1 /* -------------------------------------------------------------------------
2 * Project: GSocket (Generic Socket)
4 * Author: Guillermo Rodriguez Garcia <guille@iies.es>
5 * Purpose: GSocket GUI-specific MSW code
7 * -------------------------------------------------------------------------
11 * TODO: for WinCE we need to replace WSAAsyncSelect
12 * (Windows message-based notification of network events for a socket)
13 * with another mechanism.
14 * We may need to have a separate thread that polls for socket events
15 * using select() and sends a message to the main thread.
19 * PLEASE don't put C++ comments here - this is a C source file.
22 /* including rasasync.h (included from windows.h itself included from
23 * wx/setup.h and/or winsock.h results in this warning for
24 * RPCNOTIFICATION_ROUTINE
27 # pragma warning(disable:4115) /* named type definition in parentheses */
30 /* This needs to be before the wx/defs/h inclusion
35 /* windows.h results in tons of warnings at max warning level */
37 # pragma warning(push, 1)
39 "unreferenced inline function has been removed": this is not
40 suppressed by push above as it is given at the end of the
43 # pragma warning(disable:4514)
51 #ifndef __GSOCKET_STANDALONE__
52 # include "wx/platform.h"
53 # include "wx/setup.h"
56 #if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
58 #ifndef __GSOCKET_STANDALONE__
60 #include "wx/msw/gsockmsw.h"
61 #include "wx/gsocket.h"
63 HINSTANCE
wxGetInstance(void);
64 #define INSTANCE wxGetInstance()
71 /* If not using wxWidgets, a global var called hInst must
72 * be available and it must contain the app's instance
75 #define INSTANCE hInst
77 #endif /* __GSOCKET_STANDALONE__ */
84 #include "wx/msw/wince/net.h"
96 # pragma warning(default:4115) /* named type definition in parentheses */
99 #define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
101 /* implemented in utils.cpp */
102 extern WXDLLIMPEXP_BASE HWND
103 wxCreateHiddenWindow(LPCTSTR
*pclassname
, LPCTSTR classname
, WNDPROC wndproc
);
105 /* Maximum number of different GSocket objects at a given time.
106 * This value can be modified at will, but it CANNOT be greater
107 * than (0x7FFF - WM_USER + 1)
109 #define MAXSOCKETS 1024
111 #if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
112 #error "MAXSOCKETS is too big!"
115 typedef int (PASCAL
*WSAAsyncSelectFunc
)(SOCKET
,HWND
,u_int
,long);
117 /* Global variables */
119 extern HINSTANCE INSTANCE
;
121 static CRITICAL_SECTION critical
;
122 static GSocket
* socketList
[MAXSOCKETS
];
123 static int firstAvailable
;
124 static WSAAsyncSelectFunc gs_WSAAsyncSelect
= NULL
;
125 static HMODULE gs_wsock32dll
= 0;
127 /* Global initializers */
129 int _GSocket_GUI_Init(void)
131 static LPCTSTR pclassname
= NULL
;
134 /* Create internal window for event notifications */
135 hWin
= wxCreateHiddenWindow(&pclassname
, CLASSNAME
, _GSocket_Internal_WinProc
);
139 /* Initialize socket list */
140 InitializeCriticalSection(&critical
);
142 for (i
= 0; i
< MAXSOCKETS
; i
++)
144 socketList
[i
] = NULL
;
148 /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
149 statically to avoid dependency on wsock32.dll for apps that don't use
151 gs_wsock32dll
= LoadLibraryA("wsock32.dll");
154 gs_WSAAsyncSelect
=(WSAAsyncSelectFunc
)GetProcAddress(gs_wsock32dll
,
156 if (!gs_WSAAsyncSelect
)
162 void _GSocket_GUI_Cleanup(void)
164 /* Destroy internal window */
166 UnregisterClass(CLASSNAME
, INSTANCE
);
168 /* Unlock wsock32.dll */
171 FreeLibrary(gs_wsock32dll
);
175 /* Delete critical section */
176 DeleteCriticalSection(&critical
);
179 /* Per-socket GUI initialization / cleanup */
181 int _GSocket_GUI_Init_Socket(GSocket
*socket
)
185 /* Allocate a new message number for this socket */
186 EnterCriticalSection(&critical
);
189 while (socketList
[i
] != NULL
)
191 i
= (i
+ 1) % MAXSOCKETS
;
193 if (i
== firstAvailable
) /* abort! */
195 LeaveCriticalSection(&critical
);
199 socketList
[i
] = socket
;
200 firstAvailable
= (i
+ 1) % MAXSOCKETS
;
201 socket
->m_msgnumber
= (i
+ WM_USER
);
203 LeaveCriticalSection(&critical
);
208 void _GSocket_GUI_Destroy_Socket(GSocket
*socket
)
210 /* Remove the socket from the list */
211 EnterCriticalSection(&critical
);
212 socketList
[(socket
->m_msgnumber
- WM_USER
)] = NULL
;
213 LeaveCriticalSection(&critical
);
216 /* Windows proc for asynchronous event handling */
218 LRESULT CALLBACK
_GSocket_Internal_WinProc(HWND hWnd
,
225 GSocketCallback cback
;
228 if (uMsg
>= WM_USER
&& uMsg
<= (WM_USER
+ MAXSOCKETS
- 1))
230 EnterCriticalSection(&critical
);
231 socket
= socketList
[(uMsg
- WM_USER
)];
232 event
= (GSocketEvent
) -1;
236 /* Check that the socket still exists (it has not been
237 * destroyed) and for safety, check that the m_fd field
238 * is what we expect it to be.
240 if ((socket
!= NULL
) && (socket
->m_fd
== wParam
))
242 switch WSAGETSELECTEVENT(lParam
)
244 case FD_READ
: event
= GSOCK_INPUT
; break;
245 case FD_WRITE
: event
= GSOCK_OUTPUT
; break;
246 case FD_ACCEPT
: event
= GSOCK_CONNECTION
; break;
249 if (WSAGETSELECTERROR(lParam
) != 0)
252 event
= GSOCK_CONNECTION
;
255 case FD_CLOSE
: event
= GSOCK_LOST
; break;
260 cback
= socket
->m_cbacks
[event
];
261 data
= socket
->m_data
[event
];
263 if (event
== GSOCK_LOST
)
264 socket
->m_detected
= GSOCK_LOST_FLAG
;
266 socket
->m_detected
|= (1 << event
);
270 /* OK, we can now leave the critical section because we have
271 * already obtained the callback address (we make no further
272 * accesses to socket->whatever). However, the app should
273 * be prepared to handle events from a socket that has just
276 LeaveCriticalSection(&critical
);
279 (cback
)(socket
, event
, data
);
284 return DefWindowProc(hWnd
, uMsg
, wParam
, lParam
);
287 /* _GSocket_Enable_Events:
288 * Enable all event notifications; we need to be notified of all
289 * events for internal processing, but we will only notify users
290 * when an appropiate callback function has been installed.
292 void _GSocket_Enable_Events(GSocket
*socket
)
294 assert (socket
!= NULL
);
296 if (socket
->m_fd
!= INVALID_SOCKET
)
298 /* We could probably just subscribe to all events regardless
299 * of the socket type, but MS recommends to do it this way.
301 long lEvent
= socket
->m_server
?
302 FD_ACCEPT
: (FD_READ
| FD_WRITE
| FD_CONNECT
| FD_CLOSE
);
304 gs_WSAAsyncSelect(socket
->m_fd
, hWin
, socket
->m_msgnumber
, lEvent
);
308 /* _GSocket_Disable_Events:
309 * Disable event notifications (when shutdowning the socket)
311 void _GSocket_Disable_Events(GSocket
*socket
)
313 assert (socket
!= NULL
);
315 if (socket
->m_fd
!= INVALID_SOCKET
)
317 gs_WSAAsyncSelect(socket
->m_fd
, hWin
, socket
->m_msgnumber
, 0);
321 #else /* !wxUSE_SOCKETS */
324 * Translation unit shouldn't be empty, so include this typedef to make the
325 * compiler (VC++ 6.0, for example) happy
327 typedef void (*wxDummy
)();
329 #endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */