no real changes, clarified the usage of WX_GL_DOUBLEBUFFER; documented it and other...
[wxWidgets.git] / include / wx / glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/glcanvas.h
3 // Purpose: wxGLCanvas base header
4 // Author: Julian Smart
5 // Modified by:
6 // Created:
7 // Copyright: (c) Julian Smart
8 // RCS-ID: $Id$
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GLCANVAS_H_BASE_
13 #define _WX_GLCANVAS_H_BASE_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_GLCANVAS
18
19 #include "wx/app.h"
20 #include "wx/palette.h"
21 #include "wx/window.h"
22
23 class WXDLLIMPEXP_FWD_GL wxGLCanvas;
24 class WXDLLIMPEXP_FWD_GL wxGLContext;
25
26 // ----------------------------------------------------------------------------
27 // Constants for attributes list
28 // ----------------------------------------------------------------------------
29
30 // Notice that not all implementation support options such as stereo, auxiliary
31 // buffers, alpha channel, and accumulator buffer, use IsDisplaySupported() to
32 // check for individual attributes support.
33 enum
34 {
35 WX_GL_RGBA = 1, // use true color palette (on if no attrs specified)
36 WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
37 WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
38 WX_GL_DOUBLEBUFFER, // use double buffering (on if no attrs specified)
39 WX_GL_STEREO, // use stereoscopic display
40 WX_GL_AUX_BUFFERS, // number of auxiliary buffers
41 WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
42 WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
43 WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
44 WX_GL_MIN_ALPHA, // use alpha buffer with most bits (> MIN_ALPHA bits)
45 WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
46 WX_GL_STENCIL_SIZE, // bits for stencil buffer
47 WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
48 WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
49 WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
50 WX_GL_MIN_ACCUM_ALPHA // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
51 };
52
53 #define wxGLCanvasName _T("GLCanvas")
54
55 // ----------------------------------------------------------------------------
56 // wxGLContextBase: OpenGL rendering context
57 // ----------------------------------------------------------------------------
58
59 class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
60 {
61 public:
62 /*
63 The derived class should provide a ctor with this signature:
64
65 wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
66 */
67
68 // set this context as the current one
69 virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
70 };
71
72 // ----------------------------------------------------------------------------
73 // wxGLCanvasBase: window which can be used for OpenGL rendering
74 // ----------------------------------------------------------------------------
75
76 class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
77 {
78 public:
79 // default ctor doesn't initialize the window, use Create() later
80 wxGLCanvasBase();
81
82 virtual ~wxGLCanvasBase();
83
84
85 /*
86 The derived class should provide a ctor with this signature:
87
88 wxGLCanvas(wxWindow *parent,
89 wxWindowID id = wxID_ANY,
90 int* attribList = 0,
91 const wxPoint& pos = wxDefaultPosition,
92 const wxSize& size = wxDefaultSize,
93 long style = 0,
94 const wxString& name = wxGLCanvasName,
95 const wxPalette& palette = wxNullPalette);
96 */
97
98 // operations
99 // ----------
100
101 // set the given context associated with this window as the current one
102 bool SetCurrent(const wxGLContext& context) const;
103
104 // flush the back buffer (if we have it)
105 virtual bool SwapBuffers() = 0;
106
107
108 // accessors
109 // ---------
110
111 // check if the given attributes are supported without creating a canvas
112 static bool IsDisplaySupported(const int *attribList);
113
114 const wxPalette *GetPalette() const { return &m_palette; }
115
116 // miscellaneous helper functions
117 // ------------------------------
118
119 // call glcolor() for the colour with the given name, return false if
120 // colour not found
121 bool SetColour(const wxString& colour);
122
123
124
125 // deprecated methods using the implicit wxGLContext
126 #if WXWIN_COMPATIBILITY_2_8
127 wxDEPRECATED( wxGLContext* GetContext() const );
128
129 wxDEPRECATED( void SetCurrent() );
130
131 wxDEPRECATED( void OnSize(wxSizeEvent& event) );
132 #endif // WXWIN_COMPATIBILITY_2_8
133
134 #ifdef __WXUNIVERSAL__
135 // resolve the conflict with wxWindowUniv::SetCurrent()
136 virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
137 #endif
138
139 protected:
140 // override this to implement SetColour() in GL_INDEX_MODE
141 // (currently only implemented in wxX11 and wxMotif ports)
142 virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
143
144 // create default palette if we're not using RGBA mode
145 // (not supported in most ports)
146 virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
147
148
149 wxPalette m_palette;
150
151 #if WXWIN_COMPATIBILITY_2_8
152 wxGLContext *m_glContext;
153 #endif // WXWIN_COMPATIBILITY_2_8
154 };
155
156 // ----------------------------------------------------------------------------
157 // wxGLApp: a special wxApp subclass for OpenGL applications which must be used
158 // to select a visual compatible with the given attributes
159 // ----------------------------------------------------------------------------
160
161 class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
162 {
163 public:
164 wxGLAppBase() : wxApp() { }
165
166 // use this in the constructor of the user-derived wxGLApp class to
167 // determine if an OpenGL rendering context with these attributes
168 // is available - returns true if so, false if not.
169 virtual bool InitGLVisual(const int *attribList) = 0;
170 };
171
172 #if defined(__WXMSW__)
173 #include "wx/msw/glcanvas.h"
174 #elif defined(__WXMOTIF__) || defined(__WXX11__)
175 #include "wx/x11/glcanvas.h"
176 #elif defined(__WXGTK20__)
177 #include "wx/gtk/glcanvas.h"
178 #elif defined(__WXGTK__)
179 #include "wx/gtk1/glcanvas.h"
180 #elif defined(__WXMAC__)
181 #include "wx/mac/glcanvas.h"
182 #elif defined(__WXCOCOA__)
183 #include "wx/cocoa/glcanvas.h"
184 #else
185 #error "wxGLCanvas not supported in this wxWidgets port"
186 #endif
187
188 // wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
189 #ifndef wxGL_APP_DEFINED
190
191 class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
192 {
193 public:
194 wxGLApp() : wxGLAppBase() { }
195
196 virtual bool InitGLVisual(const int *attribList);
197
198 private:
199 DECLARE_DYNAMIC_CLASS(wxGLApp)
200 };
201
202 #endif // !wxGL_APP_DEFINED
203
204 #endif // wxUSE_GLCANVAS
205
206 #endif // _WX_GLCANVAS_H_BASE_