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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: test.cpp
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
5
6 #ifdef __GNUG__
7 #pragma implementation "test.cpp"
8 #pragma interface "test.cpp"
9 #endif
10
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include <wx/wxprec.h>
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers
20 #ifndef WX_PRECOMP
21 #include <wx/wx.h>
22 #endif
23
24 #include <wx/image.h>
25 #include <wx/html/htmlwin.h>
26 #include <wx/fs_inet.h>
27
28 // ----------------------------------------------------------------------------
29 // private classes
30 // ----------------------------------------------------------------------------
31
32 // Define a new application type, each program should derive a class from wxApp
33 class MyApp : public wxApp
34 {
35 public:
36 // override base class virtuals
37 // ----------------------------
38
39 // this one is called on application startup and is a good place for the app
40 // initialization (doing it here and not in the ctor allows to have an error
41 // return: if OnInit() returns false, the application terminates)
42 virtual bool OnInit();
43 };
44
45 // Define a new frame type: this is going to be our main frame
46 class MyFrame : public wxFrame
47 {
48 public:
49 // ctor(s)
50 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
51
52 // event handlers (these functions should _not_ be virtual)
53 void OnQuit(wxCommandEvent& event);
54 void OnAbout(wxCommandEvent& event);
55 void OnBack(wxCommandEvent& event);
56 void OnForward(wxCommandEvent& event);
57
58 private:
59 wxHtmlWindow *m_Html;
60 // any class wishing to process wxWindows events must use this macro
61 DECLARE_EVENT_TABLE()
62 };
63
64 // ----------------------------------------------------------------------------
65 // constants
66 // ----------------------------------------------------------------------------
67
68 // IDs for the controls and the menu commands
69 enum
70 {
71 // menu items
72 Minimal_Quit = 1,
73 Minimal_About,
74 Minimal_Back,
75 Minimal_Forward,
76
77 // controls start here (the numbers are, of course, arbitrary)
78 Minimal_Text = 1000,
79 };
80
81 // ----------------------------------------------------------------------------
82 // event tables and other macros for wxWindows
83 // ----------------------------------------------------------------------------
84
85 // the event tables connect the wxWindows events with the functions (event
86 // handlers) which process them. It can be also done at run-time, but for the
87 // simple menu events like this the static method is much simpler.
88 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
89 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
90 EVT_MENU(Minimal_About, MyFrame::OnAbout)
91 EVT_MENU(Minimal_Back, MyFrame::OnBack)
92 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
93 END_EVENT_TABLE()
94
95 // Create a new application object: this macro will allow wxWindows to create
96 // the application object during program execution (it's better than using a
97 // static object for many reasons) and also declares the accessor function
98 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
99 // not wxApp)
100 IMPLEMENT_APP(MyApp)
101
102 // ============================================================================
103 // implementation
104 // ============================================================================
105
106 // ----------------------------------------------------------------------------
107 // the application class
108 // ----------------------------------------------------------------------------
109 // `Main program' equivalent: the program execution "starts" here
110 bool MyApp::OnInit()
111 {
112 wxInitAllImageHandlers();
113 #if wxUSE_FS_INET
114 wxFileSystem::AddHandler(new wxInternetFSHandler);
115 #endif
116
117 SetVendorName("wxWindows");
118 SetAppName("wxHtmlTest");
119 // the following call to wxConfig::Get will use it to create an object...
120
121 // Create the main application window
122 MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
123 wxPoint(50, 50), wxSize(640, 480));
124
125 // Show it and tell the application that it's our main window
126 // @@@ what does it do exactly, in fact? is it necessary here?
127 frame->Show(TRUE);
128 SetTopWindow(frame);
129
130
131 // success: wxApp::OnRun() will be called which will enter the main message
132 // loop and the application will run. If we returned FALSE here, the
133 // application would exit immediately.
134 return TRUE;
135 }
136
137 // ----------------------------------------------------------------------------
138 // main frame
139 // ----------------------------------------------------------------------------
140
141
142 // frame constructor
143 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
144 : wxFrame((wxFrame *)NULL, -1, title, pos, size, wxDEFAULT_FRAME_STYLE, "html_test_app")
145 {
146 // create a menu bar
147 wxMenu *menuFile = new wxMenu;
148 wxMenu *menuNav = new wxMenu;
149
150 menuFile->Append(Minimal_About, "&Load wxWindows manual page");
151 menuFile->AppendSeparator();
152 menuFile->Append(Minimal_Quit, "&Close frame");
153 menuNav->Append(Minimal_Back, "Go &BACK");
154 menuNav->Append(Minimal_Forward, "Go &FORWARD");
155
156 // now append the freshly created menu to the menu bar...
157 wxMenuBar *menuBar = new wxMenuBar;
158 menuBar->Append(menuFile, "&File");
159 menuBar->Append(menuNav, "&Navigate");
160
161 // ... and attach this menu bar to the frame
162 SetMenuBar(menuBar);
163
164 CreateStatusBar(1);
165
166 m_Html = new wxHtmlWindow(this);
167 m_Html -> SetRelatedFrame(this, "HTML : %s");
168 m_Html -> SetRelatedStatusBar(0);
169 m_Html -> ReadCustomization(wxConfig::Get());
170 m_Html -> LoadPage("test.htm");
171 }
172
173
174 // event handlers
175
176 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
177 {
178 // TRUE is to force the frame to close
179 m_Html -> WriteCustomization(wxConfig::Get());
180 delete wxConfig::Set(NULL);
181 Close(TRUE);
182 }
183
184 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
185 {
186 m_Html -> LoadPage("fft.html");
187 }
188
189
190
191 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
192 {
193 if (!m_Html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
194 }
195
196
197 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
198 {
199 if (!m_Html -> HistoryForward()) wxMessageBox("No more items in history!");
200 }