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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/dialog.cpp
3 // Purpose: wxDialog class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "dialog.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/dialog.h"
33 #include "wx/utils.h"
34 #include "wx/frame.h"
35 #include "wx/app.h"
36 #include "wx/settings.h"
37 #include "wx/intl.h"
38 #include "wx/log.h"
39 #endif
40
41 #include "wx/msw/private.h"
42 #include "wx/log.h"
43
44 #if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
45 #include <commdlg.h>
46 #endif
47
48 // ----------------------------------------------------------------------------
49 // constants
50 // ----------------------------------------------------------------------------
51
52 // default dialog pos and size
53
54 #define wxDIALOG_DEFAULT_X 300
55 #define wxDIALOG_DEFAULT_Y 300
56
57 #define wxDIALOG_DEFAULT_WIDTH 500
58 #define wxDIALOG_DEFAULT_HEIGHT 500
59
60 // ----------------------------------------------------------------------------
61 // globals
62 // ----------------------------------------------------------------------------
63
64 // all modal dialogs currently shown
65 static wxWindowList wxModalDialogs;
66
67 // ----------------------------------------------------------------------------
68 // wxWin macros
69 // ----------------------------------------------------------------------------
70
71 #if wxUSE_EXTENDED_RTTI
72 WX_DEFINE_FLAGS( wxDialogStyle )
73
74 wxBEGIN_FLAGS( wxDialogStyle )
75 // new style border flags, we put them first to
76 // use them for streaming out
77 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
78 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
79 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
80 wxFLAGS_MEMBER(wxBORDER_RAISED)
81 wxFLAGS_MEMBER(wxBORDER_STATIC)
82 wxFLAGS_MEMBER(wxBORDER_NONE)
83
84 // old style border flags
85 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
86 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
87 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
88 wxFLAGS_MEMBER(wxRAISED_BORDER)
89 wxFLAGS_MEMBER(wxSTATIC_BORDER)
90 wxFLAGS_MEMBER(wxNO_BORDER)
91
92 // standard window styles
93 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
94 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
95
96 // dialog styles
97 wxFLAGS_MEMBER(wxDIALOG_MODAL)
98 wxFLAGS_MEMBER(wxDIALOG_MODELESS)
99 wxFLAGS_MEMBER(wxNO_3D)
100 wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY)
101 wxFLAGS_MEMBER(wxSTAY_ON_TOP)
102 wxFLAGS_MEMBER(wxCAPTION)
103 wxFLAGS_MEMBER(wxTHICK_FRAME)
104 wxFLAGS_MEMBER(wxSYSTEM_MENU)
105 wxFLAGS_MEMBER(wxRESIZE_BORDER)
106 wxFLAGS_MEMBER(wxRESIZE_BOX)
107 wxFLAGS_MEMBER(wxCLOSE_BOX)
108 wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
109 wxFLAGS_MEMBER(wxMINIMIZE_BOX)
110 wxEND_FLAGS( wxDialogStyle )
111
112 IMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow,"wx/dialog.h")
113
114 wxBEGIN_PROPERTIES_TABLE(wxDialog)
115 wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
116 wxPROPERTY_FLAGS( WindowStyle , wxDialogStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
117 wxEND_PROPERTIES_TABLE()
118
119 wxBEGIN_HANDLERS_TABLE(wxDialog)
120 wxEND_HANDLERS_TABLE()
121
122 wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle)
123
124 #else
125 IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
126 #endif
127
128 BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
129 EVT_BUTTON(wxID_OK, wxDialog::OnOK)
130 EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
131 EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
132
133 EVT_CHAR_HOOK(wxDialog::OnCharHook)
134
135 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
136
137 EVT_CLOSE(wxDialog::OnCloseWindow)
138 END_EVENT_TABLE()
139
140 // ============================================================================
141 // implementation
142 // ============================================================================
143
144 // ----------------------------------------------------------------------------
145 // wxDialog construction
146 // ----------------------------------------------------------------------------
147
148 void wxDialog::Init()
149 {
150 m_oldFocus = (wxWindow *)NULL;
151
152 m_isShown = FALSE;
153
154 m_windowDisabler = (wxWindowDisabler *)NULL;
155
156 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
157 }
158
159 bool wxDialog::Create(wxWindow *parent,
160 wxWindowID id,
161 const wxString& title,
162 const wxPoint& pos,
163 const wxSize& size,
164 long style,
165 const wxString& name)
166 {
167 Init();
168
169 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
170
171 // save focus before doing anything which can potentially change it
172 m_oldFocus = FindFocus();
173
174 // All dialogs should really have this style
175 style |= wxTAB_TRAVERSAL;
176
177 if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
178 return FALSE;
179
180 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
181
182 return TRUE;
183 }
184
185 void wxDialog::SetModal(bool flag)
186 {
187 if ( flag )
188 {
189 m_windowStyle |= wxDIALOG_MODAL;
190
191 wxModelessWindows.DeleteObject(this);
192 }
193 else
194 {
195 m_windowStyle &= ~wxDIALOG_MODAL;
196
197 wxModelessWindows.Append(this);
198 }
199 }
200
201 wxDialog::~wxDialog()
202 {
203 m_isBeingDeleted = TRUE;
204
205 // this will also reenable all the other windows for a modal dialog
206 Show(FALSE);
207 }
208
209 // ----------------------------------------------------------------------------
210 // kbd handling
211 // ----------------------------------------------------------------------------
212
213 // By default, pressing escape cancels the dialog
214 void wxDialog::OnCharHook(wxKeyEvent& event)
215 {
216 if (GetHWND())
217 {
218 // "Esc" works as an accelerator for the "Cancel" button, but it
219 // shouldn't close the dialog which doesn't have any cancel button
220 if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
221 {
222 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
223 cancelEvent.SetEventObject( this );
224 GetEventHandler()->ProcessEvent(cancelEvent);
225
226 // ensure that there is another message for this window so the
227 // ShowModal loop will exit and won't get stuck in GetMessage().
228 ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
229
230 return;
231 }
232 }
233
234 // We didn't process this event.
235 event.Skip();
236 }
237
238 // ----------------------------------------------------------------------------
239 // showing the dialogs
240 // ----------------------------------------------------------------------------
241
242 bool wxDialog::IsModal() const
243 {
244 return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
245 }
246
247 bool wxDialog::IsModalShowing() const
248 {
249 return !!wxModalDialogs.Find(wxConstCast(this, wxDialog));
250 }
251
252 wxWindow *wxDialog::FindSuitableParent() const
253 {
254 // first try to use the currently active window
255 HWND hwndFg = ::GetForegroundWindow();
256 wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
257 : NULL;
258 if ( !parent )
259 {
260 // next try the main app window
261 parent = wxTheApp->GetTopWindow();
262 }
263
264 // finally, check if the parent we found is really suitable
265 if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
266 {
267 // don't use this one
268 parent = NULL;
269 }
270
271 return parent;
272 }
273
274 void wxDialog::DoShowModal()
275 {
276 wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
277 wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
278
279 wxModalDialogs.Append(this);
280
281 wxWindow *parent = GetParent();
282
283 wxWindow* oldFocus = m_oldFocus;
284
285 // We have to remember the HWND because we need to check
286 // the HWND still exists (oldFocus can be garbage when the dialog
287 // exits, if it has been destroyed)
288 HWND hwndOldFocus = 0;
289 if (oldFocus)
290 hwndOldFocus = (HWND) oldFocus->GetHWND();
291
292 // remember where the focus was
293 if ( !oldFocus )
294 {
295 oldFocus = parent;
296 if ( parent )
297 hwndOldFocus = GetHwndOf(parent);
298 }
299
300 // disable all other app windows
301 wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") );
302
303 m_windowDisabler = new wxWindowDisabler(this);
304
305 // before entering the modal loop, reset the "is in OnIdle()" flag (see
306 // comment in app.cpp)
307 extern bool wxIsInOnIdleFlag;
308 bool wasInOnIdle = wxIsInOnIdleFlag;
309 wxIsInOnIdleFlag = FALSE;
310
311 // enter the modal loop
312 while ( IsModalShowing() )
313 {
314 #if wxUSE_THREADS
315 wxMutexGuiLeaveOrEnter();
316 #endif // wxUSE_THREADS
317
318 while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
319 ;
320
321 // a message came or no more idle processing to do
322 wxTheApp->DoMessage();
323 }
324
325 wxIsInOnIdleFlag = wasInOnIdle;
326
327 // and restore focus
328 // Note that this code MUST NOT access the dialog object's data
329 // in case the object has been deleted (which will be the case
330 // for a modal dialog that has been destroyed before calling EndModal).
331 if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
332 {
333 // This is likely to prove that the object still exists
334 if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
335 oldFocus->SetFocus();
336 }
337 }
338
339 bool wxDialog::Show(bool show)
340 {
341 if ( !show )
342 {
343 // if we had disabled other app windows, reenable them back now because
344 // if they stay disabled Windows will activate another window (one
345 // which is enabled, anyhow) and we will lose activation
346 if ( m_windowDisabler )
347 {
348 delete m_windowDisabler;
349 m_windowDisabler = NULL;
350 }
351 }
352
353 // ShowModal() may be called for already shown dialog
354 if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
355 {
356 // nothing to do
357 return FALSE;
358 }
359
360 if ( show )
361 {
362 // dialogs don't get WM_SIZE message after creation unlike most (all?)
363 // other windows and so could start their life non laid out correctly
364 // if we didn't call Layout() from here
365 //
366 // NB: normally we should call it just the first time but doing it
367 // every time is simpler than keeping a flag
368 Layout();
369
370 // usually will result in TransferDataToWindow() being called
371 InitDialog();
372 }
373
374 if ( IsModal() )
375 {
376 if ( show )
377 {
378 // modal dialog needs a parent window, so try to find one
379 if ( !GetParent() )
380 {
381 m_parent = FindSuitableParent();
382 }
383
384 DoShowModal();
385 }
386 else // end of modal dialog
387 {
388 // this will cause IsModalShowing() return FALSE and our local
389 // message loop will terminate
390 wxModalDialogs.DeleteObject(this);
391
392 // ensure that there is another message for this window so the
393 // ShowModal loop will exit and won't get stuck in GetMessage().
394 ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
395 }
396 }
397
398 return TRUE;
399 }
400
401 void wxDialog::Raise()
402 {
403 ::SetForegroundWindow(GetHwnd());
404 }
405
406 // a special version for Show(TRUE) for modal dialogs which returns return code
407 int wxDialog::ShowModal()
408 {
409 if ( !IsModal() )
410 {
411 SetModal(TRUE);
412 }
413
414 Show(TRUE);
415
416 return GetReturnCode();
417 }
418
419 // NB: this function (surprizingly) may be called for both modal and modeless
420 // dialogs and should work for both of them
421 void wxDialog::EndModal(int retCode)
422 {
423 SetReturnCode(retCode);
424
425 Show(FALSE);
426 }
427
428 // ----------------------------------------------------------------------------
429 // wxWin event handlers
430 // ----------------------------------------------------------------------------
431
432 // Standard buttons
433 void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
434 {
435 if ( Validate() && TransferDataFromWindow() )
436 {
437 EndModal(wxID_OK);
438 }
439 }
440
441 void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
442 {
443 if ( Validate() )
444 TransferDataFromWindow();
445
446 // TODO probably need to disable the Apply button until things change again
447 }
448
449 void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
450 {
451 EndModal(wxID_CANCEL);
452 }
453
454 void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
455 {
456 // We'll send a Cancel message by default, which may close the dialog.
457 // Check for looping if the Cancel event handler calls Close().
458
459 // Note that if a cancel button and handler aren't present in the dialog,
460 // nothing will happen when you close the dialog via the window manager, or
461 // via Close(). We wouldn't want to destroy the dialog by default, since
462 // the dialog may have been created on the stack. However, this does mean
463 // that calling dialog->Close() won't delete the dialog unless the handler
464 // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
465 // destroy the dialog. The default OnCancel (above) simply ends a modal
466 // dialog, and hides a modeless dialog.
467
468 // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
469 // lists here? don't dare to change it now, but should be done later!
470 static wxList closing;
471
472 if ( closing.Member(this) )
473 return;
474
475 closing.Append(this);
476
477 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
478 cancelEvent.SetEventObject( this );
479 GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
480
481 closing.DeleteObject(this);
482 }
483
484 void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
485 {
486 #if wxUSE_CTL3D
487 Ctl3dColorChange();
488 #else
489 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
490 Refresh();
491 #endif
492 }
493
494 // ---------------------------------------------------------------------------
495 // dialog window proc
496 // ---------------------------------------------------------------------------
497
498 long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
499 {
500 long rc = 0;
501 bool processed = FALSE;
502
503 switch ( message )
504 {
505 case WM_CLOSE:
506 // if we can't close, tell the system that we processed the
507 // message - otherwise it would close us
508 processed = !Close();
509 break;
510
511 case WM_SIZE:
512 // the Windows dialogs unfortunately are not meant to be resizeable
513 // at all and their standard class doesn't include CS_[VH]REDRAW
514 // styles which means that the window is not refreshed properly
515 // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
516 // help with it - so we have to refresh it manually which certainly
517 // creates flicker but at least doesn't show garbage on the screen
518 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
519 processed = TRUE;
520 if ( !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) )
521 {
522 ::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
523 }
524 break;
525
526 #ifndef __WXMICROWIN__
527 case WM_SETCURSOR:
528 // we want to override the busy cursor for modal dialogs:
529 // typically, wxBeginBusyCursor() is called and then a modal dialog
530 // is shown, but the modal dialog shouldn't have hourglass cursor
531 if ( IsModalShowing() && wxIsBusy() )
532 {
533 // set our cursor for all windows (but see below)
534 wxCursor cursor = m_cursor;
535 if ( !cursor.Ok() )
536 cursor = wxCURSOR_ARROW;
537
538 ::SetCursor(GetHcursorOf(cursor));
539
540 // in any case, stop here and don't let wxWindow process this
541 // message (it would set the busy cursor)
542 processed = TRUE;
543
544 // but return FALSE to tell the child window (if the event
545 // comes from one of them and not from ourselves) that it can
546 // set its own cursor if it has one: thus, standard controls
547 // (e.g. text ctrl) still have correct cursors in a dialog
548 // invoked while wxIsBusy()
549 rc = FALSE;
550 }
551 break;
552 #endif // __WXMICROWIN__
553 }
554
555 if ( !processed )
556 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
557
558 return rc;
559 }
560
561 #if wxUSE_CTL3D
562
563 // Define for each class of dialog and control
564 WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
565 WXHWND WXUNUSED(pWnd),
566 WXUINT WXUNUSED(nCtlColor),
567 WXUINT message,
568 WXWPARAM wParam,
569 WXLPARAM lParam)
570 {
571 return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
572 }
573
574 #endif // wxUSE_CTL3D
575