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support 1 bit deep bitmaps as masks
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1 ////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/bitmap.cpp
3 // Purpose: wxBitmap
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/bitmap.h"
28
29 #ifndef WX_PRECOMP
30 #include <stdio.h>
31
32 #include "wx/list.h"
33 #include "wx/utils.h"
34 #include "wx/app.h"
35 #include "wx/palette.h"
36 #include "wx/dcmemory.h"
37 #include "wx/icon.h"
38 #include "wx/log.h"
39 #include "wx/image.h"
40 #endif
41
42 #include "wx/msw/private.h"
43
44 #if wxUSE_WXDIB
45 #include "wx/msw/dib.h"
46 #endif
47
48 #include "wx/xpmdecod.h"
49
50 #ifdef wxHAVE_RAW_BITMAP
51 #include "wx/rawbmp.h"
52 #endif
53
54 // missing from mingw32 header
55 #ifndef CLR_INVALID
56 #define CLR_INVALID ((COLORREF)-1)
57 #endif // no CLR_INVALID
58
59 // ----------------------------------------------------------------------------
60 // Bitmap data
61 // ----------------------------------------------------------------------------
62
63 class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
64 {
65 public:
66 wxBitmapRefData();
67 wxBitmapRefData(const wxBitmapRefData& data);
68 virtual ~wxBitmapRefData() { Free(); }
69
70 virtual void Free();
71
72 // set the mask object to use as the mask, we take ownership of it
73 void SetMask(wxMask *mask)
74 {
75 delete m_bitmapMask;
76 m_bitmapMask = mask;
77 }
78
79 // set the HBITMAP to use as the mask
80 void SetMask(HBITMAP hbmpMask)
81 {
82 SetMask(new wxMask((WXHBITMAP)hbmpMask));
83 }
84
85 // return the mask
86 wxMask *GetMask() const { return m_bitmapMask; }
87
88 public:
89 #if wxUSE_PALETTE
90 wxPalette m_bitmapPalette;
91 #endif // wxUSE_PALETTE
92
93 // MSW-specific
94 // ------------
95
96 #ifdef __WXDEBUG__
97 // this field is solely for error checking: we detect selecting a bitmap
98 // into more than one DC at once or deleting a bitmap still selected into a
99 // DC (both are serious programming errors under Windows)
100 wxDC *m_selectedInto;
101 #endif // __WXDEBUG__
102
103 #if wxUSE_WXDIB
104 // when GetRawData() is called for a DDB we need to convert it to a DIB
105 // first to be able to provide direct access to it and we cache that DIB
106 // here and convert it back to DDB when UngetRawData() is called
107 wxDIB *m_dib;
108 #endif
109
110 // true if we have alpha transparency info and can be drawn using
111 // AlphaBlend()
112 bool m_hasAlpha;
113
114 // true if our HBITMAP is a DIB section, false if it is a DDB
115 bool m_isDIB;
116
117 private:
118 // optional mask for transparent drawing
119 wxMask *m_bitmapMask;
120
121
122 // not implemented
123 wxBitmapRefData& operator=(const wxBitmapRefData&);
124 };
125
126 // ----------------------------------------------------------------------------
127 // macros
128 // ----------------------------------------------------------------------------
129
130 IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxGDIObject)
131 IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject)
132
133 IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject)
134
135 // ============================================================================
136 // implementation
137 // ============================================================================
138
139 // ----------------------------------------------------------------------------
140 // helper functions
141 // ----------------------------------------------------------------------------
142
143 // decide whether we should create a DIB or a DDB for the given parameters
144 //
145 // NB: we always use DIBs under Windows CE as this is much simpler (even if
146 // also less efficient...) and we obviously can't use them if there is no
147 // DIB support compiled in at all
148 #ifdef __WXWINCE__
149 static inline bool wxShouldCreateDIB(int, int, int, WXHDC) { return true; }
150
151 #define ALWAYS_USE_DIB
152 #elif !wxUSE_WXDIB
153 // no sense in defining wxShouldCreateDIB() as we can't compile code
154 // executed if it is true, so we have to use #if's anyhow
155 #define NEVER_USE_DIB
156 #else // wxUSE_WXDIB && !__WXWINCE__
157 static inline bool wxShouldCreateDIB(int w, int h, int d, WXHDC hdc)
158 {
159 // here is the logic:
160 //
161 // (a) if hdc is specified, the caller explicitly wants DDB
162 // (b) otherwise, create a DIB if depth >= 24 (we don't support 16bpp
163 // or less DIBs anyhow)
164 // (c) finally, create DIBs under Win9x even if the depth hasn't been
165 // explicitly specified but the current display depth is 24 or
166 // more and the image is "big", i.e. > 16Mb which is the
167 // theoretical limit for DDBs under Win9x
168 //
169 // consequences (all of which seem to make sense):
170 //
171 // (i) by default, DDBs are created (depth == -1 usually)
172 // (ii) DIBs can be created by explicitly specifying the depth
173 // (iii) using a DC always forces creating a DDB
174 return !hdc &&
175 (d >= 24 ||
176 (d == -1 &&
177 wxDIB::GetLineSize(w, wxDisplayDepth())*h > 16*1024*1024));
178 }
179
180 #define SOMETIMES_USE_DIB
181 #endif // different DIB usage scenarious
182
183 // ----------------------------------------------------------------------------
184 // wxBitmapRefData
185 // ----------------------------------------------------------------------------
186
187 wxBitmapRefData::wxBitmapRefData()
188 {
189 #ifdef __WXDEBUG__
190 m_selectedInto = NULL;
191 #endif
192 m_bitmapMask = NULL;
193
194 m_hBitmap = (WXHBITMAP) NULL;
195 #if wxUSE_WXDIB
196 m_dib = NULL;
197 #endif
198
199 m_isDIB =
200 m_hasAlpha = false;
201 }
202
203 wxBitmapRefData::wxBitmapRefData(const wxBitmapRefData& data)
204 : wxGDIImageRefData(data)
205 {
206 #ifdef __WXDEBUG__
207 m_selectedInto = NULL;
208 #endif
209
210 // can't copy the mask as the other bitmap destroys it
211 m_bitmapMask = NULL;
212
213 wxASSERT_MSG( !data.m_isDIB,
214 _T("can't copy bitmap locked for raw access!") );
215 m_isDIB = false;
216
217 m_hasAlpha = data.m_hasAlpha;
218 }
219
220 void wxBitmapRefData::Free()
221 {
222 wxASSERT_MSG( !m_selectedInto,
223 wxT("deleting bitmap still selected into wxMemoryDC") );
224
225 #if wxUSE_WXDIB
226 wxASSERT_MSG( !m_dib, _T("forgot to call wxBitmap::UngetRawData()!") );
227 #endif
228
229 if ( m_hBitmap)
230 {
231 if ( !::DeleteObject((HBITMAP)m_hBitmap) )
232 {
233 wxLogLastError(wxT("DeleteObject(hbitmap)"));
234 }
235 }
236
237 delete m_bitmapMask;
238 m_bitmapMask = NULL;
239 }
240
241 // ----------------------------------------------------------------------------
242 // wxBitmap creation
243 // ----------------------------------------------------------------------------
244
245 wxGDIImageRefData *wxBitmap::CreateData() const
246 {
247 return new wxBitmapRefData;
248 }
249
250 wxObjectRefData *wxBitmap::CloneRefData(const wxObjectRefData *dataOrig) const
251 {
252 const wxBitmapRefData *
253 data = wx_static_cast(const wxBitmapRefData *, dataOrig);
254 if ( !data )
255 return NULL;
256
257 wxBitmap *self = wx_const_cast(wxBitmap *, this);
258
259 #if wxUSE_WXDIB
260 // copy the other bitmap
261 if ( data->m_hBitmap )
262 {
263 wxDIB dib((HBITMAP)(data->m_hBitmap));
264 self->CopyFromDIB(dib);
265 }
266 else
267 #endif // wxUSE_WXDIB
268 {
269 // don't copy the bitmap data, but do copy the size, depth, ...
270 self->m_refData = new wxBitmapRefData(*data);
271 }
272
273 return m_refData;
274 }
275
276 #ifdef __WIN32__
277
278 bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon)
279 {
280 #if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
281 // it may be either HICON or HCURSOR
282 HICON hicon = (HICON)icon.GetHandle();
283
284 ICONINFO iconInfo;
285 if ( !::GetIconInfo(hicon, &iconInfo) )
286 {
287 wxLogLastError(wxT("GetIconInfo"));
288
289 return false;
290 }
291
292 wxBitmapRefData *refData = new wxBitmapRefData;
293 m_refData = refData;
294
295 int w = icon.GetWidth(),
296 h = icon.GetHeight();
297
298 refData->m_width = w;
299 refData->m_height = h;
300 refData->m_depth = wxDisplayDepth();
301
302 refData->m_hBitmap = (WXHBITMAP)iconInfo.hbmColor;
303
304 #if wxUSE_WXDIB
305 // If the icon is 32 bits per pixel then it may have alpha channel data,
306 // although there are some icons that are 32 bpp but have no alpha... So
307 // convert to a DIB and manually check the 4th byte for each pixel.
308 BITMAP bm;
309 if ( ::GetObject(iconInfo.hbmColor, sizeof(BITMAP), (LPVOID)&bm)
310 && bm.bmBitsPixel == 32)
311 {
312 wxDIB dib(iconInfo.hbmColor);
313 if (dib.IsOk())
314 {
315 unsigned char* pixels = dib.GetData();
316 for (int idx=0; idx<w*h*4; idx+=4)
317 {
318 if (pixels[idx+3] != 0)
319 {
320 // If there is an alpha byte that is non-zero then set the
321 // alpha flag and bail out of the loop.
322 refData->m_hasAlpha = true;
323 break;
324 }
325 }
326 }
327 }
328 #endif
329 if ( !refData->m_hasAlpha )
330 {
331 // the mask returned by GetIconInfo() is inverted compared to the usual
332 // wxWin convention
333 refData->SetMask(wxInvertMask(iconInfo.hbmMask, w, h));
334 }
335
336 // delete the old one now as we don't need it any more
337 ::DeleteObject(iconInfo.hbmMask);
338
339 return true;
340 #else
341 wxUnusedVar(icon);
342 return false;
343 #endif
344 }
345
346 #endif // Win32
347
348 bool wxBitmap::CopyFromCursor(const wxCursor& cursor)
349 {
350 UnRef();
351
352 if ( !cursor.Ok() )
353 return false;
354
355 return CopyFromIconOrCursor(cursor);
356 }
357
358 bool wxBitmap::CopyFromIcon(const wxIcon& icon)
359 {
360 UnRef();
361
362 if ( !icon.Ok() )
363 return false;
364
365 return CopyFromIconOrCursor(icon);
366 }
367
368 #ifndef NEVER_USE_DIB
369
370 bool wxBitmap::CopyFromDIB(const wxDIB& dib)
371 {
372 wxCHECK_MSG( dib.IsOk(), false, _T("invalid DIB in CopyFromDIB") );
373
374 #ifdef SOMETIMES_USE_DIB
375 HBITMAP hbitmap = dib.CreateDDB();
376 if ( !hbitmap )
377 return false;
378 #else // ALWAYS_USE_DIB
379 HBITMAP hbitmap = ((wxDIB &)dib).Detach(); // const_cast
380 #endif // SOMETIMES_USE_DIB/ALWAYS_USE_DIB
381
382 UnRef();
383
384 wxBitmapRefData *refData = new wxBitmapRefData;
385 m_refData = refData;
386
387 refData->m_width = dib.GetWidth();
388 refData->m_height = dib.GetHeight();
389 refData->m_depth = dib.GetDepth();
390
391 refData->m_hBitmap = (WXHBITMAP)hbitmap;
392
393 #if wxUSE_PALETTE
394 wxPalette *palette = dib.CreatePalette();
395 if ( palette )
396 {
397 refData->m_bitmapPalette = *palette;
398 }
399
400 delete palette;
401 #endif // wxUSE_PALETTE
402
403 return true;
404 }
405
406 #endif // NEVER_USE_DIB
407
408 wxBitmap::~wxBitmap()
409 {
410 }
411
412 wxBitmap::wxBitmap(const char bits[], int width, int height, int depth)
413 {
414 #ifndef __WXMICROWIN__
415 wxBitmapRefData *refData = new wxBitmapRefData;
416 m_refData = refData;
417
418 refData->m_width = width;
419 refData->m_height = height;
420 refData->m_depth = depth;
421
422 char *data;
423 if ( depth == 1 )
424 {
425 // we assume that it is in XBM format which is not quite the same as
426 // the format CreateBitmap() wants because the order of bytes in the
427 // line is reversed!
428 const size_t bytesPerLine = (width + 7) / 8;
429 const size_t padding = bytesPerLine % 2;
430 const size_t len = height * ( padding + bytesPerLine );
431 data = (char *)malloc(len);
432 const char *src = bits;
433 char *dst = data;
434
435 for ( int rows = 0; rows < height; rows++ )
436 {
437 for ( size_t cols = 0; cols < bytesPerLine; cols++ )
438 {
439 unsigned char val = *src++;
440 unsigned char reversed = 0;
441
442 for ( int bits = 0; bits < 8; bits++)
443 {
444 reversed <<= 1;
445 reversed |= (unsigned char)(val & 0x01);
446 val >>= 1;
447 }
448 *dst++ = ~reversed;
449 }
450
451 if ( padding )
452 *dst++ = 0;
453 }
454 }
455 else
456 {
457 // bits should already be in Windows standard format
458 data = (char *)bits; // const_cast is harmless
459 }
460
461 HBITMAP hbmp = ::CreateBitmap(width, height, 1, depth, data);
462 if ( !hbmp )
463 {
464 wxLogLastError(wxT("CreateBitmap"));
465 }
466
467 if ( data != bits )
468 {
469 free(data);
470 }
471
472 SetHBITMAP((WXHBITMAP)hbmp);
473 #endif
474 }
475
476 wxBitmap::wxBitmap(int w, int h, int d)
477 {
478 (void)Create(w, h, d);
479 }
480
481 wxBitmap::wxBitmap(int w, int h, const wxDC& dc)
482 {
483 (void)Create(w, h, dc);
484 }
485
486 wxBitmap::wxBitmap(const void* data, long type, int width, int height, int depth)
487 {
488 (void)Create(data, type, width, height, depth);
489 }
490
491 wxBitmap::wxBitmap(const wxString& filename, wxBitmapType type)
492 {
493 LoadFile(filename, (int)type);
494 }
495
496 bool wxBitmap::Create(int width, int height, int depth)
497 {
498 return DoCreate(width, height, depth, 0);
499 }
500
501 bool wxBitmap::Create(int width, int height, const wxDC& dc)
502 {
503 wxCHECK_MSG( dc.Ok(), false, _T("invalid HDC in wxBitmap::Create()") );
504
505 return DoCreate(width, height, -1, dc.GetHDC());
506 }
507
508 bool wxBitmap::DoCreate(int w, int h, int d, WXHDC hdc)
509 {
510 UnRef();
511
512 m_refData = new wxBitmapRefData;
513
514 GetBitmapData()->m_width = w;
515 GetBitmapData()->m_height = h;
516
517 HBITMAP hbmp wxDUMMY_INITIALIZE(0);
518
519 #ifndef NEVER_USE_DIB
520 if ( wxShouldCreateDIB(w, h, d, hdc) )
521 {
522 if ( d == -1 )
523 {
524 // create DIBs without alpha channel by default
525 d = 24;
526 }
527
528 wxDIB dib(w, h, d);
529 if ( !dib.IsOk() )
530 return false;
531
532 // don't delete the DIB section in dib object dtor
533 hbmp = dib.Detach();
534
535 GetBitmapData()->m_isDIB = true;
536 GetBitmapData()->m_depth = d;
537 }
538 else // create a DDB
539 #endif // NEVER_USE_DIB
540 {
541 #ifndef ALWAYS_USE_DIB
542 #ifndef __WXMICROWIN__
543 if ( d > 0 )
544 {
545 hbmp = ::CreateBitmap(w, h, 1, d, NULL);
546 if ( !hbmp )
547 {
548 wxLogLastError(wxT("CreateBitmap"));
549 }
550
551 GetBitmapData()->m_depth = d;
552 }
553 else // d == 0, create bitmap compatible with the screen
554 #endif // !__WXMICROWIN__
555 {
556 ScreenHDC dc;
557 hbmp = ::CreateCompatibleBitmap(dc, w, h);
558 if ( !hbmp )
559 {
560 wxLogLastError(wxT("CreateCompatibleBitmap"));
561 }
562
563 GetBitmapData()->m_depth = wxDisplayDepth();
564 }
565 #endif // !ALWAYS_USE_DIB
566 }
567
568 SetHBITMAP((WXHBITMAP)hbmp);
569
570 return Ok();
571 }
572
573 #if wxUSE_IMAGE
574
575 // ----------------------------------------------------------------------------
576 // wxImage to/from conversions for Microwin
577 // ----------------------------------------------------------------------------
578
579 // Microwin versions are so different from normal ones that it really doesn't
580 // make sense to use #ifdefs inside the function bodies
581 #ifdef __WXMICROWIN__
582
583 bool wxBitmap::CreateFromImage(const wxImage& image, int depth, const wxDC& dc)
584 {
585 // Set this to 1 to experiment with mask code,
586 // which currently doesn't work
587 #define USE_MASKS 0
588
589 m_refData = new wxBitmapRefData();
590
591 // Initial attempt at a simple-minded implementation.
592 // The bitmap will always be created at the screen depth,
593 // so the 'depth' argument is ignored.
594
595 HDC hScreenDC = ::GetDC(NULL);
596 int screenDepth = ::GetDeviceCaps(hScreenDC, BITSPIXEL);
597
598 HBITMAP hBitmap = ::CreateCompatibleBitmap(hScreenDC, image.GetWidth(), image.GetHeight());
599 HBITMAP hMaskBitmap = NULL;
600 HBITMAP hOldMaskBitmap = NULL;
601 HDC hMaskDC = NULL;
602 unsigned char maskR = 0;
603 unsigned char maskG = 0;
604 unsigned char maskB = 0;
605
606 // printf("Created bitmap %d\n", (int) hBitmap);
607 if (hBitmap == NULL)
608 {
609 ::ReleaseDC(NULL, hScreenDC);
610 return false;
611 }
612 HDC hMemDC = ::CreateCompatibleDC(hScreenDC);
613
614 HBITMAP hOldBitmap = ::SelectObject(hMemDC, hBitmap);
615 ::ReleaseDC(NULL, hScreenDC);
616
617 // created an mono-bitmap for the possible mask
618 bool hasMask = image.HasMask();
619
620 if ( hasMask )
621 {
622 #if USE_MASKS
623 // FIXME: we should be able to pass bpp = 1, but
624 // GdBlit can't handle a different depth
625 #if 0
626 hMaskBitmap = ::CreateBitmap( (WORD)image.GetWidth(), (WORD)image.GetHeight(), 1, 1, NULL );
627 #else
628 hMaskBitmap = ::CreateCompatibleBitmap( hMemDC, (WORD)image.GetWidth(), (WORD)image.GetHeight());
629 #endif
630 maskR = image.GetMaskRed();
631 maskG = image.GetMaskGreen();
632 maskB = image.GetMaskBlue();
633
634 if (!hMaskBitmap)
635 {
636 hasMask = false;
637 }
638 else
639 {
640 hScreenDC = ::GetDC(NULL);
641 hMaskDC = ::CreateCompatibleDC(hScreenDC);
642 ::ReleaseDC(NULL, hScreenDC);
643
644 hOldMaskBitmap = ::SelectObject( hMaskDC, hMaskBitmap);
645 }
646 #else
647 hasMask = false;
648 #endif
649 }
650
651 int i, j;
652 for (i = 0; i < image.GetWidth(); i++)
653 {
654 for (j = 0; j < image.GetHeight(); j++)
655 {
656 unsigned char red = image.GetRed(i, j);
657 unsigned char green = image.GetGreen(i, j);
658 unsigned char blue = image.GetBlue(i, j);
659
660 ::SetPixel(hMemDC, i, j, PALETTERGB(red, green, blue));
661
662 if (hasMask)
663 {
664 // scan the bitmap for the transparent colour and set the corresponding
665 // pixels in the mask to BLACK and the rest to WHITE
666 if (maskR == red && maskG == green && maskB == blue)
667 ::SetPixel(hMaskDC, i, j, PALETTERGB(0, 0, 0));
668 else
669 ::SetPixel(hMaskDC, i, j, PALETTERGB(255, 255, 255));
670 }
671 }
672 }
673
674 ::SelectObject(hMemDC, hOldBitmap);
675 ::DeleteDC(hMemDC);
676 if (hasMask)
677 {
678 ::SelectObject(hMaskDC, hOldMaskBitmap);
679 ::DeleteDC(hMaskDC);
680
681 ((wxBitmapRefData*)m_refData)->SetMask(hMaskBitmap);
682 }
683
684 SetWidth(image.GetWidth());
685 SetHeight(image.GetHeight());
686 SetDepth(screenDepth);
687 SetHBITMAP( (WXHBITMAP) hBitmap );
688
689 #if wxUSE_PALETTE
690 // Copy the palette from the source image
691 SetPalette(image.GetPalette());
692 #endif // wxUSE_PALETTE
693
694 return true;
695 }
696
697 wxImage wxBitmap::ConvertToImage() const
698 {
699 // Initial attempt at a simple-minded implementation.
700 // The bitmap will always be created at the screen depth,
701 // so the 'depth' argument is ignored.
702 // TODO: transparency (create a mask image)
703
704 if (!Ok())
705 {
706 wxFAIL_MSG( wxT("bitmap is invalid") );
707 return wxNullImage;
708 }
709
710 wxImage image;
711
712 wxCHECK_MSG( Ok(), wxNullImage, wxT("invalid bitmap") );
713
714 // create an wxImage object
715 int width = GetWidth();
716 int height = GetHeight();
717 image.Create( width, height );
718 unsigned char *data = image.GetData();
719 if( !data )
720 {
721 wxFAIL_MSG( wxT("could not allocate data for image") );
722 return wxNullImage;
723 }
724
725 HDC hScreenDC = ::GetDC(NULL);
726
727 HDC hMemDC = ::CreateCompatibleDC(hScreenDC);
728 ::ReleaseDC(NULL, hScreenDC);
729
730 HBITMAP hBitmap = (HBITMAP) GetHBITMAP();
731
732 HBITMAP hOldBitmap = ::SelectObject(hMemDC, hBitmap);
733
734 int i, j;
735 for (i = 0; i < GetWidth(); i++)
736 {
737 for (j = 0; j < GetHeight(); j++)
738 {
739 COLORREF color = ::GetPixel(hMemDC, i, j);
740 unsigned char red = GetRValue(color);
741 unsigned char green = GetGValue(color);
742 unsigned char blue = GetBValue(color);
743
744 image.SetRGB(i, j, red, green, blue);
745 }
746 }
747
748 ::SelectObject(hMemDC, hOldBitmap);
749 ::DeleteDC(hMemDC);
750
751 #if wxUSE_PALETTE
752 // Copy the palette from the source image
753 if (GetPalette())
754 image.SetPalette(* GetPalette());
755 #endif // wxUSE_PALETTE
756
757 return image;
758 }
759
760 #endif // __WXMICROWIN__
761
762 // ----------------------------------------------------------------------------
763 // wxImage to/from conversions
764 // ----------------------------------------------------------------------------
765
766 bool wxBitmap::CreateFromImage(const wxImage& image, int depth)
767 {
768 return CreateFromImage(image, depth, 0);
769 }
770
771 bool wxBitmap::CreateFromImage(const wxImage& image, const wxDC& dc)
772 {
773 wxCHECK_MSG( dc.Ok(), false,
774 _T("invalid HDC in wxBitmap::CreateFromImage()") );
775
776 return CreateFromImage(image, -1, dc.GetHDC());
777 }
778
779 #if wxUSE_WXDIB
780
781 bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc)
782 {
783 wxCHECK_MSG( image.Ok(), false, wxT("invalid image") );
784
785 UnRef();
786
787 // first convert the image to DIB
788 const int h = image.GetHeight();
789 const int w = image.GetWidth();
790
791 wxDIB dib(image);
792 if ( !dib.IsOk() )
793 return false;
794
795 if ( depth == -1 )
796 depth = dib.GetDepth(); // Get depth from image if none specified
797
798 // store the bitmap parameters
799 wxBitmapRefData *refData = new wxBitmapRefData;
800 refData->m_width = w;
801 refData->m_height = h;
802 refData->m_hasAlpha = image.HasAlpha();
803
804 m_refData = refData;
805
806
807 // next either store DIB as is or create a DDB from it
808 HBITMAP hbitmap wxDUMMY_INITIALIZE(0);
809
810 // are we going to use DIB?
811 //
812 // NB: DDBs don't support alpha so if we have alpha channel we must use DIB
813 if ( image.HasAlpha() || wxShouldCreateDIB(w, h, depth, hdc) )
814 {
815 // don't delete the DIB section in dib object dtor
816 hbitmap = dib.Detach();
817
818 refData->m_isDIB = true;
819 refData->m_depth = depth;
820 }
821 #ifndef ALWAYS_USE_DIB
822 else // we need to convert DIB to DDB
823 {
824 hbitmap = dib.CreateDDB((HDC)hdc);
825
826 refData->m_depth = depth;
827 }
828 #endif // !ALWAYS_USE_DIB
829
830 // validate this object
831 SetHBITMAP((WXHBITMAP)hbitmap);
832
833 // finally also set the mask if we have one
834 if ( image.HasMask() )
835 {
836 const size_t len = 2*((w+15)/16);
837 BYTE *src = image.GetData();
838 BYTE *data = new BYTE[h*len];
839 memset(data, 0, h*len);
840 BYTE r = image.GetMaskRed(),
841 g = image.GetMaskGreen(),
842 b = image.GetMaskBlue();
843 BYTE *dst = data;
844 for ( int y = 0; y < h; y++, dst += len )
845 {
846 BYTE *dstLine = dst;
847 BYTE mask = 0x80;
848 for ( int x = 0; x < w; x++, src += 3 )
849 {
850 if (src[0] != r || src[1] != g || src[2] != b)
851 *dstLine |= mask;
852
853 if ( (mask >>= 1) == 0 )
854 {
855 dstLine++;
856 mask = 0x80;
857 }
858 }
859 }
860
861 hbitmap = ::CreateBitmap(w, h, 1, 1, data);
862 if ( !hbitmap )
863 {
864 wxLogLastError(_T("CreateBitmap(mask)"));
865 }
866 else
867 {
868 SetMask(new wxMask((WXHBITMAP)hbitmap));
869 }
870
871 delete[] data;
872 }
873
874 return true;
875 }
876
877 wxImage wxBitmap::ConvertToImage() const
878 {
879 // convert DDB to DIB
880 wxDIB dib(*this);
881
882 if ( !dib.IsOk() )
883 {
884 return wxNullImage;
885 }
886
887 // and then DIB to our wxImage
888 wxImage image = dib.ConvertToImage();
889 if ( !image.Ok() )
890 {
891 return wxNullImage;
892 }
893
894 // now do the same for the mask, if we have any
895 HBITMAP hbmpMask = GetMask() ? (HBITMAP) GetMask()->GetMaskBitmap() : NULL;
896 if ( hbmpMask )
897 {
898 wxDIB dibMask(hbmpMask);
899 if ( dibMask.IsOk() )
900 {
901 // TODO: use wxRawBitmap to iterate over DIB
902
903 // we hard code the mask colour for now but we could also make an
904 // effort (and waste time) to choose a colour not present in the
905 // image already to avoid having to fudge the pixels below --
906 // whether it's worth to do it is unclear however
907 static const int MASK_RED = 1;
908 static const int MASK_GREEN = 2;
909 static const int MASK_BLUE = 3;
910 static const int MASK_BLUE_REPLACEMENT = 2;
911
912 const int h = dibMask.GetHeight();
913 const int w = dibMask.GetWidth();
914 const int bpp = dibMask.GetDepth();
915 const int maskBytesPerPixel = bpp >> 3;
916 const int maskBytesPerLine = wxDIB::GetLineSize(w, bpp);
917 unsigned char *data = image.GetData();
918
919 // remember that DIBs are stored in bottom to top order
920 unsigned char *
921 maskLineStart = dibMask.GetData() + ((h - 1) * maskBytesPerLine);
922
923 for ( int y = 0; y < h; y++, maskLineStart -= maskBytesPerLine )
924 {
925 // traverse one mask DIB line
926 unsigned char *mask = maskLineStart;
927 for ( int x = 0; x < w; x++, mask += maskBytesPerPixel )
928 {
929 // should this pixel be transparent?
930 if ( *mask )
931 {
932 // no, check that it isn't transparent by accident
933 if ( (data[0] == MASK_RED) &&
934 (data[1] == MASK_GREEN) &&
935 (data[2] == MASK_BLUE) )
936 {
937 // we have to fudge the colour a bit to prevent
938 // this pixel from appearing transparent
939 data[2] = MASK_BLUE_REPLACEMENT;
940 }
941
942 data += 3;
943 }
944 else // yes, transparent pixel
945 {
946 *data++ = MASK_RED;
947 *data++ = MASK_GREEN;
948 *data++ = MASK_BLUE;
949 }
950 }
951 }
952
953 image.SetMaskColour(MASK_RED, MASK_GREEN, MASK_BLUE);
954 }
955 }
956
957 return image;
958 }
959
960 #else // !wxUSE_WXDIB
961
962 bool
963 wxBitmap::CreateFromImage(const wxImage& WXUNUSED(image),
964 int WXUNUSED(depth),
965 WXHDC WXUNUSED(hdc))
966 {
967 return false;
968 }
969
970 wxImage wxBitmap::ConvertToImage() const
971 {
972 return wxImage();
973 }
974
975 #endif // wxUSE_WXDIB/!wxUSE_WXDIB
976
977 #endif // wxUSE_IMAGE
978
979 // ----------------------------------------------------------------------------
980 // loading and saving bitmaps
981 // ----------------------------------------------------------------------------
982
983 bool wxBitmap::LoadFile(const wxString& filename, long type)
984 {
985 UnRef();
986
987 wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
988
989 if ( handler )
990 {
991 m_refData = new wxBitmapRefData;
992
993 return handler->LoadFile(this, filename, type, -1, -1);
994 }
995 #if wxUSE_IMAGE && wxUSE_WXDIB
996 else // no bitmap handler found
997 {
998 wxImage image;
999 if ( image.LoadFile( filename, type ) && image.Ok() )
1000 {
1001 *this = wxBitmap(image);
1002
1003 return true;
1004 }
1005 }
1006 #endif // wxUSE_IMAGE
1007
1008 return false;
1009 }
1010
1011 bool wxBitmap::Create(const void* data, long type, int width, int height, int depth)
1012 {
1013 UnRef();
1014
1015 wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
1016
1017 if ( !handler )
1018 {
1019 wxLogDebug(wxT("Failed to create bitmap: no bitmap handler for type %ld defined."), type);
1020
1021 return false;
1022 }
1023
1024 m_refData = new wxBitmapRefData;
1025
1026 return handler->Create(this, data, type, width, height, depth);
1027 }
1028
1029 bool wxBitmap::SaveFile(const wxString& filename,
1030 int type,
1031 const wxPalette *palette)
1032 {
1033 wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
1034
1035 if ( handler )
1036 {
1037 return handler->SaveFile(this, filename, type, palette);
1038 }
1039 #if wxUSE_IMAGE && wxUSE_WXDIB
1040 else // no bitmap handler found
1041 {
1042 // FIXME what about palette? shouldn't we use it?
1043 wxImage image = ConvertToImage();
1044 if ( image.Ok() )
1045 {
1046 return image.SaveFile(filename, type);
1047 }
1048 }
1049 #endif // wxUSE_IMAGE
1050
1051 return false;
1052 }
1053
1054 // ----------------------------------------------------------------------------
1055 // sub bitmap extraction
1056 // ----------------------------------------------------------------------------
1057
1058 wxBitmap wxBitmap::GetSubBitmap( const wxRect& rect) const
1059 {
1060 wxCHECK_MSG( Ok() &&
1061 (rect.x >= 0) && (rect.y >= 0) &&
1062 (rect.x+rect.width <= GetWidth()) &&
1063 (rect.y+rect.height <= GetHeight()),
1064 wxNullBitmap, wxT("Invalid bitmap or bitmap region") );
1065
1066 wxBitmap ret( rect.width, rect.height, GetDepth() );
1067 wxASSERT_MSG( ret.Ok(), wxT("GetSubBitmap error") );
1068
1069 #ifndef __WXMICROWIN__
1070 // handle alpha channel, if any
1071 if (HasAlpha())
1072 ret.UseAlpha();
1073
1074 // copy bitmap data
1075 MemoryHDC dcSrc,
1076 dcDst;
1077
1078 {
1079 SelectInHDC selectSrc(dcSrc, GetHbitmap()),
1080 selectDst(dcDst, GetHbitmapOf(ret));
1081
1082 if ( !selectSrc || !selectDst )
1083 {
1084 wxLogLastError(_T("SelectObjct(hBitmap)"));
1085 }
1086
1087 if ( !::BitBlt(dcDst, 0, 0, rect.width, rect.height,
1088 dcSrc, rect.x, rect.y, SRCCOPY) )
1089 {
1090 wxLogLastError(_T("BitBlt"));
1091 }
1092 }
1093
1094 // copy mask if there is one
1095 if ( GetMask() )
1096 {
1097 HBITMAP hbmpMask = ::CreateBitmap(rect.width, rect.height, 1, 1, 0);
1098
1099 SelectInHDC selectSrc(dcSrc, (HBITMAP) GetMask()->GetMaskBitmap()),
1100 selectDst(dcDst, hbmpMask);
1101
1102 if ( !::BitBlt(dcDst, 0, 0, rect.width, rect.height,
1103 dcSrc, rect.x, rect.y, SRCCOPY) )
1104 {
1105 wxLogLastError(_T("BitBlt"));
1106 }
1107
1108 wxMask *mask = new wxMask((WXHBITMAP) hbmpMask);
1109 ret.SetMask(mask);
1110 }
1111 #endif // !__WXMICROWIN__
1112
1113 return ret;
1114 }
1115
1116 // ----------------------------------------------------------------------------
1117 // wxBitmap accessors
1118 // ----------------------------------------------------------------------------
1119
1120 #if wxUSE_PALETTE
1121 wxPalette* wxBitmap::GetPalette() const
1122 {
1123 return GetBitmapData() ? &GetBitmapData()->m_bitmapPalette
1124 : (wxPalette *) NULL;
1125 }
1126 #endif
1127
1128 wxMask *wxBitmap::GetMask() const
1129 {
1130 return GetBitmapData() ? GetBitmapData()->GetMask() : (wxMask *) NULL;
1131 }
1132
1133 wxBitmap wxBitmap::GetMaskBitmap() const
1134 {
1135 wxBitmap bmp;
1136 wxMask *mask = GetMask();
1137 if ( mask )
1138 bmp.SetHBITMAP(mask->GetMaskBitmap());
1139 return bmp;
1140 }
1141
1142 #ifdef __WXDEBUG__
1143
1144 wxDC *wxBitmap::GetSelectedInto() const
1145 {
1146 return GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC *) NULL;
1147 }
1148
1149 #endif
1150
1151 #if WXWIN_COMPATIBILITY_2_4
1152
1153 int wxBitmap::GetQuality() const
1154 {
1155 return 0;
1156 }
1157
1158 #endif // WXWIN_COMPATIBILITY_2_4
1159
1160 void wxBitmap::UseAlpha()
1161 {
1162 if ( GetBitmapData() )
1163 GetBitmapData()->m_hasAlpha = true;
1164 }
1165
1166 bool wxBitmap::HasAlpha() const
1167 {
1168 return GetBitmapData() && GetBitmapData()->m_hasAlpha;
1169 }
1170
1171 // ----------------------------------------------------------------------------
1172 // wxBitmap setters
1173 // ----------------------------------------------------------------------------
1174
1175 #ifdef __WXDEBUG__
1176
1177 void wxBitmap::SetSelectedInto(wxDC *dc)
1178 {
1179 if ( GetBitmapData() )
1180 GetBitmapData()->m_selectedInto = dc;
1181 }
1182
1183 #endif
1184
1185 #if wxUSE_PALETTE
1186
1187 void wxBitmap::SetPalette(const wxPalette& palette)
1188 {
1189 AllocExclusive();
1190
1191 GetBitmapData()->m_bitmapPalette = palette;
1192 }
1193
1194 #endif // wxUSE_PALETTE
1195
1196 void wxBitmap::SetMask(wxMask *mask)
1197 {
1198 AllocExclusive();
1199
1200 GetBitmapData()->SetMask(mask);
1201 }
1202
1203 #if WXWIN_COMPATIBILITY_2_4
1204
1205 void wxBitmap::SetQuality(int WXUNUSED(quality))
1206 {
1207 }
1208
1209 #endif // WXWIN_COMPATIBILITY_2_4
1210
1211 // ----------------------------------------------------------------------------
1212 // raw bitmap access support
1213 // ----------------------------------------------------------------------------
1214
1215 #ifdef wxHAVE_RAW_BITMAP
1216 void *wxBitmap::GetRawData(wxPixelDataBase& data, int bpp)
1217 {
1218 #if wxUSE_WXDIB
1219 if ( !Ok() )
1220 {
1221 // no bitmap, no data (raw or otherwise)
1222 return NULL;
1223 }
1224
1225 // if we're already a DIB we can access our data directly, but if not we
1226 // need to convert this DDB to a DIB section and use it for raw access and
1227 // then convert it back
1228 HBITMAP hDIB;
1229 if ( !GetBitmapData()->m_isDIB )
1230 {
1231 wxCHECK_MSG( !GetBitmapData()->m_dib, NULL,
1232 _T("GetRawData() may be called only once") );
1233
1234 wxDIB *dib = new wxDIB(*this);
1235 if ( !dib->IsOk() )
1236 {
1237 delete dib;
1238
1239 return NULL;
1240 }
1241
1242 // we'll free it in UngetRawData()
1243 GetBitmapData()->m_dib = dib;
1244
1245 hDIB = dib->GetHandle();
1246 }
1247 else // we're a DIB
1248 {
1249 hDIB = GetHbitmap();
1250 }
1251
1252 DIBSECTION ds;
1253 if ( ::GetObject(hDIB, sizeof(ds), &ds) != sizeof(DIBSECTION) )
1254 {
1255 wxFAIL_MSG( _T("failed to get DIBSECTION from a DIB?") );
1256
1257 return NULL;
1258 }
1259
1260 // check that the bitmap is in correct format
1261 if ( ds.dsBm.bmBitsPixel != bpp )
1262 {
1263 wxFAIL_MSG( _T("incorrect bitmap type in wxBitmap::GetRawData()") );
1264
1265 return NULL;
1266 }
1267
1268 // ok, store the relevant info in wxPixelDataBase
1269 const LONG h = ds.dsBm.bmHeight;
1270
1271 data.m_width = ds.dsBm.bmWidth;
1272 data.m_height = h;
1273
1274 // remember that DIBs are stored in top to bottom order!
1275 // (We can't just use ds.dsBm.bmWidthBytes here, because it isn't always a
1276 // multiple of 2, as required by the documentation. So we use the official
1277 // formula, which we already use elsewhere.)
1278 const LONG bytesPerRow =
1279 wxDIB::GetLineSize(ds.dsBm.bmWidth, ds.dsBm.bmBitsPixel);
1280 data.m_stride = -bytesPerRow;
1281
1282 char *bits = (char *)ds.dsBm.bmBits;
1283 if ( h > 1 )
1284 {
1285 bits += (h - 1)*bytesPerRow;
1286 }
1287
1288 return bits;
1289 #else
1290 return NULL;
1291 #endif
1292 }
1293
1294 void wxBitmap::UngetRawData(wxPixelDataBase& dataBase)
1295 {
1296 #if wxUSE_WXDIB
1297 if ( !Ok() )
1298 return;
1299
1300 if ( !&dataBase )
1301 {
1302 // invalid data, don't crash -- but don't assert neither as we're
1303 // called automatically from wxPixelDataBase dtor and so there is no
1304 // way to prevent this from happening
1305 return;
1306 }
1307
1308 // if we're a DDB we need to convert DIB back to DDB now to make the
1309 // changes made via raw bitmap access effective
1310 if ( !GetBitmapData()->m_isDIB )
1311 {
1312 wxDIB *dib = GetBitmapData()->m_dib;
1313 GetBitmapData()->m_dib = NULL;
1314
1315 // TODO: convert
1316
1317 delete dib;
1318 }
1319 #endif // wxUSE_WXDIB
1320 }
1321 #endif // #ifdef wxHAVE_RAW_BITMAP
1322
1323 // ----------------------------------------------------------------------------
1324 // wxMask
1325 // ----------------------------------------------------------------------------
1326
1327 wxMask::wxMask()
1328 {
1329 m_maskBitmap = 0;
1330 }
1331
1332 // Construct a mask from a bitmap and a colour indicating
1333 // the transparent area
1334 wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)
1335 {
1336 m_maskBitmap = 0;
1337 Create(bitmap, colour);
1338 }
1339
1340 // Construct a mask from a bitmap and a palette index indicating
1341 // the transparent area
1342 wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex)
1343 {
1344 m_maskBitmap = 0;
1345 Create(bitmap, paletteIndex);
1346 }
1347
1348 // Construct a mask from a mono bitmap (copies the bitmap).
1349 wxMask::wxMask(const wxBitmap& bitmap)
1350 {
1351 m_maskBitmap = 0;
1352 Create(bitmap);
1353 }
1354
1355 wxMask::~wxMask()
1356 {
1357 if ( m_maskBitmap )
1358 ::DeleteObject((HBITMAP) m_maskBitmap);
1359 }
1360
1361 // Create a mask from a mono bitmap (copies the bitmap).
1362 bool wxMask::Create(const wxBitmap& bitmap)
1363 {
1364 #ifndef __WXMICROWIN__
1365 wxCHECK_MSG( bitmap.Ok() && bitmap.GetDepth() == 1, false,
1366 _T("can't create mask from invalid or not monochrome bitmap") );
1367
1368 if ( m_maskBitmap )
1369 {
1370 ::DeleteObject((HBITMAP) m_maskBitmap);
1371 m_maskBitmap = 0;
1372 }
1373
1374 m_maskBitmap = (WXHBITMAP) CreateBitmap(
1375 bitmap.GetWidth(),
1376 bitmap.GetHeight(),
1377 1, 1, 0
1378 );
1379 HDC srcDC = CreateCompatibleDC(0);
1380 SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP());
1381 HDC destDC = CreateCompatibleDC(0);
1382 SelectObject(destDC, (HBITMAP) m_maskBitmap);
1383 BitBlt(destDC, 0, 0, bitmap.GetWidth(), bitmap.GetHeight(), srcDC, 0, 0, SRCCOPY);
1384 SelectObject(srcDC, 0);
1385 DeleteDC(srcDC);
1386 SelectObject(destDC, 0);
1387 DeleteDC(destDC);
1388 return true;
1389 #else
1390 wxUnusedVar(bitmap);
1391 return false;
1392 #endif
1393 }
1394
1395 // Create a mask from a bitmap and a palette index indicating
1396 // the transparent area
1397 bool wxMask::Create(const wxBitmap& bitmap, int paletteIndex)
1398 {
1399 if ( m_maskBitmap )
1400 {
1401 ::DeleteObject((HBITMAP) m_maskBitmap);
1402 m_maskBitmap = 0;
1403 }
1404
1405 #if wxUSE_PALETTE
1406 if (bitmap.Ok() && bitmap.GetPalette()->Ok())
1407 {
1408 unsigned char red, green, blue;
1409 if (bitmap.GetPalette()->GetRGB(paletteIndex, &red, &green, &blue))
1410 {
1411 wxColour transparentColour(red, green, blue);
1412 return Create(bitmap, transparentColour);
1413 }
1414 }
1415 #endif // wxUSE_PALETTE
1416
1417 return false;
1418 }
1419
1420 // Create a mask from a bitmap and a colour indicating
1421 // the transparent area
1422 bool wxMask::Create(const wxBitmap& bitmap, const wxColour& colour)
1423 {
1424 #ifndef __WXMICROWIN__
1425 wxCHECK_MSG( bitmap.Ok(), false, _T("invalid bitmap in wxMask::Create") );
1426
1427 if ( m_maskBitmap )
1428 {
1429 ::DeleteObject((HBITMAP) m_maskBitmap);
1430 m_maskBitmap = 0;
1431 }
1432
1433 int width = bitmap.GetWidth(),
1434 height = bitmap.GetHeight();
1435
1436 // scan the bitmap for the transparent colour and set the corresponding
1437 // pixels in the mask to BLACK and the rest to WHITE
1438 COLORREF maskColour = wxColourToPalRGB(colour);
1439 m_maskBitmap = (WXHBITMAP)::CreateBitmap(width, height, 1, 1, 0);
1440
1441 HDC srcDC = ::CreateCompatibleDC(NULL);
1442 HDC destDC = ::CreateCompatibleDC(NULL);
1443 if ( !srcDC || !destDC )
1444 {
1445 wxLogLastError(wxT("CreateCompatibleDC"));
1446 }
1447
1448 bool ok = true;
1449
1450 // SelectObject() will fail
1451 wxASSERT_MSG( !bitmap.GetSelectedInto(),
1452 _T("bitmap can't be selected in another DC") );
1453
1454 HGDIOBJ hbmpSrcOld = ::SelectObject(srcDC, GetHbitmapOf(bitmap));
1455 if ( !hbmpSrcOld )
1456 {
1457 wxLogLastError(wxT("SelectObject"));
1458
1459 ok = false;
1460 }
1461
1462 HGDIOBJ hbmpDstOld = ::SelectObject(destDC, (HBITMAP)m_maskBitmap);
1463 if ( !hbmpDstOld )
1464 {
1465 wxLogLastError(wxT("SelectObject"));
1466
1467 ok = false;
1468 }
1469
1470 if ( ok )
1471 {
1472 // this will create a monochrome bitmap with 0 points for the pixels
1473 // which have the same value as the background colour and 1 for the
1474 // others
1475 ::SetBkColor(srcDC, maskColour);
1476 ::BitBlt(destDC, 0, 0, width, height, srcDC, 0, 0, NOTSRCCOPY);
1477 }
1478
1479 ::SelectObject(srcDC, hbmpSrcOld);
1480 ::DeleteDC(srcDC);
1481 ::SelectObject(destDC, hbmpDstOld);
1482 ::DeleteDC(destDC);
1483
1484 return ok;
1485 #else // __WXMICROWIN__
1486 wxUnusedVar(bitmap);
1487 wxUnusedVar(colour);
1488 return false;
1489 #endif // __WXMICROWIN__/!__WXMICROWIN__
1490 }
1491
1492 // ----------------------------------------------------------------------------
1493 // wxBitmapHandler
1494 // ----------------------------------------------------------------------------
1495
1496 bool wxBitmapHandler::Create(wxGDIImage *image,
1497 const void* data,
1498 long flags,
1499 int width, int height, int depth)
1500 {
1501 wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
1502
1503 return bitmap && Create(bitmap, data, flags, width, height, depth);
1504 }
1505
1506 bool wxBitmapHandler::Load(wxGDIImage *image,
1507 const wxString& name,
1508 long flags,
1509 int width, int height)
1510 {
1511 wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
1512
1513 return bitmap && LoadFile(bitmap, name, flags, width, height);
1514 }
1515
1516 bool wxBitmapHandler::Save(wxGDIImage *image,
1517 const wxString& name,
1518 int type)
1519 {
1520 wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
1521
1522 return bitmap && SaveFile(bitmap, name, type);
1523 }
1524
1525 bool wxBitmapHandler::Create(wxBitmap *WXUNUSED(bitmap),
1526 const void* WXUNUSED(data),
1527 long WXUNUSED(type),
1528 int WXUNUSED(width),
1529 int WXUNUSED(height),
1530 int WXUNUSED(depth))
1531 {
1532 return false;
1533 }
1534
1535 bool wxBitmapHandler::LoadFile(wxBitmap *WXUNUSED(bitmap),
1536 const wxString& WXUNUSED(name),
1537 long WXUNUSED(type),
1538 int WXUNUSED(desiredWidth),
1539 int WXUNUSED(desiredHeight))
1540 {
1541 return false;
1542 }
1543
1544 bool wxBitmapHandler::SaveFile(wxBitmap *WXUNUSED(bitmap),
1545 const wxString& WXUNUSED(name),
1546 int WXUNUSED(type),
1547 const wxPalette *WXUNUSED(palette))
1548 {
1549 return false;
1550 }
1551
1552 // ----------------------------------------------------------------------------
1553 // DIB functions
1554 // ----------------------------------------------------------------------------
1555
1556 #ifndef __WXMICROWIN__
1557 bool wxCreateDIB(long xSize, long ySize, long bitsPerPixel,
1558 HPALETTE hPal, LPBITMAPINFO* lpDIBHeader)
1559 {
1560 unsigned long i, headerSize;
1561
1562 // Allocate space for a DIB header
1563 headerSize = (sizeof(BITMAPINFOHEADER) + (256 * sizeof(PALETTEENTRY)));
1564 LPBITMAPINFO lpDIBheader = (BITMAPINFO *) malloc(headerSize);
1565 LPPALETTEENTRY lpPe = (PALETTEENTRY *)((BYTE*)lpDIBheader + sizeof(BITMAPINFOHEADER));
1566
1567 GetPaletteEntries(hPal, 0, 256, lpPe);
1568
1569 memset(lpDIBheader, 0x00, sizeof(BITMAPINFOHEADER));
1570
1571 // Fill in the static parts of the DIB header
1572 lpDIBheader->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1573 lpDIBheader->bmiHeader.biWidth = xSize;
1574 lpDIBheader->bmiHeader.biHeight = ySize;
1575 lpDIBheader->bmiHeader.biPlanes = 1;
1576
1577 // this value must be 1, 4, 8 or 24 so PixelDepth can only be
1578 lpDIBheader->bmiHeader.biBitCount = (WORD)(bitsPerPixel);
1579 lpDIBheader->bmiHeader.biCompression = BI_RGB;
1580 lpDIBheader->bmiHeader.biSizeImage = (xSize * abs(ySize) * bitsPerPixel) >> 3;
1581 lpDIBheader->bmiHeader.biClrUsed = 256;
1582
1583
1584 // Initialize the DIB palette
1585 for (i = 0; i < 256; i++) {
1586 lpDIBheader->bmiColors[i].rgbReserved = lpPe[i].peFlags;
1587 lpDIBheader->bmiColors[i].rgbRed = lpPe[i].peRed;
1588 lpDIBheader->bmiColors[i].rgbGreen = lpPe[i].peGreen;
1589 lpDIBheader->bmiColors[i].rgbBlue = lpPe[i].peBlue;
1590 }
1591
1592 *lpDIBHeader = lpDIBheader;
1593
1594 return true;
1595 }
1596
1597 void wxFreeDIB(LPBITMAPINFO lpDIBHeader)
1598 {
1599 free(lpDIBHeader);
1600 }
1601 #endif
1602
1603 // ----------------------------------------------------------------------------
1604 // global helper functions implemented here
1605 // ----------------------------------------------------------------------------
1606
1607 // helper of wxBitmapToHICON/HCURSOR
1608 static
1609 HICON wxBitmapToIconOrCursor(const wxBitmap& bmp,
1610 bool iconWanted,
1611 int hotSpotX,
1612 int hotSpotY)
1613 {
1614 if ( !bmp.Ok() )
1615 {
1616 // we can't create an icon/cursor form nothing
1617 return 0;
1618 }
1619
1620 if ( bmp.HasAlpha() )
1621 {
1622 // Create an empty mask bitmap.
1623 // it doesn't seem to work if we mess with the mask at all.
1624 HBITMAP hMonoBitmap = CreateBitmap(bmp.GetWidth(),bmp.GetHeight(),1,1,NULL);
1625
1626 ICONINFO iconInfo;
1627 wxZeroMemory(iconInfo);
1628 iconInfo.fIcon = iconWanted; // do we want an icon or a cursor?
1629 if ( !iconWanted )
1630 {
1631 iconInfo.xHotspot = hotSpotX;
1632 iconInfo.yHotspot = hotSpotY;
1633 }
1634
1635 iconInfo.hbmMask = hMonoBitmap;
1636 iconInfo.hbmColor = GetHbitmapOf(bmp);
1637
1638 HICON hicon = ::CreateIconIndirect(&iconInfo);
1639
1640 ::DeleteObject(hMonoBitmap);
1641
1642 return hicon;
1643 }
1644
1645 wxMask* mask = bmp.GetMask();
1646
1647 if ( !mask )
1648 {
1649 // we must have a mask for an icon, so even if it's probably incorrect,
1650 // do create it (grey is the "standard" transparent colour)
1651 mask = new wxMask(bmp, *wxLIGHT_GREY);
1652 }
1653
1654 ICONINFO iconInfo;
1655 wxZeroMemory(iconInfo);
1656 iconInfo.fIcon = iconWanted; // do we want an icon or a cursor?
1657 if ( !iconWanted )
1658 {
1659 iconInfo.xHotspot = hotSpotX;
1660 iconInfo.yHotspot = hotSpotY;
1661 }
1662
1663 iconInfo.hbmMask = wxInvertMask((HBITMAP)mask->GetMaskBitmap());
1664 iconInfo.hbmColor = GetHbitmapOf(bmp);
1665
1666 // black out the transparent area to preserve background colour, because
1667 // Windows blits the original bitmap using SRCINVERT (XOR) after applying
1668 // the mask to the dest rect.
1669 {
1670 MemoryHDC dcSrc, dcDst;
1671 SelectInHDC selectMask(dcSrc, (HBITMAP)mask->GetMaskBitmap()),
1672 selectBitmap(dcDst, iconInfo.hbmColor);
1673
1674 if ( !::BitBlt(dcDst, 0, 0, bmp.GetWidth(), bmp.GetHeight(),
1675 dcSrc, 0, 0, SRCAND) )
1676 {
1677 wxLogLastError(_T("BitBlt"));
1678 }
1679 }
1680
1681 HICON hicon = ::CreateIconIndirect(&iconInfo);
1682
1683 if ( !bmp.GetMask() && !bmp.HasAlpha() )
1684 {
1685 // we created the mask, now delete it
1686 delete mask;
1687 }
1688
1689 // delete the inverted mask bitmap we created as well
1690 ::DeleteObject(iconInfo.hbmMask);
1691
1692 return hicon;
1693 }
1694
1695 HICON wxBitmapToHICON(const wxBitmap& bmp)
1696 {
1697 return wxBitmapToIconOrCursor(bmp, true, 0, 0);
1698 }
1699
1700 HCURSOR wxBitmapToHCURSOR(const wxBitmap& bmp, int hotSpotX, int hotSpotY)
1701 {
1702 return (HCURSOR)wxBitmapToIconOrCursor(bmp, false, hotSpotX, hotSpotY);
1703 }
1704
1705 HBITMAP wxInvertMask(HBITMAP hbmpMask, int w, int h)
1706 {
1707 #ifndef __WXMICROWIN__
1708 wxCHECK_MSG( hbmpMask, 0, _T("invalid bitmap in wxInvertMask") );
1709
1710 // get width/height from the bitmap if not given
1711 if ( !w || !h )
1712 {
1713 BITMAP bm;
1714 ::GetObject(hbmpMask, sizeof(BITMAP), (LPVOID)&bm);
1715 w = bm.bmWidth;
1716 h = bm.bmHeight;
1717 }
1718
1719 HDC hdcSrc = ::CreateCompatibleDC(NULL);
1720 HDC hdcDst = ::CreateCompatibleDC(NULL);
1721 if ( !hdcSrc || !hdcDst )
1722 {
1723 wxLogLastError(wxT("CreateCompatibleDC"));
1724 }
1725
1726 HBITMAP hbmpInvMask = ::CreateBitmap(w, h, 1, 1, 0);
1727 if ( !hbmpInvMask )
1728 {
1729 wxLogLastError(wxT("CreateBitmap"));
1730 }
1731
1732 HGDIOBJ srcTmp = ::SelectObject(hdcSrc, hbmpMask);
1733 HGDIOBJ dstTmp = ::SelectObject(hdcDst, hbmpInvMask);
1734 if ( !::BitBlt(hdcDst, 0, 0, w, h,
1735 hdcSrc, 0, 0,
1736 NOTSRCCOPY) )
1737 {
1738 wxLogLastError(wxT("BitBlt"));
1739 }
1740
1741 // Deselect objects
1742 SelectObject(hdcSrc,srcTmp);
1743 SelectObject(hdcDst,dstTmp);
1744
1745 ::DeleteDC(hdcSrc);
1746 ::DeleteDC(hdcDst);
1747
1748 return hbmpInvMask;
1749 #else
1750 return 0;
1751 #endif
1752 }