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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/window.cpp
3 // Purpose: common (to all ports) wxWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Modified by:
6 // Created: 13/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "windowbase.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/string.h"
33 #include "wx/log.h"
34 #include "wx/intl.h"
35 #include "wx/frame.h"
36 #include "wx/defs.h"
37 #include "wx/window.h"
38 #include "wx/control.h"
39 #include "wx/checkbox.h"
40 #include "wx/radiobut.h"
41 #include "wx/statbox.h"
42 #include "wx/textctrl.h"
43 #include "wx/settings.h"
44 #include "wx/dialog.h"
45 #include "wx/msgdlg.h"
46 #include "wx/statusbr.h"
47 #endif //WX_PRECOMP
48
49 #if wxUSE_CONSTRAINTS
50 #include "wx/layout.h"
51 #endif // wxUSE_CONSTRAINTS
52
53 #include "wx/sizer.h"
54
55 #if wxUSE_DRAG_AND_DROP
56 #include "wx/dnd.h"
57 #endif // wxUSE_DRAG_AND_DROP
58
59 #if wxUSE_HELP
60 #include "wx/cshelp.h"
61 #endif // wxUSE_HELP
62
63 #if wxUSE_TOOLTIPS
64 #include "wx/tooltip.h"
65 #endif // wxUSE_TOOLTIPS
66
67 #if wxUSE_CARET
68 #include "wx/caret.h"
69 #endif // wxUSE_CARET
70
71 // ----------------------------------------------------------------------------
72 // static data
73 // ----------------------------------------------------------------------------
74
75 #if defined(__WXPM__)
76 int wxWindowBase::ms_lastControlId = 2000;
77 #else
78 int wxWindowBase::ms_lastControlId = -200;
79 #endif
80
81 IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
82
83 // ----------------------------------------------------------------------------
84 // event table
85 // ----------------------------------------------------------------------------
86
87 BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
88 EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
89 EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
90 EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
91
92 #if wxUSE_HELP
93 EVT_HELP(-1, wxWindowBase::OnHelp)
94 #endif // wxUSE_HELP
95
96 END_EVENT_TABLE()
97
98 // ============================================================================
99 // implementation of the common functionality of the wxWindow class
100 // ============================================================================
101
102 // ----------------------------------------------------------------------------
103 // initialization
104 // ----------------------------------------------------------------------------
105
106 // the default initialization
107 void wxWindowBase::InitBase()
108 {
109 // no window yet, no parent nor children
110 m_parent = (wxWindow *)NULL;
111 m_windowId = -1;
112 m_children.DeleteContents( FALSE ); // don't auto delete node data
113
114 // no constraints on the minimal window size
115 m_minWidth =
116 m_minHeight =
117 m_maxWidth =
118 m_maxHeight = -1;
119
120 // window is created enabled but it's not visible yet
121 m_isShown = FALSE;
122 m_isEnabled = TRUE;
123
124 // the default event handler is just this window
125 m_eventHandler = this;
126
127 #if wxUSE_VALIDATORS
128 // no validator
129 m_windowValidator = (wxValidator *) NULL;
130 #endif // wxUSE_VALIDATORS
131
132 // use the system default colours
133 m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
134 m_foregroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
135
136 // don't set the font here for wxMSW as we don't call WM_SETFONT here and
137 // so the font is *not* really set - but calls to SetFont() later won't do
138 // anything because m_font appears to be already set!
139 #ifndef __WXMSW__
140 m_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
141 #endif // __WXMSW__
142
143 // the colours/fonts are default for now
144 m_hasBgCol =
145 m_hasFgCol =
146 m_hasFont = FALSE;
147
148 // no style bits
149 m_exStyle =
150 m_windowStyle = 0;
151
152 // an optimization for the event processing: checking this flag is much
153 // faster than using IsKindOf(CLASSINFO(wxWindow))
154 m_isWindow = TRUE;
155
156 #if wxUSE_CONSTRAINTS
157 // no constraints whatsoever
158 m_constraints = (wxLayoutConstraints *) NULL;
159 m_constraintsInvolvedIn = (wxWindowList *) NULL;
160 #endif // wxUSE_CONSTRAINTS
161
162 m_windowSizer = (wxSizer *) NULL;
163 m_containingSizer = (wxSizer *) NULL;
164 m_autoLayout = FALSE;
165
166 #if wxUSE_DRAG_AND_DROP
167 m_dropTarget = (wxDropTarget *)NULL;
168 #endif // wxUSE_DRAG_AND_DROP
169
170 #if wxUSE_TOOLTIPS
171 m_tooltip = (wxToolTip *)NULL;
172 #endif // wxUSE_TOOLTIPS
173
174 #if wxUSE_CARET
175 m_caret = (wxCaret *)NULL;
176 #endif // wxUSE_CARET
177
178 #if wxUSE_PALETTE
179 m_hasCustomPalette = FALSE;
180 #endif // wxUSE_PALETTE
181
182 m_virtualSize = wxDefaultSize;
183
184 m_minVirtualWidth =
185 m_minVirtualHeight =
186 m_maxVirtualWidth =
187 m_maxVirtualHeight = -1;
188
189 // Whether we're using the current theme for this window (wxGTK only for now)
190 m_themeEnabled = FALSE;
191 }
192
193 // common part of window creation process
194 bool wxWindowBase::CreateBase(wxWindowBase *parent,
195 wxWindowID id,
196 const wxPoint& WXUNUSED(pos),
197 const wxSize& WXUNUSED(size),
198 long style,
199 const wxValidator& validator,
200 const wxString& name)
201 {
202 // m_isWindow is set to TRUE in wxWindowBase::Init() as well as many other
203 // member variables - check that it has been called (will catch the case
204 // when a new ctor is added which doesn't call InitWindow)
205 wxASSERT_MSG( m_isWindow, wxT("Init() must have been called before!") );
206
207 #if wxUSE_STATBOX
208 // wxGTK doesn't allow to create controls with static box as the parent so
209 // this will result in a crash when the program is ported to wxGTK so warn
210 // the user about it
211
212 // if you get this assert, the correct solution is to create the controls
213 // as siblings of the static box
214 wxASSERT_MSG( !parent || !wxDynamicCast(parent, wxStaticBox),
215 _T("wxStaticBox can't be used as a window parent!") );
216 #endif // wxUSE_STATBOX
217
218 // generate a new id if the user doesn't care about it
219 m_windowId = id == -1 ? NewControlId() : id;
220
221 SetName(name);
222 SetWindowStyleFlag(style);
223 SetParent(parent);
224
225 #if wxUSE_VALIDATORS
226 SetValidator(validator);
227 #endif // wxUSE_VALIDATORS
228
229 // if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to
230 // have it too - like this it's possible to set it only in the top level
231 // dialog/frame and all children will inherit it by defult
232 if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
233 {
234 SetExtraStyle(wxWS_EX_VALIDATE_RECURSIVELY);
235 }
236
237 return TRUE;
238 }
239
240 // ----------------------------------------------------------------------------
241 // destruction
242 // ----------------------------------------------------------------------------
243
244 // common clean up
245 wxWindowBase::~wxWindowBase()
246 {
247 wxASSERT_MSG( GetCapture() != this, wxT("attempt to destroy window with mouse capture") );
248
249 // FIXME if these 2 cases result from programming errors in the user code
250 // we should probably assert here instead of silently fixing them
251
252 // Just in case the window has been Closed, but we're then deleting
253 // immediately: don't leave dangling pointers.
254 wxPendingDelete.DeleteObject(this);
255
256 // Just in case we've loaded a top-level window via LoadNativeDialog but
257 // we weren't a dialog class
258 wxTopLevelWindows.DeleteObject(this);
259
260 wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
261
262 #if wxUSE_CARET
263 if ( m_caret )
264 delete m_caret;
265 #endif // wxUSE_CARET
266
267 #if wxUSE_VALIDATORS
268 if ( m_windowValidator )
269 delete m_windowValidator;
270 #endif // wxUSE_VALIDATORS
271
272 #if wxUSE_CONSTRAINTS
273 // Have to delete constraints/sizer FIRST otherwise sizers may try to look
274 // at deleted windows as they delete themselves.
275 DeleteRelatedConstraints();
276
277 if ( m_constraints )
278 {
279 // This removes any dangling pointers to this window in other windows'
280 // constraintsInvolvedIn lists.
281 UnsetConstraints(m_constraints);
282 delete m_constraints;
283 m_constraints = NULL;
284 }
285
286 #endif // wxUSE_CONSTRAINTS
287
288 if ( m_containingSizer )
289 m_containingSizer->Detach( (wxWindow*)this );
290
291 if ( m_windowSizer )
292 delete m_windowSizer;
293
294 #if wxUSE_DRAG_AND_DROP
295 if ( m_dropTarget )
296 delete m_dropTarget;
297 #endif // wxUSE_DRAG_AND_DROP
298
299 #if wxUSE_TOOLTIPS
300 if ( m_tooltip )
301 delete m_tooltip;
302 #endif // wxUSE_TOOLTIPS
303
304 // reset the dangling pointer our parent window may keep to us
305 if ( m_parent && m_parent->GetDefaultItem() == this )
306 {
307 m_parent->SetDefaultItem(NULL);
308 }
309 }
310
311 bool wxWindowBase::Destroy()
312 {
313 delete this;
314
315 return TRUE;
316 }
317
318 bool wxWindowBase::Close(bool force)
319 {
320 wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
321 event.SetEventObject(this);
322 #if WXWIN_COMPATIBILITY
323 event.SetForce(force);
324 #endif // WXWIN_COMPATIBILITY
325 event.SetCanVeto(!force);
326
327 // return FALSE if window wasn't closed because the application vetoed the
328 // close event
329 return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
330 }
331
332 bool wxWindowBase::DestroyChildren()
333 {
334 wxWindowList::Node *node;
335 for ( ;; )
336 {
337 // we iterate until the list becomes empty
338 node = GetChildren().GetFirst();
339 if ( !node )
340 break;
341
342 wxWindow *child = node->GetData();
343
344 wxASSERT_MSG( child, wxT("children list contains empty nodes") );
345
346 child->Show(FALSE);
347 delete child;
348
349 wxASSERT_MSG( !GetChildren().Find(child),
350 wxT("child didn't remove itself using RemoveChild()") );
351 }
352
353 return TRUE;
354 }
355
356 // ----------------------------------------------------------------------------
357 // size/position related methods
358 // ----------------------------------------------------------------------------
359
360 // centre the window with respect to its parent in either (or both) directions
361 void wxWindowBase::Centre(int direction)
362 {
363 // the position/size of the parent window or of the entire screen
364 wxPoint posParent;
365 int widthParent, heightParent;
366
367 wxWindow *parent = NULL;
368
369 if ( !(direction & wxCENTRE_ON_SCREEN) )
370 {
371 // find the parent to centre this window on: it should be the
372 // immediate parent for the controls but the top level parent for the
373 // top level windows (like dialogs)
374 parent = GetParent();
375 if ( IsTopLevel() )
376 {
377 while ( parent && !parent->IsTopLevel() )
378 {
379 parent = parent->GetParent();
380 }
381 }
382
383 // there is no wxTopLevelWindow under wxMotif yet
384 #ifndef __WXMOTIF__
385 // we shouldn't center the dialog on the iconized window: under
386 // Windows, for example, this places it completely off the screen
387 if ( parent )
388 {
389 wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
390 if ( winTop && winTop->IsIconized() )
391 {
392 parent = NULL;
393 }
394 }
395 #endif // __WXMOTIF__
396
397 // did we find the parent?
398 if ( !parent )
399 {
400 // no other choice
401 direction |= wxCENTRE_ON_SCREEN;
402 }
403 }
404
405 if ( direction & wxCENTRE_ON_SCREEN )
406 {
407 // centre with respect to the whole screen
408 wxDisplaySize(&widthParent, &heightParent);
409 }
410 else
411 {
412 if ( IsTopLevel() )
413 {
414 // centre on the parent
415 parent->GetSize(&widthParent, &heightParent);
416
417 // adjust to the parents position
418 posParent = parent->GetPosition();
419 }
420 else
421 {
422 // centre inside the parents client rectangle
423 parent->GetClientSize(&widthParent, &heightParent);
424 }
425 }
426
427 int width, height;
428 GetSize(&width, &height);
429
430 int xNew = -1,
431 yNew = -1;
432
433 if ( direction & wxHORIZONTAL )
434 xNew = (widthParent - width)/2;
435
436 if ( direction & wxVERTICAL )
437 yNew = (heightParent - height)/2;
438
439 xNew += posParent.x;
440 yNew += posParent.y;
441
442 // Base size of the visible dimensions of the display
443 // to take into account the taskbar
444 wxRect rect = wxGetClientDisplayRect();
445 wxSize size (rect.width,rect.height);
446
447 // NB: in wxMSW, negative position may not neccessary mean "out of screen",
448 // but it may mean that the window is placed on other than the main
449 // display. Therefore we only make sure centered window is on the main display
450 // if the parent is at least partially present here.
451 if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
452 {
453 if (xNew < 0)
454 xNew = 0;
455 else if (xNew+width > size.x)
456 xNew = size.x-width-1;
457 }
458 if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
459 {
460 if (yNew+height > size.y)
461 yNew = size.y-height-1;
462
463 // Make certain that the title bar is initially visible
464 // always, even if this would push the bottom of the
465 // dialog of the visible area of the display
466 if (yNew < 0)
467 yNew = 0;
468 }
469
470 // move the window to this position (keeping the old size but using
471 // SetSize() and not Move() to allow xNew and/or yNew to be -1)
472 SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);
473 }
474
475 // fits the window around the children
476 void wxWindowBase::Fit()
477 {
478 if ( GetChildren().GetCount() > 0 )
479 {
480 SetClientSize(DoGetBestSize());
481 }
482 //else: do nothing if we have no children
483 }
484
485 // fits virtual size (ie. scrolled area etc.) around children
486 void wxWindowBase::FitInside()
487 {
488 if ( GetChildren().GetCount() > 0 )
489 {
490 SetVirtualSize( GetBestVirtualSize() );
491 }
492 }
493
494 // return the size best suited for the current window
495 wxSize wxWindowBase::DoGetBestSize() const
496 {
497 if ( m_windowSizer )
498 {
499 return m_windowSizer->GetMinSize();
500 }
501 #if wxUSE_CONSTRAINTS
502 else if ( m_constraints )
503 {
504 wxConstCast(this, wxWindowBase)->SatisfyConstraints();
505
506 // our minimal acceptable size is such that all our windows fit inside
507 int maxX = 0,
508 maxY = 0;
509
510 for ( wxWindowList::Node *node = GetChildren().GetFirst();
511 node;
512 node = node->GetNext() )
513 {
514 wxLayoutConstraints *c = node->GetData()->GetConstraints();
515 if ( !c )
516 {
517 // it's not normal that we have an unconstrained child, but
518 // what can we do about it?
519 continue;
520 }
521
522 int x = c->right.GetValue(),
523 y = c->bottom.GetValue();
524
525 if ( x > maxX )
526 maxX = x;
527
528 if ( y > maxY )
529 maxY = y;
530
531 // TODO: we must calculate the overlaps somehow, otherwise we
532 // will never return a size bigger than the current one :-(
533 }
534
535 return wxSize(maxX, maxY);
536 }
537 #endif // wxUSE_CONSTRAINTS
538 else if ( GetChildren().GetCount() > 0 )
539 {
540 // our minimal acceptable size is such that all our windows fit inside
541 int maxX = 0,
542 maxY = 0;
543
544 for ( wxWindowList::Node *node = GetChildren().GetFirst();
545 node;
546 node = node->GetNext() )
547 {
548 wxWindow *win = node->GetData();
549 if ( win->IsTopLevel()
550 #if wxUSE_STATUSBAR
551 || wxDynamicCast(win, wxStatusBar)
552 #endif // wxUSE_STATUSBAR
553 )
554 {
555 // dialogs and frames lie in different top level windows -
556 // don't deal with them here; as for the status bars, they
557 // don't lie in the client area at all
558 continue;
559 }
560
561 int wx, wy, ww, wh;
562 win->GetPosition(&wx, &wy);
563
564 // if the window hadn't been positioned yet, assume that it is in
565 // the origin
566 if ( wx == -1 )
567 wx = 0;
568 if ( wy == -1 )
569 wy = 0;
570
571 win->GetSize(&ww, &wh);
572 if ( wx + ww > maxX )
573 maxX = wx + ww;
574 if ( wy + wh > maxY )
575 maxY = wy + wh;
576 }
577
578 // for compatibility with the old versions and because it really looks
579 // slightly more pretty like this, add a pad
580 maxX += 7;
581 maxY += 14;
582
583 return wxSize(maxX, maxY);
584 }
585 else
586 {
587 // for a generic window there is no natural best size - just use the
588 // current one
589 return GetSize();
590 }
591 }
592
593 // by default the origin is not shifted
594 wxPoint wxWindowBase::GetClientAreaOrigin() const
595 {
596 return wxPoint(0, 0);
597 }
598
599 // set the min/max size of the window
600 void wxWindowBase::SetSizeHints(int minW, int minH,
601 int maxW, int maxH,
602 int WXUNUSED(incW), int WXUNUSED(incH))
603 {
604 m_minWidth = minW;
605 m_maxWidth = maxW;
606 m_minHeight = minH;
607 m_maxHeight = maxH;
608 }
609
610 void wxWindowBase::SetVirtualSizeHints( int minW, int minH,
611 int maxW, int maxH )
612 {
613 m_minVirtualWidth = minW;
614 m_maxVirtualWidth = maxW;
615 m_minVirtualHeight = minH;
616 m_maxVirtualHeight = maxH;
617 }
618
619 void wxWindowBase::DoSetVirtualSize( int x, int y )
620 {
621 if ( m_minVirtualWidth != -1 && m_minVirtualWidth > x )
622 x = m_minVirtualWidth;
623 if ( m_maxVirtualWidth != -1 && m_maxVirtualWidth < x )
624 x = m_maxVirtualWidth;
625 if ( m_minVirtualHeight != -1 && m_minVirtualHeight > y )
626 y = m_minVirtualHeight;
627 if ( m_maxVirtualHeight != -1 && m_maxVirtualHeight < y )
628 y = m_maxVirtualHeight;
629
630 m_virtualSize = wxSize(x, y);
631 }
632
633 wxSize wxWindowBase::DoGetVirtualSize() const
634 {
635 wxSize s( GetClientSize() );
636
637 return wxSize( wxMax( m_virtualSize.GetWidth(), s.GetWidth() ),
638 wxMax( m_virtualSize.GetHeight(), s.GetHeight() ) );
639 }
640
641 // ----------------------------------------------------------------------------
642 // show/hide/enable/disable the window
643 // ----------------------------------------------------------------------------
644
645 bool wxWindowBase::Show(bool show)
646 {
647 if ( show != m_isShown )
648 {
649 m_isShown = show;
650
651 return TRUE;
652 }
653 else
654 {
655 return FALSE;
656 }
657 }
658
659 bool wxWindowBase::Enable(bool enable)
660 {
661 if ( enable != m_isEnabled )
662 {
663 m_isEnabled = enable;
664
665 return TRUE;
666 }
667 else
668 {
669 return FALSE;
670 }
671 }
672 // ----------------------------------------------------------------------------
673 // RTTI
674 // ----------------------------------------------------------------------------
675
676 bool wxWindowBase::IsTopLevel() const
677 {
678 return FALSE;
679 }
680
681 // ----------------------------------------------------------------------------
682 // reparenting the window
683 // ----------------------------------------------------------------------------
684
685 void wxWindowBase::AddChild(wxWindowBase *child)
686 {
687 wxCHECK_RET( child, wxT("can't add a NULL child") );
688
689 // this should never happen and it will lead to a crash later if it does
690 // because RemoveChild() will remove only one node from the children list
691 // and the other(s) one(s) will be left with dangling pointers in them
692 wxASSERT_MSG( !GetChildren().Find(child), _T("AddChild() called twice") );
693
694 GetChildren().Append(child);
695 child->SetParent(this);
696 }
697
698 void wxWindowBase::RemoveChild(wxWindowBase *child)
699 {
700 wxCHECK_RET( child, wxT("can't remove a NULL child") );
701
702 GetChildren().DeleteObject(child);
703 child->SetParent((wxWindow *)NULL);
704 }
705
706 bool wxWindowBase::Reparent(wxWindowBase *newParent)
707 {
708 wxWindow *oldParent = GetParent();
709 if ( newParent == oldParent )
710 {
711 // nothing done
712 return FALSE;
713 }
714
715 // unlink this window from the existing parent.
716 if ( oldParent )
717 {
718 oldParent->RemoveChild(this);
719 }
720 else
721 {
722 wxTopLevelWindows.DeleteObject(this);
723 }
724
725 // add it to the new one
726 if ( newParent )
727 {
728 newParent->AddChild(this);
729 }
730 else
731 {
732 wxTopLevelWindows.Append(this);
733 }
734
735 return TRUE;
736 }
737
738 // ----------------------------------------------------------------------------
739 // event handler stuff
740 // ----------------------------------------------------------------------------
741
742 void wxWindowBase::PushEventHandler(wxEvtHandler *handler)
743 {
744 wxEvtHandler *handlerOld = GetEventHandler();
745
746 handler->SetNextHandler(handlerOld);
747
748 if ( handlerOld )
749 GetEventHandler()->SetPreviousHandler(handler);
750
751 SetEventHandler(handler);
752 }
753
754 wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
755 {
756 wxEvtHandler *handlerA = GetEventHandler();
757 if ( handlerA )
758 {
759 wxEvtHandler *handlerB = handlerA->GetNextHandler();
760 handlerA->SetNextHandler((wxEvtHandler *)NULL);
761
762 if ( handlerB )
763 handlerB->SetPreviousHandler((wxEvtHandler *)NULL);
764 SetEventHandler(handlerB);
765
766 if ( deleteHandler )
767 {
768 delete handlerA;
769 handlerA = (wxEvtHandler *)NULL;
770 }
771 }
772
773 return handlerA;
774 }
775
776 bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handler)
777 {
778 wxCHECK_MSG( handler, FALSE, _T("RemoveEventHandler(NULL) called") );
779
780 wxEvtHandler *handlerPrev = NULL,
781 *handlerCur = GetEventHandler();
782 while ( handlerCur )
783 {
784 wxEvtHandler *handlerNext = handlerCur->GetNextHandler();
785
786 if ( handlerCur == handler )
787 {
788 if ( handlerPrev )
789 {
790 handlerPrev->SetNextHandler(handlerNext);
791 }
792 else
793 {
794 SetEventHandler(handlerNext);
795 }
796
797 if ( handlerNext )
798 {
799 handlerNext->SetPreviousHandler ( handlerPrev );
800 }
801 handler->SetNextHandler(NULL);
802
803 return TRUE;
804 }
805
806 handlerPrev = handlerCur;
807 handlerCur = handlerNext;
808 }
809
810 wxFAIL_MSG( _T("where has the event handler gone?") );
811
812 return FALSE;
813 }
814
815 // ----------------------------------------------------------------------------
816 // cursors, fonts &c
817 // ----------------------------------------------------------------------------
818
819 bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
820 {
821 if ( !colour.Ok() || (colour == m_backgroundColour) )
822 return FALSE;
823
824 m_backgroundColour = colour;
825
826 m_hasBgCol = TRUE;
827
828 return TRUE;
829 }
830
831 bool wxWindowBase::SetForegroundColour( const wxColour &colour )
832 {
833 if ( !colour.Ok() || (colour == m_foregroundColour) )
834 return FALSE;
835
836 m_foregroundColour = colour;
837
838 m_hasFgCol = TRUE;
839
840 return TRUE;
841 }
842
843 bool wxWindowBase::SetCursor(const wxCursor& cursor)
844 {
845 // setting an invalid cursor is ok, it means that we don't have any special
846 // cursor
847 if ( m_cursor == cursor )
848 {
849 // no change
850 return FALSE;
851 }
852
853 m_cursor = cursor;
854
855 return TRUE;
856 }
857
858 bool wxWindowBase::SetFont(const wxFont& font)
859 {
860 // don't try to set invalid font, always fall back to the default
861 const wxFont& fontOk = font.Ok() ? font : *wxSWISS_FONT;
862
863 if ( fontOk == m_font )
864 {
865 // no change
866 return FALSE;
867 }
868
869 m_font = fontOk;
870
871 m_hasFont = TRUE;
872
873 return TRUE;
874 }
875
876 #if wxUSE_PALETTE
877
878 void wxWindowBase::SetPalette(const wxPalette& pal)
879 {
880 m_hasCustomPalette = TRUE;
881 m_palette = pal;
882
883 // VZ: can anyone explain me what do we do here?
884 wxWindowDC d((wxWindow *) this);
885 d.SetPalette(pal);
886 }
887
888 wxWindow *wxWindowBase::GetAncestorWithCustomPalette() const
889 {
890 wxWindow *win = (wxWindow *)this;
891 while ( win && !win->HasCustomPalette() )
892 {
893 win = win->GetParent();
894 }
895
896 return win;
897 }
898
899 #endif // wxUSE_PALETTE
900
901 #if wxUSE_CARET
902 void wxWindowBase::SetCaret(wxCaret *caret)
903 {
904 if ( m_caret )
905 {
906 delete m_caret;
907 }
908
909 m_caret = caret;
910
911 if ( m_caret )
912 {
913 wxASSERT_MSG( m_caret->GetWindow() == this,
914 wxT("caret should be created associated to this window") );
915 }
916 }
917 #endif // wxUSE_CARET
918
919 #if wxUSE_VALIDATORS
920 // ----------------------------------------------------------------------------
921 // validators
922 // ----------------------------------------------------------------------------
923
924 void wxWindowBase::SetValidator(const wxValidator& validator)
925 {
926 if ( m_windowValidator )
927 delete m_windowValidator;
928
929 m_windowValidator = (wxValidator *)validator.Clone();
930
931 if ( m_windowValidator )
932 m_windowValidator->SetWindow(this) ;
933 }
934 #endif // wxUSE_VALIDATORS
935
936 // ----------------------------------------------------------------------------
937 // update region stuff
938 // ----------------------------------------------------------------------------
939
940 wxRect wxWindowBase::GetUpdateClientRect() const
941 {
942 wxRegion rgnUpdate = GetUpdateRegion();
943 rgnUpdate.Intersect(GetClientRect());
944 wxRect rectUpdate = rgnUpdate.GetBox();
945 wxPoint ptOrigin = GetClientAreaOrigin();
946 rectUpdate.x -= ptOrigin.x;
947 rectUpdate.y -= ptOrigin.y;
948
949 return rectUpdate;
950 }
951
952 bool wxWindowBase::IsExposed(int x, int y) const
953 {
954 return m_updateRegion.Contains(x, y) != wxOutRegion;
955 }
956
957 bool wxWindowBase::IsExposed(int x, int y, int w, int h) const
958 {
959 return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
960 }
961
962 // ----------------------------------------------------------------------------
963 // find child window by id or name
964 // ----------------------------------------------------------------------------
965
966 wxWindow *wxWindowBase::FindWindow( long id )
967 {
968 if ( id == m_windowId )
969 return (wxWindow *)this;
970
971 wxWindowBase *res = (wxWindow *)NULL;
972 wxWindowList::Node *node;
973 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
974 {
975 wxWindowBase *child = node->GetData();
976 res = child->FindWindow( id );
977 }
978
979 return (wxWindow *)res;
980 }
981
982 wxWindow *wxWindowBase::FindWindow( const wxString& name )
983 {
984 if ( name == m_windowName )
985 return (wxWindow *)this;
986
987 wxWindowBase *res = (wxWindow *)NULL;
988 wxWindowList::Node *node;
989 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
990 {
991 wxWindow *child = node->GetData();
992 res = child->FindWindow(name);
993 }
994
995 return (wxWindow *)res;
996 }
997
998
999 // find any window by id or name or label: If parent is non-NULL, look through
1000 // children for a label or title matching the specified string. If NULL, look
1001 // through all top-level windows.
1002 //
1003 // to avoid duplicating code we reuse the same helper function but with
1004 // different comparators
1005
1006 typedef bool (*wxFindWindowCmp)(const wxWindow *win,
1007 const wxString& label, long id);
1008
1009 static
1010 bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label,
1011 long WXUNUSED(id))
1012 {
1013 return win->GetLabel() == label;
1014 }
1015
1016 static
1017 bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label,
1018 long WXUNUSED(id))
1019 {
1020 return win->GetName() == label;
1021 }
1022
1023 static
1024 bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label),
1025 long id)
1026 {
1027 return win->GetId() == id;
1028 }
1029
1030 // recursive helper for the FindWindowByXXX() functions
1031 static
1032 wxWindow *wxFindWindowRecursively(const wxWindow *parent,
1033 const wxString& label,
1034 long id,
1035 wxFindWindowCmp cmp)
1036 {
1037 if ( parent )
1038 {
1039 // see if this is the one we're looking for
1040 if ( (*cmp)(parent, label, id) )
1041 return (wxWindow *)parent;
1042
1043 // It wasn't, so check all its children
1044 for ( wxWindowList::Node * node = parent->GetChildren().GetFirst();
1045 node;
1046 node = node->GetNext() )
1047 {
1048 // recursively check each child
1049 wxWindow *win = (wxWindow *)node->GetData();
1050 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
1051 if (retwin)
1052 return retwin;
1053 }
1054 }
1055
1056 // Not found
1057 return NULL;
1058 }
1059
1060 // helper for FindWindowByXXX()
1061 static
1062 wxWindow *wxFindWindowHelper(const wxWindow *parent,
1063 const wxString& label,
1064 long id,
1065 wxFindWindowCmp cmp)
1066 {
1067 if ( parent )
1068 {
1069 // just check parent and all its children
1070 return wxFindWindowRecursively(parent, label, id, cmp);
1071 }
1072
1073 // start at very top of wx's windows
1074 for ( wxWindowList::Node * node = wxTopLevelWindows.GetFirst();
1075 node;
1076 node = node->GetNext() )
1077 {
1078 // recursively check each window & its children
1079 wxWindow *win = node->GetData();
1080 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
1081 if (retwin)
1082 return retwin;
1083 }
1084
1085 return NULL;
1086 }
1087
1088 /* static */
1089 wxWindow *
1090 wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent)
1091 {
1092 return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels);
1093 }
1094
1095 /* static */
1096 wxWindow *
1097 wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent)
1098 {
1099 wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames);
1100
1101 if ( !win )
1102 {
1103 // fall back to the label
1104 win = FindWindowByLabel(title, parent);
1105 }
1106
1107 return win;
1108 }
1109
1110 /* static */
1111 wxWindow *
1112 wxWindowBase::FindWindowById( long id, const wxWindow* parent )
1113 {
1114 return wxFindWindowHelper(parent, _T(""), id, wxFindWindowCmpIds);
1115 }
1116
1117 // ----------------------------------------------------------------------------
1118 // dialog oriented functions
1119 // ----------------------------------------------------------------------------
1120
1121 void wxWindowBase::MakeModal(bool modal)
1122 {
1123 // Disable all other windows
1124 if ( IsTopLevel() )
1125 {
1126 wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
1127 while (node)
1128 {
1129 wxWindow *win = node->GetData();
1130 if (win != this)
1131 win->Enable(!modal);
1132
1133 node = node->GetNext();
1134 }
1135 }
1136 }
1137
1138 bool wxWindowBase::Validate()
1139 {
1140 #if wxUSE_VALIDATORS
1141 bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
1142
1143 wxWindowList::Node *node;
1144 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
1145 {
1146 wxWindowBase *child = node->GetData();
1147 wxValidator *validator = child->GetValidator();
1148 if ( validator && !validator->Validate((wxWindow *)this) )
1149 {
1150 return FALSE;
1151 }
1152
1153 if ( recurse && !child->Validate() )
1154 {
1155 return FALSE;
1156 }
1157 }
1158 #endif // wxUSE_VALIDATORS
1159
1160 return TRUE;
1161 }
1162
1163 bool wxWindowBase::TransferDataToWindow()
1164 {
1165 #if wxUSE_VALIDATORS
1166 bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
1167
1168 wxWindowList::Node *node;
1169 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
1170 {
1171 wxWindowBase *child = node->GetData();
1172 wxValidator *validator = child->GetValidator();
1173 if ( validator && !validator->TransferToWindow() )
1174 {
1175 wxLogWarning(_("Could not transfer data to window"));
1176 #if wxUSE_LOG
1177 wxLog::FlushActive();
1178 #endif // wxUSE_LOG
1179
1180 return FALSE;
1181 }
1182
1183 if ( recurse )
1184 {
1185 if ( !child->TransferDataToWindow() )
1186 {
1187 // warning already given
1188 return FALSE;
1189 }
1190 }
1191 }
1192 #endif // wxUSE_VALIDATORS
1193
1194 return TRUE;
1195 }
1196
1197 bool wxWindowBase::TransferDataFromWindow()
1198 {
1199 #if wxUSE_VALIDATORS
1200 bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
1201
1202 wxWindowList::Node *node;
1203 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
1204 {
1205 wxWindow *child = node->GetData();
1206 wxValidator *validator = child->GetValidator();
1207 if ( validator && !validator->TransferFromWindow() )
1208 {
1209 // nop warning here because the application is supposed to give
1210 // one itself - we don't know here what might have gone wrongly
1211
1212 return FALSE;
1213 }
1214
1215 if ( recurse )
1216 {
1217 if ( !child->TransferDataFromWindow() )
1218 {
1219 // warning already given
1220 return FALSE;
1221 }
1222 }
1223 }
1224 #endif // wxUSE_VALIDATORS
1225
1226 return TRUE;
1227 }
1228
1229 void wxWindowBase::InitDialog()
1230 {
1231 wxInitDialogEvent event(GetId());
1232 event.SetEventObject( this );
1233 GetEventHandler()->ProcessEvent(event);
1234 }
1235
1236 // ----------------------------------------------------------------------------
1237 // context-sensitive help support
1238 // ----------------------------------------------------------------------------
1239
1240 #if wxUSE_HELP
1241
1242 // associate this help text with this window
1243 void wxWindowBase::SetHelpText(const wxString& text)
1244 {
1245 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1246 if ( helpProvider )
1247 {
1248 helpProvider->AddHelp(this, text);
1249 }
1250 }
1251
1252 // associate this help text with all windows with the same id as this
1253 // one
1254 void wxWindowBase::SetHelpTextForId(const wxString& text)
1255 {
1256 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1257 if ( helpProvider )
1258 {
1259 helpProvider->AddHelp(GetId(), text);
1260 }
1261 }
1262
1263 // get the help string associated with this window (may be empty)
1264 wxString wxWindowBase::GetHelpText() const
1265 {
1266 wxString text;
1267 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1268 if ( helpProvider )
1269 {
1270 text = helpProvider->GetHelp(this);
1271 }
1272
1273 return text;
1274 }
1275
1276 // show help for this window
1277 void wxWindowBase::OnHelp(wxHelpEvent& event)
1278 {
1279 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1280 if ( helpProvider )
1281 {
1282 if ( helpProvider->ShowHelp(this) )
1283 {
1284 // skip the event.Skip() below
1285 return;
1286 }
1287 }
1288
1289 event.Skip();
1290 }
1291
1292 #endif // wxUSE_HELP
1293
1294 // ----------------------------------------------------------------------------
1295 // tooltipsroot.Replace("\\", "/");
1296 // ----------------------------------------------------------------------------
1297
1298 #if wxUSE_TOOLTIPS
1299
1300 void wxWindowBase::SetToolTip( const wxString &tip )
1301 {
1302 // don't create the new tooltip if we already have one
1303 if ( m_tooltip )
1304 {
1305 m_tooltip->SetTip( tip );
1306 }
1307 else
1308 {
1309 SetToolTip( new wxToolTip( tip ) );
1310 }
1311
1312 // setting empty tooltip text does not remove the tooltip any more - use
1313 // SetToolTip((wxToolTip *)NULL) for this
1314 }
1315
1316 void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
1317 {
1318 if ( m_tooltip )
1319 delete m_tooltip;
1320
1321 m_tooltip = tooltip;
1322 }
1323
1324 #endif // wxUSE_TOOLTIPS
1325
1326 // ----------------------------------------------------------------------------
1327 // constraints and sizers
1328 // ----------------------------------------------------------------------------
1329
1330 #if wxUSE_CONSTRAINTS
1331
1332 void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
1333 {
1334 if ( m_constraints )
1335 {
1336 UnsetConstraints(m_constraints);
1337 delete m_constraints;
1338 }
1339 m_constraints = constraints;
1340 if ( m_constraints )
1341 {
1342 // Make sure other windows know they're part of a 'meaningful relationship'
1343 if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
1344 m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
1345 if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
1346 m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
1347 if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
1348 m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
1349 if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
1350 m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
1351 if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
1352 m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
1353 if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
1354 m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
1355 if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
1356 m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
1357 if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
1358 m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
1359 }
1360 }
1361
1362 // This removes any dangling pointers to this window in other windows'
1363 // constraintsInvolvedIn lists.
1364 void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
1365 {
1366 if ( c )
1367 {
1368 if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
1369 c->left.GetOtherWindow()->RemoveConstraintReference(this);
1370 if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
1371 c->top.GetOtherWindow()->RemoveConstraintReference(this);
1372 if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
1373 c->right.GetOtherWindow()->RemoveConstraintReference(this);
1374 if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
1375 c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
1376 if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
1377 c->width.GetOtherWindow()->RemoveConstraintReference(this);
1378 if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
1379 c->height.GetOtherWindow()->RemoveConstraintReference(this);
1380 if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
1381 c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
1382 if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
1383 c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
1384 }
1385 }
1386
1387 // Back-pointer to other windows we're involved with, so if we delete this
1388 // window, we must delete any constraints we're involved with.
1389 void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
1390 {
1391 if ( !m_constraintsInvolvedIn )
1392 m_constraintsInvolvedIn = new wxWindowList;
1393 if ( !m_constraintsInvolvedIn->Find(otherWin) )
1394 m_constraintsInvolvedIn->Append(otherWin);
1395 }
1396
1397 // REMOVE back-pointer to other windows we're involved with.
1398 void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
1399 {
1400 if ( m_constraintsInvolvedIn )
1401 m_constraintsInvolvedIn->DeleteObject(otherWin);
1402 }
1403
1404 // Reset any constraints that mention this window
1405 void wxWindowBase::DeleteRelatedConstraints()
1406 {
1407 if ( m_constraintsInvolvedIn )
1408 {
1409 wxWindowList::Node *node = m_constraintsInvolvedIn->GetFirst();
1410 while (node)
1411 {
1412 wxWindow *win = node->GetData();
1413 wxLayoutConstraints *constr = win->GetConstraints();
1414
1415 // Reset any constraints involving this window
1416 if ( constr )
1417 {
1418 constr->left.ResetIfWin(this);
1419 constr->top.ResetIfWin(this);
1420 constr->right.ResetIfWin(this);
1421 constr->bottom.ResetIfWin(this);
1422 constr->width.ResetIfWin(this);
1423 constr->height.ResetIfWin(this);
1424 constr->centreX.ResetIfWin(this);
1425 constr->centreY.ResetIfWin(this);
1426 }
1427
1428 wxWindowList::Node *next = node->GetNext();
1429 delete node;
1430 node = next;
1431 }
1432
1433 delete m_constraintsInvolvedIn;
1434 m_constraintsInvolvedIn = (wxWindowList *) NULL;
1435 }
1436 }
1437
1438 #endif // wxUSE_CONSTRAINTS
1439
1440 void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
1441 {
1442 if ( deleteOld )
1443 delete m_windowSizer;
1444
1445 m_windowSizer = sizer;
1446
1447 SetAutoLayout( sizer != NULL );
1448 }
1449
1450 void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
1451 {
1452 SetSizer( sizer, deleteOld );
1453 sizer->SetSizeHints( (wxWindow*) this );
1454 }
1455
1456 #if wxUSE_CONSTRAINTS
1457
1458 void wxWindowBase::SatisfyConstraints()
1459 {
1460 wxLayoutConstraints *constr = GetConstraints();
1461 bool wasOk = constr && constr->AreSatisfied();
1462
1463 ResetConstraints(); // Mark all constraints as unevaluated
1464
1465 int noChanges = 1;
1466
1467 // if we're a top level panel (i.e. our parent is frame/dialog), our
1468 // own constraints will never be satisfied any more unless we do it
1469 // here
1470 if ( wasOk )
1471 {
1472 while ( noChanges > 0 )
1473 {
1474 LayoutPhase1(&noChanges);
1475 }
1476 }
1477
1478 LayoutPhase2(&noChanges);
1479 }
1480
1481 #endif // wxUSE_CONSTRAINTS
1482
1483 bool wxWindowBase::Layout()
1484 {
1485 // If there is a sizer, use it instead of the constraints
1486 if ( GetSizer() )
1487 {
1488 int w, h;
1489 GetVirtualSize(&w, &h);
1490 GetSizer()->SetDimension( 0, 0, w, h );
1491 }
1492 #if wxUSE_CONSTRAINTS
1493 else
1494 {
1495 SatisfyConstraints(); // Find the right constraints values
1496 SetConstraintSizes(); // Recursively set the real window sizes
1497 }
1498 #endif
1499
1500 return TRUE;
1501 }
1502
1503 #if wxUSE_CONSTRAINTS
1504
1505 // first phase of the constraints evaluation: set our own constraints
1506 bool wxWindowBase::LayoutPhase1(int *noChanges)
1507 {
1508 wxLayoutConstraints *constr = GetConstraints();
1509
1510 return !constr || constr->SatisfyConstraints(this, noChanges);
1511 }
1512
1513 // second phase: set the constraints for our children
1514 bool wxWindowBase::LayoutPhase2(int *noChanges)
1515 {
1516 *noChanges = 0;
1517
1518 // Layout children
1519 DoPhase(1);
1520
1521 // Layout grand children
1522 DoPhase(2);
1523
1524 return TRUE;
1525 }
1526
1527 // Do a phase of evaluating child constraints
1528 bool wxWindowBase::DoPhase(int phase)
1529 {
1530 // the list containing the children for which the constraints are already
1531 // set correctly
1532 wxWindowList succeeded;
1533
1534 // the max number of iterations we loop before concluding that we can't set
1535 // the constraints
1536 static const int maxIterations = 500;
1537
1538 for ( int noIterations = 0; noIterations < maxIterations; noIterations++ )
1539 {
1540 int noChanges = 0;
1541
1542 // loop over all children setting their constraints
1543 for ( wxWindowList::Node *node = GetChildren().GetFirst();
1544 node;
1545 node = node->GetNext() )
1546 {
1547 wxWindow *child = node->GetData();
1548 if ( child->IsTopLevel() )
1549 {
1550 // top level children are not inside our client area
1551 continue;
1552 }
1553
1554 if ( !child->GetConstraints() || succeeded.Find(child) )
1555 {
1556 // this one is either already ok or nothing we can do about it
1557 continue;
1558 }
1559
1560 int tempNoChanges = 0;
1561 bool success = phase == 1 ? child->LayoutPhase1(&tempNoChanges)
1562 : child->LayoutPhase2(&tempNoChanges);
1563 noChanges += tempNoChanges;
1564
1565 if ( success )
1566 {
1567 succeeded.Append(child);
1568 }
1569 }
1570
1571 if ( !noChanges )
1572 {
1573 // constraints are set
1574 break;
1575 }
1576 }
1577
1578 return TRUE;
1579 }
1580
1581 void wxWindowBase::ResetConstraints()
1582 {
1583 wxLayoutConstraints *constr = GetConstraints();
1584 if ( constr )
1585 {
1586 constr->left.SetDone(FALSE);
1587 constr->top.SetDone(FALSE);
1588 constr->right.SetDone(FALSE);
1589 constr->bottom.SetDone(FALSE);
1590 constr->width.SetDone(FALSE);
1591 constr->height.SetDone(FALSE);
1592 constr->centreX.SetDone(FALSE);
1593 constr->centreY.SetDone(FALSE);
1594 }
1595
1596 wxWindowList::Node *node = GetChildren().GetFirst();
1597 while (node)
1598 {
1599 wxWindow *win = node->GetData();
1600 if ( !win->IsTopLevel() )
1601 win->ResetConstraints();
1602 node = node->GetNext();
1603 }
1604 }
1605
1606 // Need to distinguish between setting the 'fake' size for windows and sizers,
1607 // and setting the real values.
1608 void wxWindowBase::SetConstraintSizes(bool recurse)
1609 {
1610 wxLayoutConstraints *constr = GetConstraints();
1611 if ( constr && constr->AreSatisfied() )
1612 {
1613 int x = constr->left.GetValue();
1614 int y = constr->top.GetValue();
1615 int w = constr->width.GetValue();
1616 int h = constr->height.GetValue();
1617
1618 if ( (constr->width.GetRelationship() != wxAsIs ) ||
1619 (constr->height.GetRelationship() != wxAsIs) )
1620 {
1621 SetSize(x, y, w, h);
1622 }
1623 else
1624 {
1625 // If we don't want to resize this window, just move it...
1626 Move(x, y);
1627 }
1628 }
1629 else if ( constr )
1630 {
1631 wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
1632 GetClassInfo()->GetClassName(),
1633 GetName().c_str());
1634 }
1635
1636 if ( recurse )
1637 {
1638 wxWindowList::Node *node = GetChildren().GetFirst();
1639 while (node)
1640 {
1641 wxWindow *win = node->GetData();
1642 if ( !win->IsTopLevel() && win->GetConstraints() )
1643 win->SetConstraintSizes();
1644 node = node->GetNext();
1645 }
1646 }
1647 }
1648
1649 // Only set the size/position of the constraint (if any)
1650 void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
1651 {
1652 wxLayoutConstraints *constr = GetConstraints();
1653 if ( constr )
1654 {
1655 if ( x != -1 )
1656 {
1657 constr->left.SetValue(x);
1658 constr->left.SetDone(TRUE);
1659 }
1660 if ( y != -1 )
1661 {
1662 constr->top.SetValue(y);
1663 constr->top.SetDone(TRUE);
1664 }
1665 if ( w != -1 )
1666 {
1667 constr->width.SetValue(w);
1668 constr->width.SetDone(TRUE);
1669 }
1670 if ( h != -1 )
1671 {
1672 constr->height.SetValue(h);
1673 constr->height.SetDone(TRUE);
1674 }
1675 }
1676 }
1677
1678 void wxWindowBase::MoveConstraint(int x, int y)
1679 {
1680 wxLayoutConstraints *constr = GetConstraints();
1681 if ( constr )
1682 {
1683 if ( x != -1 )
1684 {
1685 constr->left.SetValue(x);
1686 constr->left.SetDone(TRUE);
1687 }
1688 if ( y != -1 )
1689 {
1690 constr->top.SetValue(y);
1691 constr->top.SetDone(TRUE);
1692 }
1693 }
1694 }
1695
1696 void wxWindowBase::GetSizeConstraint(int *w, int *h) const
1697 {
1698 wxLayoutConstraints *constr = GetConstraints();
1699 if ( constr )
1700 {
1701 *w = constr->width.GetValue();
1702 *h = constr->height.GetValue();
1703 }
1704 else
1705 GetSize(w, h);
1706 }
1707
1708 void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
1709 {
1710 wxLayoutConstraints *constr = GetConstraints();
1711 if ( constr )
1712 {
1713 *w = constr->width.GetValue();
1714 *h = constr->height.GetValue();
1715 }
1716 else
1717 GetClientSize(w, h);
1718 }
1719
1720 void wxWindowBase::GetPositionConstraint(int *x, int *y) const
1721 {
1722 wxLayoutConstraints *constr = GetConstraints();
1723 if ( constr )
1724 {
1725 *x = constr->left.GetValue();
1726 *y = constr->top.GetValue();
1727 }
1728 else
1729 GetPosition(x, y);
1730 }
1731
1732 #endif // wxUSE_CONSTRAINTS
1733
1734 void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
1735 {
1736 // don't do it for the dialogs/frames - they float independently of their
1737 // parent
1738 if ( !IsTopLevel() )
1739 {
1740 wxWindow *parent = GetParent();
1741 if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent )
1742 {
1743 wxPoint pt(parent->GetClientAreaOrigin());
1744 x += pt.x;
1745 y += pt.y;
1746 }
1747 }
1748 }
1749
1750 // ----------------------------------------------------------------------------
1751 // do Update UI processing for child controls
1752 // ----------------------------------------------------------------------------
1753
1754 // TODO: should this be implemented for the child window rather
1755 // than the parent? Then you can override it e.g. for wxCheckBox
1756 // to do the Right Thing rather than having to assume a fixed number
1757 // of control classes.
1758 void wxWindowBase::UpdateWindowUI()
1759 {
1760 #if wxUSE_CONTROLS
1761 wxUpdateUIEvent event(GetId());
1762 event.m_eventObject = this;
1763
1764 if ( GetEventHandler()->ProcessEvent(event) )
1765 {
1766 if ( event.GetSetEnabled() )
1767 Enable(event.GetEnabled());
1768
1769 if ( event.GetSetText() )
1770 {
1771 wxControl *control = wxDynamicCastThis(wxControl);
1772 if ( control )
1773 {
1774 #if wxUSE_TEXTCTRL
1775 wxTextCtrl *text = wxDynamicCast(control, wxTextCtrl);
1776 if ( text )
1777 {
1778 if ( event.GetText() != text->GetValue() )
1779 text->SetValue(event.GetText());
1780 }
1781 else
1782 #endif // wxUSE_TEXTCTRL
1783 {
1784 if ( event.GetText() != control->GetLabel() )
1785 control->SetLabel(event.GetText());
1786 }
1787 }
1788 }
1789
1790 #if wxUSE_CHECKBOX
1791 wxCheckBox *checkbox = wxDynamicCastThis(wxCheckBox);
1792 if ( checkbox )
1793 {
1794 if ( event.GetSetChecked() )
1795 checkbox->SetValue(event.GetChecked());
1796 }
1797 #endif // wxUSE_CHECKBOX
1798
1799 #if wxUSE_RADIOBTN
1800 wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton);
1801 if ( radiobtn )
1802 {
1803 if ( event.GetSetChecked() )
1804 radiobtn->SetValue(event.GetChecked());
1805 }
1806 #endif // wxUSE_RADIOBTN
1807 }
1808 #endif // wxUSE_CONTROLS
1809 }
1810
1811 // ----------------------------------------------------------------------------
1812 // dialog units translations
1813 // ----------------------------------------------------------------------------
1814
1815 wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt)
1816 {
1817 int charWidth = GetCharWidth();
1818 int charHeight = GetCharHeight();
1819 wxPoint pt2(-1, -1);
1820 if (pt.x != -1)
1821 pt2.x = (int) ((pt.x * 4) / charWidth) ;
1822 if (pt.y != -1)
1823 pt2.y = (int) ((pt.y * 8) / charHeight) ;
1824
1825 return pt2;
1826 }
1827
1828 wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt)
1829 {
1830 int charWidth = GetCharWidth();
1831 int charHeight = GetCharHeight();
1832 wxPoint pt2(-1, -1);
1833 if (pt.x != -1)
1834 pt2.x = (int) ((pt.x * charWidth) / 4) ;
1835 if (pt.y != -1)
1836 pt2.y = (int) ((pt.y * charHeight) / 8) ;
1837
1838 return pt2;
1839 }
1840
1841 // ----------------------------------------------------------------------------
1842 // event handlers
1843 // ----------------------------------------------------------------------------
1844
1845 // propagate the colour change event to the subwindows
1846 void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
1847 {
1848 wxWindowList::Node *node = GetChildren().GetFirst();
1849 while ( node )
1850 {
1851 // Only propagate to non-top-level windows
1852 wxWindow *win = node->GetData();
1853 if ( !win->IsTopLevel() )
1854 {
1855 wxSysColourChangedEvent event2;
1856 event.m_eventObject = win;
1857 win->GetEventHandler()->ProcessEvent(event2);
1858 }
1859
1860 node = node->GetNext();
1861 }
1862 }
1863
1864 // the default action is to populate dialog with data when it's created
1865 void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
1866 {
1867 TransferDataToWindow();
1868 }
1869
1870 // process Ctrl-Alt-mclick
1871 void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
1872 {
1873 #if wxUSE_MSGDLG
1874 if ( event.ControlDown() && event.AltDown() )
1875 {
1876 // don't translate these strings
1877 wxString port;
1878
1879 #ifdef __WXUNIVERSAL__
1880 port = _T("Univ/");
1881 #endif // __WXUNIVERSAL__
1882
1883 switch ( wxGetOsVersion() )
1884 {
1885 case wxMOTIF_X: port += _T("Motif"); break;
1886 case wxMAC:
1887 case wxMAC_DARWIN: port += _T("Mac"); break;
1888 case wxBEOS: port += _T("BeOS"); break;
1889 case wxGTK:
1890 case wxGTK_WIN32:
1891 case wxGTK_OS2:
1892 case wxGTK_BEOS: port += _T("GTK"); break;
1893 case wxWINDOWS:
1894 case wxPENWINDOWS:
1895 case wxWINDOWS_NT:
1896 case wxWIN32S:
1897 case wxWIN95:
1898 case wxWIN386: port += _T("MS Windows"); break;
1899 case wxMGL_UNIX:
1900 case wxMGL_X:
1901 case wxMGL_WIN32:
1902 case wxMGL_OS2: port += _T("MGL"); break;
1903 case wxWINDOWS_OS2:
1904 case wxOS2_PM: port += _T("OS/2"); break;
1905 default: port += _T("unknown"); break;
1906 }
1907
1908 wxMessageBox(wxString::Format(
1909 _T(
1910 " wxWindows Library (%s port)\nVersion %u.%u.%u%s, compiled at %s %s\n Copyright (c) 1995-2002 wxWindows team"
1911 ),
1912 port.c_str(),
1913 wxMAJOR_VERSION,
1914 wxMINOR_VERSION,
1915 wxRELEASE_NUMBER,
1916 #if wxUSE_UNICODE
1917 L" (Unicode)",
1918 #else
1919 "",
1920 #endif
1921 __TDATE__,
1922 __TTIME__
1923 ),
1924 _T("wxWindows information"),
1925 wxICON_INFORMATION | wxOK,
1926 (wxWindow *)this);
1927 }
1928 else
1929 #endif // wxUSE_MSGDLG
1930 {
1931 event.Skip();
1932 }
1933 }
1934
1935 // ----------------------------------------------------------------------------
1936 // list classes implementation
1937 // ----------------------------------------------------------------------------
1938
1939 void wxWindowListNode::DeleteData()
1940 {
1941 delete (wxWindow *)GetData();
1942 }
1943
1944 // ----------------------------------------------------------------------------
1945 // borders
1946 // ----------------------------------------------------------------------------
1947
1948 wxBorder wxWindowBase::GetBorder() const
1949 {
1950 wxBorder border = (wxBorder)(m_windowStyle & wxBORDER_MASK);
1951 if ( border == wxBORDER_DEFAULT )
1952 {
1953 border = GetDefaultBorder();
1954 }
1955
1956 return border;
1957 }
1958
1959 wxBorder wxWindowBase::GetDefaultBorder() const
1960 {
1961 return wxBORDER_NONE;
1962 }
1963
1964 // ----------------------------------------------------------------------------
1965 // hit testing
1966 // ----------------------------------------------------------------------------
1967
1968 wxHitTest wxWindowBase::DoHitTest(wxCoord x, wxCoord y) const
1969 {
1970 // here we just check if the point is inside the window or not
1971
1972 // check the top and left border first
1973 bool outside = x < 0 || y < 0;
1974 if ( !outside )
1975 {
1976 // check the right and bottom borders too
1977 wxSize size = GetSize();
1978 outside = x >= size.x || y >= size.y;
1979 }
1980
1981 return outside ? wxHT_WINDOW_OUTSIDE : wxHT_WINDOW_INSIDE;
1982 }
1983
1984 // ----------------------------------------------------------------------------
1985 // mouse capture
1986 // ----------------------------------------------------------------------------
1987
1988 struct WXDLLEXPORT wxWindowNext
1989 {
1990 wxWindow *win;
1991 wxWindowNext *next;
1992 } *wxWindowBase::ms_winCaptureNext = NULL;
1993
1994 void wxWindowBase::CaptureMouse()
1995 {
1996 wxLogTrace(_T("mousecapture"), _T("CaptureMouse(%p)"), this);
1997
1998 wxWindow *winOld = GetCapture();
1999 if ( winOld )
2000 {
2001 ((wxWindowBase*) winOld)->DoReleaseMouse();
2002
2003 // save it on stack
2004 wxWindowNext *item = new wxWindowNext;
2005 item->win = winOld;
2006 item->next = ms_winCaptureNext;
2007 ms_winCaptureNext = item;
2008 }
2009 //else: no mouse capture to save
2010
2011 DoCaptureMouse();
2012 }
2013
2014 void wxWindowBase::ReleaseMouse()
2015 {
2016 wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(%p)"), this);
2017
2018 wxASSERT_MSG( GetCapture() == this, wxT("attempt to release mouse, but this window hasn't captured it") );
2019
2020 DoReleaseMouse();
2021
2022 if ( ms_winCaptureNext )
2023 {
2024 ((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
2025
2026 wxWindowNext *item = ms_winCaptureNext;
2027 ms_winCaptureNext = item->next;
2028 delete item;
2029 }
2030 //else: stack is empty, no previous capture
2031
2032 wxLogTrace(_T("mousecapture"),
2033 _T("After ReleaseMouse() mouse is captured by %p"),
2034 GetCapture());
2035 }
2036
2037 // ----------------------------------------------------------------------------
2038 // global functions
2039 // ----------------------------------------------------------------------------
2040
2041 wxWindow* wxGetTopLevelParent(wxWindow *win)
2042 {
2043 while ( win && !win->IsTopLevel() )
2044 win = win->GetParent();
2045
2046 return win;
2047 }
2048
2049 // vi:sts=4:sw=4:et