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XRC spec: relax requirements on some commonly omitted properties.
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dc.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9
10 @page overview_dc Device Contexts
11
12 A wxDC is a @e device context onto which graphics and text can be drawn.
13 The device context is intended to represent a number of output devices in a
14 generic way, with the same API being used throughout.
15
16 Some device contexts are created temporarily in order to draw on a window.
17 This is @true of wxScreenDC, wxClientDC, wxPaintDC, and wxWindowDC.
18 The following describes the differences between these device contexts and
19 when you should use them.
20
21 @li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window.
22 @li @b wxClientDC. Use this to paint on the client area of window (the part without
23 borders and other decorations), but do not use it from within an wxPaintEvent.
24 @li @b wxPaintDC. Use this to paint on the client area of a window, but @e only from
25 within a wxPaintEvent.
26 @li @b wxWindowDC. Use this to paint on the whole area of a window, including decorations.
27 This may not be available on non-Windows platforms.
28
29 To use a client, paint or window device context, create an object on the stack with
30 the window as argument, for example:
31
32 @code
33 void MyWindow::OnMyCmd(wxCommandEvent& event)
34 {
35 wxClientDC dc(window);
36 DrawMyPicture(dc);
37 }
38 @endcode
39
40 Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may
41 write to a number of different devices, by passing a different device context. This doesn't
42 work for everything (for example not all device contexts support bitmap drawing) but
43 will work most of the time.
44
45 @see @ref group_class_dc
46
47 */