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git.saurik.com Git - wxWidgets.git/blob - interface/wx/scrolwin.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxScrolled template
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
11 The wxScrolled class manages scrolling for its client area, transforming
12 the coordinates according to the scrollbar positions, and setting the
13 scroll positions, thumb sizes and ranges according to the area in view.
15 There are two commonly used (but not the only possible!) specializations of
18 - ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
19 ::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
20 wxPanel's behaviour with regard to TAB traversal and focus handling. Use
21 this if the scrolled window will have child controls.
23 - ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
24 so doesn't handle children specially. This is suitable e.g. for
25 implementating scrollable controls such as tree or list controls.
27 Starting from version 2.4 of wxWidgets, there are several ways to use a
28 ::wxScrolledWindow (and now wxScrolled). In particular, there are
29 three ways to set the size of the scrolling area:
31 One way is to set the scrollbars directly using a call to SetScrollbars().
32 This is the way it used to be in any previous version of wxWidgets and it
33 will be kept for backwards compatibility.
35 An additional method of manual control, which requires a little less
36 computation of your own, is to set the total size of the scrolling area by
37 calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
38 setting the scrolling increments for it by calling SetScrollRate().
39 Scrolling in some orientation is enabled by setting a non-zero increment
42 The most automatic and newest way is to simply let sizers determine the
43 scrolling area. This is now the default when you set an interior sizer into
44 a wxScrolled with wxWindow::SetSizer(). The scrolling area will be
45 set to the size requested by the sizer and the scrollbars will be assigned
46 for each orientation according to the need for them and the scrolling
47 increment set by SetScrollRate(). As above, scrolling is only enabled in
48 orientations with a non-zero increment. You can influence the minimum size
49 of the scrolled area controlled by a sizer by calling
50 wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
51 effects in wxWidgets 2.4 -- in later versions it may not continue to
54 Note that if maximum size hints are still supported by
55 wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
56 or may not have been removed for 2.4, but it really only makes sense to set
57 minimum size hints here. We should probably replace
58 wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
59 similar and remove it entirely in future.
61 As with all windows, an application can draw onto a wxScrolled using a
62 @ref overview_dc "device context".
64 You have the option of handling the OnPaint handler or overriding the
65 wxScrolled::OnDraw() function, which is passed a pre-scrolled device
66 context (prepared by wxScrolled::DoPrepareDC()).
68 If you don't wish to calculate your own scrolling, you must call
69 DoPrepareDC() when not drawing from within OnDraw(), to set the device
70 origin for the device context according to the current scroll position.
72 A wxScrolled will normally scroll itself and therefore its child windows
73 as well. It might however be desired to scroll a different window than
74 itself: e.g. when designing a spreadsheet, you will normally only have to
75 scroll the (usually white) cell area, whereas the (usually grey) label area
76 will scroll very differently. For this special purpose, you can call
77 SetTargetWindow() which means that pressing the scrollbars will scroll a
80 Note that the underlying system knows nothing about scrolling coordinates,
81 so that all system functions (mouse events, expose events, refresh calls
82 etc) as well as the position of subwindows are relative to the "physical"
83 origin of the scrolled window. If the user insert a child window at
84 position (10,10) and scrolls the window down 100 pixels (moving the child
85 window out of the visible area), the child window will report a position
90 Uses a backing pixmap to speed refreshes. Motif only.
94 Use wxScrolled for applications where the user scrolls by a fixed amount,
95 and where a 'page' can be interpreted to be the current visible portion of
96 the window. For more sophisticated applications, use the wxScrolled
97 implementation as a guide to build your own scroll behaviour or use
98 wxVScrolledWindow or its variants.
100 @since The wxScrolled template exists since version 2.9.0. In older versions,
101 only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was
107 @see wxScrollBar, wxClientDC, wxPaintDC,
108 wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
111 class wxScrolled
: public T
114 /// Default constructor.
123 Window identifier. The value @c wxID_ANY indicates a default value.
125 Window position. If a position of @c wxDefaultPosition is specified
126 then a default position is chosen.
128 Window size. If a size of @c wxDefaultSize is specified then the
129 window is sized appropriately.
131 Window style. See wxScrolled.
135 @remarks The window is initially created without visible scrollbars.
136 Call SetScrollbars() to specify how big the virtual window
139 wxScrolled(wxWindow
* parent
, wxWindowID id
= -1,
140 const wxPoint
& pos
= wxDefaultPosition
,
141 const wxSize
& size
= wxDefaultSize
,
142 long style
= wxHSCROLL
| wxVSCROLL
,
143 const wxString
& name
= "scrolledWindow");
147 Translates the logical coordinates to the device ones. For example, if
148 a window is scrolled 10 pixels to the bottom, the device coordinates of
149 the origin are (0, 0) (as always), but the logical coordinates are (0,
150 10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
153 @see CalcUnscrolledPosition()
155 void CalcScrolledPosition(int x
, int y
, int* xx
, int* yy
) const;
158 Translates the device coordinates to the logical ones. For example, if
159 a window is scrolled 10 pixels to the bottom, the device coordinates of
160 the origin are (0, 0) (as always), but the logical coordinates are (0,
161 10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
164 @see CalcScrolledPosition()
166 void CalcUnscrolledPosition(int x
, int y
, int* xx
, int* yy
) const;
169 Creates the window for two-step construction. Derived classes
170 should call or replace this function. See wxScrolled::wxScrolled()
173 bool Create(wxWindow
* parent
, wxWindowID id
= -1,
174 const wxPoint
& pos
= wxDefaultPosition
,
175 const wxSize
& size
= wxDefaultSize
,
176 long style
= wxHSCROLL
| wxVSCROLL
,
177 const wxString
& name
= "scrolledWindow");
180 Call this function to prepare the device context for drawing a scrolled
183 It sets the device origin according to the current scroll position.
184 DoPrepareDC() is called automatically within the default @c wxEVT_PAINT
185 event handler, so your OnDraw() override will be passed an already
186 'pre-scrolled' device context. However, if you wish to draw from
187 outside of OnDraw() (e.g. from your own @c wxEVT_PAINT handler), you
188 must call this function yourself.
192 void MyWindow::OnEvent(wxMouseEvent& event)
197 dc.SetPen(*wxBLACK_PEN);
199 event.Position(&x, &y);
200 if (xpos > -1 && ypos > -1 && event.Dragging())
202 dc.DrawLine(xpos, ypos, x, y);
209 Notice that the function sets the origin by moving it relatively to the
210 current origin position, so you shouldn't change the origin before
211 calling DoPrepareDC() or, if you do, reset it to (0, 0) later. If you
212 call DoPrepareDC() immediately after device context creation, as in the
213 example above, this problem doesn't arise, of course, so it is
214 customary to do it like this.
216 void DoPrepareDC(wxDC
& dc
);
219 Enable or disable physical scrolling in the given direction. Physical
220 scrolling is the physical transfer of bits up or down the
221 screen when a scroll event occurs. If the application scrolls by a
222 variable amount (e.g. if there are different font sizes) then physical
223 scrolling will not work, and you should switch it off. Note that you
224 will have to reposition child windows yourself, if physical scrolling
228 If @true, enables physical scrolling in the x direction.
230 If @true, enables physical scrolling in the y direction.
232 @remarks Physical scrolling may not be available on all platforms. Where
233 it is available, it is enabled by default.
235 void EnableScrolling(bool xScrolling
, bool yScrolling
);
238 Get the number of pixels per scroll unit (line), in each direction, as
239 set by SetScrollbars(). A value of zero indicates no scrolling in that
243 Receives the number of pixels per horizontal unit.
245 Receives the number of pixels per vertical unit.
247 @see SetScrollbars(), GetVirtualSize()
249 void GetScrollPixelsPerUnit(int* xUnit
, int* yUnit
) const;
252 Get the position at which the visible portion of the window starts.
255 Receives the first visible x position in scroll units.
257 Receives the first visible y position in scroll units.
259 @remarks If either of the scrollbars is not at the home position, x
260 and/or y will be greater than zero. Combined with
261 wxWindow::GetClientSize(), the application can use this
262 function to efficiently redraw only the visible portion
263 of the window. The positions are in logical scroll
264 units, not pixels, so to convert to pixels you will
265 have to multiply by the number of pixels per scroll
270 void GetViewStart(int* x
, int* y
) const;
273 Gets the size in device units of the scrollable window area (as
274 opposed to the client size, which is the area of the window currently
278 Receives the length of the scrollable window, in pixels.
280 Receives the height of the scrollable window, in pixels.
282 @remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
283 translate these units to logical units.
285 @see SetScrollbars(), GetScrollPixelsPerUnit()
287 void GetVirtualSize(int* x
, int* y
) const;
290 Motif only: @true if the window has a backing bitmap.
292 bool IsRetained() const;
295 Called by the default paint event handler to allow the application to
296 define painting behaviour without having to worry about calling
299 Instead of overriding this function you may also just process the paint
300 event in the derived class as usual, but then you will have to call
301 DoPrepareDC() yourself.
303 virtual void OnDraw(wxDC
& dc
);
306 This function is for backwards compatibility only and simply calls
307 DoPrepareDC() now. Notice that it is not called by the default paint
308 event handle (DoPrepareDC() is), so overriding this method in your
309 derived class is useless.
311 void PrepareDC(wxDC
& dc
);
314 Scrolls a window so the view start is at the given point.
317 The x position to scroll to, in scroll units.
319 The y position to scroll to, in scroll units.
321 @remarks The positions are in scroll units, not pixels, so to convert to
322 pixels you will have to multiply by the number of
323 pixels per scroll increment. If either parameter is -1,
324 that position will be ignored (no change in that
327 @see SetScrollbars(), GetScrollPixelsPerUnit()
329 void Scroll(int x
, int y
);
332 Set the horizontal and vertical scrolling increment only. See the
333 pixelsPerUnit parameter in SetScrollbars().
335 void SetScrollRate(int xstep
, int ystep
);
338 Sets up vertical and/or horizontal scrollbars.
340 The first pair of parameters give the number of pixels per 'scroll
341 step', i.e. amount moved when the up or down scroll arrows are pressed.
342 The second pair gives the length of scrollbar in scroll steps, which
343 sets the size of the virtual window.
345 @a xPos and @a yPos optionally specify a position to scroll to
348 For example, the following gives a window horizontal and vertical
349 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
350 pixels) in each direction:
352 window->SetScrollbars(20, 20, 50, 50);
355 wxScrolled manages the page size itself, using the current client
356 window size as the page size.
358 Note that for more sophisticated scrolling applications, for example
359 where scroll steps may be variable according to the position in the
360 document, it will be necessary to derive a new class from wxWindow,
361 overriding OnSize() and adjusting the scrollbars appropriately.
363 @param pixelsPerUnitX
364 Pixels per scroll unit in the horizontal direction.
365 @param pixelsPerUnitY
366 Pixels per scroll unit in the vertical direction.
368 Number of units in the horizontal direction.
370 Number of units in the vertical direction.
372 Position to initialize the scrollbars in the horizontal direction,
375 Position to initialize the scrollbars in the vertical direction, in
378 Will not refresh window if @true.
380 @see wxWindow::SetVirtualSize()
382 void SetScrollbars(int pixelsPerUnitX
, int pixelsPerUnitY
,
387 bool noRefresh
= false);
390 Call this function to tell wxScrolled to perform the actual scrolling
391 on a different window (and not on itself).
393 This method is useful when only a part of the window should be
394 scrolled. A typical example is a control consisting of a fixed header
395 and the scrollable contents window: the scrollbars are attached to the
396 main window itself, hence it, and not the contents window must be
397 derived from wxScrolled, but only the contents window scrolls when the
398 scrollbars are used. To implement such setup, you need to call this
399 method with the contents window as argument.
401 Notice that if this method is used, GetSizeAvailableForScrollTarget()
402 method must be overridden.
404 void SetTargetWindow(wxWindow
*window
);
408 Function which must be overridden to implement the size available for
409 the scroll target for the given size of the main window.
411 This method must be overridden if SetTargetWindow() is used (it is
412 never called otherwise). The implementation should decrease the @a size
413 to account for the size of the non-scrollable parts of the main window
414 and return only the size available for the scrollable window itself.
415 E.g. in the example given in SetTargetWindow() documentation the
416 function would subtract the height of the header window from the
417 vertical component of @a size.
419 virtual wxSize
GetSizeAvailableForScrollTarget(const wxSize
& size
);
424 Scrolled window derived from wxPanel.
426 See wxScrolled for detailed description.
428 @note Note that because this class derives from wxPanel, it shares its
429 behavior with regard to TAB traversal and focus handling (in
430 particular, it forwards focus to its children). If you don't want
431 this behaviour, use ::wxScrolledCanvas instead.
433 @note ::wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
434 2.9.0. In older versions, it was a standalone class.
439 @see wxScrolled, ::wxScrolledCanvas
441 typedef wxScrolled
<wxPanel
> wxScrolledWindow
;
444 Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
445 and so doesn't need or want special handling of TAB traversal.
452 @see wxScrolled, ::wxScrolledWindow
454 typedef wxScrolled
<wxWindow
> wxScrolledCanvas
;