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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name:        univ/renderer.cpp
3 // Purpose:     wxControlRenderer implementation
4 // Author:      Vadim Zeitlin
5 // Modified by:
6 // Created:     15.08.00
7 // RCS-ID:      $Id$
8 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence:     wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ===========================================================================
13 // declarations
14 // ===========================================================================
15
16 // ---------------------------------------------------------------------------
17 // headers
18 // ---------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21     #pragma implementation "renderer.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28     #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32     #include "wx/app.h"
33     #include "wx/control.h"
34     #include "wx/checklst.h"
35     #include "wx/listbox.h"
36     #include "wx/scrolbar.h"
37     #include "wx/dc.h"
38 #endif // WX_PRECOMP
39
40 #include "wx/image.h"
41
42 #include "wx/univ/theme.h"
43 #include "wx/univ/renderer.h"
44 #include "wx/univ/colschem.h"
45
46 #if wxUSE_GAUGE
47 #include "wx/gauge.h"
48 #endif
49
50 // ============================================================================
51 // implementation
52 // ============================================================================
53
54 // ----------------------------------------------------------------------------
55 // wxRenderer: drawing helpers
56 // ----------------------------------------------------------------------------
57
58 void wxRenderer::StandardDrawFrame(wxDC& dc,
59                                    const wxRect& rectFrame,
60                                    const wxRect& rectLabel)
61 {
62     // draw left, bottom and right lines entirely
63     DrawVerticalLine(dc, rectFrame.GetLeft(),
64                      rectFrame.GetTop(), rectFrame.GetBottom() - 2);
65     DrawHorizontalLine(dc, rectFrame.GetBottom() - 1,
66                        rectFrame.GetLeft(), rectFrame.GetRight());
67     DrawVerticalLine(dc, rectFrame.GetRight() - 1,
68                      rectFrame.GetTop(), rectFrame.GetBottom() - 1);
69
70     // and 2 parts of the top line
71     DrawHorizontalLine(dc, rectFrame.GetTop(),
72                        rectFrame.GetLeft() + 1, rectLabel.GetLeft());
73     DrawHorizontalLine(dc, rectFrame.GetTop(),
74                        rectLabel.GetRight(), rectFrame.GetRight() - 2);
75 }
76
77 /* static */
78 void wxRenderer::StandardDrawTextLine(wxDC& dc,
79                                       const wxString& text,
80                                       const wxRect& rect,
81                                       int selStart, int selEnd,
82                                       int flags)
83 {
84     if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) )
85     {
86         // just draw it as is
87         dc.DrawText(text, rect.x, rect.y);
88     }
89     else // we have selection
90     {
91         wxCoord width,
92                 x = rect.x;
93
94         // draw the part before selection
95         wxString s(text, (size_t)selStart);
96         if ( !s.empty() )
97         {
98             dc.DrawText(s, x, rect.y);
99
100             dc.GetTextExtent(s, &width, NULL);
101             x += width;
102         }
103
104         // draw the selection itself
105         s = wxString(text.c_str() + selStart, text.c_str() + selEnd);
106         if ( !s.empty() )
107         {
108             wxColour colFg = dc.GetTextForeground(),
109                      colBg = dc.GetTextBackground();
110             dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT));
111             dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT));
112             dc.SetBackgroundMode(wxSOLID);
113
114             dc.DrawText(s, x, rect.y);
115             dc.GetTextExtent(s, &width, NULL);
116             x += width;
117
118             dc.SetBackgroundMode(wxTRANSPARENT);
119             dc.SetTextBackground(colBg);
120             dc.SetTextForeground(colFg);
121         }
122
123         // draw the final part
124         s = text.c_str() + selEnd;
125         if ( !s.empty() )
126         {
127             dc.DrawText(s, x, rect.y);
128         }
129     }
130 }
131
132 // ----------------------------------------------------------------------------
133 // wxRenderer: scrollbar geometry
134 // ----------------------------------------------------------------------------
135
136 /* static */
137 void wxRenderer::StandardScrollBarThumbSize(wxCoord length,
138                                             int thumbPos,
139                                             int thumbSize,
140                                             int range,
141                                             wxCoord *thumbStart,
142                                             wxCoord *thumbEnd)
143 {
144     // the thumb can't be made less than this number of pixels
145     static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
146
147     *thumbStart = (length*thumbPos) / range;
148     *thumbEnd = (length*(thumbPos + thumbSize)) / range;
149
150     if ( *thumbEnd - *thumbStart < thumbMinWidth )
151     {
152         // adjust the end if possible
153         if ( *thumbStart <= length - thumbMinWidth )
154         {
155             // yes, just make it wider
156             *thumbEnd = *thumbStart + thumbMinWidth;
157         }
158         else // it is at the bottom of the scrollbar
159         {
160             // so move it a bit up
161             *thumbStart = length - thumbMinWidth;
162             *thumbEnd = length;
163         }
164     }
165 }
166
167 /* static */
168 wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar,
169                                             wxScrollBar::Element elem,
170                                             int thumbPos,
171                                             const wxSize& sizeArrow)
172 {
173     if ( thumbPos == -1 )
174     {
175         thumbPos = scrollbar->GetThumbPosition();
176     }
177
178     wxSize sizeTotal = scrollbar->GetClientSize();
179     wxCoord *start, *width, length, arrow;
180     wxRect rect;
181     if ( scrollbar->IsVertical() )
182     {
183         rect.x = 0;
184         rect.width = sizeTotal.x;
185         length = sizeTotal.y;
186         start = &rect.y;
187         width = &rect.height;
188         arrow = sizeArrow.y;
189     }
190     else // horizontal
191     {
192         rect.y = 0;
193         rect.height = sizeTotal.y;
194         length = sizeTotal.x;
195         start = &rect.x;
196         width = &rect.width;
197         arrow = sizeArrow.x;
198     }
199
200     switch ( elem )
201     {
202         case wxScrollBar::Element_Arrow_Line_1:
203             *start = 0;
204             *width = arrow;
205             break;
206
207         case wxScrollBar::Element_Arrow_Line_2:
208             *start = length - arrow;
209             *width = arrow;
210             break;
211
212         case wxScrollBar::Element_Arrow_Page_1:
213         case wxScrollBar::Element_Arrow_Page_2:
214             // we don't have them at all
215             break;
216
217         case wxScrollBar::Element_Thumb:
218         case wxScrollBar::Element_Bar_1:
219         case wxScrollBar::Element_Bar_2:
220             // we need to calculate the thumb position - do it
221             {
222                 length -= 2*arrow;
223                 wxCoord thumbStart, thumbEnd;
224                 int range = scrollbar->GetRange();
225                 if ( !range )
226                 {
227                     thumbStart =
228                     thumbEnd = 0;
229                 }
230                 else
231                 {
232                     StandardScrollBarThumbSize(length,
233                                                thumbPos,
234                                                scrollbar->GetThumbSize(),
235                                                range,
236                                                &thumbStart,
237                                                &thumbEnd);
238                 }
239
240                 if ( elem == wxScrollBar::Element_Thumb )
241                 {
242                     *start = thumbStart;
243                     *width = thumbEnd - thumbStart;
244                 }
245                 else if ( elem == wxScrollBar::Element_Bar_1 )
246                 {
247                     *start = 0;
248                     *width = thumbStart;
249                 }
250                 else // elem == wxScrollBar::Element_Bar_2
251                 {
252                     *start = thumbEnd;
253                     *width = length - thumbEnd;
254                 }
255
256                 // everything is relative to the start of the shaft so far
257                 *start += arrow;
258             }
259             break;
260
261         case wxScrollBar::Element_Max:
262         default:
263             wxFAIL_MSG( _T("unknown scrollbar element") );
264     }
265
266     return rect;
267 }
268
269 /* static */
270 wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar,
271                                           const wxSize& sizeArrowSB)
272 {
273     wxCoord sizeArrow, sizeTotal;
274     if ( scrollbar->GetWindowStyle() & wxVERTICAL )
275     {
276         sizeArrow = sizeArrowSB.y;
277         sizeTotal = scrollbar->GetSize().y;
278     }
279     else // horizontal
280     {
281         sizeArrow = sizeArrowSB.x;
282         sizeTotal = scrollbar->GetSize().x;
283     }
284
285     return sizeTotal - 2*sizeArrow;
286 }
287
288 /* static */
289 wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar,
290                                              int thumbPos,
291                                              const wxSize& sizeArrow)
292 {
293     int range = scrollbar->GetRange();
294     if ( !range )
295     {
296         // the only valid position anyhow
297         return 0;
298     }
299
300     if ( thumbPos == -1 )
301     {
302         // by default use the current thumb position
303         thumbPos = scrollbar->GetThumbPosition();
304     }
305
306     return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range
307              + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
308 }
309
310 /* static */
311 int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar,
312                                          wxCoord coord,
313                                          const wxSize& sizeArrow)
314 {
315     return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
316                scrollbar->GetRange() ) /
317                StandardScrollBarSize(scrollbar, sizeArrow);
318 }
319
320 /* static */
321 wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar,
322                                                const wxPoint& pt,
323                                                const wxSize& sizeArrowSB)
324 {
325     // we only need to work with either x or y coord depending on the
326     // orientation, choose one (but still check the other one to verify if the
327     // mouse is in the window at all)
328     wxCoord coord, sizeArrow, sizeTotal;
329     wxSize size = scrollbar->GetSize();
330     if ( scrollbar->GetWindowStyle() & wxVERTICAL )
331     {
332         if ( pt.x < 0 || pt.x > size.x )
333             return wxHT_NOWHERE;
334
335         coord = pt.y;
336         sizeArrow = sizeArrowSB.y;
337         sizeTotal = size.y;
338     }
339     else // horizontal
340     {
341         if ( pt.y < 0 || pt.y > size.y )
342             return wxHT_NOWHERE;
343
344         coord = pt.x;
345         sizeArrow = sizeArrowSB.x;
346         sizeTotal = size.x;
347     }
348
349     // test for the arrows first as it's faster
350     if ( coord < 0 || coord > sizeTotal )
351     {
352         return wxHT_NOWHERE;
353     }
354     else if ( coord < sizeArrow )
355     {
356         return wxHT_SCROLLBAR_ARROW_LINE_1;
357     }
358     else if ( coord > sizeTotal - sizeArrow )
359     {
360         return wxHT_SCROLLBAR_ARROW_LINE_2;
361     }
362     else
363     {
364         // calculate the thumb position in pixels
365         sizeTotal -= 2*sizeArrow;
366         wxCoord thumbStart, thumbEnd;
367         int range = scrollbar->GetRange();
368         if ( !range )
369         {
370             // clicking the scrollbar without range has no effect
371             return wxHT_NOWHERE;
372         }
373         else
374         {
375             StandardScrollBarThumbSize(sizeTotal,
376                                        scrollbar->GetThumbPosition(),
377                                        scrollbar->GetThumbSize(),
378                                        range,
379                                        &thumbStart,
380                                        &thumbEnd);
381         }
382
383         // now compare with the thumb position
384         coord -= sizeArrow;
385         if ( coord < thumbStart )
386             return wxHT_SCROLLBAR_BAR_1;
387         else if ( coord > thumbEnd )
388             return wxHT_SCROLLBAR_BAR_2;
389         else
390             return wxHT_SCROLLBAR_THUMB;
391     }
392 }
393
394 wxRenderer::~wxRenderer()
395 {
396 }
397
398 // ----------------------------------------------------------------------------
399 // wxControlRenderer
400 // ----------------------------------------------------------------------------
401
402 wxControlRenderer::wxControlRenderer(wxWindow *window,
403                                      wxDC& dc,
404                                      wxRenderer *renderer)
405                 : m_dc(dc)
406 {
407     m_window = window;
408     m_renderer = renderer;
409
410     wxSize size = m_window->GetClientSize();
411     m_rect.x =
412     m_rect.y = 0;
413     m_rect.width = size.x;
414     m_rect.height = size.y;
415 }
416
417 void wxControlRenderer::DrawLabel(const wxBitmap& bitmap,
418                                   wxCoord marginX, wxCoord marginY)
419 {
420     m_dc.SetFont(m_window->GetFont());
421     m_dc.SetTextForeground(m_window->GetForegroundColour());
422
423     wxString label = m_window->GetLabel();
424     if ( !label.empty() || bitmap.Ok() )
425     {
426         wxRect rectLabel = m_rect;
427         if ( bitmap.Ok() )
428         {
429             rectLabel.Inflate(-marginX, -marginY);
430         }
431
432         wxControl *ctrl = wxStaticCast(m_window, wxControl);
433
434         m_renderer->DrawButtonLabel(m_dc,
435                                     label,
436                                     bitmap,
437                                     rectLabel,
438                                     m_window->GetStateFlags(),
439                                     ctrl->GetAlignment(),
440                                     ctrl->GetAccelIndex());
441     }
442 }
443
444 void wxControlRenderer::DrawFrame()
445 {
446     m_dc.SetFont(m_window->GetFont());
447     m_dc.SetTextForeground(m_window->GetForegroundColour());
448     m_dc.SetTextBackground(m_window->GetBackgroundColour());
449
450     wxControl *ctrl = wxStaticCast(m_window, wxControl);
451
452     m_renderer->DrawFrame(m_dc,
453                           m_window->GetLabel(),
454                           m_rect,
455                           m_window->GetStateFlags(),
456                           ctrl->GetAlignment(),
457                           ctrl->GetAccelIndex());
458 }
459
460 void wxControlRenderer::DrawButtonBorder()
461 {
462     int flags = m_window->GetStateFlags();
463
464     m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect);
465
466     m_renderer->DrawBackground(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags);
467 }
468
469 void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap)
470 {
471     int style = m_window->GetWindowStyle();
472     DrawBitmap(m_dc, bitmap, m_rect,
473                style & wxALIGN_MASK,
474                style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT);
475 }
476
477 /* static */
478 void wxControlRenderer::DrawBitmap(wxDC &dc,
479                                    const wxBitmap& bitmap,
480                                    const wxRect& rect,
481                                    int alignment,
482                                    wxStretch stretch)
483 {
484     // we may change the bitmap if we stretch it
485     wxBitmap bmp = bitmap;
486     if ( !bmp.Ok() )
487         return;
488
489     int width = bmp.GetWidth(),
490         height = bmp.GetHeight();
491
492     wxCoord x = 0,
493             y = 0;
494     if ( stretch & wxTILE )
495     {
496         // tile the bitmap
497         for ( ; x < rect.width; x += width )
498         {
499             for ( y = 0; y < rect.height; y += height )
500             {
501                 // no need to use mask here as we cover the entire window area
502                 dc.DrawBitmap(bmp, x, y);
503             }
504         }
505     }
506     else if ( stretch & wxEXPAND )
507     {
508         // stretch bitmap to fill the entire control
509         bmp = wxImage(bmp).Scale(rect.width, rect.height).ConvertToBitmap();
510     }
511     else // not stretched, not tiled
512     {
513         if ( alignment & wxALIGN_RIGHT )
514         {
515             x = rect.GetRight() - width;
516         }
517         else if ( alignment & wxALIGN_CENTRE )
518         {
519             x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2;
520         }
521         else // alignment & wxALIGN_LEFT
522         {
523             x = rect.GetLeft();
524         }
525
526         if ( alignment & wxALIGN_BOTTOM )
527         {
528             y = rect.GetBottom() - height;
529         }
530         else if ( alignment & wxALIGN_CENTRE_VERTICAL )
531         {
532             y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2;
533         }
534         else // alignment & wxALIGN_TOP
535         {
536             y = rect.GetTop();
537         }
538     }
539
540     // do draw it
541     dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
542 }
543
544 void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar,
545                                       int thumbPosOld)
546 {
547     // we will only redraw the parts which must be redrawn and not everything
548     wxRegion rgnUpdate = scrollbar->GetUpdateRegion();
549
550     {
551         wxRect rectUpdate = rgnUpdate.GetBox();
552         wxLogTrace(_T("scrollbar"),
553                    _T("%s redraw: update box is (%d, %d)-(%d, %d)"),
554                    scrollbar->IsVertical() ? _T("vert") : _T("horz"),
555                    rectUpdate.GetLeft(),
556                    rectUpdate.GetTop(),
557                    rectUpdate.GetRight(),
558                    rectUpdate.GetBottom());
559
560 #if 0 //def WXDEBUG_SCROLLBAR
561         static bool s_refreshDebug = FALSE;
562         if ( s_refreshDebug )
563         {
564             wxClientDC dc(wxConstCast(scrollbar, wxScrollBar));
565             dc.SetBrush(*wxRED_BRUSH);
566             dc.SetPen(*wxTRANSPARENT_PEN);
567             dc.DrawRectangle(rectUpdate);
568
569             // under Unix we use "--sync" X option for this
570             #ifdef __WXMSW__
571                 ::GdiFlush();
572                 ::Sleep(200);
573             #endif // __WXMSW__
574         }
575 #endif // WXDEBUG_SCROLLBAR
576     }
577
578     wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL
579                                                    : wxHORIZONTAL;
580
581     // the shaft
582     for ( int nBar = 0; nBar < 2; nBar++ )
583     {
584         wxScrollBar::Element elem =
585             (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar);
586
587         wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem);
588
589         if ( rgnUpdate.Contains(rectBar) )
590         {
591             wxLogTrace(_T("scrollbar"),
592                        _T("drawing bar part %d at (%d, %d)-(%d, %d)"),
593                        nBar + 1,
594                        rectBar.GetLeft(),
595                        rectBar.GetTop(),
596                        rectBar.GetRight(),
597                        rectBar.GetBottom());
598
599             m_renderer->DrawScrollbarShaft(m_dc,
600                                            orient,
601                                            rectBar,
602                                            scrollbar->GetState(elem));
603         }
604     }
605
606     // arrows
607     for ( int nArrow = 0; nArrow < 2; nArrow++ )
608     {
609         wxScrollBar::Element elem =
610             (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow);
611
612         wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem);
613         if ( rgnUpdate.Contains(rectArrow) )
614         {
615             wxLogTrace(_T("scrollbar"),
616                        _T("drawing arrow %d at (%d, %d)-(%d, %d)"),
617                        nArrow + 1,
618                        rectArrow.GetLeft(),
619                        rectArrow.GetTop(),
620                        rectArrow.GetRight(),
621                        rectArrow.GetBottom());
622
623             scrollbar->GetArrows().DrawArrow
624             (
625                 (wxScrollArrows::Arrow)nArrow,
626                 m_dc,
627                 rectArrow,
628                 TRUE // draw a scrollbar arrow, not just an arrow
629             );
630         }
631     }
632
633     // TODO: support for page arrows
634
635     // and the thumb
636     wxScrollBar::Element elem = wxScrollBar::Element_Thumb;
637     wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem);
638     if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) )
639     {
640         wxLogTrace(_T("scrollbar"),
641                    _T("drawing thumb at (%d, %d)-(%d, %d)"),
642                    rectThumb.GetLeft(),
643                    rectThumb.GetTop(),
644                    rectThumb.GetRight(),
645                    rectThumb.GetBottom());
646
647         m_renderer->DrawScrollbarThumb(m_dc,
648                                        orient,
649                                        rectThumb,
650                                        scrollbar->GetState(elem));
651     }
652 }
653
654 void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
655 {
656     wxASSERT_MSG( x1 == x2 || y1 == y2,
657                   _T("line must be either horizontal or vertical") );
658
659     if ( x1 == x2 )
660         m_renderer->DrawVerticalLine(m_dc, x1, y1, y2);
661     else // horizontal
662         m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2);
663 }
664
665 #if wxUSE_LISTBOX
666
667 void wxControlRenderer::DrawItems(const wxListBox *lbox,
668                                   size_t itemFirst, size_t itemLast)
669 {
670     DoDrawItems(lbox, itemFirst, itemLast);
671 }
672
673 void wxControlRenderer::DoDrawItems(const wxListBox *lbox,
674                                     size_t itemFirst, size_t itemLast,
675                                     bool isCheckLbox)
676 {
677     // prepare for the drawing: calc the initial position
678     wxCoord lineHeight = lbox->GetLineHeight();
679
680     // note that SetClippingRegion() needs the physical (unscrolled)
681     // coordinates while we use the logical (scrolled) ones for the drawing
682     // itself
683     wxRect rect;
684     wxSize size = lbox->GetClientSize();
685     rect.width = size.x;
686     rect.height = size.y;
687
688     // keep the text inside the client rect or we will overwrite the vertical
689     // scrollbar for the long strings
690     m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1);
691
692     // adjust the rect position now
693     lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y);
694     rect.y += itemFirst*lineHeight;
695     rect.height = lineHeight;
696
697     // the rect should go to the right visible border so adjust the width if x
698     // is shifted (rightmost point should stay the same)
699     rect.width -= rect.x;
700
701     // we'll keep the text colour unchanged
702     m_dc.SetTextForeground(lbox->GetForegroundColour());
703
704     // an item should have the focused rect only when the lbox has focus, so
705     // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't
706     int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed
707                         ? lbox->GetCurrentItem()
708                         : -1;
709     for ( size_t n = itemFirst; n < itemLast; n++ )
710     {
711         int flags = 0;
712         if ( (int)n == itemCurrent )
713             flags |= wxCONTROL_FOCUSED;
714         if ( lbox->IsSelected(n) )
715             flags |= wxCONTROL_SELECTED;
716
717 #if wxUSE_CHECKLISTBOX
718         if ( isCheckLbox )
719         {
720             wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox);
721             if ( checklstbox->IsChecked(n) )
722                 flags |= wxCONTROL_CHECKED;
723
724             m_renderer->DrawCheckItem(m_dc, lbox->GetString(n),
725                                       wxNullBitmap,
726                                       rect,
727                                       flags);
728         }
729         else
730 #endif // wxUSE_CHECKLISTBOX
731         {
732             m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags);
733         }
734
735         rect.y += lineHeight;
736     }
737 }
738
739 #endif // wxUSE_LISTBOX
740
741 #if wxUSE_CHECKLISTBOX
742
743 void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox,
744                                        size_t itemFirst, size_t itemLast)
745 {
746     DoDrawItems(lbox, itemFirst, itemLast, TRUE);
747 }
748
749 #endif // wxUSE_CHECKLISTBOX
750
751 #if wxUSE_GAUGE
752
753 void wxControlRenderer::DrawProgressBar(const wxGauge *gauge)
754 {
755     // draw background
756     m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID));
757     m_dc.SetPen(*wxTRANSPARENT_PEN);
758     m_dc.DrawRectangle(m_rect);
759
760     int max = gauge->GetRange();
761     if ( !max )
762     {
763         // nothing to draw
764         return;
765     }
766
767     // calc the filled rect
768     int pos = gauge->GetValue();
769     int left = max - pos;
770
771     wxRect rect = m_rect;
772     rect.Deflate(1); // FIXME this depends on the border width
773
774     m_dc.SetBrush(wxBrush(m_window->GetForegroundColour(), wxSOLID));
775
776     if ( gauge->IsSmooth() )
777     {
778         // just draw the rectangle in one go
779         if ( gauge->IsVertical() )
780         {
781             // vert bars grow from bottom to top
782             wxCoord dy = ((rect.height - 1) * left) / max;
783             rect.y += dy;
784             rect.height -= dy;
785         }
786         else // horizontal
787         {
788             // grow from left to right
789             rect.width -= ((rect.width - 1) * left) / max;
790         }
791
792         m_dc.DrawRectangle(rect);
793     }
794     else // discrete
795     {
796         wxSize sizeStep = m_renderer->GetProgressBarStep();
797         int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x;
798
799         // we divide by it below!
800         wxCHECK_RET( step, _T("invalid wxGauge step") );
801
802         // round up to make the progress appear to start faster
803         int lenTotal = gauge->IsVertical() ? rect.height : rect.width;
804         int steps = ((lenTotal + step - 1) * pos) / (max * step);
805
806         // calc the coords of one small rect
807         wxCoord *px, dx, dy;
808         if ( gauge->IsVertical() )
809         {
810             // draw from bottom to top: so first set y to the bottom
811             rect.y += rect.height - 1;
812
813             // then adjust the height
814             rect.height = step;
815
816             // and then adjust y again to be what it should for the first rect
817             rect.y -= rect.height;
818
819             // we are going up
820             step = -step;
821
822             // remember that this will be the coord which will change
823             px = &rect.y;
824
825             dy = 1;
826             dx = 0;
827         }
828         else // horizontal
829         {
830             // don't leave 2 empty pixels in the beginning
831             rect.x--;
832
833             px = &rect.x;
834             rect.width = step;
835
836             dy = 0;
837             dx = 1;
838         }
839
840         for ( int n = 0; n < steps; n++ )
841         {
842             wxRect rectSegment = rect;
843             rectSegment.Deflate(dx, dy);
844
845             m_dc.DrawRectangle(rectSegment);
846
847             *px += step;
848             if ( *px < 1 )
849             {
850                 // this can only happen for the last step of vertical gauge
851                 rect.height = *px - step - 1;
852                 *px = 1;
853             }
854             else if ( *px > lenTotal - step )
855             {
856                 // this can only happen for the last step of horizontal gauge
857                 rect.width = lenTotal - *px - 1;
858             }
859         }
860     }
861 }
862
863 #endif // wxUSE_GAUGE
864