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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/fontutil.cpp
3 // Purpose: font-related helper functions for wxMSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 05.11.99
7 // RCS-ID: $Id$
8 // Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "fontutil.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/string.h"
33 #include "wx/log.h"
34 #include "wx/intl.h"
35 #endif //WX_PRECOMP
36
37 #include "wx/msw/private.h"
38
39 #include "wx/fontutil.h"
40 #include "wx/fontmap.h"
41
42 #include "wx/tokenzr.h"
43
44 // ============================================================================
45 // implementation
46 // ============================================================================
47
48 // ----------------------------------------------------------------------------
49 // wxNativeEncodingInfo
50 // ----------------------------------------------------------------------------
51
52 // convert to/from the string representation: format is
53 // encodingid;facename[;charset]
54
55 bool wxNativeEncodingInfo::FromString(const wxString& s)
56 {
57 wxStringTokenizer tokenizer(s, _T(";"));
58
59 wxString encid = tokenizer.GetNextToken();
60 long enc;
61 if ( !encid.ToLong(&enc) )
62 return FALSE;
63 encoding = (wxFontEncoding)enc;
64
65 facename = tokenizer.GetNextToken();
66 if ( !facename )
67 return FALSE;
68
69 wxString tmp = tokenizer.GetNextToken();
70 if ( !tmp )
71 {
72 // default charset (don't use DEFAULT_CHARSET though because of subtle
73 // Windows 9x/NT differences in handling it)
74 charset = ANSI_CHARSET;
75 }
76 else
77 {
78 if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
79 {
80 // should be a number!
81 return FALSE;
82 }
83 }
84
85 return TRUE;
86 }
87
88 wxString wxNativeEncodingInfo::ToString() const
89 {
90 wxString s;
91
92 s << (long)encoding << _T(';') << facename;
93 if ( charset != ANSI_CHARSET )
94 {
95 s << _T(';') << charset;
96 }
97
98 return s;
99 }
100
101 // ----------------------------------------------------------------------------
102 // helper functions
103 // ----------------------------------------------------------------------------
104
105 bool wxGetNativeFontEncoding(wxFontEncoding encoding,
106 wxNativeEncodingInfo *info)
107 {
108 wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
109
110 if ( encoding == wxFONTENCODING_DEFAULT )
111 {
112 encoding = wxFont::GetDefaultEncoding();
113 }
114
115 switch ( encoding )
116 {
117 // although this function is supposed to return an exact match, do do
118 // some mappings here for the most common case of "standard" encoding
119 case wxFONTENCODING_SYSTEM:
120 case wxFONTENCODING_ISO8859_1:
121 case wxFONTENCODING_ISO8859_15:
122 case wxFONTENCODING_CP1252:
123 info->charset = ANSI_CHARSET;
124 break;
125
126 #if !defined(__WIN16__) && !defined(__WXMICROWIN__)
127 case wxFONTENCODING_CP1250:
128 info->charset = EASTEUROPE_CHARSET;
129 break;
130
131 case wxFONTENCODING_CP1251:
132 info->charset = RUSSIAN_CHARSET;
133 break;
134
135 case wxFONTENCODING_CP1253:
136 info->charset = GREEK_CHARSET;
137 break;
138
139 case wxFONTENCODING_CP1254:
140 info->charset = TURKISH_CHARSET;
141 break;
142
143 case wxFONTENCODING_CP1255:
144 info->charset = HEBREW_CHARSET;
145 break;
146
147 case wxFONTENCODING_CP1256:
148 info->charset = ARABIC_CHARSET;
149 break;
150
151 case wxFONTENCODING_CP1257:
152 info->charset = BALTIC_CHARSET;
153 break;
154
155 case wxFONTENCODING_CP874:
156 info->charset = THAI_CHARSET;
157 break;
158 #endif // !Win16
159
160 case wxFONTENCODING_CP437:
161 info->charset = OEM_CHARSET;
162 break;
163
164 default:
165 // no way to translate this encoding into a Windows charset
166 return FALSE;
167 }
168
169 info->encoding = encoding;
170
171 return TRUE;
172 }
173
174 bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
175 {
176 // try to create such font
177 LOGFONT lf;
178 wxZeroMemory(lf); // all default values
179
180 lf.lfCharSet = info.charset;
181 wxStrncpy(lf.lfFaceName, info.facename, sizeof(lf.lfFaceName));
182
183 HFONT hfont = ::CreateFontIndirect(&lf);
184 if ( !hfont )
185 {
186 // no such font
187 return FALSE;
188 }
189
190 ::DeleteObject((HGDIOBJ)hfont);
191
192 return TRUE;
193 }
194
195 // ----------------------------------------------------------------------------
196 // wxFontEncoding <-> CHARSET_XXX
197 // ----------------------------------------------------------------------------
198
199 wxFontEncoding wxGetFontEncFromCharSet(int cs)
200 {
201 wxFontEncoding fontEncoding;
202
203 switch ( cs )
204 {
205 default:
206 // JACS: Silently using ANSI_CHARSET
207 // apparently works for Chinese Windows. Assume it works
208 // for all/most other languages.
209 //wxFAIL_MSG(wxT("unsupported charset"));
210 // fall through
211
212 case ANSI_CHARSET:
213 fontEncoding = wxFONTENCODING_CP1252;
214 break;
215
216 #if defined(__WIN32__) && !defined(__WXMICROWIN__)
217 case EASTEUROPE_CHARSET:
218 fontEncoding = wxFONTENCODING_CP1250;
219 break;
220
221 case BALTIC_CHARSET:
222 fontEncoding = wxFONTENCODING_CP1257;
223 break;
224
225 case RUSSIAN_CHARSET:
226 fontEncoding = wxFONTENCODING_CP1251;
227 break;
228
229 case ARABIC_CHARSET:
230 fontEncoding = wxFONTENCODING_CP1256;
231 break;
232
233 case GREEK_CHARSET:
234 fontEncoding = wxFONTENCODING_CP1253;
235 break;
236
237 case HEBREW_CHARSET:
238 fontEncoding = wxFONTENCODING_CP1255;
239 break;
240
241 case TURKISH_CHARSET:
242 fontEncoding = wxFONTENCODING_CP1254;
243 break;
244
245 case THAI_CHARSET:
246 fontEncoding = wxFONTENCODING_CP437;
247 break;
248 #endif // Win32
249
250 case OEM_CHARSET:
251 fontEncoding = wxFONTENCODING_CP437;
252 break;
253 }
254
255 return fontEncoding;
256 }
257
258 // ----------------------------------------------------------------------------
259 // wxFont <-> LOGFONT conversion
260 // ----------------------------------------------------------------------------
261
262 void wxFillLogFont(LOGFONT *logFont, const wxFont *font)
263 {
264 int ff_family;
265 wxString ff_face;
266
267 switch ( font->GetFamily() )
268 {
269 case wxSCRIPT:
270 ff_family = FF_SCRIPT;
271 ff_face = _T("Script");
272 break;
273
274 case wxDECORATIVE:
275 ff_family = FF_DECORATIVE;
276 break;
277
278 case wxROMAN:
279 ff_family = FF_ROMAN;
280 ff_face = _T("Times New Roman");
281 break;
282
283 case wxTELETYPE:
284 case wxMODERN:
285 ff_family = FF_MODERN;
286 ff_face = _T("Courier New");
287 break;
288
289 case wxSWISS:
290 ff_family = FF_SWISS;
291 ff_face = _T("Arial");
292 break;
293
294 case wxDEFAULT:
295 default:
296 ff_family = FF_SWISS;
297 ff_face = _T("MS Sans Serif");
298 }
299
300 BYTE ff_italic;
301 switch ( font->GetStyle() )
302 {
303 case wxITALIC:
304 case wxSLANT:
305 ff_italic = 1;
306 break;
307
308 default:
309 wxFAIL_MSG(wxT("unknown font slant"));
310 // fall through
311
312 case wxNORMAL:
313 ff_italic = 0;
314 }
315
316 int ff_weight;
317 switch ( font->GetWeight() )
318 {
319 default:
320 wxFAIL_MSG(_T("unknown font weight"));
321 // fall through
322
323 case wxNORMAL:
324 ff_weight = FW_NORMAL;
325 break;
326
327 case wxLIGHT:
328 ff_weight = FW_LIGHT;
329 break;
330
331 case wxBOLD:
332 ff_weight = FW_BOLD;
333 break;
334 }
335
336 // VZ: I'm reverting this as we clearly must use the real screen
337 // resolution instead of hardcoded one or it surely will fail to work
338 // in some cases.
339 //
340 // If there are any problems with this code, please let me know about
341 // it instead of reverting this change, thanks!
342 #if 1 // wxUSE_SCREEN_DPI
343 const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY);
344 #else // 0
345 // New behaviour: apparently ppInch varies according to Large/Small Fonts
346 // setting in Windows. This messes up fonts. So, set ppInch to a constant
347 // 96 dpi.
348 static const int ppInch = 96;
349 #endif // 1/0
350
351 int pointSize = font->GetPointSize();
352 #if wxFONT_SIZE_COMPATIBILITY
353 // Incorrect, but compatible with old wxWindows behaviour
354 int nHeight = (pointSize*ppInch)/72;
355 #else
356 // Correct for Windows compatibility
357 int nHeight = -(int)((pointSize*((double)ppInch)/72.0) + 0.5);
358 #endif
359
360 wxString facename = font->GetFaceName();
361 if ( !!facename )
362 {
363 ff_face = facename;
364 }
365 //else: ff_face is a reasonable default facename for this font family
366
367 // deal with encoding now
368 wxNativeEncodingInfo info;
369 wxFontEncoding encoding = font->GetEncoding();
370 if ( !wxGetNativeFontEncoding(encoding, &info) )
371 {
372 #if wxUSE_FONTMAP
373 if ( !wxTheFontMapper->GetAltForEncoding(encoding, &info) )
374 #endif // wxUSE_FONTMAP
375 {
376 // unsupported encoding, replace with the default
377 info.charset = ANSI_CHARSET;
378 }
379 }
380
381 if ( !info.facename.IsEmpty() )
382 {
383 // the facename determined by the encoding overrides everything else
384 ff_face = info.facename;
385 }
386
387 // transfer all the data to LOGFONT
388 logFont->lfHeight = nHeight;
389 logFont->lfWidth = 0;
390 logFont->lfEscapement = 0;
391 logFont->lfOrientation = 0;
392 logFont->lfWeight = ff_weight;
393 logFont->lfItalic = ff_italic;
394 logFont->lfUnderline = (BYTE)font->GetUnderlined();
395 logFont->lfStrikeOut = 0;
396 logFont->lfCharSet = info.charset;
397 logFont->lfOutPrecision = OUT_DEFAULT_PRECIS;
398 logFont->lfClipPrecision = CLIP_DEFAULT_PRECIS;
399 logFont->lfQuality = PROOF_QUALITY;
400 logFont->lfPitchAndFamily = DEFAULT_PITCH | ff_family;
401 wxStrncpy(logFont->lfFaceName, ff_face, WXSIZEOF(logFont->lfFaceName));
402 }
403
404 wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)
405 {
406 wxNativeFontInfo info;
407
408 info.lf = *logFont;
409
410 return wxFont(info);
411 }
412