1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "button.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
35 #include "wx/button.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
43 #include "wx/msw/private.h"
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
49 #if wxUSE_EXTENDED_RTTI
50 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton
, wxControl
,"wx/button.h")
52 WX_BEGIN_PROPERTIES_TABLE(wxButton
)
53 WX_DELEGATE( OnClick
, wxEVT_COMMAND_BUTTON_CLICKED
, wxCommandEvent
)
55 WX_END_PROPERTIES_TABLE()
57 WX_BEGIN_HANDLERS_TABLE(wxButton
)
58 WX_END_HANDLERS_TABLE()
60 WX_CONSTRUCTOR_5( wxButton
, wxWindow
* , Parent
, wxWindowID
, Id
, wxString
, Title
, wxPoint
, Position
, wxSize
, Size
)
64 IMPLEMENT_DYNAMIC_CLASS(wxButton
, wxControl
)
67 // this macro tries to adjust the default button height to a reasonable value
68 // using the char height as the base
69 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
71 // ============================================================================
73 // ============================================================================
75 // ----------------------------------------------------------------------------
76 // creation/destruction
77 // ----------------------------------------------------------------------------
79 bool wxButton::Create(wxWindow
*parent
,
81 const wxString
& label
,
85 const wxValidator
& validator
,
88 if ( !CreateControl(parent
, id
, pos
, size
, style
, validator
, name
) )
92 WXDWORD msStyle
= MSWGetStyle(style
, &exstyle
);
95 // if the label contains several lines we must explicitly tell the button
96 // about it or it wouldn't draw it correctly ("\n"s would just appear as
99 // NB: we do it here and not in MSWGetStyle() because we need the label
100 // value and m_label is not set yet when MSWGetStyle() is called;
101 // besides changing BS_MULTILINE during run-time is pointless anyhow
102 if ( label
.find(_T('\n')) != wxString::npos
)
104 msStyle
|= BS_MULTILINE
;
108 return MSWCreateControl(_T("BUTTON"), msStyle
, pos
, size
, label
, exstyle
);
111 wxButton::~wxButton()
115 // ----------------------------------------------------------------------------
117 // ----------------------------------------------------------------------------
119 WXDWORD
wxButton::MSWGetStyle(long style
, WXDWORD
*exstyle
) const
121 // buttons never have an external border, they draw their own one
122 WXDWORD msStyle
= wxControl::MSWGetStyle
124 (style
& ~wxBORDER_MASK
) | wxBORDER_NONE
, exstyle
127 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
128 // each other in any resizeable dialog which has more than one button in
130 msStyle
|= WS_CLIPSIBLINGS
;
133 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
134 // and wxBU_RIGHT to get BS_CENTER!
135 if ( style
& wxBU_LEFT
)
137 if ( style
& wxBU_RIGHT
)
139 if ( style
& wxBU_TOP
)
141 if ( style
& wxBU_BOTTOM
)
142 msStyle
|= BS_BOTTOM
;
148 // ----------------------------------------------------------------------------
149 // size management including autosizing
150 // ----------------------------------------------------------------------------
152 wxSize
wxButton::DoGetBestSize() const
155 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn
, NULL
);
158 wxGetCharSize(GetHWND(), &wChar
, &hChar
, &GetFont());
160 // add a margin -- the button is wider than just its label
163 // the button height is proportional to the height of the font used
164 int hBtn
= BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar
);
166 // all buttons have at least the standard size unless the user explicitly
167 // wants them to be of smaller size and used wxBU_EXACTFIT style when
168 // creating the button
169 if ( !HasFlag(wxBU_EXACTFIT
) )
171 wxSize sz
= GetDefaultSize();
180 return wxSize(wBtn
, hBtn
);
184 wxSize
wxButtonBase::GetDefaultSize()
186 static wxSize s_sizeBtn
;
188 if ( s_sizeBtn
.x
== 0 )
191 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
193 // the size of a standard button in the dialog units is 50x14,
194 // translate this to pixels
195 // NB1: the multipliers come from the Windows convention
196 // NB2: the extra +1/+2 were needed to get the size be the same as the
197 // size of the buttons in the standard dialog - I don't know how
198 // this happens, but on my system this size is 75x23 in pixels and
199 // 23*8 isn't even divisible by 14... Would be nice to understand
200 // why these constants are needed though!
201 s_sizeBtn
.x
= (50 * (dc
.GetCharWidth() + 1))/4;
202 s_sizeBtn
.y
= ((14 * dc
.GetCharHeight()) + 2)/8;
208 // ----------------------------------------------------------------------------
209 // default button handling
210 // ----------------------------------------------------------------------------
213 "Everything you ever wanted to know about the default buttons" or "Why do we
214 have to do all this?"
216 In MSW the default button should be activated when the user presses Enter
217 and the current control doesn't process Enter itself somehow. This is
218 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
219 Another aspect of "defaultness" is that the default button has different
220 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
221 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
222 be unset if our parent window is not active so it should be unset whenever
223 we lose activation and set back when we regain it.
225 Final complication is that when a button is active, it should be the default
226 one, i.e. pressing Enter on a button always activates it and not another
229 We handle this by maintaining a permanent and a temporary default items in
230 wxControlContainer (both may be NULL). When a button becomes the current
231 control (i.e. gets focus) it sets itself as the temporary default which
232 ensures that it has the right appearance and that Enter will be redirected
233 to it. When the button loses focus, it unsets the temporary default and so
234 the default item will be the permanent default -- that is the default button
235 if any had been set or none otherwise, which is just what we want.
237 NB: all this is quite complicated by now and the worst is that normally
238 it shouldn't be necessary at all as for the normal Windows programs
239 DefWindowProc() and IsDialogMessage() take care of all this
240 automatically -- however in wxWindows programs this doesn't work for
241 nested hierarchies (i.e. a notebook inside a notebook) for unknown
242 reason and so we have to reproduce all this code ourselves. It would be
243 very nice if we could avoid doing it.
246 // set this button as the (permanently) default one in its panel
247 void wxButton::SetDefault()
249 wxWindow
*parent
= GetParent();
251 wxCHECK_RET( parent
, _T("button without parent?") );
253 // set this one as the default button both for wxWindows ...
254 wxWindow
*winOldDefault
= parent
->SetDefaultItem(this);
257 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), FALSE
);
258 SetDefaultStyle(this, TRUE
);
261 // set this button as being currently default
262 void wxButton::SetTmpDefault()
264 wxWindow
*parent
= GetParent();
266 wxCHECK_RET( parent
, _T("button without parent?") );
268 wxWindow
*winOldDefault
= parent
->GetDefaultItem();
269 parent
->SetTmpDefaultItem(this);
271 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), FALSE
);
272 SetDefaultStyle(this, TRUE
);
275 // unset this button as currently default, it may still stay permanent default
276 void wxButton::UnsetTmpDefault()
278 wxWindow
*parent
= GetParent();
280 wxCHECK_RET( parent
, _T("button without parent?") );
282 parent
->SetTmpDefaultItem(NULL
);
284 wxWindow
*winOldDefault
= parent
->GetDefaultItem();
286 SetDefaultStyle(this, FALSE
);
287 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), TRUE
);
292 wxButton::SetDefaultStyle(wxButton
*btn
, bool on
)
294 // we may be called with NULL pointer -- simpler to do the check here than
295 // in the caller which does wxDynamicCast()
299 // first, let DefDlgProc() know about the new default button
302 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
303 // focus at all any more
304 if ( !wxTheApp
->IsActive() )
307 // look for a panel-like window
308 wxWindow
*win
= btn
->GetParent();
309 while ( win
&& !win
->HasFlag(wxTAB_TRAVERSAL
) )
310 win
= win
->GetParent();
314 ::SendMessage(GetHwndOf(win
), DM_SETDEFID
, btn
->GetId(), 0L);
316 // sending DM_SETDEFID also changes the button style to
317 // BS_DEFPUSHBUTTON so there is nothing more to do
321 // then also change the style as needed
322 long style
= ::GetWindowLong(GetHwndOf(btn
), GWL_STYLE
);
323 if ( !(style
& BS_DEFPUSHBUTTON
) == on
)
325 // don't do it with the owner drawn buttons because it will
326 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
327 // BS_DEFPUSHBUTTON != 0)!
328 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
330 ::SendMessage(GetHwndOf(btn
), BM_SETSTYLE
,
331 on
? style
| BS_DEFPUSHBUTTON
332 : style
& ~BS_DEFPUSHBUTTON
,
337 // redraw the button - it will notice itself that it's
338 // [not] the default one [any longer]
342 //else: already has correct style
345 // ----------------------------------------------------------------------------
347 // ----------------------------------------------------------------------------
349 bool wxButton::SendClickEvent()
351 wxCommandEvent
event(wxEVT_COMMAND_BUTTON_CLICKED
, GetId());
352 event
.SetEventObject(this);
354 return ProcessCommand(event
);
357 void wxButton::Command(wxCommandEvent
& event
)
359 ProcessCommand(event
);
362 // ----------------------------------------------------------------------------
363 // event/message handlers
364 // ----------------------------------------------------------------------------
366 bool wxButton::MSWCommand(WXUINT param
, WXWORD
WXUNUSED(id
))
368 bool processed
= FALSE
;
371 // NOTE: Apparently older versions (NT 4?) of the common controls send
372 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
373 // buttons, so in order to send two EVET_BUTTON events we should
374 // catch both types. Currently (Feb 2003) up-to-date versions of
375 // win98, win2k and winXP all send two BN_CLICKED messages for
376 // all button types, so we don't catch BN_DOUBLECLICKED anymore
377 // in order to not get 3 EVT_BUTTON events. If this is a problem
378 // then we need to figure out which version of the comctl32 changed
379 // this behaviour and test for it.
381 case 1: // message came from an accelerator
382 case BN_CLICKED
: // normal buttons send this
383 processed
= SendClickEvent();
390 long wxButton::MSWWindowProc(WXUINT nMsg
, WXWPARAM wParam
, WXLPARAM lParam
)
392 // when we receive focus, we want to temporary become the default button in
393 // our parent panel so that pressing "Enter" would activate us -- and when
394 // losing it we should restore the previous default button as well
395 if ( nMsg
== WM_SETFOCUS
)
399 // let the default processing take place too
401 else if ( nMsg
== WM_KILLFOCUS
)
405 else if ( nMsg
== WM_LBUTTONDBLCLK
)
407 // emulate a click event to force an owner-drawn button to change its
408 // appearance - without this, it won't do it
409 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN
, wParam
, lParam
);
411 // and continue with processing the message normally as well
414 // let the base class do all real processing
415 return wxControl::MSWWindowProc(nMsg
, wParam
, lParam
);
418 // ----------------------------------------------------------------------------
419 // owner-drawn buttons support
420 // ----------------------------------------------------------------------------
426 static void DrawButtonText(HDC hdc
,
428 const wxString
& text
,
431 COLORREF colOld
= SetTextColor(hdc
, col
);
432 int modeOld
= SetBkMode(hdc
, TRANSPARENT
);
434 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
435 ::DrawText(hdc
, text
, text
.length(), pRect
, DT_SINGLELINE
| DT_CENTER
| DT_VCENTER
);
437 SetBkMode(hdc
, modeOld
);
438 SetTextColor(hdc
, colOld
);
441 static void DrawRect(HDC hdc
, const RECT
& r
)
443 wxDrawLine(hdc
, r
.left
, r
.top
, r
.right
, r
.top
);
444 wxDrawLine(hdc
, r
.right
, r
.top
, r
.right
, r
.bottom
);
445 wxDrawLine(hdc
, r
.right
, r
.bottom
, r
.left
, r
.bottom
);
446 wxDrawLine(hdc
, r
.left
, r
.bottom
, r
.left
, r
.top
);
449 void wxButton::MakeOwnerDrawn()
451 long style
= GetWindowLong(GetHwnd(), GWL_STYLE
);
452 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
455 style
|= BS_OWNERDRAW
;
456 SetWindowLong(GetHwnd(), GWL_STYLE
, style
);
460 bool wxButton::SetBackgroundColour(const wxColour
&colour
)
462 if ( !wxControl::SetBackgroundColour(colour
) )
475 bool wxButton::SetForegroundColour(const wxColour
&colour
)
477 if ( !wxControl::SetForegroundColour(colour
) )
491 The button frame looks like this normally:
494 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
495 WH GB H = light grey (LIGHT)
496 WH GB G = dark grey (SHADOW)
497 WH GB B = black (DKSHADOW)
502 When the button is selected, the button becomes like this (the total button
503 size doesn't change):
514 When the button is pushed (while selected) it is like:
526 static void DrawButtonFrame(HDC hdc
, const RECT
& rectBtn
,
527 bool selected
, bool pushed
)
530 CopyRect(&r
, &rectBtn
);
532 HPEN hpenBlack
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DDKSHADOW
)),
533 hpenGrey
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DSHADOW
)),
534 hpenLightGr
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DLIGHT
)),
535 hpenWhite
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DHILIGHT
));
537 HPEN hpenOld
= (HPEN
)SelectObject(hdc
, hpenBlack
);
546 (void)SelectObject(hdc
, hpenGrey
);
547 InflateRect(&r
, -1, -1);
557 InflateRect(&r
, -1, -1);
560 wxDrawLine(hdc
, r
.left
, r
.bottom
, r
.right
, r
.bottom
);
561 wxDrawLine(hdc
, r
.right
, r
.bottom
, r
.right
, r
.top
- 1);
563 (void)SelectObject(hdc
, hpenWhite
);
564 wxDrawLine(hdc
, r
.left
, r
.bottom
- 1, r
.left
, r
.top
);
565 wxDrawLine(hdc
, r
.left
, r
.top
, r
.right
, r
.top
);
567 (void)SelectObject(hdc
, hpenLightGr
);
568 wxDrawLine(hdc
, r
.left
+ 1, r
.bottom
- 2, r
.left
+ 1, r
.top
+ 1);
569 wxDrawLine(hdc
, r
.left
+ 1, r
.top
+ 1, r
.right
- 1, r
.top
+ 1);
571 (void)SelectObject(hdc
, hpenGrey
);
572 wxDrawLine(hdc
, r
.left
+ 1, r
.bottom
- 1, r
.right
- 1, r
.bottom
- 1);
573 wxDrawLine(hdc
, r
.right
- 1, r
.bottom
- 1, r
.right
- 1, r
.top
);
576 (void)SelectObject(hdc
, hpenOld
);
577 DeleteObject(hpenWhite
);
578 DeleteObject(hpenLightGr
);
579 DeleteObject(hpenGrey
);
580 DeleteObject(hpenBlack
);
583 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT
*wxdis
)
585 LPDRAWITEMSTRUCT lpDIS
= (LPDRAWITEMSTRUCT
)wxdis
;
588 CopyRect(&rectBtn
, &lpDIS
->rcItem
);
590 COLORREF colBg
= wxColourToRGB(GetBackgroundColour()),
591 colFg
= wxColourToRGB(GetForegroundColour());
593 HDC hdc
= lpDIS
->hDC
;
594 UINT state
= lpDIS
->itemState
;
596 // first, draw the background
597 HBRUSH hbrushBackground
= ::CreateSolidBrush(colBg
);
599 FillRect(hdc
, &rectBtn
, hbrushBackground
);
601 // draw the border for the current state
602 bool selected
= (state
& ODS_SELECTED
) != 0;
605 wxPanel
*panel
= wxDynamicCast(GetParent(), wxPanel
);
608 selected
= panel
->GetDefaultItem() == this;
611 bool pushed
= (SendMessage(GetHwnd(), BM_GETSTATE
, 0, 0) & BST_PUSHED
) != 0;
613 DrawButtonFrame(hdc
, rectBtn
, selected
, pushed
);
615 // draw the focus rect if needed
616 if ( state
& ODS_FOCUS
)
619 CopyRect(&rectFocus
, &rectBtn
);
621 // I don't know where does this constant come from, but this is how
622 // Windows draws them
623 InflateRect(&rectFocus
, -4, -4);
625 DrawFocusRect(hdc
, &rectFocus
);
630 // the label is shifted by 1 pixel to create "pushed" effect
631 OffsetRect(&rectBtn
, 1, 1);
634 DrawButtonText(hdc
, &rectBtn
, GetLabel(),
635 state
& ODS_DISABLED
? GetSysColor(COLOR_GRAYTEXT
)
638 ::DeleteObject(hbrushBackground
);
645 #endif // wxUSE_BUTTON