Fix best size computation for buttons without image and with empty label.
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_BUTTON
28
29 #include "wx/button.h"
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/brush.h"
34 #include "wx/panel.h"
35 #include "wx/bmpbuttn.h"
36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
38 #include "wx/dcclient.h"
39 #include "wx/toplevel.h"
40 #endif
41
42 #include "wx/imaglist.h"
43 #include "wx/stockitem.h"
44 #include "wx/msw/private.h"
45 #include "wx/msw/private/button.h"
46 #include "wx/msw/private/dc.h"
47
48 using namespace wxMSWImpl;
49
50 #if wxUSE_UXTHEME
51 #include "wx/msw/uxtheme.h"
52
53 // no need to include tmschema.h
54 #ifndef BP_PUSHBUTTON
55 #define BP_PUSHBUTTON 1
56
57 #define PBS_NORMAL 1
58 #define PBS_HOT 2
59 #define PBS_PRESSED 3
60 #define PBS_DISABLED 4
61 #define PBS_DEFAULTED 5
62
63 #define TMT_CONTENTMARGINS 3602
64 #endif
65
66 // provide the necessary declarations ourselves if they're missing from
67 // headers
68 #ifndef BCM_SETIMAGELIST
69 #define BCM_SETIMAGELIST 0x1602
70 #define BCM_SETTEXTMARGIN 0x1604
71
72 enum
73 {
74 BUTTON_IMAGELIST_ALIGN_LEFT,
75 BUTTON_IMAGELIST_ALIGN_RIGHT,
76 BUTTON_IMAGELIST_ALIGN_TOP,
77 BUTTON_IMAGELIST_ALIGN_BOTTOM
78 };
79
80 struct BUTTON_IMAGELIST
81 {
82 HIMAGELIST himl;
83 RECT margin;
84 UINT uAlign;
85 };
86 #endif
87 #endif // wxUSE_UXTHEME
88
89 #ifndef WM_THEMECHANGED
90 #define WM_THEMECHANGED 0x031A
91 #endif
92
93 #ifndef ODS_NOACCEL
94 #define ODS_NOACCEL 0x0100
95 #endif
96
97 #ifndef ODS_NOFOCUSRECT
98 #define ODS_NOFOCUSRECT 0x0200
99 #endif
100
101 #ifndef DT_HIDEPREFIX
102 #define DT_HIDEPREFIX 0x00100000
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // button image data
107 // ----------------------------------------------------------------------------
108
109 // we use different data classes for owner drawn buttons and for themed XP ones
110
111 class wxButtonImageData
112 {
113 public:
114 wxButtonImageData() { }
115 virtual ~wxButtonImageData() { }
116
117 virtual wxBitmap GetBitmap(wxButton::State which) const = 0;
118 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which) = 0;
119
120 virtual wxSize GetBitmapMargins() const = 0;
121 virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;
122
123 virtual wxDirection GetBitmapPosition() const = 0;
124 virtual void SetBitmapPosition(wxDirection dir) = 0;
125
126 private:
127 wxDECLARE_NO_COPY_CLASS(wxButtonImageData);
128 };
129
130 namespace
131 {
132
133 // the gap between button edge and the interior area used by Windows for the
134 // standard buttons
135 const int OD_BUTTON_MARGIN = 4;
136
137 class wxODButtonImageData : public wxButtonImageData
138 {
139 public:
140 wxODButtonImageData(wxButton *btn, const wxBitmap& bitmap)
141 {
142 SetBitmap(bitmap, wxButton::State_Normal);
143
144 m_dir = wxLEFT;
145
146 // we use margins when we have both bitmap and text, but when we have
147 // only the bitmap it should take up the entire button area
148 if ( btn->ShowsLabel() )
149 {
150 m_margin.x = btn->GetCharWidth();
151 m_margin.y = btn->GetCharHeight() / 2;
152 }
153 }
154
155 virtual wxBitmap GetBitmap(wxButton::State which) const
156 {
157 return m_bitmaps[which];
158 }
159
160 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
161 {
162 m_bitmaps[which] = bitmap;
163 }
164
165 virtual wxSize GetBitmapMargins() const
166 {
167 return m_margin;
168 }
169
170 virtual void SetBitmapMargins(wxCoord x, wxCoord y)
171 {
172 m_margin = wxSize(x, y);
173 }
174
175 virtual wxDirection GetBitmapPosition() const
176 {
177 return m_dir;
178 }
179
180 virtual void SetBitmapPosition(wxDirection dir)
181 {
182 m_dir = dir;
183 }
184
185 private:
186 // just store the values passed to us to be able to retrieve them later
187 // from the drawing code
188 wxBitmap m_bitmaps[wxButton::State_Max];
189 wxSize m_margin;
190 wxDirection m_dir;
191
192 wxDECLARE_NO_COPY_CLASS(wxODButtonImageData);
193 };
194
195 #if wxUSE_UXTHEME
196
197 // somehow the margin is one pixel greater than the value returned by
198 // GetThemeMargins() call
199 const int XP_BUTTON_EXTRA_MARGIN = 1;
200
201 class wxXPButtonImageData : public wxButtonImageData
202 {
203 public:
204 // we must be constructed with the size of our images as we need to create
205 // the image list
206 wxXPButtonImageData(wxButton *btn, const wxBitmap& bitmap)
207 : m_iml(bitmap.GetWidth(), bitmap.GetHeight(), true /* use mask */,
208 wxButton::State_Max),
209 m_hwndBtn(GetHwndOf(btn))
210 {
211 // initialize all bitmaps to normal state
212 for ( int n = 0; n < wxButton::State_Max; n++ )
213 {
214 m_iml.Add(bitmap);
215 }
216
217 m_data.himl = GetHimagelistOf(&m_iml);
218
219 // use default margins
220 m_data.margin.left =
221 m_data.margin.right = btn->GetCharWidth();
222 m_data.margin.top =
223 m_data.margin.bottom = btn->GetCharHeight() / 2;
224
225 // and default alignment
226 m_data.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT;
227
228 UpdateImageInfo();
229 }
230
231 virtual wxBitmap GetBitmap(wxButton::State which) const
232 {
233 return m_iml.GetBitmap(which);
234 }
235
236 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
237 {
238 m_iml.Replace(which, bitmap);
239
240 UpdateImageInfo();
241 }
242
243 virtual wxSize GetBitmapMargins() const
244 {
245 return wxSize(m_data.margin.left, m_data.margin.top);
246 }
247
248 virtual void SetBitmapMargins(wxCoord x, wxCoord y)
249 {
250 RECT& margin = m_data.margin;
251 margin.left =
252 margin.right = x;
253 margin.top =
254 margin.bottom = y;
255
256 if ( !::SendMessage(m_hwndBtn, BCM_SETTEXTMARGIN, 0, (LPARAM)&margin) )
257 {
258 wxLogDebug("SendMessage(BCM_SETTEXTMARGIN) failed");
259 }
260 }
261
262 virtual wxDirection GetBitmapPosition() const
263 {
264 switch ( m_data.uAlign )
265 {
266 default:
267 wxFAIL_MSG( "invalid image alignment" );
268 // fall through
269
270 case BUTTON_IMAGELIST_ALIGN_LEFT:
271 return wxLEFT;
272
273 case BUTTON_IMAGELIST_ALIGN_RIGHT:
274 return wxRIGHT;
275
276 case BUTTON_IMAGELIST_ALIGN_TOP:
277 return wxTOP;
278
279 case BUTTON_IMAGELIST_ALIGN_BOTTOM:
280 return wxBOTTOM;
281 }
282 }
283
284 virtual void SetBitmapPosition(wxDirection dir)
285 {
286 UINT alignNew;
287 switch ( dir )
288 {
289 default:
290 wxFAIL_MSG( "invalid direction" );
291 // fall through
292
293 case wxLEFT:
294 alignNew = BUTTON_IMAGELIST_ALIGN_LEFT;
295 break;
296
297 case wxRIGHT:
298 alignNew = BUTTON_IMAGELIST_ALIGN_RIGHT;
299 break;
300
301 case wxTOP:
302 alignNew = BUTTON_IMAGELIST_ALIGN_TOP;
303 break;
304
305 case wxBOTTOM:
306 alignNew = BUTTON_IMAGELIST_ALIGN_BOTTOM;
307 break;
308 }
309
310 if ( alignNew != m_data.uAlign )
311 {
312 m_data.uAlign = alignNew;
313 UpdateImageInfo();
314 }
315 }
316
317 private:
318 void UpdateImageInfo()
319 {
320 if ( !::SendMessage(m_hwndBtn, BCM_SETIMAGELIST, 0, (LPARAM)&m_data) )
321 {
322 wxLogDebug("SendMessage(BCM_SETIMAGELIST) failed");
323 }
324 }
325
326 // we store image list separately to be able to use convenient wxImageList
327 // methods instead of working with raw HIMAGELIST
328 wxImageList m_iml;
329
330 // store the rest of the data in BCM_SETIMAGELIST-friendly form
331 BUTTON_IMAGELIST m_data;
332
333 // the button we're associated with
334 const HWND m_hwndBtn;
335
336
337 wxDECLARE_NO_COPY_CLASS(wxXPButtonImageData);
338 };
339
340 #endif // wxUSE_UXTHEME
341
342 } // anonymous namespace
343
344 // ----------------------------------------------------------------------------
345 // macros
346 // ----------------------------------------------------------------------------
347
348 #if wxUSE_EXTENDED_RTTI
349
350 WX_DEFINE_FLAGS( wxButtonStyle )
351
352 wxBEGIN_FLAGS( wxButtonStyle )
353 // new style border flags, we put them first to
354 // use them for streaming out
355 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
356 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
357 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
358 wxFLAGS_MEMBER(wxBORDER_RAISED)
359 wxFLAGS_MEMBER(wxBORDER_STATIC)
360 wxFLAGS_MEMBER(wxBORDER_NONE)
361
362 // old style border flags
363 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
364 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
365 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
366 wxFLAGS_MEMBER(wxRAISED_BORDER)
367 wxFLAGS_MEMBER(wxSTATIC_BORDER)
368 wxFLAGS_MEMBER(wxBORDER)
369
370 // standard window styles
371 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
372 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
373 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
374 wxFLAGS_MEMBER(wxWANTS_CHARS)
375 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
376 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
377 wxFLAGS_MEMBER(wxVSCROLL)
378 wxFLAGS_MEMBER(wxHSCROLL)
379
380 wxFLAGS_MEMBER(wxBU_LEFT)
381 wxFLAGS_MEMBER(wxBU_RIGHT)
382 wxFLAGS_MEMBER(wxBU_TOP)
383 wxFLAGS_MEMBER(wxBU_BOTTOM)
384 wxFLAGS_MEMBER(wxBU_EXACTFIT)
385 wxEND_FLAGS( wxButtonStyle )
386
387 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
388
389 wxBEGIN_PROPERTIES_TABLE(wxButton)
390 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
391
392 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
393 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
394
395 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
396
397 wxEND_PROPERTIES_TABLE()
398
399 wxBEGIN_HANDLERS_TABLE(wxButton)
400 wxEND_HANDLERS_TABLE()
401
402 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
403
404
405 #else
406 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
407 #endif
408
409 // ============================================================================
410 // implementation
411 // ============================================================================
412
413 // ----------------------------------------------------------------------------
414 // helper functions from wx/msw/private/button.h
415 // ----------------------------------------------------------------------------
416
417 void wxMSWButton::UpdateMultilineStyle(HWND hwnd, const wxString& label)
418 {
419 // update BS_MULTILINE style depending on the new label (resetting it
420 // doesn't seem to do anything very useful but it shouldn't hurt and we do
421 // have to set it whenever the label becomes multi line as otherwise it
422 // wouldn't be shown correctly as we don't use BS_MULTILINE when creating
423 // the control unless it already has new lines in its label)
424 long styleOld = ::GetWindowLong(hwnd, GWL_STYLE),
425 styleNew;
426 if ( label.find(wxT('\n')) != wxString::npos )
427 styleNew = styleOld | BS_MULTILINE;
428 else
429 styleNew = styleOld & ~BS_MULTILINE;
430
431 if ( styleNew != styleOld )
432 ::SetWindowLong(hwnd, GWL_STYLE, styleNew);
433 }
434
435 wxSize wxMSWButton::GetFittingSize(wxWindow *win, const wxSize& sizeLabel)
436 {
437 // FIXME: this is pure guesswork, need to retrieve the real button margins
438 wxSize sizeBtn = sizeLabel;
439
440 sizeBtn.x += 3*win->GetCharWidth();
441 sizeBtn.y = 11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(sizeLabel.y)/10;
442
443 return sizeBtn;
444 }
445
446 wxSize wxMSWButton::ComputeBestSize(wxControl *btn)
447 {
448 wxClientDC dc(btn);
449
450 wxSize sizeBtn;
451 dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);
452
453 sizeBtn = GetFittingSize(btn, sizeBtn);
454
455 // all buttons have at least the standard size unless the user explicitly
456 // wants them to be of smaller size and used wxBU_EXACTFIT style when
457 // creating the button
458 if ( !btn->HasFlag(wxBU_EXACTFIT) )
459 {
460 wxSize sizeDef = wxButton::GetDefaultSize();
461 if ( sizeBtn.x < sizeDef.x )
462 sizeBtn.x = sizeDef.x;
463 if ( sizeBtn.y < sizeDef.y )
464 sizeBtn.y = sizeDef.y;
465 }
466
467 btn->CacheBestSize(sizeBtn);
468
469 return sizeBtn;
470 }
471
472 // ----------------------------------------------------------------------------
473 // creation/destruction
474 // ----------------------------------------------------------------------------
475
476 bool wxButton::Create(wxWindow *parent,
477 wxWindowID id,
478 const wxString& lbl,
479 const wxPoint& pos,
480 const wxSize& size,
481 long style,
482 const wxValidator& validator,
483 const wxString& name)
484 {
485 wxString label(lbl);
486 if (label.empty() && wxIsStockID(id))
487 {
488 // On Windows, some buttons aren't supposed to have mnemonics
489 label = wxGetStockLabel
490 (
491 id,
492 id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
493 ? wxSTOCK_NOFLAGS
494 : wxSTOCK_WITH_MNEMONIC
495 );
496 }
497
498 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
499 return false;
500
501 WXDWORD exstyle;
502 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
503
504 // if the label contains several lines we must explicitly tell the button
505 // about it or it wouldn't draw it correctly ("\n"s would just appear as
506 // black boxes)
507 //
508 // NB: we do it here and not in MSWGetStyle() because we need the label
509 // value and the label is not set yet when MSWGetStyle() is called
510 msStyle |= wxMSWButton::GetMultilineStyle(label);
511
512 return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
513 }
514
515 wxButton::~wxButton()
516 {
517 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
518 if ( tlw && tlw->GetTmpDefaultItem() == this )
519 {
520 UnsetTmpDefault();
521 }
522
523 delete m_imageData;
524 }
525
526 // ----------------------------------------------------------------------------
527 // flags
528 // ----------------------------------------------------------------------------
529
530 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
531 {
532 // buttons never have an external border, they draw their own one
533 WXDWORD msStyle = wxControl::MSWGetStyle
534 (
535 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
536 );
537
538 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
539 // each other in any resizeable dialog which has more than one button in
540 // the bottom
541 msStyle |= WS_CLIPSIBLINGS;
542
543 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
544 // and wxBU_RIGHT to get BS_CENTER!
545 if ( style & wxBU_LEFT )
546 msStyle |= BS_LEFT;
547 if ( style & wxBU_RIGHT )
548 msStyle |= BS_RIGHT;
549 if ( style & wxBU_TOP )
550 msStyle |= BS_TOP;
551 if ( style & wxBU_BOTTOM )
552 msStyle |= BS_BOTTOM;
553 #ifndef __WXWINCE__
554 // flat 2d buttons
555 if ( style & wxNO_BORDER )
556 msStyle |= BS_FLAT;
557 #endif // __WXWINCE__
558
559 return msStyle;
560 }
561
562 void wxButton::SetLabel(const wxString& label)
563 {
564 wxMSWButton::UpdateMultilineStyle(GetHwnd(), label);
565
566 wxButtonBase::SetLabel(label);
567 }
568
569 // ----------------------------------------------------------------------------
570 // size management including autosizing
571 // ----------------------------------------------------------------------------
572
573 wxSize wxButton::DoGetBestSize() const
574 {
575 wxSize size;
576
577 // account for the text part if we have it or if we don't have any image at
578 // all (buttons initially created with empty label should still have a non
579 // zero size)
580 if ( ShowsLabel() || !m_imageData )
581 {
582 size = wxMSWButton::ComputeBestSize(const_cast<wxButton *>(this));
583 }
584
585 if ( m_imageData )
586 {
587 // account for the bitmap size
588 const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
589 const wxDirection dirBmp = m_imageData->GetBitmapPosition();
590 if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
591 {
592 size.x += sizeBmp.x;
593 if ( sizeBmp.y > size.y )
594 size.y = sizeBmp.y;
595 }
596 else // bitmap on top/below the text
597 {
598 size.y += sizeBmp.y;
599 if ( sizeBmp.x > size.x )
600 size.x = sizeBmp.x;
601 }
602
603 // account for the user-specified margins
604 size += 2*m_imageData->GetBitmapMargins();
605
606 // and also for the margins we always add internally (unless we have no
607 // border at all in which case the button has exactly the same size as
608 // bitmap and so no margins should be used)
609 if ( !HasFlag(wxBORDER_NONE) )
610 {
611 int marginH = 0,
612 marginV = 0;
613 #if wxUSE_UXTHEME
614 if ( wxUxThemeEngine::GetIfActive() )
615 {
616 wxUxThemeHandle theme(const_cast<wxButton *>(this), L"BUTTON");
617
618 MARGINS margins;
619 wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
620 BP_PUSHBUTTON,
621 PBS_NORMAL,
622 TMT_CONTENTMARGINS,
623 NULL,
624 &margins);
625
626 // XP doesn't draw themed buttons correctly when the client
627 // area is smaller than 8x8 - enforce this minimum size for
628 // small bitmaps
629 size.IncTo(wxSize(8, 8));
630
631 marginH = margins.cxLeftWidth + margins.cxRightWidth
632 + 2*XP_BUTTON_EXTRA_MARGIN;
633 marginV = margins.cyTopHeight + margins.cyBottomHeight
634 + 2*XP_BUTTON_EXTRA_MARGIN;
635 }
636 else
637 #endif // wxUSE_UXTHEME
638 {
639 marginH =
640 marginV = OD_BUTTON_MARGIN;
641 }
642
643 size.IncBy(marginH, marginV);
644 }
645
646 CacheBestSize(size);
647 }
648
649 return size;
650 }
651
652 /* static */
653 wxSize wxButtonBase::GetDefaultSize()
654 {
655 static wxSize s_sizeBtn;
656
657 if ( s_sizeBtn.x == 0 )
658 {
659 wxScreenDC dc;
660 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
661
662 // the size of a standard button in the dialog units is 50x14,
663 // translate this to pixels
664 // NB1: the multipliers come from the Windows convention
665 // NB2: the extra +1/+2 were needed to get the size be the same as the
666 // size of the buttons in the standard dialog - I don't know how
667 // this happens, but on my system this size is 75x23 in pixels and
668 // 23*8 isn't even divisible by 14... Would be nice to understand
669 // why these constants are needed though!
670 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
671 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
672 }
673
674 return s_sizeBtn;
675 }
676
677 // ----------------------------------------------------------------------------
678 // default button handling
679 // ----------------------------------------------------------------------------
680
681 /*
682 The comment below and all this code is probably due to not using WM_NEXTDLGCTL
683 message when changing focus (but just SetFocus() which is not enough), see
684 http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the
685 full explanation.
686
687 TODO: Do use WM_NEXTDLGCTL and get rid of all this code.
688
689
690 "Everything you ever wanted to know about the default buttons" or "Why do we
691 have to do all this?"
692
693 In MSW the default button should be activated when the user presses Enter
694 and the current control doesn't process Enter itself somehow. This is
695 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
696 Another aspect of "defaultness" is that the default button has different
697 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
698 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
699 be unset if our parent window is not active so it should be unset whenever
700 we lose activation and set back when we regain it.
701
702 Final complication is that when a button is active, it should be the default
703 one, i.e. pressing Enter on a button always activates it and not another
704 one.
705
706 We handle this by maintaining a permanent and a temporary default items in
707 wxControlContainer (both may be NULL). When a button becomes the current
708 control (i.e. gets focus) it sets itself as the temporary default which
709 ensures that it has the right appearance and that Enter will be redirected
710 to it. When the button loses focus, it unsets the temporary default and so
711 the default item will be the permanent default -- that is the default button
712 if any had been set or none otherwise, which is just what we want.
713
714 NB: all this is quite complicated by now and the worst is that normally
715 it shouldn't be necessary at all as for the normal Windows programs
716 DefWindowProc() and IsDialogMessage() take care of all this
717 automatically -- however in wxWidgets programs this doesn't work for
718 nested hierarchies (i.e. a notebook inside a notebook) for unknown
719 reason and so we have to reproduce all this code ourselves. It would be
720 very nice if we could avoid doing it.
721 */
722
723 // set this button as the (permanently) default one in its panel
724 wxWindow *wxButton::SetDefault()
725 {
726 // set this one as the default button both for wxWidgets ...
727 wxWindow *winOldDefault = wxButtonBase::SetDefault();
728
729 // ... and Windows
730 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
731 SetDefaultStyle(this, true);
732
733 return winOldDefault;
734 }
735
736 // return the top level parent window if it's not being deleted yet, otherwise
737 // return NULL
738 static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
739 {
740 for ( ;; )
741 {
742 // IsTopLevel() will return false for a wxTLW being deleted, so we also
743 // need the parent test for this case
744 wxWindow * const parent = win->GetParent();
745 if ( !parent || win->IsTopLevel() )
746 {
747 if ( win->IsBeingDeleted() )
748 return NULL;
749
750 break;
751 }
752
753 win = parent;
754 }
755
756 wxASSERT_MSG( win, wxT("button without top level parent?") );
757
758 wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
759 wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
760
761 return tlw;
762 }
763
764 // set this button as being currently default
765 void wxButton::SetTmpDefault()
766 {
767 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
768 if ( !tlw )
769 return;
770
771 wxWindow *winOldDefault = tlw->GetDefaultItem();
772 tlw->SetTmpDefaultItem(this);
773
774 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
775 SetDefaultStyle(this, true);
776 }
777
778 // unset this button as currently default, it may still stay permanent default
779 void wxButton::UnsetTmpDefault()
780 {
781 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
782 if ( !tlw )
783 return;
784
785 tlw->SetTmpDefaultItem(NULL);
786
787 wxWindow *winOldDefault = tlw->GetDefaultItem();
788
789 SetDefaultStyle(this, false);
790 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
791 }
792
793 /* static */
794 void
795 wxButton::SetDefaultStyle(wxButton *btn, bool on)
796 {
797 // we may be called with NULL pointer -- simpler to do the check here than
798 // in the caller which does wxDynamicCast()
799 if ( !btn )
800 return;
801
802 // first, let DefDlgProc() know about the new default button
803 if ( on )
804 {
805 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
806 // focus at all any more
807 if ( !wxTheApp->IsActive() )
808 return;
809
810 wxWindow * const tlw = wxGetTopLevelParent(btn);
811 wxCHECK_RET( tlw, wxT("button without top level window?") );
812
813 ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
814
815 // sending DM_SETDEFID also changes the button style to
816 // BS_DEFPUSHBUTTON so there is nothing more to do
817 }
818
819 // then also change the style as needed
820 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
821 if ( !(style & BS_DEFPUSHBUTTON) == on )
822 {
823 // don't do it with the owner drawn buttons because it will
824 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
825 // BS_DEFPUSHBUTTON != 0)!
826 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
827 {
828 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
829 on ? style | BS_DEFPUSHBUTTON
830 : style & ~BS_DEFPUSHBUTTON,
831 1L /* redraw */);
832 }
833 else // owner drawn
834 {
835 // redraw the button - it will notice itself that it's
836 // [not] the default one [any longer]
837 btn->Refresh();
838 }
839 }
840 //else: already has correct style
841 }
842
843 // ----------------------------------------------------------------------------
844 // helpers
845 // ----------------------------------------------------------------------------
846
847 bool wxButton::SendClickEvent()
848 {
849 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
850 event.SetEventObject(this);
851
852 return ProcessCommand(event);
853 }
854
855 void wxButton::Command(wxCommandEvent & event)
856 {
857 ProcessCommand(event);
858 }
859
860 // ----------------------------------------------------------------------------
861 // event/message handlers
862 // ----------------------------------------------------------------------------
863
864 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
865 {
866 bool processed = false;
867 switch ( param )
868 {
869 // NOTE: Apparently older versions (NT 4?) of the common controls send
870 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
871 // buttons, so in order to send two EVT_BUTTON events we should
872 // catch both types. Currently (Feb 2003) up-to-date versions of
873 // win98, win2k and winXP all send two BN_CLICKED messages for
874 // all button types, so we don't catch BN_DOUBLECLICKED anymore
875 // in order to not get 3 EVT_BUTTON events. If this is a problem
876 // then we need to figure out which version of the comctl32 changed
877 // this behaviour and test for it.
878
879 case 1: // message came from an accelerator
880 case BN_CLICKED: // normal buttons send this
881 processed = SendClickEvent();
882 break;
883 }
884
885 return processed;
886 }
887
888 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
889 {
890 // when we receive focus, we want to temporarily become the default button in
891 // our parent panel so that pressing "Enter" would activate us -- and when
892 // losing it we should restore the previous default button as well
893 if ( nMsg == WM_SETFOCUS )
894 {
895 SetTmpDefault();
896
897 // let the default processing take place too
898 }
899 else if ( nMsg == WM_KILLFOCUS )
900 {
901 UnsetTmpDefault();
902 }
903 else if ( nMsg == WM_LBUTTONDBLCLK )
904 {
905 // emulate a click event to force an owner-drawn button to change its
906 // appearance - without this, it won't do it
907 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
908
909 // and continue with processing the message normally as well
910 }
911 #if wxUSE_UXTHEME
912 else if ( nMsg == WM_THEMECHANGED )
913 {
914 // need to recalculate the best size here
915 // as the theme size might have changed
916 InvalidateBestSize();
917 }
918 #endif // wxUSE_UXTHEME
919 // must use m_mouseInWindow here instead of IsMouseInWindow()
920 // since we need to know the first time the mouse enters the window
921 // and IsMouseInWindow() would return true in this case
922 else if ( (nMsg == WM_MOUSEMOVE && !m_mouseInWindow) ||
923 nMsg == WM_MOUSELEAVE )
924 {
925 if (
926 IsEnabled() &&
927 (
928 #if wxUSE_UXTHEME
929 wxUxThemeEngine::GetIfActive() ||
930 #endif // wxUSE_UXTHEME
931 m_imageData && m_imageData->GetBitmap(State_Current).IsOk()
932 )
933 )
934 {
935 Refresh();
936 }
937 }
938
939 // let the base class do all real processing
940 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
941 }
942
943 // ----------------------------------------------------------------------------
944 // button images
945 // ----------------------------------------------------------------------------
946
947 wxBitmap wxButton::DoGetBitmap(State which) const
948 {
949 return m_imageData ? m_imageData->GetBitmap(which) : wxBitmap();
950 }
951
952 void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
953 {
954 // allocate the image data when the first bitmap is set
955 if ( !m_imageData )
956 {
957 #if wxUSE_UXTHEME
958 // using image list doesn't work correctly if we don't have any label
959 // (even if we use BUTTON_IMAGELIST_ALIGN_CENTER alignment and
960 // BS_BITMAP style), at least under Windows 2003 so use owner drawn
961 // strategy for bitmap-only buttons
962 if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
963 {
964 m_imageData = new wxXPButtonImageData(this, bitmap);
965 }
966 else
967 #endif // wxUSE_UXTHEME
968 {
969 m_imageData = new wxODButtonImageData(this, bitmap);
970 MakeOwnerDrawn();
971 }
972 }
973 else
974 {
975 m_imageData->SetBitmap(bitmap, which);
976 }
977
978 // it should be enough to only invalidate the best size when the normal
979 // bitmap changes as all bitmaps assigned to the button should be of the
980 // same size anyhow
981 if ( which == State_Normal )
982 InvalidateBestSize();
983
984 Refresh();
985 }
986
987 wxSize wxButton::DoGetBitmapMargins() const
988 {
989 return m_imageData ? m_imageData->GetBitmapMargins() : wxSize(0, 0);
990 }
991
992 void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
993 {
994 wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
995
996 m_imageData->SetBitmapMargins(x, y);
997 }
998
999 void wxButton::DoSetBitmapPosition(wxDirection dir)
1000 {
1001 wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
1002
1003 m_imageData->SetBitmapPosition(dir);
1004 }
1005
1006 // ----------------------------------------------------------------------------
1007 // owner-drawn buttons support
1008 // ----------------------------------------------------------------------------
1009
1010 // drawing helpers
1011 namespace
1012 {
1013
1014 // return the button state using both the ODS_XXX flags specified in state
1015 // parameter and the current button state
1016 wxButton::State GetButtonState(wxButton *btn, UINT state)
1017 {
1018 if ( state & ODS_DISABLED )
1019 return wxButton::State_Disabled;
1020
1021 if ( state & ODS_SELECTED )
1022 return wxButton::State_Pressed;
1023
1024 if ( btn->HasCapture() || btn->IsMouseInWindow() )
1025 return wxButton::State_Current;
1026
1027 if ( state & ODS_FOCUS )
1028 return wxButton::State_Focused;
1029
1030 return wxButton::State_Normal;
1031 }
1032
1033 void DrawButtonText(HDC hdc,
1034 RECT *pRect,
1035 const wxString& text,
1036 COLORREF col,
1037 int flags)
1038 {
1039 wxTextColoursChanger changeFg(hdc, col, CLR_INVALID);
1040 wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);
1041
1042 // center text horizontally in any case
1043 flags |= DT_CENTER;
1044
1045 if ( text.find(wxT('\n')) != wxString::npos )
1046 {
1047 // draw multiline label
1048
1049 // first we need to compute its bounding rect
1050 RECT rc;
1051 ::CopyRect(&rc, pRect);
1052 ::DrawText(hdc, text.wx_str(), text.length(), &rc,
1053 DT_CENTER | DT_CALCRECT);
1054
1055 // now center this rect inside the entire button area
1056 const LONG w = rc.right - rc.left;
1057 const LONG h = rc.bottom - rc.top;
1058 rc.left = (pRect->right - pRect->left)/2 - w/2;
1059 rc.right = rc.left+w;
1060 rc.top = (pRect->bottom - pRect->top)/2 - h/2;
1061 rc.bottom = rc.top+h;
1062
1063 ::DrawText(hdc, text.wx_str(), text.length(), &rc, flags);
1064 }
1065 else // single line label
1066 {
1067 // centre text vertically too (notice that we must have DT_SINGLELINE
1068 // for DT_VCENTER to work)
1069 ::DrawText(hdc, text.wx_str(), text.length(), pRect,
1070 flags | DT_SINGLELINE | DT_VCENTER);
1071 }
1072 }
1073
1074 void DrawRect(HDC hdc, const RECT& r)
1075 {
1076 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
1077 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
1078 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
1079 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
1080 }
1081
1082 /*
1083 The button frame looks like this normally:
1084
1085 WWWWWWWWWWWWWWWWWWB
1086 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
1087 WH GB H = light grey (LIGHT)
1088 WH GB G = dark grey (SHADOW)
1089 WH GB B = black (DKSHADOW)
1090 WH GB
1091 WGGGGGGGGGGGGGGGGGB
1092 BBBBBBBBBBBBBBBBBBB
1093
1094 When the button is selected, the button becomes like this (the total button
1095 size doesn't change):
1096
1097 BBBBBBBBBBBBBBBBBBB
1098 BWWWWWWWWWWWWWWWWBB
1099 BWHHHHHHHHHHHHHHGBB
1100 BWH GBB
1101 BWH GBB
1102 BWGGGGGGGGGGGGGGGBB
1103 BBBBBBBBBBBBBBBBBBB
1104 BBBBBBBBBBBBBBBBBBB
1105
1106 When the button is pushed (while selected) it is like:
1107
1108 BBBBBBBBBBBBBBBBBBB
1109 BGGGGGGGGGGGGGGGGGB
1110 BG GB
1111 BG GB
1112 BG GB
1113 BG GB
1114 BGGGGGGGGGGGGGGGGGB
1115 BBBBBBBBBBBBBBBBBBB
1116 */
1117 void DrawButtonFrame(HDC hdc, RECT& rectBtn,
1118 bool selected, bool pushed)
1119 {
1120 RECT r;
1121 CopyRect(&r, &rectBtn);
1122
1123 AutoHPEN hpenBlack(GetSysColor(COLOR_3DDKSHADOW)),
1124 hpenGrey(GetSysColor(COLOR_3DSHADOW)),
1125 hpenLightGr(GetSysColor(COLOR_3DLIGHT)),
1126 hpenWhite(GetSysColor(COLOR_3DHILIGHT));
1127
1128 SelectInHDC selectPen(hdc, hpenBlack);
1129
1130 r.right--;
1131 r.bottom--;
1132
1133 if ( pushed )
1134 {
1135 DrawRect(hdc, r);
1136
1137 (void)SelectObject(hdc, hpenGrey);
1138 ::InflateRect(&r, -1, -1);
1139
1140 DrawRect(hdc, r);
1141 }
1142 else // !pushed
1143 {
1144 if ( selected )
1145 {
1146 DrawRect(hdc, r);
1147
1148 ::InflateRect(&r, -1, -1);
1149 }
1150
1151 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
1152 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
1153
1154 (void)SelectObject(hdc, hpenWhite);
1155 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
1156 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
1157
1158 (void)SelectObject(hdc, hpenLightGr);
1159 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
1160 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
1161
1162 (void)SelectObject(hdc, hpenGrey);
1163 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
1164 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
1165 }
1166
1167 InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
1168 }
1169
1170 #if wxUSE_UXTHEME
1171 void DrawXPBackground(wxButton *button, HDC hdc, RECT& rectBtn, UINT state)
1172 {
1173 wxUxThemeHandle theme(button, L"BUTTON");
1174
1175 // this array is indexed by wxButton::State values and so must be kept in
1176 // sync with it
1177 static const int uxStates[] =
1178 {
1179 PBS_NORMAL, PBS_HOT, PBS_PRESSED, PBS_DISABLED, PBS_DEFAULTED
1180 };
1181
1182 int iState = uxStates[GetButtonState(button, state)];
1183
1184 wxUxThemeEngine * const engine = wxUxThemeEngine::Get();
1185
1186 // draw parent background if needed
1187 if ( engine->IsThemeBackgroundPartiallyTransparent
1188 (
1189 theme,
1190 BP_PUSHBUTTON,
1191 iState
1192 ) )
1193 {
1194 engine->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
1195 }
1196
1197 // draw background
1198 engine->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
1199 &rectBtn, NULL);
1200
1201 // calculate content area margins
1202 MARGINS margins;
1203 engine->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
1204 TMT_CONTENTMARGINS, &rectBtn, &margins);
1205 ::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);
1206 ::InflateRect(&rectBtn, -XP_BUTTON_EXTRA_MARGIN, -XP_BUTTON_EXTRA_MARGIN);
1207
1208 if ( button->UseBgCol() )
1209 {
1210 COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
1211 AutoHBRUSH hbrushBackground(colBg);
1212
1213 // don't overwrite the focus rect
1214 RECT rectClient;
1215 ::CopyRect(&rectClient, &rectBtn);
1216 ::InflateRect(&rectClient, -1, -1);
1217 FillRect(hdc, &rectClient, hbrushBackground);
1218 }
1219 }
1220 #endif // wxUSE_UXTHEME
1221
1222 } // anonymous namespace
1223
1224 // ----------------------------------------------------------------------------
1225 // owner drawn buttons support
1226 // ----------------------------------------------------------------------------
1227
1228 void wxButton::MakeOwnerDrawn()
1229 {
1230 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
1231 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
1232 {
1233 // make it so
1234 style |= BS_OWNERDRAW;
1235 SetWindowLong(GetHwnd(), GWL_STYLE, style);
1236 }
1237 }
1238
1239 bool wxButton::SetBackgroundColour(const wxColour &colour)
1240 {
1241 if ( !wxControl::SetBackgroundColour(colour) )
1242 {
1243 // nothing to do
1244 return false;
1245 }
1246
1247 MakeOwnerDrawn();
1248
1249 Refresh();
1250
1251 return true;
1252 }
1253
1254 bool wxButton::SetForegroundColour(const wxColour &colour)
1255 {
1256 if ( !wxControl::SetForegroundColour(colour) )
1257 {
1258 // nothing to do
1259 return false;
1260 }
1261
1262 MakeOwnerDrawn();
1263
1264 Refresh();
1265
1266 return true;
1267 }
1268
1269 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
1270 {
1271 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
1272 HDC hdc = lpDIS->hDC;
1273
1274 UINT state = lpDIS->itemState;
1275 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
1276
1277 RECT rectBtn;
1278 CopyRect(&rectBtn, &lpDIS->rcItem);
1279
1280 // draw the button background
1281 if ( !HasFlag(wxBORDER_NONE) )
1282 {
1283 #if wxUSE_UXTHEME
1284 if ( wxUxThemeEngine::GetIfActive() )
1285 {
1286 DrawXPBackground(this, hdc, rectBtn, state);
1287 }
1288 else
1289 #endif // wxUSE_UXTHEME
1290 {
1291 COLORREF colBg = wxColourToRGB(GetBackgroundColour());
1292
1293 // first, draw the background
1294 AutoHBRUSH hbrushBackground(colBg);
1295 FillRect(hdc, &rectBtn, hbrushBackground);
1296
1297 // draw the border for the current state
1298 bool selected = (state & ODS_SELECTED) != 0;
1299 if ( !selected )
1300 {
1301 wxTopLevelWindow *
1302 tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
1303 if ( tlw )
1304 {
1305 selected = tlw->GetDefaultItem() == this;
1306 }
1307 }
1308
1309 DrawButtonFrame(hdc, rectBtn, selected, pushed);
1310 }
1311
1312 // draw the focus rectangle if we need it
1313 if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
1314 {
1315 DrawFocusRect(hdc, &rectBtn);
1316
1317 #if wxUSE_UXTHEME
1318 if ( !wxUxThemeEngine::GetIfActive() )
1319 #endif // wxUSE_UXTHEME
1320 {
1321 if ( pushed )
1322 {
1323 // the label is shifted by 1 pixel to create "pushed" effect
1324 OffsetRect(&rectBtn, 1, 1);
1325 }
1326 }
1327 }
1328 }
1329
1330
1331 // draw the image, if any
1332 if ( m_imageData )
1333 {
1334 wxBitmap bmp = m_imageData->GetBitmap(GetButtonState(this, state));
1335 if ( !bmp.IsOk() )
1336 bmp = m_imageData->GetBitmap(State_Normal);
1337
1338 const wxSize sizeBmp = bmp.GetSize();
1339 const wxSize margin = m_imageData->GetBitmapMargins();
1340 const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
1341 wxRect rectButton(wxRectFromRECT(rectBtn));
1342
1343 // for simplicity, we start with centred rectangle and then move it to
1344 // the appropriate edge
1345 wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
1346 switch ( m_imageData->GetBitmapPosition() )
1347 {
1348 default:
1349 wxFAIL_MSG( "invalid direction" );
1350 // fall through
1351
1352 case wxLEFT:
1353 rectBitmap.x = rectButton.x + margin.x;
1354 rectButton.x += sizeBmpWithMargins.x;
1355 rectButton.width -= sizeBmpWithMargins.x;
1356 break;
1357
1358 case wxRIGHT:
1359 rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
1360 rectButton.width -= sizeBmpWithMargins.x;
1361 break;
1362
1363 case wxTOP:
1364 rectBitmap.y = rectButton.y + margin.y;
1365 rectButton.y += sizeBmpWithMargins.y;
1366 rectButton.height -= sizeBmpWithMargins.y;
1367 break;
1368
1369 case wxBOTTOM:
1370 rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
1371 rectButton.height -= sizeBmpWithMargins.y;
1372 break;
1373 }
1374
1375 wxDCTemp dst((WXHDC)hdc);
1376 dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);
1377
1378 wxCopyRectToRECT(rectButton, rectBtn);
1379 }
1380
1381
1382 // finally draw the label
1383 if ( ShowsLabel() )
1384 {
1385 COLORREF colFg = state & ODS_DISABLED
1386 ? ::GetSysColor(COLOR_GRAYTEXT)
1387 : wxColourToRGB(GetForegroundColour());
1388
1389 // notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
1390 // systems but by happy coincidence ODS_NOACCEL is not used under them
1391 // neither so DT_HIDEPREFIX should never be used there
1392 DrawButtonText(hdc, &rectBtn, GetLabel(), colFg,
1393 state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
1394 }
1395
1396 return true;
1397 }
1398
1399 #endif // wxUSE_BUTTON
1400