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1 \section{\class{wxAuiManager}}\label{wxauimanager}
2
3 wxAuiManager is the central class of the wxAUI class framework.
4
5 See also \helpref{wxAUI overview}{wxauioverview}.
6
7 wxAuiManager manages the panes associated with it
8 for a particular wxFrame, using a pane's wxAuiPaneInfo information to
9 determine each pane's docking and floating behavior. wxAuiManager
10 uses wxWidgets' sizer mechanism to plan the layout of each frame. It
11 uses a replaceable dock art class to do all drawing, so all drawing is
12 localized in one area, and may be customized depending on an
13 application's specific needs.
14
15 wxAuiManager works as follows: the programmer adds panes to the class,
16 or makes changes to existing pane properties (dock position, floating
17 state, show state, etc.). To apply these changes, wxAuiManager's
18 Update() function is called. This batch processing can be used to avoid
19 flicker, by modifying more than one pane at a time, and then "committing"
20 all of the changes at once by calling Update().
21
22 Panes can be added quite easily:
23
24 \begin{verbatim}
25 wxTextCtrl* text1 = new wxTextCtrl(this, -1);
26 wxTextCtrl* text2 = new wxTextCtrl(this, -1);
27 m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
28 m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
29 m_mgr.Update();
30 \end{verbatim}
31
32 Later on, the positions can be modified easily. The following will float
33 an existing pane in a tool window:
34
35 \begin{verbatim}
36 m_mgr.GetPane(text1).Float();
37 \end{verbatim}
38
39 \wxheading{Layers, Rows and Directions, Positions}
40
41 Inside wxAUI, the docking layout is figured out by checking several
42 pane parameters. Four of these are important for determining where a
43 pane will end up:
44
45 {\bf Direction:}
46 Each docked pane has a direction, Top, Bottom, Left, Right, or
47 Center. This is fairly self-explanatory. The pane will be placed in the
48 location specified by this variable.
49
50 {\bf Position:}
51 More than one pane can be placed inside of a dock. Imagine two panes
52 being docked on the left side of a window. One pane can be placed over
53 another. In proportionally managed docks, the pane position indicates
54 its sequential position, starting with zero. So, in our scenario with
55 two panes docked on the left side, the top pane in the dock would have
56 position 0, and the second one would occupy position 1.
57
58 {\bf Row:}
59 A row can allow for two docks to be placed next to each other. One of
60 the most common places for this to happen is in the toolbar. Multiple
61 toolbar rows are allowed, the first row being row 0, and the second
62 row 1. Rows can also be used on vertically docked panes.
63
64 {\bf Layer:}
65 A layer is akin to an onion. Layer 0 is the very center of the
66 managed pane. Thus, if a pane is in layer 0, it will be closest to the
67 center window (also sometimes known as the "content window").
68 Increasing layers "swallow up" all layers of a lower value. This can
69 look very similar to multiple rows, but is different because all panes
70 in a lower level yield to panes in higher levels. The best way to
71 understand layers is by running the wxAUI sample.
72
73 \wxheading{Derived from}
74
75 \helpref{wxEvtHandler}{wxevthandler}
76
77 \wxheading{Include files}
78
79 <wx/aui/aui.h>
80
81 \wxheading{See also}
82
83 \helpref{wxAuiPaneInfo}{wxauipaneinfo},
84 \helpref{wxAuiDockArt}{wxauidockart}
85
86 \wxheading{Data structures}
87
88 \begin{verbatim}
89 enum wxAuiManagerDock
90 {
91 wxAUI_DOCK_NONE = 0,
92 wxAUI_DOCK_TOP = 1,
93 wxAUI_DOCK_RIGHT = 2,
94 wxAUI_DOCK_BOTTOM = 3,
95 wxAUI_DOCK_LEFT = 4,
96 wxAUI_DOCK_CENTER = 5,
97 wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
98 }
99 \end{verbatim}
100
101 \begin{verbatim}
102 enum wxAuiManagerOption
103 {
104 wxAUI_MGR_ALLOW_FLOATING = 1 << 0,
105 wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1,
106 wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
107 wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
108 wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4,
109 wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
110 wxAUI_MGR_HINT_FADE = 1 << 6,
111 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
112
113 wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
114 wxAUI_MGR_TRANSPARENT_HINT |
115 wxAUI_MGR_HINT_FADE |
116 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
117 }
118 \end{verbatim}
119
120
121 \latexignore{\rtfignore{\wxheading{Members}}}
122
123
124 \membersection{wxAuiManager::wxAuiManager}\label{wxauimanagerwxauimanager}
125
126 \func{}{wxAuiManager}{\param{wxWindow* }{managed\_wnd = NULL}, \param{unsigned int }{flags = wxAUI\_MGR\_DEFAULT}}
127
128 Constructor. \arg{managed\_wnd} specifies the wxFrame which should be managed.
129 \arg{flags} specifies options which allow the frame management behavior
130 to be modified.
131
132 \membersection{wxAuiManager::\destruct{wxAuiManager}}\label{wxauimanagerdtor}
133
134 \func{}{\destruct{wxAuiManager}}{\void}
135
136 \membersection{wxAuiManager::AddPane}\label{wxauimanageraddpane}
137
138 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}}
139
140 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{int }{direction = wxLEFT}, \param{const wxString\& }{caption = wxEmptyString}}
141
142 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}, \param{const wxPoint\& }{drop\_pos}}
143
144
145 AddPane() tells the frame manager to start managing a child window. There are several versions of this function. The first version allows the full spectrum of pane parameter possibilities. The second version is used for simpler user interfaces which do not require as much configuration. The last version allows a drop position to be specified, which will determine where the pane will be added.
146
147 \membersection{wxAuiManager::DetachPane}\label{wxauimanagerdetachpane}
148
149 \func{bool}{DetachPane}{\param{wxWindow* }{window}}
150
151 Tells the wxAuiManager to stop managing the pane specified by window.
152 The window, if in a floated frame, is reparented to the frame managed
153 by wxAuiManager.
154
155 \membersection{wxAuiManager::GetAllPanes}\label{wxauimanagergetallpanes}
156
157 \func{wxAuiPaneInfoArray\&}{GetAllPanes}{\void}
158
159 Returns an array of all panes managed by the frame manager.
160
161 \membersection{wxAuiManager::GetArtProvider}\label{wxauimanagergetartprovider}
162
163 \constfunc{wxAuiDockArt*}{GetArtProvider}{\void}
164
165 Returns the current art provider being used.
166
167 See also: \helpref{wxAuiDockArt}{wxauidockart}.
168
169 \membersection{wxAuiManager::GetDockSizeConstraint}\label{wxauimanagergetdocksizeconstraint}
170
171 \func{void}{GetDockSizeConstraint}{\param{double* }{widthpct}, \param{double* }{heightpct}}
172
173 Returns the current dock constraint values. See \helpref{SetDockSizeConstraint()}{wxauimanagersetdocksizeconstraint} for more information.
174
175 \membersection{wxAuiManager::GetFlags}\label{wxauimanagergetflags}
176
177 \constfunc{unsigned int}{GetFlags}{\void}
178
179 Returns the current manager's flags.
180
181 \membersection{wxAuiManager::GetManagedWindow}\label{wxauimanagergetmanagedwindow}
182
183 \constfunc{wxWindow*}{GetManagedWindow}{\void}
184
185 Returns the frame currently being managed by wxAuiManager.
186
187 \membersection{wxAuiManager::GetManager}\label{wxauimanagergetmanager}
188
189 \func{static wxAuiManager*}{GetManager}{\param{wxWindow* }{window}}
190
191 Calling this method will return the wxAuiManager for a given window. The \arg{window} parameter should
192 specify any child window or sub-child window of the frame or window managed by wxAuiManager.
193 The \arg{window} parameter need not be managed by the manager itself, nor does it even need to be a child
194 or sub-child of a managed window. It must however be inside the window hierarchy underneath the managed
195 window.
196
197 \membersection{wxAuiManager::GetPane}\label{wxauimanagergetpane}
198
199 \func{wxAuiPaneInfo\&}{GetPane}{\param{wxWindow* }{window}}
200
201 \func{wxAuiPaneInfo\&}{GetPane}{\param{const wxString\& }{name}}
202
203 {\it GetPane} is used to lookup a wxAuiPaneInfo object
204 either by window pointer or by pane name, which acts as a unique id for
205 a window pane. The returned wxAuiPaneInfo object may then be modified to
206 change a pane's look, state or position. After one or more
207 modifications to wxAuiPaneInfo, wxAuiManager::Update() should be called
208 to commit the changes to the user interface. If the lookup failed
209 (meaning the pane could not be found in the manager), a call to the
210 returned wxAuiPaneInfo's IsOk() method will return false.
211
212 \membersection{wxAuiManager::HideHint}\label{wxauimanagerhidehint}
213
214 \func{void}{HideHint}{\void}
215
216 HideHint() hides any docking hint that may be visible.
217
218 \membersection{wxAuiManager::InsertPane}\label{wxauimanagerinsertpane}
219
220 \func{bool}{InsertPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{insert\_location}, \param{int }{insert\_level = wxAUI\_INSERT\_PANE}}
221
222 This method is used to insert either a previously unmanaged pane window
223 into the frame manager, or to insert a currently managed pane somewhere
224 else. {\it InsertPane} will push all panes, rows, or docks aside and
225 insert the window into the position specified by \arg{insert\_location}.
226 Because \arg{insert\_location} can specify either a pane, dock row, or dock
227 layer, the \arg{insert\_level} parameter is used to disambiguate this. The
228 parameter \arg{insert\_level} can take a value of wxAUI\_INSERT\_PANE, wxAUI\_INSERT\_ROW
229 or wxAUI\_INSERT\_DOCK.
230
231 \membersection{wxAuiManager::LoadPaneInfo}\label{wxauimanagerloadpaneinfo}
232
233 \func{void}{LoadPaneInfo}{\param{wxString }{pane\_part}, \param{wxAuiPaneInfo\& }{pane}}
234
235 LoadPaneInfo() is similar to to LoadPerspective, with the exception that it only loads information about a single pane. It is used in combination with SavePaneInfo().
236
237 \membersection{wxAuiManager::LoadPerspective}\label{wxauimanagerloadperspective}
238
239 \func{bool}{LoadPerspective}{\param{const wxString\& }{perspective}, \param{bool }{update = true}}
240
241 Loads a saved perspective. If update is true, wxAuiManager::Update()
242 is automatically invoked, thus realizing the saved perspective on screen.
243
244 \membersection{wxAuiManager::ProcessDockResult}\label{wxauimanagerprocessdockresult}
245
246 \func{bool}{ProcessDockResult}{\param{wxAuiPaneInfo\& }{target}, \param{const wxAuiPaneInfo\& }{new\_pos}}
247
248 ProcessDockResult() is a protected member of the wxAUI layout manager. It can be overridden by derived classes to provide custom docking calculations.
249
250 \membersection{wxAuiManager::SavePaneInfo}\label{wxauimanagersavepaneinfo}
251
252 \func{wxString}{SavePaneInfo}{\param{wxAuiPaneInfo\& }{pane}}
253
254 SavePaneInfo() is similar to SavePerspective, with the exception that it only saves information about a single pane. It is used in combination with LoadPaneInfo().
255
256 \membersection{wxAuiManager::SavePerspective}\label{wxauimanagersaveperspective}
257
258 \func{wxString}{SavePerspective}{\void}
259
260 Saves the entire user interface layout into an encoded wxString, which
261 can then be stored by the application (probably using wxConfig). When
262 a perspective is restored using LoadPerspective(), the entire user
263 interface will return to the state it was when the perspective was saved.
264
265 \membersection{wxAuiManager::SetArtProvider}\label{wxauimanagersetartprovider}
266
267 \func{void}{SetArtProvider}{\param{wxAuiDockArt* }{art\_provider}}
268
269 Instructs wxAuiManager to use art provider specified by parameter
270 \arg{art\_provider} for all drawing calls. This allows plugable
271 look-and-feel features. The previous art provider object, if any,
272 will be deleted by wxAuiManager.
273
274 See also: \helpref{wxAuiDockArt}{wxauidockart}.
275
276 \membersection{wxAuiManager::SetDockSizeConstraint}\label{wxauimanagersetdocksizeconstraint}
277
278 \func{void}{SetDockSizeConstraint}{\param{double }{widthpct}, \param{double }{heightpct}}
279
280 When a user creates a new dock by dragging a window into a docked position, often times the large size of the
281 window will create a dock that is unwieldly large. wxAuiManager by default limits the size of any
282 new dock to 1/3 of the window size. For horizontal docks, this would be 1/3 of the window height. For
283 vertical docks, 1/3 of the width. Calling this function will adjust this constraint value. The numbers
284 must be between 0.0 and 1.0. For instance, calling SetDockSizeContraint with 0.5, 0.5 will cause new
285 docks to be limited to half of the size of the entire managed window.
286
287 \membersection{wxAuiManager::SetFlags}\label{wxauimanagersetflags}
288
289 \func{void}{SetFlags}{\param{unsigned int }{flags}}
290
291 This method is used to specify wxAuiManager's settings flags. \arg{flags}
292 specifies options which allow the frame management behavior to be modified.
293
294 \membersection{wxAuiManager::SetManagedWindow}\label{wxauimanagersetmanagedwindow}
295
296 \func{void}{SetManagedWindow}{\param{wxWindow* }{managed\_wnd}}
297
298 Called to specify the frame or window which is to be managed by wxAuiManager. Frame management is not restricted to just frames. Child windows or custom controls are also allowed.
299
300 \membersection{wxAuiManager::ShowHint}\label{wxauimanagershowhint}
301
302 \func{void}{ShowHint}{\param{const wxRect\& }{rect}}
303
304 This function is used by controls to explicitly show a hint window at the specified rectangle. It is rarely called, and is mostly used by controls implementing custom pane drag/drop behaviour. The specified rectangle should be in screen coordinates.
305
306 \membersection{wxAuiManager::UnInit}\label{wxauimanageruninit}
307
308 \func{void}{UnInit}{\void}
309
310 Uninitializes the framework and should be called before a managed frame or window is destroyed. UnInit() is usually called in the managed wxFrame's destructor. It is necessary to call this function before the managed frame or window is destroyed, otherwise the manager cannot remove its custom event handlers from a window.
311
312 \membersection{wxAuiManager::Update}\label{wxauimanagerupdate}
313
314 \func{void}{Update}{\void}
315
316 This method is called after any number of changes are
317 made to any of the managed panes. Update() must be invoked after
318 AddPane() or InsertPane() are called in order to "realize" or "commit"
319 the changes. In addition, any number of changes may be made to
320 wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
321 realize the changes, Update() must be called. This construction allows
322 pane flicker to be avoided by updating the whole layout at one time.
323