1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
17 // ----------------------------------------------------------------------------
20 // We need to access our raw bitmap data (1) portably and (2) efficiently.
21 // We do this using a two-dimensional "iteration" interface. Performance
22 // is extremely important here: these functions will be called hundreds
23 // of thousands of times in a row, and even small inefficiencies will
24 // make applications seem slow.
26 // We can't always rely on inline functions, because not all compilers actually
27 // bother to inline them unless we crank the optimization levels way up.
28 // Therefore, we also provide macros to wring maximum speed out of compiler
29 // unconditionally (e.g. even in debug builds). Of course, if the performance
30 // isn't absolutely crucial for you you shouldn't be using them but the inline
32 // ----------------------------------------------------------------------------
37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
43 ... raw access to bitmap data unavailable, do something else ...
47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
49 ... complain: the bitmap it too small ...
53 PixelData::Iterator p(data);
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
56 p.Offset(data, 10, 10);
58 for ( int y = 0; y < 10; ++y )
60 PixelData::Iterator rowStart = p;
62 for ( int x = 0; x < 10; ++x, ++p )
75 // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
77 #pragma warning(disable: 4355) // 'this' used in initializer list
81 Note: we do not use WXDLLEXPORT with classes in this file because VC++ has
82 problems with exporting inner class defined inside a specialization of a
83 template class from a DLL. Besides, as all the methods are inline it's not
84 really necessary to put them in DLL at all.
87 // ----------------------------------------------------------------------------
89 // ----------------------------------------------------------------------------
92 wxPixelFormat is a template class describing the bitmap data format. It
93 contains the constants describing the format of pixel data, but does not
94 describe how the entire bitmap is stored (i.e. top-to-bottom,
95 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
96 contains some constants and maybe static methods but nothing more, so it
97 can be safely used without incurring any overhead as all accesses to it are
100 Current limitations: we don't support RAGABA and ARAGAB formats supported
101 by Mac OS X. If there is sufficient interest, these classes could be
102 extended to deal with them. Neither do we support alpha channel having
103 different representation from the RGB ones (happens under QNX/Photon I
104 think), but again this could be achieved with some small extra effort.
106 Template parameters are:
107 - type of a single pixel component
108 - size of the single pixel in bits
109 - indices of red, green and blue pixel components inside the pixel
110 - index of the alpha component or -1 if none
111 - type which can contain the full pixel value (all channels)
114 template <class Channel
,
115 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
116 class Pixel
= wxUint32
>
120 // iterator over pixels is usually of type "ChannelType *"
121 typedef Channel ChannelType
;
123 // the type which may hold the entire pixel value
124 typedef Pixel PixelType
;
126 // NB: using static ints initialized inside the class declaration is not
127 // portable as it doesn't work with VC++ 6, so we must use enums
129 // size of one pixel in bits
130 enum { BitsPerPixel
= Bpp
};
132 // size of one pixel in ChannelType units (usually bytes)
133 enum { SizePixel
= Bpp
/ (8 * sizeof(Channel
)) };
135 // the channels indices inside the pixel
144 // true if we have an alpha channel (together with the other channels, this
145 // doesn't cover the case of wxImage which stores alpha separately)
146 enum { HasAlpha
= A
!= -1 };
149 // some "predefined" pixel formats
150 // -------------------------------
152 // wxImage format is common to all platforms
153 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
155 // the (most common) native bitmap format without alpha support
156 #if defined(__WXMSW__)
157 // under MSW the RGB components are reversed, they're in BGR order
158 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
160 #define wxPIXEL_FORMAT_ALPHA 3
161 #elif defined(__WXMAC__)
162 // under Mac, first component is unused but still present, hence we use
164 typedef wxPixelFormat
<unsigned char, 32, 1, 2, 3> wxNativePixelFormat
;
166 #define wxPIXEL_FORMAT_ALPHA 0
167 #elif defined(__WXCOCOA__)
168 // Cocoa is standard RGB or RGBA (normally it is RGBA)
169 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
171 #define wxPIXEL_FORMAT_ALPHA 3
172 #elif defined(__WXGTK__)
173 // Under GTK+ 2.X we use GdkPixbuf, which should be RGBA
174 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
176 #define wxPIXEL_FORMAT_ALPHA 3
179 // the (most common) native format for bitmaps with alpha channel
180 #ifdef wxPIXEL_FORMAT_ALPHA
181 typedef wxPixelFormat
<unsigned char, 32,
182 wxNativePixelFormat::RED
,
183 wxNativePixelFormat::GREEN
,
184 wxNativePixelFormat::BLUE
,
185 wxPIXEL_FORMAT_ALPHA
> wxAlphaPixelFormat
;
186 #endif // wxPIXEL_FORMAT_ALPHA
188 // we also define the (default/best) pixel format for the given class: this is
189 // used as default value for the pixel format in wxPixelIterator template
190 template <class T
> struct wxPixelFormatFor
;
193 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
194 // classes (wxBitmap...) will result in compile errors which is exactly what we
197 struct wxPixelFormatFor
<wxImage
>
199 typedef wxImagePixelFormat Format
;
203 // ----------------------------------------------------------------------------
205 // ----------------------------------------------------------------------------
208 wxPixelDataBase is just a helper for wxPixelData: it contains things common
209 to both wxImage and wxBitmap specializations.
211 class wxPixelDataBase
214 // origin of the rectangular region we represent
215 wxPoint
GetOrigin() const { return m_ptOrigin
; }
217 // width and height of the region we represent
218 int GetWidth() const { return m_width
; }
219 int GetHeight() const { return m_height
; }
221 wxSize
GetSize() const { return wxSize(m_width
, m_height
); }
223 // the distance between two rows
224 int GetRowStride() const { return m_stride
; }
226 // private: -- see comment in the beginning of the file
228 // the origin of this image inside the bigger bitmap (usually (0, 0))
231 // the size of the image we address, in pixels
235 // this parameter is the offset of the start of the (N+1)st row from the
236 // Nth one and can be different from m_bypp*width in some cases:
237 // a) the most usual one is to force 32/64 bit alignment of rows
238 // b) another one is for bottom-to-top images where it's negative
239 // c) finally, it could conceivably be 0 for the images with all
240 // lines being identical
244 // ctor is protected because this class is only meant to be used as the
245 // base class by wxPixelData
255 wxPixelData represents the entire bitmap data, i.e. unlike
256 wxPixelFormat (which it uses) it also stores the global bitmap
257 characteristics such as its size, inter-row separation and so on.
259 Because of this it can be used to move the pixel iterators (which don't
260 have enough information about the bitmap themselves). This may seem a bit
261 unnatural but must be done in this way to keep the iterator objects as
262 small as possible for maximum efficiency as otherwise they wouldn't be put
263 into the CPU registers by the compiler any more.
265 Implementation note: we use the standard workaround for lack of partial
266 template specialization support in VC (both 6 and 7): instead of partly
267 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
268 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
269 fully specialize FooOut.
271 Also note that this class doesn't have any default definition because we
272 can't really do anything without knowing the exact image class. We do
273 provide wxPixelDataBase to make it simpler to write new wxPixelData
277 // we need to define this skeleton template to mollify VC++
278 template <class Image
>
279 struct wxPixelDataOut
281 template <class PixelFormat
>
290 // wxPixelData specialization for wxImage: this is the simplest case as we
291 // don't have to care about different pixel formats here
293 struct wxPixelDataOut
<wxImage
>
295 // NB: this is a template class even though it doesn't use its template
296 // parameter because otherwise wxPixelData couldn't compile
297 template <class dummyPixelFormat
>
298 class wxPixelDataIn
: public wxPixelDataBase
301 // the type of the class we're working with
302 typedef wxImage ImageType
;
304 // the iterator which should be used for working with data in this
309 // the pixel format we use
310 typedef wxImagePixelFormat PixelFormat
;
312 // the type of the pixel components
313 typedef typename
dummyPixelFormat::ChannelType ChannelType
;
315 // the pixel data we're working with
317 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
320 void Reset(const PixelData
& data
)
322 *this = data
.GetPixels();
325 // creates the iterator pointing to the beginning of data
326 Iterator(PixelData
& data
)
331 // creates the iterator initially pointing to the image origin
332 Iterator(const wxImage
& image
)
334 m_pRGB
= image
.GetData();
336 if ( image
.HasAlpha() )
338 m_pAlpha
= image
.GetAlpha();
340 else // alpha is not used at all
346 // true if the iterator is valid
347 bool IsOk() const { return m_pRGB
!= NULL
; }
353 // advance the iterator to the next pixel, prefix version
354 Iterator
& operator++()
356 m_pRGB
+= PixelFormat::SizePixel
;
363 // postfix (hence less efficient -- don't use it unless you
364 // absolutely must) version
365 Iterator
operator++(int)
372 // move x pixels to the right and y down
374 // note that the rows don't wrap!
375 void Offset(const PixelData
& data
, int x
, int y
)
377 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
379 m_pAlpha
+= data
.GetWidth() + x
;
382 // move x pixels to the right (again, no row wrapping)
383 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
385 m_pRGB
+= PixelFormat::SizePixel
*x
;
390 // move y rows to the bottom
391 void OffsetY(const PixelData
& data
, int y
)
393 m_pRGB
+= data
.GetRowStride()*y
;
395 m_pAlpha
+= data
.GetWidth();
398 // go to the given position
399 void MoveTo(const PixelData
& data
, int x
, int y
)
409 // access to invidividual colour components
410 ChannelType
& Red() { return m_pRGB
[PixelFormat::RED
]; }
411 ChannelType
& Green() { return m_pRGB
[PixelFormat::GREEN
]; }
412 ChannelType
& Blue() { return m_pRGB
[PixelFormat::BLUE
]; }
413 ChannelType
& Alpha() { return *m_pAlpha
; }
415 // private: -- see comment in the beginning of the file
417 // pointer into RGB buffer
418 unsigned char *m_pRGB
;
420 // pointer into alpha buffer or NULL if alpha isn't used
421 unsigned char *m_pAlpha
;
424 // initializes us with the data of the given image
425 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
427 m_width
= image
.GetWidth();
428 m_height
= image
.GetHeight();
429 m_stride
= Iterator::SizePixel
* m_width
;
432 // initializes us with the given region of the specified image
433 wxPixelDataIn(ImageType
& image
,
435 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
437 m_stride
= Iterator::SizePixel
* m_width
;
442 // initializes us with the given region of the specified image
443 wxPixelDataIn(ImageType
& image
,
444 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
446 m_stride
= Iterator::SizePixel
* m_width
;
448 InitRect(rect
.GetPosition(), rect
.GetSize());
451 // we evaluate to true only if we could get access to bitmap data
453 operator bool() const { return m_pixels
.IsOk(); }
455 // get the iterator pointing to the origin
456 Iterator
GetPixels() const { return m_pixels
; }
459 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
465 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
468 // the image we're working with
471 // the iterator pointing to the image origin
478 // wxPixelData specialization for wxBitmap: here things are more interesting as
479 // we also have to support different pixel formats
481 struct wxPixelDataOut
<wxBitmap
>
483 template <class Format
>
484 class wxPixelDataIn
: public wxPixelDataBase
487 // the type of the class we're working with
488 typedef wxBitmap ImageType
;
493 // the pixel format we use
494 typedef Format PixelFormat
;
496 // the type of the pixel components
497 typedef typename
PixelFormat::ChannelType ChannelType
;
499 // the pixel data we're working with
500 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
504 void Reset(const PixelData
& data
)
506 *this = data
.GetPixels();
509 // initializes the iterator to point to the origin of the given
511 Iterator(PixelData
& data
)
516 // initializes the iterator to point to the origin of the given
518 Iterator(wxBitmap
& bmp
, PixelData
& data
)
520 // using cast here is ugly but it should be safe as
521 // GetRawData() real return type should be consistent with
522 // BitsPerPixel (which is in turn defined by ChannelType) and
523 // this is the only thing we can do without making GetRawData()
524 // a template function which is undesirable
525 m_ptr
= (ChannelType
*)
526 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
529 // return true if this iterator is valid
530 bool IsOk() const { return m_ptr
!= NULL
; }
536 // advance the iterator to the next pixel, prefix version
537 Iterator
& operator++()
539 m_ptr
+= PixelFormat::SizePixel
;
544 // postfix (hence less efficient -- don't use it unless you
545 // absolutely must) version
546 Iterator
operator++(int)
553 // move x pixels to the right and y down
555 // note that the rows don't wrap!
556 void Offset(const PixelData
& data
, int x
, int y
)
558 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
561 // move x pixels to the right (again, no row wrapping)
562 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
564 m_ptr
+= PixelFormat::SizePixel
*x
;
567 // move y rows to the bottom
568 void OffsetY(const PixelData
& data
, int y
)
570 m_ptr
+= data
.GetRowStride()*y
;
573 // go to the given position
574 void MoveTo(const PixelData
& data
, int x
, int y
)
584 // access to invidividual colour components
585 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
586 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
587 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
588 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
590 // address the pixel contents directly
592 // warning: the format is platform dependent
593 typename
PixelFormat::PixelType
& Data()
594 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
596 // private: -- see comment in the beginning of the file
598 // for efficiency reasons this class should not have any other
599 // fields, otherwise it won't be put into a CPU register (as it
600 // should inside the inner loops) by some compilers, notably gcc
604 // ctor associates this pointer with a bitmap and locks the bitmap for
605 // raw access, it will be unlocked only by our dtor and so these
606 // objects should normally be only created on the stack, i.e. have
608 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
612 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
613 : m_bmp(bmp
), m_pixels(bmp
, *this)
615 InitRect(rect
.GetPosition(), rect
.GetSize());
618 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
619 : m_bmp(bmp
), m_pixels(bmp
, *this)
624 // we evaluate to true only if we could get access to bitmap data
626 operator bool() const { return m_pixels
.IsOk(); }
628 // get the iterator pointing to the origin
629 Iterator
GetPixels() const { return m_pixels
; }
631 // dtor unlocks the bitmap
634 m_bmp
.UngetRawData(*this);
637 // call this to indicate that we should use the alpha channel
638 void UseAlpha() { m_bmp
.UseAlpha(); }
640 // private: -- see comment in the beginning of the file
642 // the bitmap we're associated with
645 // the iterator pointing to the image origin
649 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
651 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
662 // typedef-name 'foo' used as synonym for class-name 'bar'
663 // (VC++ gives this warning each time wxPixelData::Base is used but it
664 // doesn't make any sense here -- what's wrong with using typedef instead
665 // of class, this is what it is here for!)
666 #pragma warning(disable: 4097)
667 #endif // __VISUALC__
669 template <class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
671 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
675 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
678 wxPixelData(Image
& image
) : Base(image
) { }
680 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
682 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
689 // some "predefined" pixel data classes
691 typedef wxPixelData
<wxImage
> wxImagePixelData
;
694 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
695 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
699 // ----------------------------------------------------------------------------
701 // ----------------------------------------------------------------------------
704 wxPixel::Iterator represents something which points to the pixel data and
705 allows us to iterate over it. In the simplest case of wxBitmap it is,
706 indeed, just a pointer, but it can be something more complicated and,
707 moreover, you are free to specialize it for other image classes and bitmap
710 Note that although it would have been much more intuitive to have a real
711 class here instead of what we have now, this class would need two template
712 parameters, and this can't be done because we'd need compiler support for
713 partial template specialization then and neither VC6 nor VC7 provide it.
715 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
716 struct wxPixelIterator
: public wxPixelData
<Image
, PixelFormat
>::Iterator
724 #endif // _WX_RAWBMP_H_BASE_