 )
1138 {
1139 int diff = 0;
1140
1141 if ( winRect.GetTop() < 0 )
1142 {
1143 diff = winRect.GetTop();
1144 }
1145 else if ( winRect.GetBottom() > viewRect.GetHeight() )
1146 {
1147 diff = winRect.GetBottom() - viewRect.GetHeight() + 1;
1148 // round up to next scroll step if we can't get exact position,
1149 // so that the window is fully visible:
1150 diff += stepy - 1;
1151 }
1152
1153 starty = (starty * stepy + diff) / stepy;
1154 }
1155
1156 // then horizontal:
1157 if ( stepx > 0 )
1158 {
1159 int diff = 0;
1160
1161 if ( winRect.GetLeft() < 0 )
1162 {
1163 diff = winRect.GetLeft();
1164 }
1165 else if ( winRect.GetRight() > viewRect.GetWidth() )
1166 {
1167 diff = winRect.GetRight() - viewRect.GetWidth() + 1;
1168 // round up to next scroll step if we can't get exact position,
1169 // so that the window is fully visible:
1170 diff += stepx - 1;
1171 }
1172
1173 startx = (startx * stepx + diff) / stepx;
1174 }
1175
1176 Scroll(startx, starty);
1177 }
1178
1179
1180 #ifdef wxHAS_GENERIC_SCROLLWIN
1181
1182 // ----------------------------------------------------------------------------
1183 // wxScrollHelper implementation
1184 // ----------------------------------------------------------------------------
1185
1186 wxScrollHelper::wxScrollHelper(wxWindow *winToScroll)
1187 : wxScrollHelperBase(winToScroll)
1188 {
1189 m_xVisibility =
1190 m_yVisibility = wxSHOW_SB_DEFAULT;
1191 }
1192
1193 void wxScrollHelper::DoShowScrollbars(wxScrollbarVisibility horz,
1194 wxScrollbarVisibility vert)
1195 {
1196 if ( horz != m_xVisibility || vert != m_yVisibility )
1197 {
1198 m_xVisibility = horz;
1199 m_yVisibility = vert;
1200
1201 AdjustScrollbars();
1202 }
1203 }
1204
1205 void
1206 wxScrollHelper::DoAdjustScrollbar(int orient,
1207 int clientSize,
1208 int virtSize,
1209 int pixelsPerUnit,
1210 int& scrollUnits,
1211 int& scrollPosition,
1212 int& scrollLinesPerPage,
1213 wxScrollbarVisibility visibility)
1214 {
1215 // scroll lines per page: if 0, no scrolling is needed
1216 // check if we need scrollbar in this direction at all
1217 if ( pixelsPerUnit == 0 || clientSize >= virtSize )
1218 {
1219 // scrolling is disabled or unnecessary
1220 scrollUnits =
1221 scrollPosition = 0;
1222 scrollLinesPerPage = 0;
1223 }
1224 else // might need scrolling
1225 {
1226 // Round up integer division to catch any "leftover" client space.
1227 scrollUnits = (virtSize + pixelsPerUnit - 1) / pixelsPerUnit;
1228
1229 // Calculate the number of fully scroll units
1230 scrollLinesPerPage = clientSize / pixelsPerUnit;
1231
1232 if ( scrollLinesPerPage >= scrollUnits )
1233 {
1234 // we're big enough to not need scrolling
1235 scrollUnits =
1236 scrollPosition = 0;
1237 scrollLinesPerPage = 0;
1238 }
1239 else // we do need a scrollbar
1240 {
1241 if ( scrollLinesPerPage < 1 )
1242 scrollLinesPerPage = 1;
1243
1244 // Correct position if greater than extent of canvas minus
1245 // the visible portion of it or if below zero
1246 const int posMax = scrollUnits - scrollLinesPerPage;
1247 if ( scrollPosition > posMax )
1248 scrollPosition = posMax;
1249 else if ( scrollPosition < 0 )
1250 scrollPosition = 0;
1251 }
1252 }
1253
1254 // in wxSHOW_SB_NEVER case don't show the scrollbar even if it's needed, in
1255 // wxSHOW_SB_ALWAYS case show the scrollbar even if it's not needed by
1256 // passing a special range value to SetScrollbar()
1257 int range;
1258 switch ( visibility )
1259 {
1260 case wxSHOW_SB_NEVER:
1261 range = 0;
1262 break;
1263
1264 case wxSHOW_SB_ALWAYS:
1265 range = scrollUnits ? scrollUnits : -1;
1266 break;
1267
1268 default:
1269 wxFAIL_MSG( wxS("unknown scrollbar visibility") );
1270 // fall through
1271
1272 case wxSHOW_SB_DEFAULT:
1273 range = scrollUnits;
1274 break;
1275
1276 }
1277
1278 m_win->SetScrollbar(orient, scrollPosition, scrollLinesPerPage, range);
1279 }
1280
1281 void wxScrollHelper::AdjustScrollbars()
1282 {
1283 static wxRecursionGuardFlag s_flagReentrancy;
1284 wxRecursionGuard guard(s_flagReentrancy);
1285 if ( guard.IsInside() )
1286 {
1287 // don't reenter AdjustScrollbars() while another call to
1288 // AdjustScrollbars() is in progress because this may lead to calling
1289 // ScrollWindow() twice and this can really happen under MSW if
1290 // SetScrollbar() call below adds or removes the scrollbar which
1291 // changes the window size and hence results in another
1292 // AdjustScrollbars() call
1293 return;
1294 }
1295
1296 int oldXScroll = m_xScrollPosition;
1297 int oldYScroll = m_yScrollPosition;
1298
1299 // we may need to readjust the scrollbars several times as enabling one of
1300 // them reduces the area available for the window contents and so can make
1301 // the other scrollbar necessary now although it wasn't necessary before
1302 //
1303 // VZ: normally this loop should be over in at most 2 iterations, I don't
1304 // know why do we need 5 of them
1305 for ( int iterationCount = 0; iterationCount < 5; iterationCount++ )
1306 {
1307 wxSize clientSize = GetTargetSize();
1308 const wxSize virtSize = m_targetWindow->GetVirtualSize();
1309
1310 // this block of code tries to work around the following problem: the
1311 // window could have been just resized to have enough space to show its
1312 // full contents without the scrollbars, but its client size could be
1313 // not big enough because it does have the scrollbars right now and so
1314 // the scrollbars would remain even though we don't need them any more
1315 //
1316 // to prevent this from happening, check if we have enough space for
1317 // everything without the scrollbars and explicitly disable them then
1318 const wxSize availSize = GetSizeAvailableForScrollTarget(
1319 m_win->GetSize() - m_win->GetWindowBorderSize());
1320 if ( availSize != clientSize )
1321 {
1322 if ( availSize.x >= virtSize.x && availSize.y >= virtSize.y )
1323 {
1324 // this will be enough to make the scrollbars disappear below
1325 // and then the client size will indeed become equal to the
1326 // full available size
1327 clientSize = availSize;
1328 }
1329 }
1330
1331
1332 DoAdjustScrollbar(wxHORIZONTAL,
1333 clientSize.x,
1334 virtSize.x,
1335 m_xScrollPixelsPerLine,
1336 m_xScrollLines,
1337 m_xScrollPosition,
1338 m_xScrollLinesPerPage,
1339 m_xVisibility);
1340
1341 DoAdjustScrollbar(wxVERTICAL,
1342 clientSize.y,
1343 virtSize.y,
1344 m_yScrollPixelsPerLine,
1345 m_yScrollLines,
1346 m_yScrollPosition,
1347 m_yScrollLinesPerPage,
1348 m_yVisibility);
1349
1350
1351 // If a scrollbar (dis)appeared as a result of this, we need to adjust
1352 // them again but if the client size didn't change, then we're done
1353 if ( GetTargetSize() == clientSize )
1354 break;
1355 }
1356
1357 #ifdef __WXMOTIF__
1358 // Sorry, some Motif-specific code to implement a backing pixmap
1359 // for the wxRETAINED style. Implementing a backing store can't
1360 // be entirely generic because it relies on the wxWindowDC implementation
1361 // to duplicate X drawing calls for the backing pixmap.
1362
1363 if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
1364 {
1365 Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
1366
1367 int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
1368 int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
1369 if (m_targetWindow->GetBackingPixmap() &&
1370 !((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
1371 (m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
1372 {
1373 XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
1374 m_targetWindow->SetBackingPixmap((WXPixmap) 0);
1375 }
1376
1377 if (!m_targetWindow->GetBackingPixmap() &&
1378 (m_xScrollLines != 0) && (m_yScrollLines != 0))
1379 {
1380 int depth = wxDisplayDepth();
1381 m_targetWindow->SetPixmapWidth(totalPixelWidth);
1382 m_targetWindow->SetPixmapHeight(totalPixelHeight);
1383 m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
1384 m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
1385 }
1386
1387 }
1388 #endif // Motif
1389
1390 if (oldXScroll != m_xScrollPosition)
1391 {
1392 if (m_xScrollingEnabled)
1393 m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
1394 GetScrollRect() );
1395 else
1396 m_targetWindow->Refresh(true, GetScrollRect());
1397 }
1398
1399 if (oldYScroll != m_yScrollPosition)
1400 {
1401 if (m_yScrollingEnabled)
1402 m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
1403 GetScrollRect() );
1404 else
1405 m_targetWindow->Refresh(true, GetScrollRect());
1406 }
1407 }
1408
1409 void wxScrollHelper::DoScroll( int x_pos, int y_pos )
1410 {
1411 if (!m_targetWindow)
1412 return;
1413
1414 if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
1415 ((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
1416
1417 int w = 0, h = 0;
1418 GetTargetSize(&w, &h);
1419
1420 // compute new position:
1421 int new_x = m_xScrollPosition;
1422 int new_y = m_yScrollPosition;
1423
1424 if ((x_pos != -1) && (m_xScrollPixelsPerLine))
1425 {
1426 new_x = x_pos;
1427
1428 // Calculate page size i.e. number of scroll units you get on the
1429 // current client window
1430 int noPagePositions = w/m_xScrollPixelsPerLine;
1431 if (noPagePositions < 1) noPagePositions = 1;
1432
1433 // Correct position if greater than extent of canvas minus
1434 // the visible portion of it or if below zero
1435 new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
1436 new_x = wxMax( 0, new_x );
1437 }
1438 if ((y_pos != -1) && (m_yScrollPixelsPerLine))
1439 {
1440 new_y = y_pos;
1441
1442 // Calculate page size i.e. number of scroll units you get on the
1443 // current client window
1444 int noPagePositions = h/m_yScrollPixelsPerLine;
1445 if (noPagePositions < 1) noPagePositions = 1;
1446
1447 // Correct position if greater than extent of canvas minus
1448 // the visible portion of it or if below zero
1449 new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
1450 new_y = wxMax( 0, new_y );
1451 }
1452
1453 if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
1454 return; // nothing to do, the position didn't change
1455
1456 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
1457 // otherwise invalidated area could be updated incorrectly later when
1458 // ScrollWindow() makes sure they're repainted before scrolling them
1459 m_targetWindow->Update();
1460
1461 // update the position and scroll the window now:
1462 if (m_xScrollPosition != new_x)
1463 {
1464 int old_x = m_xScrollPosition;
1465 m_xScrollPosition = new_x;
1466 m_win->SetScrollPos( wxHORIZONTAL, new_x );
1467 m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
1468 GetScrollRect() );
1469 }
1470
1471 if (m_yScrollPosition != new_y)
1472 {
1473 int old_y = m_yScrollPosition;
1474 m_yScrollPosition = new_y;
1475 m_win->SetScrollPos( wxVERTICAL, new_y );
1476 m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
1477 GetScrollRect() );
1478 }
1479 }
1480
1481 #endif // wxHAS_GENERIC_SCROLLWIN
1482
1483 // ----------------------------------------------------------------------------
1484 // wxScrolled<T> and wxScrolledWindow implementation
1485 // ----------------------------------------------------------------------------
1486
1487 wxSize wxScrolledT_Helper::FilterBestSize(const wxWindow *win,
1488 const wxScrollHelper *helper,
1489 const wxSize& origBest)
1490 {
1491 // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
1492 // all scrollable windows should behave like this, only those that
1493 // contain children controls within scrollable area
1494 // (i.e., wxScrolledWindow) and other some scrollable windows may
1495 // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
1496
1497 wxSize best = origBest;
1498
1499 if ( win->GetAutoLayout() )
1500 {
1501 // Only use the content to set the window size in the direction
1502 // where there's no scrolling; otherwise we're going to get a huge
1503 // window in the direction in which scrolling is enabled
1504 int ppuX, ppuY;
1505 helper->GetScrollPixelsPerUnit(&ppuX, &ppuY);
1506
1507 // NB: This code used to use *current* size if min size wasn't
1508 // specified, presumably to get some reasonable (i.e., larger than
1509 // minimal) size. But that's a wrong thing to do in GetBestSize(),
1510 // so we use minimal size as specified. If the app needs some
1511 // minimal size for its scrolled window, it should set it and put
1512 // the window into sizer as expandable so that it can use all space
1513 // available to it.
1514 //
1515 // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
1516
1517 wxSize minSize = win->GetMinSize();
1518
1519 if ( ppuX > 0 )
1520 best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
1521
1522 if ( ppuY > 0 )
1523 best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
1524 }
1525
1526 return best;
1527 }
1528
1529 #ifdef __WXMSW__
1530 WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg, WXLRESULT rc)
1531 {
1532 #ifndef __WXWINCE__
1533 // we need to process arrows ourselves for scrolling
1534 if ( nMsg == WM_GETDLGCODE )
1535 {
1536 rc |= DLGC_WANTARROWS;
1537 }
1538 #endif
1539 return rc;
1540 }
1541 #endif // __WXMSW__
1542
1543 // NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
1544 // it doesn't and can't implement wxRTTI support
1545 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)