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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/dialog.cpp
3 // Purpose: wxDialog class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "dialog.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/dialog.h"
33 #include "wx/utils.h"
34 #include "wx/frame.h"
35 #include "wx/app.h"
36 #include "wx/settings.h"
37 #include "wx/intl.h"
38 #include "wx/log.h"
39 #endif
40
41 #include "wx/msw/private.h"
42 #include "wx/log.h"
43
44 #if wxUSE_COMMON_DIALOGS
45 #include <commdlg.h>
46 #endif
47
48 // ----------------------------------------------------------------------------
49 // constants
50 // ----------------------------------------------------------------------------
51
52 // default dialog pos and size
53
54 #define wxDIALOG_DEFAULT_X 300
55 #define wxDIALOG_DEFAULT_Y 300
56
57 #define wxDIALOG_DEFAULT_WIDTH 500
58 #define wxDIALOG_DEFAULT_HEIGHT 500
59
60 // ----------------------------------------------------------------------------
61 // globals
62 // ----------------------------------------------------------------------------
63
64 // all modal dialogs currently shown
65 static wxWindowList wxModalDialogs;
66
67 // ----------------------------------------------------------------------------
68 // wxWin macros
69 // ----------------------------------------------------------------------------
70
71 IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
72
73 BEGIN_EVENT_TABLE(wxDialog, wxTopLevelWindow)
74 EVT_BUTTON(wxID_OK, wxDialog::OnOK)
75 EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
76 EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
77
78 EVT_CHAR_HOOK(wxDialog::OnCharHook)
79
80 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
81
82 EVT_CLOSE(wxDialog::OnCloseWindow)
83 END_EVENT_TABLE()
84
85 // ============================================================================
86 // implementation
87 // ============================================================================
88
89 // ----------------------------------------------------------------------------
90 // wxDialog construction
91 // ----------------------------------------------------------------------------
92
93 void wxDialog::Init()
94 {
95 m_oldFocus = (wxWindow *)NULL;
96
97 m_isShown = FALSE;
98
99 m_windowDisabler = (wxWindowDisabler *)NULL;
100
101 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
102 }
103
104 bool wxDialog::Create(wxWindow *parent,
105 wxWindowID id,
106 const wxString& title,
107 const wxPoint& pos,
108 const wxSize& size,
109 long style,
110 const wxString& name)
111 {
112 Init();
113
114 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
115
116 // save focus before doing anything which can potentially change it
117 m_oldFocus = FindFocus();
118
119 // All dialogs should really have this style
120 style |= wxTAB_TRAVERSAL;
121
122 if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
123 return FALSE;
124
125 return TRUE;
126 }
127
128 bool wxDialog::EnableCloseButton(bool enable)
129 {
130 #ifndef __WXMICROWIN__
131 // get system (a.k.a. window) menu
132 HMENU hmenu = ::GetSystemMenu(GetHwnd(), FALSE /* get it */);
133 if ( !hmenu )
134 {
135 wxLogLastError(_T("GetSystemMenu"));
136
137 return FALSE;
138 }
139
140 // enabling/disabling the close item from it also automatically
141 // disables/enabling the close title bar button
142 if ( !::EnableMenuItem(hmenu, SC_CLOSE,
143 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED)) )
144 {
145 wxLogLastError(_T("EnableMenuItem(SC_CLOSE)"));
146
147 return FALSE;
148 }
149
150 // update appearance immediately
151 if ( !::DrawMenuBar(GetHwnd()) )
152 {
153 wxLogLastError(_T("DrawMenuBar"));
154 }
155 #endif
156
157 return TRUE;
158 }
159
160 void wxDialog::SetModal(bool flag)
161 {
162 if ( flag )
163 {
164 m_windowStyle |= wxDIALOG_MODAL;
165
166 wxModelessWindows.DeleteObject(this);
167 }
168 else
169 {
170 m_windowStyle &= ~wxDIALOG_MODAL;
171
172 wxModelessWindows.Append(this);
173 }
174 }
175
176 wxDialog::~wxDialog()
177 {
178 m_isBeingDeleted = TRUE;
179
180 // this will also reenable all the other windows for a modal dialog
181 Show(FALSE);
182 }
183
184 // ----------------------------------------------------------------------------
185 // kbd handling
186 // ----------------------------------------------------------------------------
187
188 // By default, pressing escape cancels the dialog
189 void wxDialog::OnCharHook(wxKeyEvent& event)
190 {
191 if (GetHWND())
192 {
193 // "Esc" works as an accelerator for the "Cancel" button, but it
194 // shouldn't close the dialog which doesn't have any cancel button
195 if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
196 {
197 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
198 cancelEvent.SetEventObject( this );
199 GetEventHandler()->ProcessEvent(cancelEvent);
200
201 // ensure that there is another message for this window so the
202 // ShowModal loop will exit and won't get stuck in GetMessage().
203 ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
204
205 return;
206 }
207 }
208
209 // We didn't process this event.
210 event.Skip();
211 }
212
213 // ----------------------------------------------------------------------------
214 // showing the dialogs
215 // ----------------------------------------------------------------------------
216
217 bool wxDialog::IsModal() const
218 {
219 return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
220 }
221
222 bool wxDialog::IsModalShowing() const
223 {
224 return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
225 }
226
227 void wxDialog::DoShowModal()
228 {
229 wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
230 wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
231
232 wxModalDialogs.Append(this);
233
234 wxWindow *parent = GetParent();
235
236 wxWindow* oldFocus = m_oldFocus;
237
238 // We have to remember the HWND because we need to check
239 // the HWND still exists (oldFocus can be garbage when the dialog
240 // exits, if it has been destroyed)
241 HWND hwndOldFocus = 0;
242 if (oldFocus)
243 hwndOldFocus = (HWND) oldFocus->GetHWND();
244
245 // remember where the focus was
246 if ( !oldFocus )
247 {
248 oldFocus = parent;
249 if ( parent )
250 hwndOldFocus = GetHwndOf(parent);
251 }
252
253 // disable all other app windows
254 wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") );
255
256 m_windowDisabler = new wxWindowDisabler(this);
257
258 // enter the modal loop
259 while ( IsModalShowing() )
260 {
261 #if wxUSE_THREADS
262 wxMutexGuiLeaveOrEnter();
263 #endif // wxUSE_THREADS
264
265 while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
266 ;
267
268 // a message came or no more idle processing to do
269 wxTheApp->DoMessage();
270 }
271
272 // and restore focus
273 // Note that this code MUST NOT access the dialog object's data
274 // in case the object has been deleted (which will be the case
275 // for a modal dialog that has been destroyed before calling EndModal).
276 if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
277 {
278 // This is likely to prove that the object still exists
279 if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
280 oldFocus->SetFocus();
281 }
282 }
283
284 bool wxDialog::Show(bool show)
285 {
286 if ( !show )
287 {
288 // if we had disabled other app windows, reenable them back now because
289 // if they stay disabled Windows will activate another window (one
290 // which is enabled, anyhow) and we will lose activation
291 if ( m_windowDisabler )
292 {
293 delete m_windowDisabler;
294 m_windowDisabler = NULL;
295 }
296 }
297
298 // ShowModal() may be called for already shown dialog
299 if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
300 {
301 // nothing to do
302 return FALSE;
303 }
304
305 if ( show )
306 {
307 // usually will result in TransferDataToWindow() being called
308 InitDialog();
309 }
310
311 if ( IsModal() )
312 {
313 if ( show )
314 {
315 // modal dialog needs a parent window, so try to find one
316 if ( !GetParent() )
317 {
318 wxWindow *parent = wxTheApp->GetTopWindow();
319 if ( parent && parent != this && parent->IsShown() )
320 {
321 // use it
322 m_parent = parent;
323
324 // VZ: to make dialog behave properly we should reparent
325 // the dialog for Windows as well - unfortunately,
326 // following the docs for SetParent() results in this
327 // code which plainly doesn't work
328 #if 0
329 long dwStyle = ::GetWindowLong(GetHwnd(), GWL_STYLE);
330 dwStyle &= ~WS_POPUP;
331 dwStyle |= WS_CHILD;
332 ::SetWindowLong(GetHwnd(), GWL_STYLE, dwStyle);
333 ::SetParent(GetHwnd(), GetHwndOf(parent));
334 #endif // 0
335 }
336 }
337
338 DoShowModal();
339 }
340 else // end of modal dialog
341 {
342 // this will cause IsModalShowing() return FALSE and our local
343 // message loop will terminate
344 wxModalDialogs.DeleteObject(this);
345 }
346 }
347
348 return TRUE;
349 }
350
351 // a special version for Show(TRUE) for modal dialogs which returns return code
352 int wxDialog::ShowModal()
353 {
354 if ( !IsModal() )
355 {
356 SetModal(TRUE);
357 }
358
359 Show(TRUE);
360
361 return GetReturnCode();
362 }
363
364 // NB: this function (surprizingly) may be called for both modal and modeless
365 // dialogs and should work for both of them
366 void wxDialog::EndModal(int retCode)
367 {
368 SetReturnCode(retCode);
369
370 Show(FALSE);
371 }
372
373 // ----------------------------------------------------------------------------
374 // wxWin event handlers
375 // ----------------------------------------------------------------------------
376
377 // Standard buttons
378 void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
379 {
380 if ( Validate() && TransferDataFromWindow() )
381 {
382 EndModal(wxID_OK);
383 }
384 }
385
386 void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
387 {
388 if ( Validate() )
389 TransferDataFromWindow();
390
391 // TODO probably need to disable the Apply button until things change again
392 }
393
394 void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
395 {
396 EndModal(wxID_CANCEL);
397 }
398
399 void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
400 {
401 // We'll send a Cancel message by default, which may close the dialog.
402 // Check for looping if the Cancel event handler calls Close().
403
404 // Note that if a cancel button and handler aren't present in the dialog,
405 // nothing will happen when you close the dialog via the window manager, or
406 // via Close(). We wouldn't want to destroy the dialog by default, since
407 // the dialog may have been created on the stack. However, this does mean
408 // that calling dialog->Close() won't delete the dialog unless the handler
409 // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
410 // destroy the dialog. The default OnCancel (above) simply ends a modal
411 // dialog, and hides a modeless dialog.
412
413 // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
414 // lists here? don't dare to change it now, but should be done later!
415 static wxList closing;
416
417 if ( closing.Member(this) )
418 return;
419
420 closing.Append(this);
421
422 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
423 cancelEvent.SetEventObject( this );
424 GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
425
426 closing.DeleteObject(this);
427 }
428
429 void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
430 {
431 #if wxUSE_CTL3D
432 Ctl3dColorChange();
433 #else
434 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
435 Refresh();
436 #endif
437 }
438
439 // ---------------------------------------------------------------------------
440 // dialog window proc
441 // ---------------------------------------------------------------------------
442
443 long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
444 {
445 long rc = 0;
446 bool processed = FALSE;
447
448 switch ( message )
449 {
450 #if 0 // now that we got owner window right it doesn't seem to be needed
451 case WM_ACTIVATE:
452 switch ( LOWORD(wParam) )
453 {
454 case WA_ACTIVE:
455 case WA_CLICKACTIVE:
456 if ( IsModalShowing() && GetParent() )
457 {
458 // bring the owner window to top as the standard dialog
459 // boxes do
460 if ( !::SetWindowPos
461 (
462 GetHwndOf(GetParent()),
463 GetHwnd(),
464 0, 0,
465 0, 0,
466 SWP_NOACTIVATE |
467 SWP_NOMOVE |
468 SWP_NOSIZE
469 ) )
470 {
471 wxLogLastError(wxT("SetWindowPos(SWP_NOACTIVATE)"));
472 }
473 }
474 // fall through to process it normally as well
475 }
476 break;
477 #endif // 0
478
479 case WM_CLOSE:
480 // if we can't close, tell the system that we processed the
481 // message - otherwise it would close us
482 processed = !Close();
483 break;
484
485 #ifndef __WXMICROWIN__
486 case WM_SETCURSOR:
487 // we want to override the busy cursor for modal dialogs:
488 // typically, wxBeginBusyCursor() is called and then a modal dialog
489 // is shown, but the modal dialog shouldn't have hourglass cursor
490 if ( IsModalShowing() && wxIsBusy() )
491 {
492 // set our cursor for all windows (but see below)
493 wxCursor cursor = m_cursor;
494 if ( !cursor.Ok() )
495 cursor = wxCURSOR_ARROW;
496
497 ::SetCursor(GetHcursorOf(cursor));
498
499 // in any case, stop here and don't let wxWindow process this
500 // message (it would set the busy cursor)
501 processed = TRUE;
502
503 // but return FALSE to tell the child window (if the event
504 // comes from one of them and not from ourselves) that it can
505 // set its own cursor if it has one: thus, standard controls
506 // (e.g. text ctrl) still have correct cursors in a dialog
507 // invoked while wxIsBusy()
508 rc = FALSE;
509 }
510 break;
511 #endif // __WXMICROWIN__
512 }
513
514 if ( !processed )
515 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
516
517 return rc;
518 }
519
520 #if wxUSE_CTL3D
521
522 // Define for each class of dialog and control
523 WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
524 WXHWND WXUNUSED(pWnd),
525 WXUINT WXUNUSED(nCtlColor),
526 WXUINT message,
527 WXWPARAM wParam,
528 WXLPARAM lParam)
529 {
530 return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
531 }
532
533 #endif // wxUSE_CTL3D
534