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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: colour.h
3 // Purpose: wxColour class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 17/09/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_COLOUR_H_
13 #define _WX_COLOUR_H_
14
15 #ifdef __GNUG__
16 #pragma interface "colour.h"
17 #endif
18
19 #include "wx/object.h"
20 #include "wx/string.h"
21
22 // Colour
23 class WXDLLEXPORT wxColour : public wxObject
24 {
25 DECLARE_DYNAMIC_CLASS(wxColour)
26 public:
27 // ctors
28 // default
29 wxColour();
30 // from RGB
31 wxColour( unsigned char red, unsigned char green, unsigned char blue );
32 // implicit conversion from the colour name
33 wxColour( const wxString &colourName ) { InitFromName(colourName); }
34 wxColour( const char *colourName ) { InitFromName(colourName); }
35
36 // copy ctors and assignment operators
37 wxColour( const wxColour& col );
38 wxColour( const wxColour* col );
39 wxColour& operator = ( const wxColour& col );
40
41 // dtor
42 ~wxColour();
43
44 // Set() functions
45 void Set( unsigned char red, unsigned char green, unsigned char blue );
46 void Set( unsigned long colRGB )
47 {
48 // we don't need to know sizeof(long) here because we assume that the three
49 // least significant bytes contain the R, G and B values
50 Set((unsigned char)colRGB,
51 (unsigned char)(colRGB >> 8),
52 (unsigned char)(colRGB >> 16));
53 }
54
55 // accessors
56 bool Ok() const {return m_isInit; }
57 unsigned char Red() const { return m_red; }
58 unsigned char Green() const { return m_green; }
59 unsigned char Blue() const { return m_blue; }
60
61 int GetPixel() const { return m_pixel; };
62 void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
63
64 inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
65
66 inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
67
68 // Allocate a colour, or nearest colour, using the given display.
69 // If realloc is TRUE, ignore the existing pixel, otherwise just return
70 // the existing one.
71 // Returns the allocated pixel.
72
73 // TODO: can this handle mono displays? If not, we should have an extra
74 // flag to specify whether this should be black or white by default.
75
76 int AllocColour(WXDisplay* display, bool realloc = FALSE);
77
78 void InitFromName(const wxString& col);
79
80 private:
81 bool m_isInit;
82 unsigned char m_red;
83 unsigned char m_blue;
84 unsigned char m_green;
85
86 public:
87 int m_pixel;
88 };
89
90 #endif
91 // _WX_COLOUR_H_