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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/geometry.cpp
3 // Purpose: Common Geometry Classes
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 08/05/99
7 // RCS-ID:
8 // Copyright: (c) 1999 Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "geometry.cpp"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #if wxUSE_GEOMETRY
25
26 #include "wx/log.h"
27 #include <string.h>
28
29 #include "wx/geometry.h"
30 #include "wx/datstrm.h"
31
32 // normally this is defined in <math.h>
33 #ifndef M_PI
34 #define M_PI 3.14159265358979323846
35 #endif
36
37 //
38 // wxPoint2D
39 //
40
41 //
42 // wxRect2D
43 //
44
45 // wxDouble version
46
47 // for the following calculations always remember
48 // that the right and bottom edges are not part of a rect
49
50 bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const
51 {
52 wxDouble left,right,bottom,top;
53 left = wxMax ( m_x , rect.m_x );
54 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
55 top = wxMax ( m_y , rect.m_y );
56 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
57
58 if ( left < right && top < bottom )
59 {
60 return TRUE;
61 }
62 return FALSE;
63 }
64
65 void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
66 {
67 wxDouble left,right,bottom,top;
68 left = wxMax ( src1.m_x , src2.m_x );
69 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
70 top = wxMax ( src1.m_y , src2.m_y );
71 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
72
73 if ( left < right && top < bottom )
74 {
75 dest->m_x = left;
76 dest->m_y = top;
77 dest->m_width = right - left;
78 dest->m_height = bottom - top;
79 }
80 else
81 {
82 dest->m_width = dest->m_height = 0;
83 }
84 }
85
86 void wxRect2DDouble::Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
87 {
88 wxDouble left,right,bottom,top;
89
90 left = wxMin ( src1.m_x , src2.m_x );
91 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
92 top = wxMin ( src1.m_y , src2.m_y );
93 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
94
95 dest->m_x = left;
96 dest->m_y = top;
97 dest->m_width = right - left;
98 dest->m_height = bottom - top;
99 }
100
101 void wxRect2DDouble::Union( const wxPoint2DDouble &pt )
102 {
103 wxDouble x = pt.m_x;
104 wxDouble y = pt.m_y;
105
106 if ( x < m_x )
107 {
108 SetLeft( x );
109 }
110 else if ( x < m_x + m_width )
111 {
112 // contained
113 }
114 else
115 {
116 SetRight( x );
117 }
118
119 if ( y < m_y )
120 {
121 SetTop( y );
122 }
123 else if ( y < m_y + m_height )
124 {
125 // contained
126 }
127 else
128 {
129 SetBottom( y );
130 }
131 }
132
133 void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect )
134 {
135 if ( GetLeft() < rect.GetLeft() )
136 SetLeft( rect.GetLeft() );
137
138 if ( GetRight() > rect.GetRight() )
139 SetRight( rect.GetRight() );
140
141 if ( GetBottom() > rect.GetBottom() )
142 SetBottom( rect.GetBottom() );
143
144 if ( GetTop() < rect.GetTop() )
145 SetTop( rect.GetTop() );
146 }
147
148 // integer version
149
150 // for the following calculations always remember
151 // that the right and bottom edges are not part of a rect
152
153 // wxPoint2D
154
155 #if wxUSE_STREAMS
156 void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
157 {
158 stream.Write32( m_x );
159 stream.Write32( m_y );
160 }
161
162 void wxPoint2DInt::ReadFrom( wxDataInputStream &stream )
163 {
164 m_x = stream.Read32();
165 m_y = stream.Read32();
166 }
167 #endif // wxUSE_STREAMS
168
169 wxDouble wxPoint2DInt::GetVectorAngle() const
170 {
171 if ( m_x == 0 )
172 {
173 if ( m_y >= 0 )
174 return 90;
175 else
176 return 270;
177 }
178 if ( m_y == 0 )
179 {
180 if ( m_x >= 0 )
181 return 0;
182 else
183 return 180;
184 }
185
186 // casts needed for MIPSpro compiler under SGI
187 wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI;
188 if ( deg < 0 )
189 {
190 deg += 360;
191 }
192 return deg;
193 }
194
195
196 void wxPoint2DInt::SetVectorAngle( wxDouble degrees )
197 {
198 wxDouble length = GetVectorLength();
199 m_x = (int)(length * cos( degrees / 180 * M_PI ));
200 m_y = (int)(length * sin( degrees / 180 * M_PI ));
201 }
202
203 wxDouble wxPoint2DDouble::GetVectorAngle() const
204 {
205 if ( m_x == 0 )
206 {
207 if ( m_y >= 0 )
208 return 90;
209 else
210 return 270;
211 }
212 if ( m_y == 0 )
213 {
214 if ( m_x >= 0 )
215 return 0;
216 else
217 return 180;
218 }
219 wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI;
220 if ( deg < 0 )
221 {
222 deg += 360;
223 }
224 return deg;
225 }
226
227 void wxPoint2DDouble::SetVectorAngle( wxDouble degrees )
228 {
229 wxDouble length = GetVectorLength();
230 m_x = length * cos( degrees / 180 * M_PI );
231 m_y = length * sin( degrees / 180 * M_PI );
232 }
233
234 // wxRect2D
235
236 bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const
237 {
238 wxInt32 left,right,bottom,top;
239 left = wxMax ( m_x , rect.m_x );
240 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
241 top = wxMax ( m_y , rect.m_y );
242 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
243
244 if ( left < right && top < bottom )
245 {
246 return TRUE;
247 }
248 return FALSE;
249 }
250
251 void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
252 {
253 wxInt32 left,right,bottom,top;
254 left = wxMax ( src1.m_x , src2.m_x );
255 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
256 top = wxMax ( src1.m_y , src2.m_y );
257 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
258
259 if ( left < right && top < bottom )
260 {
261 dest->m_x = left;
262 dest->m_y = top;
263 dest->m_width = right - left;
264 dest->m_height = bottom - top;
265 }
266 else
267 {
268 dest->m_width = dest->m_height = 0;
269 }
270 }
271
272 void wxRect2DInt::Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
273 {
274 wxInt32 left,right,bottom,top;
275
276 left = wxMin ( src1.m_x , src2.m_x );
277 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
278 top = wxMin ( src1.m_y , src2.m_y );
279 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
280
281 dest->m_x = left;
282 dest->m_y = top;
283 dest->m_width = right - left;
284 dest->m_height = bottom - top;
285 }
286
287 void wxRect2DInt::Union( const wxPoint2DInt &pt )
288 {
289 wxInt32 x = pt.m_x;
290 wxInt32 y = pt.m_y;
291
292 if ( x < m_x )
293 {
294 SetLeft( x );
295 }
296 else if ( x < m_x + m_width )
297 {
298 // contained
299 }
300 else
301 {
302 SetRight( x );
303 }
304
305 if ( y < m_y )
306 {
307 SetTop( y );
308 }
309 else if ( y < m_y + m_height )
310 {
311 // contained
312 }
313 else
314 {
315 SetBottom( y );
316 }
317 }
318
319 void wxRect2DInt::ConstrainTo( const wxRect2DInt &rect )
320 {
321 if ( GetLeft() < rect.GetLeft() )
322 SetLeft( rect.GetLeft() );
323
324 if ( GetRight() > rect.GetRight() )
325 SetRight( rect.GetRight() );
326
327 if ( GetBottom() > rect.GetBottom() )
328 SetBottom( rect.GetBottom() );
329
330 if ( GetTop() < rect.GetTop() )
331 SetTop( rect.GetTop() );
332 }
333
334 wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r )
335 {
336 m_x = r.m_x;
337 m_y = r.m_y;
338 m_width = r.m_width;
339 m_height = r.m_height;
340 return *this;
341 }
342
343 #if wxUSE_STREAMS
344 void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
345 {
346 stream.Write32( m_x );
347 stream.Write32( m_y );
348 stream.Write32( m_width );
349 stream.Write32( m_height );
350 }
351
352 void wxRect2DInt::ReadFrom( wxDataInputStream &stream )
353 {
354 m_x = stream.Read32();
355 m_y = stream.Read32();
356 m_width = stream.Read32();
357 m_height = stream.Read32();
358 }
359 #endif // wxUSE_STREAMS
360
361 #endif // wxUSE_GEOMETRY