]> git.saurik.com Git - wxWidgets.git/blob - src/msw/thread.cpp
added wxListView class: this is going to be a wxListCtrl with human (inter)face
[wxWidgets.git] / src / msw / thread.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.cpp
3 // Purpose: wxThread Implementation
4 // Author: Original from Wolfram Gloger/Guilhem Lavaux
5 // Modified by: Vadim Zeitlin to make it work :-)
6 // Created: 04/22/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
9 // Vadim Zeitlin (1999)
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifdef __GNUG__
14 #pragma implementation "thread.h"
15 #endif
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #if defined(__BORLANDC__)
25 #pragma hdrstop
26 #endif
27
28 #ifndef WX_PRECOMP
29 # include "wx/wx.h"
30 #endif
31
32 #if wxUSE_THREADS
33
34 #include "wx/msw/private.h"
35
36 #include "wx/module.h"
37 #include "wx/thread.h"
38
39 #ifdef Yield
40 # undef Yield
41 #endif
42
43 // must have this symbol defined to get _beginthread/_endthread declarations
44 #ifndef _MT
45 #define _MT
46 #endif
47
48 #if defined(__VISUALC__) || \
49 (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
50 (defined(__GNUG__) && defined(__MSVCRT__))
51
52 #if defined(__BORLANDC__) && !defined(__MT__)
53 // I can't set -tWM in the IDE (anyone?) so have to do this
54 #define __MT__
55 #endif
56
57 #if defined(__BORLANDC__) && !defined(__MFC_COMPAT__)
58 // Needed to know about _beginthreadex etc..
59 #define __MFC_COMPAT__
60 #endif
61
62 #include <process.h>
63 #endif
64
65 // ----------------------------------------------------------------------------
66 // constants
67 // ----------------------------------------------------------------------------
68
69 // the possible states of the thread ("=>" shows all possible transitions from
70 // this state)
71 enum wxThreadState
72 {
73 STATE_NEW, // didn't start execution yet (=> RUNNING)
74 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
75 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
76 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
77 STATE_EXITED // thread is terminating
78 };
79
80 // ----------------------------------------------------------------------------
81 // this module globals
82 // ----------------------------------------------------------------------------
83
84 // TLS index of the slot where we store the pointer to the current thread
85 static DWORD gs_tlsThisThread = 0xFFFFFFFF;
86
87 // id of the main thread - the one which can call GUI functions without first
88 // calling wxMutexGuiEnter()
89 static DWORD gs_idMainThread = 0;
90
91 // if it's FALSE, some secondary thread is holding the GUI lock
92 static bool gs_bGuiOwnedByMainThread = TRUE;
93
94 // critical section which controls access to all GUI functions: any secondary
95 // thread (i.e. except the main one) must enter this crit section before doing
96 // any GUI calls
97 static wxCriticalSection *gs_critsectGui = NULL;
98
99 // critical section which protects gs_nWaitingForGui variable
100 static wxCriticalSection *gs_critsectWaitingForGui = NULL;
101
102 // number of threads waiting for GUI in wxMutexGuiEnter()
103 static size_t gs_nWaitingForGui = 0;
104
105 // are we waiting for a thread termination?
106 static bool gs_waitingForThread = FALSE;
107
108 // ============================================================================
109 // Windows implementation of thread classes
110 // ============================================================================
111
112 // ----------------------------------------------------------------------------
113 // wxMutex implementation
114 // ----------------------------------------------------------------------------
115
116 class wxMutexInternal
117 {
118 public:
119 wxMutexInternal()
120 {
121 m_mutex = ::CreateMutex(NULL, FALSE, NULL);
122 if ( !m_mutex )
123 {
124 wxLogSysError(_("Can not create mutex"));
125 }
126 }
127
128 ~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); }
129
130 public:
131 HANDLE m_mutex;
132 };
133
134 wxMutex::wxMutex()
135 {
136 m_internal = new wxMutexInternal;
137
138 m_locked = 0;
139 }
140
141 wxMutex::~wxMutex()
142 {
143 if ( m_locked > 0 )
144 {
145 wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
146 }
147
148 delete m_internal;
149 }
150
151 wxMutexError wxMutex::Lock()
152 {
153 DWORD ret;
154
155 ret = WaitForSingleObject(m_internal->m_mutex, INFINITE);
156 switch ( ret )
157 {
158 case WAIT_ABANDONED:
159 return wxMUTEX_BUSY;
160
161 case WAIT_OBJECT_0:
162 // ok
163 break;
164
165 case WAIT_FAILED:
166 wxLogSysError(_("Couldn't acquire a mutex lock"));
167 return wxMUTEX_MISC_ERROR;
168
169 case WAIT_TIMEOUT:
170 default:
171 wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
172 }
173
174 m_locked++;
175 return wxMUTEX_NO_ERROR;
176 }
177
178 wxMutexError wxMutex::TryLock()
179 {
180 DWORD ret;
181
182 ret = WaitForSingleObject(m_internal->m_mutex, 0);
183 if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
184 return wxMUTEX_BUSY;
185
186 m_locked++;
187 return wxMUTEX_NO_ERROR;
188 }
189
190 wxMutexError wxMutex::Unlock()
191 {
192 if (m_locked > 0)
193 m_locked--;
194
195 BOOL ret = ReleaseMutex(m_internal->m_mutex);
196 if ( ret == 0 )
197 {
198 wxLogSysError(_("Couldn't release a mutex"));
199 return wxMUTEX_MISC_ERROR;
200 }
201
202 return wxMUTEX_NO_ERROR;
203 }
204
205 // ----------------------------------------------------------------------------
206 // wxCondition implementation
207 // ----------------------------------------------------------------------------
208
209 class wxConditionInternal
210 {
211 public:
212 wxConditionInternal()
213 {
214 m_hEvent = ::CreateEvent(
215 NULL, // default secutiry
216 FALSE, // not manual reset
217 FALSE, // nonsignaled initially
218 NULL // nameless event
219 );
220 if ( !m_hEvent )
221 {
222 wxLogSysError(_("Can not create event object."));
223 }
224
225 // nobody waits for us yet
226 m_nWaiters = 0;
227 }
228
229 bool Wait(DWORD timeout)
230 {
231 // as m_nWaiters variable is accessed from multiple waiting threads
232 // (and possibly from the broadcasting thread), we need to change its
233 // value atomically
234 ::InterlockedIncrement(&m_nWaiters);
235
236 // FIXME this should be MsgWaitForMultipleObjects() as we want to keep
237 // processing Windows messages while waiting (or don't we?)
238 DWORD rc = ::WaitForSingleObject(m_hEvent, timeout);
239
240 ::InterlockedDecrement(&m_nWaiters);
241
242 return rc != WAIT_TIMEOUT;
243 }
244
245 void Signal()
246 {
247 // set the event to signaled: if a thread is already waiting on it, it
248 // will be woken up, otherwise the event will remain in the signaled
249 // state until someone waits on it. In any case, the system will return
250 // it to a non signalled state afterwards. If multiple threads are
251 // waiting, only one will be woken up.
252 if ( !::SetEvent(m_hEvent) )
253 {
254 wxLogLastError(wxT("SetEvent"));
255 }
256 }
257
258 void Broadcast()
259 {
260 // we need to save the original value as m_nWaiters is goign to be
261 // decreased by the signalled thread resulting in the loop being
262 // executed less times than needed
263 LONG nWaiters = m_nWaiters;
264
265 // this works because all these threads are already waiting and so each
266 // SetEvent() inside Signal() is really a PulseEvent() because the
267 // event state is immediately returned to non-signaled
268 for ( LONG n = 0; n < nWaiters; n++ )
269 {
270 Signal();
271 }
272 }
273
274 ~wxConditionInternal()
275 {
276 if ( m_hEvent )
277 {
278 if ( !::CloseHandle(m_hEvent) )
279 {
280 wxLogLastError(wxT("CloseHandle(event)"));
281 }
282 }
283 }
284
285 private:
286 // the Win32 synchronization object corresponding to this event
287 HANDLE m_hEvent;
288
289 // number of threads waiting for this condition
290 LONG m_nWaiters;
291 };
292
293 wxCondition::wxCondition()
294 {
295 m_internal = new wxConditionInternal;
296 }
297
298 wxCondition::~wxCondition()
299 {
300 delete m_internal;
301 }
302
303 void wxCondition::Wait()
304 {
305 (void)m_internal->Wait(INFINITE);
306 }
307
308 bool wxCondition::Wait(unsigned long sec,
309 unsigned long nsec)
310 {
311 return m_internal->Wait(sec*1000 + nsec/1000000);
312 }
313
314 void wxCondition::Signal()
315 {
316 m_internal->Signal();
317 }
318
319 void wxCondition::Broadcast()
320 {
321 m_internal->Broadcast();
322 }
323
324 // ----------------------------------------------------------------------------
325 // wxCriticalSection implementation
326 // ----------------------------------------------------------------------------
327
328 wxCriticalSection::wxCriticalSection()
329 {
330 #ifdef __WXDEBUG__
331 // Done this way to stop warnings during compilation about statement
332 // always being false
333 int csSize = sizeof(CRITICAL_SECTION);
334 int bSize = sizeof(m_buffer);
335 wxASSERT_MSG( csSize <= bSize,
336 _T("must increase buffer size in wx/thread.h") );
337 #endif
338
339 ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
340 }
341
342 wxCriticalSection::~wxCriticalSection()
343 {
344 ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
345 }
346
347 void wxCriticalSection::Enter()
348 {
349 ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
350 }
351
352 void wxCriticalSection::Leave()
353 {
354 ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
355 }
356
357 // ----------------------------------------------------------------------------
358 // wxThread implementation
359 // ----------------------------------------------------------------------------
360
361 // wxThreadInternal class
362 // ----------------------
363
364 class wxThreadInternal
365 {
366 public:
367 wxThreadInternal()
368 {
369 m_hThread = 0;
370 m_state = STATE_NEW;
371 m_priority = WXTHREAD_DEFAULT_PRIORITY;
372 }
373
374 ~wxThreadInternal()
375 {
376 Free();
377 }
378
379 void Free()
380 {
381 if ( m_hThread )
382 {
383 if ( !::CloseHandle(m_hThread) )
384 {
385 wxLogLastError(wxT("CloseHandle(thread)"));
386 }
387
388 m_hThread = 0;
389 }
390 }
391
392 // create a new (suspended) thread (for the given thread object)
393 bool Create(wxThread *thread);
394
395 // suspend/resume/terminate
396 bool Suspend();
397 bool Resume();
398 void Cancel() { m_state = STATE_CANCELED; }
399
400 // thread state
401 void SetState(wxThreadState state) { m_state = state; }
402 wxThreadState GetState() const { return m_state; }
403
404 // thread priority
405 void SetPriority(unsigned int priority);
406 unsigned int GetPriority() const { return m_priority; }
407
408 // thread handle and id
409 HANDLE GetHandle() const { return m_hThread; }
410 DWORD GetId() const { return m_tid; }
411
412 // thread function
413 static DWORD WinThreadStart(wxThread *thread);
414
415 private:
416 HANDLE m_hThread; // handle of the thread
417 wxThreadState m_state; // state, see wxThreadState enum
418 unsigned int m_priority; // thread priority in "wx" units
419 DWORD m_tid; // thread id
420 };
421
422 DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
423 {
424 DWORD rc;
425 bool wasCancelled;
426
427 // first of all, check whether we hadn't been cancelled already and don't
428 // start the user code at all then
429 if ( thread->m_internal->GetState() == STATE_EXITED )
430 {
431 rc = (DWORD)-1;
432 wasCancelled = TRUE;
433 }
434 else // do run thread
435 {
436 // store the thread object in the TLS
437 if ( !::TlsSetValue(gs_tlsThisThread, thread) )
438 {
439 wxLogSysError(_("Can not start thread: error writing TLS."));
440
441 return (DWORD)-1;
442 }
443
444 rc = (DWORD)thread->Entry();
445
446 // enter m_critsect before changing the thread state
447 thread->m_critsect.Enter();
448 wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
449 thread->m_internal->SetState(STATE_EXITED);
450 thread->m_critsect.Leave();
451 }
452
453 thread->OnExit();
454
455 // if the thread was cancelled (from Delete()), then its handle is still
456 // needed there
457 if ( thread->IsDetached() && !wasCancelled )
458 {
459 // auto delete
460 delete thread;
461 }
462 //else: the joinable threads handle will be closed when Wait() is done
463
464 return rc;
465 }
466
467 void wxThreadInternal::SetPriority(unsigned int priority)
468 {
469 m_priority = priority;
470
471 // translate wxWindows priority to the Windows one
472 int win_priority;
473 if (m_priority <= 20)
474 win_priority = THREAD_PRIORITY_LOWEST;
475 else if (m_priority <= 40)
476 win_priority = THREAD_PRIORITY_BELOW_NORMAL;
477 else if (m_priority <= 60)
478 win_priority = THREAD_PRIORITY_NORMAL;
479 else if (m_priority <= 80)
480 win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
481 else if (m_priority <= 100)
482 win_priority = THREAD_PRIORITY_HIGHEST;
483 else
484 {
485 wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
486 win_priority = THREAD_PRIORITY_NORMAL;
487 }
488
489 if ( !::SetThreadPriority(m_hThread, win_priority) )
490 {
491 wxLogSysError(_("Can't set thread priority"));
492 }
493 }
494
495 bool wxThreadInternal::Create(wxThread *thread)
496 {
497 // for compilers which have it, we should use C RTL function for thread
498 // creation instead of Win32 API one because otherwise we will have memory
499 // leaks if the thread uses C RTL (and most threads do)
500 #if defined(__VISUALC__) || \
501 (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
502 (defined(__GNUG__) && defined(__MSVCRT__))
503 typedef unsigned (__stdcall *RtlThreadStart)(void *);
504
505 m_hThread = (HANDLE)_beginthreadex(NULL, 0,
506 (RtlThreadStart)
507 wxThreadInternal::WinThreadStart,
508 thread, CREATE_SUSPENDED,
509 (unsigned int *)&m_tid);
510 #else // compiler doesn't have _beginthreadex
511 m_hThread = ::CreateThread
512 (
513 NULL, // default security
514 0, // default stack size
515 (LPTHREAD_START_ROUTINE) // thread entry point
516 wxThreadInternal::WinThreadStart, //
517 (LPVOID)thread, // parameter
518 CREATE_SUSPENDED, // flags
519 &m_tid // [out] thread id
520 );
521 #endif // _beginthreadex/CreateThread
522
523 if ( m_hThread == NULL )
524 {
525 wxLogSysError(_("Can't create thread"));
526
527 return FALSE;
528 }
529
530 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
531 {
532 SetPriority(m_priority);
533 }
534
535 return TRUE;
536 }
537
538 bool wxThreadInternal::Suspend()
539 {
540 DWORD nSuspendCount = ::SuspendThread(m_hThread);
541 if ( nSuspendCount == (DWORD)-1 )
542 {
543 wxLogSysError(_("Can not suspend thread %x"), m_hThread);
544
545 return FALSE;
546 }
547
548 m_state = STATE_PAUSED;
549
550 return TRUE;
551 }
552
553 bool wxThreadInternal::Resume()
554 {
555 DWORD nSuspendCount = ::ResumeThread(m_hThread);
556 if ( nSuspendCount == (DWORD)-1 )
557 {
558 wxLogSysError(_("Can not resume thread %x"), m_hThread);
559
560 return FALSE;
561 }
562
563 // don't change the state from STATE_EXITED because it's special and means
564 // we are going to terminate without running any user code - if we did it,
565 // the codei n Delete() wouldn't work
566 if ( m_state != STATE_EXITED )
567 {
568 m_state = STATE_RUNNING;
569 }
570
571 return TRUE;
572 }
573
574 // static functions
575 // ----------------
576
577 wxThread *wxThread::This()
578 {
579 wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
580
581 // be careful, 0 may be a valid return value as well
582 if ( !thread && (::GetLastError() != NO_ERROR) )
583 {
584 wxLogSysError(_("Couldn't get the current thread pointer"));
585
586 // return NULL...
587 }
588
589 return thread;
590 }
591
592 bool wxThread::IsMain()
593 {
594 return ::GetCurrentThreadId() == gs_idMainThread;
595 }
596
597 #ifdef Yield
598 #undef Yield
599 #endif
600
601 void wxThread::Yield()
602 {
603 // 0 argument to Sleep() is special and means to just give away the rest of
604 // our timeslice
605 ::Sleep(0);
606 }
607
608 void wxThread::Sleep(unsigned long milliseconds)
609 {
610 ::Sleep(milliseconds);
611 }
612
613 int wxThread::GetCPUCount()
614 {
615 SYSTEM_INFO si;
616 GetSystemInfo(&si);
617
618 return si.dwNumberOfProcessors;
619 }
620
621 bool wxThread::SetConcurrency(size_t level)
622 {
623 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
624
625 // ok only for the default one
626 if ( level == 0 )
627 return 0;
628
629 // get system affinity mask first
630 HANDLE hProcess = ::GetCurrentProcess();
631 DWORD dwProcMask, dwSysMask;
632 if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
633 {
634 wxLogLastError(_T("GetProcessAffinityMask"));
635
636 return FALSE;
637 }
638
639 // how many CPUs have we got?
640 if ( dwSysMask == 1 )
641 {
642 // don't bother with all this complicated stuff - on a single
643 // processor system it doesn't make much sense anyhow
644 return level == 1;
645 }
646
647 // calculate the process mask: it's a bit vector with one bit per
648 // processor; we want to schedule the process to run on first level
649 // CPUs
650 DWORD bit = 1;
651 while ( bit )
652 {
653 if ( dwSysMask & bit )
654 {
655 // ok, we can set this bit
656 dwProcMask |= bit;
657
658 // another process added
659 if ( !--level )
660 {
661 // and that's enough
662 break;
663 }
664 }
665
666 // next bit
667 bit <<= 1;
668 }
669
670 // could we set all bits?
671 if ( level != 0 )
672 {
673 wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
674
675 return FALSE;
676 }
677
678 // set it: we can't link to SetProcessAffinityMask() because it doesn't
679 // exist in Win9x, use RT binding instead
680
681 typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
682
683 // can use static var because we're always in the main thread here
684 static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
685
686 if ( !pfnSetProcessAffinityMask )
687 {
688 HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
689 if ( hModKernel )
690 {
691 pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
692 ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
693 }
694
695 // we've discovered a MT version of Win9x!
696 wxASSERT_MSG( pfnSetProcessAffinityMask,
697 _T("this system has several CPUs but no SetProcessAffinityMask function?") );
698 }
699
700 if ( !pfnSetProcessAffinityMask )
701 {
702 // msg given above - do it only once
703 return FALSE;
704 }
705
706 if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
707 {
708 wxLogLastError(_T("SetProcessAffinityMask"));
709
710 return FALSE;
711 }
712
713 return TRUE;
714 }
715
716 // ctor and dtor
717 // -------------
718
719 wxThread::wxThread(wxThreadKind kind)
720 {
721 m_internal = new wxThreadInternal();
722
723 m_isDetached = kind == wxTHREAD_DETACHED;
724 }
725
726 wxThread::~wxThread()
727 {
728 delete m_internal;
729 }
730
731 // create/start thread
732 // -------------------
733
734 wxThreadError wxThread::Create()
735 {
736 wxCriticalSectionLocker lock(m_critsect);
737
738 if ( !m_internal->Create(this) )
739 return wxTHREAD_NO_RESOURCE;
740
741 return wxTHREAD_NO_ERROR;
742 }
743
744 wxThreadError wxThread::Run()
745 {
746 wxCriticalSectionLocker lock(m_critsect);
747
748 if ( m_internal->GetState() != STATE_NEW )
749 {
750 // actually, it may be almost any state at all, not only STATE_RUNNING
751 return wxTHREAD_RUNNING;
752 }
753
754 // the thread has just been created and is still suspended - let it run
755 return Resume();
756 }
757
758 // suspend/resume thread
759 // ---------------------
760
761 wxThreadError wxThread::Pause()
762 {
763 wxCriticalSectionLocker lock(m_critsect);
764
765 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
766 }
767
768 wxThreadError wxThread::Resume()
769 {
770 wxCriticalSectionLocker lock(m_critsect);
771
772 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
773 }
774
775 // stopping thread
776 // ---------------
777
778 wxThread::ExitCode wxThread::Wait()
779 {
780 // although under Windows we can wait for any thread, it's an error to
781 // wait for a detached one in wxWin API
782 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
783 _T("can't wait for detached thread") );
784
785 ExitCode rc = (ExitCode)-1;
786
787 (void)Delete(&rc);
788
789 m_internal->Free();
790
791 return rc;
792 }
793
794 wxThreadError wxThread::Delete(ExitCode *pRc)
795 {
796 ExitCode rc = 0;
797
798 // Delete() is always safe to call, so consider all possible states
799
800 // we might need to resume the thread, but we might also not need to cancel
801 // it if it doesn't run yet
802 bool shouldResume = FALSE,
803 shouldCancel = TRUE,
804 isRunning = FALSE;
805
806 // check if the thread already started to run
807 {
808 wxCriticalSectionLocker lock(m_critsect);
809
810 if ( m_internal->GetState() == STATE_NEW )
811 {
812 // WinThreadStart() will see it and terminate immediately, no need
813 // to cancel the thread - but we still need to resume it to let it
814 // run
815 m_internal->SetState(STATE_EXITED);
816
817 Resume(); // it knows about STATE_EXITED special case
818
819 shouldCancel = FALSE;
820 isRunning = TRUE;
821
822 // shouldResume is correctly set to FALSE here
823 }
824 else
825 {
826 shouldResume = IsPaused();
827 }
828 }
829
830 // resume the thread if it is paused
831 if ( shouldResume )
832 Resume();
833
834 HANDLE hThread = m_internal->GetHandle();
835
836 // does is still run?
837 if ( isRunning || IsRunning() )
838 {
839 if ( IsMain() )
840 {
841 // set flag for wxIsWaitingForThread()
842 gs_waitingForThread = TRUE;
843
844 #if wxUSE_GUI
845 wxBeginBusyCursor();
846 #endif // wxUSE_GUI
847 }
848
849 // ask the thread to terminate
850 if ( shouldCancel )
851 {
852 wxCriticalSectionLocker lock(m_critsect);
853
854 m_internal->Cancel();
855 }
856
857 #if wxUSE_GUI
858 // we can't just wait for the thread to terminate because it might be
859 // calling some GUI functions and so it will never terminate before we
860 // process the Windows messages that result from these functions
861 DWORD result;
862 do
863 {
864 result = ::MsgWaitForMultipleObjects
865 (
866 1, // number of objects to wait for
867 &hThread, // the objects
868 FALSE, // don't wait for all objects
869 INFINITE, // no timeout
870 QS_ALLEVENTS // return as soon as there are any events
871 );
872
873 switch ( result )
874 {
875 case 0xFFFFFFFF:
876 // error
877 wxLogSysError(_("Can not wait for thread termination"));
878 Kill();
879 return wxTHREAD_KILLED;
880
881 case WAIT_OBJECT_0:
882 // thread we're waiting for terminated
883 break;
884
885 case WAIT_OBJECT_0 + 1:
886 // new message arrived, process it
887 if ( !wxTheApp->DoMessage() )
888 {
889 // WM_QUIT received: kill the thread
890 Kill();
891
892 return wxTHREAD_KILLED;
893 }
894
895 if ( IsMain() )
896 {
897 // give the thread we're waiting for chance to exit
898 // from the GUI call it might have been in
899 if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
900 {
901 wxMutexGuiLeave();
902 }
903 }
904
905 break;
906
907 default:
908 wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
909 }
910 } while ( result != WAIT_OBJECT_0 );
911 #else // !wxUSE_GUI
912 // simply wait for the thread to terminate
913 //
914 // OTOH, even console apps create windows (in wxExecute, for WinSock
915 // &c), so may be use MsgWaitForMultipleObject() too here?
916 if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
917 {
918 wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
919 }
920 #endif // wxUSE_GUI/!wxUSE_GUI
921
922 if ( IsMain() )
923 {
924 gs_waitingForThread = FALSE;
925
926 #if wxUSE_GUI
927 wxEndBusyCursor();
928 #endif // wxUSE_GUI
929 }
930 }
931
932 if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
933 {
934 wxLogLastError(wxT("GetExitCodeThread"));
935
936 rc = (ExitCode)-1;
937 }
938
939 if ( IsDetached() )
940 {
941 // if the thread exits normally, this is done in WinThreadStart, but in
942 // this case it would have been too early because
943 // MsgWaitForMultipleObject() would fail if the thread handle was
944 // closed while we were waiting on it, so we must do it here
945 delete this;
946 }
947
948 wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
949 wxT("thread must be already terminated.") );
950
951 if ( pRc )
952 *pRc = rc;
953
954 return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
955 }
956
957 wxThreadError wxThread::Kill()
958 {
959 if ( !IsRunning() )
960 return wxTHREAD_NOT_RUNNING;
961
962 if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
963 {
964 wxLogSysError(_("Couldn't terminate thread"));
965
966 return wxTHREAD_MISC_ERROR;
967 }
968
969 m_internal->Free();
970
971 if ( IsDetached() )
972 {
973 delete this;
974 }
975
976 return wxTHREAD_NO_ERROR;
977 }
978
979 void wxThread::Exit(ExitCode status)
980 {
981 m_internal->Free();
982
983 if ( IsDetached() )
984 {
985 delete this;
986 }
987
988 #if defined(__VISUALC__) || \
989 (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
990 (defined(__GNUG__) && defined(__MSVCRT__))
991 _endthreadex((unsigned)status);
992 #else // !VC++
993 ::ExitThread((DWORD)status);
994 #endif // VC++/!VC++
995
996 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
997 }
998
999 // priority setting
1000 // ----------------
1001
1002 void wxThread::SetPriority(unsigned int prio)
1003 {
1004 wxCriticalSectionLocker lock(m_critsect);
1005
1006 m_internal->SetPriority(prio);
1007 }
1008
1009 unsigned int wxThread::GetPriority() const
1010 {
1011 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1012
1013 return m_internal->GetPriority();
1014 }
1015
1016 unsigned long wxThread::GetId() const
1017 {
1018 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1019
1020 return (unsigned long)m_internal->GetId();
1021 }
1022
1023 bool wxThread::IsRunning() const
1024 {
1025 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1026
1027 return m_internal->GetState() == STATE_RUNNING;
1028 }
1029
1030 bool wxThread::IsAlive() const
1031 {
1032 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1033
1034 return (m_internal->GetState() == STATE_RUNNING) ||
1035 (m_internal->GetState() == STATE_PAUSED);
1036 }
1037
1038 bool wxThread::IsPaused() const
1039 {
1040 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1041
1042 return m_internal->GetState() == STATE_PAUSED;
1043 }
1044
1045 bool wxThread::TestDestroy()
1046 {
1047 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1048
1049 return m_internal->GetState() == STATE_CANCELED;
1050 }
1051
1052 // ----------------------------------------------------------------------------
1053 // Automatic initialization for thread module
1054 // ----------------------------------------------------------------------------
1055
1056 class wxThreadModule : public wxModule
1057 {
1058 public:
1059 virtual bool OnInit();
1060 virtual void OnExit();
1061
1062 private:
1063 DECLARE_DYNAMIC_CLASS(wxThreadModule)
1064 };
1065
1066 IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
1067
1068 bool wxThreadModule::OnInit()
1069 {
1070 // allocate TLS index for storing the pointer to the current thread
1071 gs_tlsThisThread = ::TlsAlloc();
1072 if ( gs_tlsThisThread == 0xFFFFFFFF )
1073 {
1074 // in normal circumstances it will only happen if all other
1075 // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
1076 // words, this should never happen
1077 wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
1078
1079 return FALSE;
1080 }
1081
1082 // main thread doesn't have associated wxThread object, so store 0 in the
1083 // TLS instead
1084 if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
1085 {
1086 ::TlsFree(gs_tlsThisThread);
1087 gs_tlsThisThread = 0xFFFFFFFF;
1088
1089 wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
1090
1091 return FALSE;
1092 }
1093
1094 gs_critsectWaitingForGui = new wxCriticalSection();
1095
1096 gs_critsectGui = new wxCriticalSection();
1097 gs_critsectGui->Enter();
1098
1099 // no error return for GetCurrentThreadId()
1100 gs_idMainThread = ::GetCurrentThreadId();
1101
1102 return TRUE;
1103 }
1104
1105 void wxThreadModule::OnExit()
1106 {
1107 if ( !::TlsFree(gs_tlsThisThread) )
1108 {
1109 wxLogLastError(wxT("TlsFree failed."));
1110 }
1111
1112 if ( gs_critsectGui )
1113 {
1114 gs_critsectGui->Leave();
1115 delete gs_critsectGui;
1116 gs_critsectGui = NULL;
1117 }
1118
1119 delete gs_critsectWaitingForGui;
1120 gs_critsectWaitingForGui = NULL;
1121 }
1122
1123 // ----------------------------------------------------------------------------
1124 // under Windows, these functions are implemented using a critical section and
1125 // not a mutex, so the names are a bit confusing
1126 // ----------------------------------------------------------------------------
1127
1128 void WXDLLEXPORT wxMutexGuiEnter()
1129 {
1130 // this would dead lock everything...
1131 wxASSERT_MSG( !wxThread::IsMain(),
1132 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
1133
1134 // the order in which we enter the critical sections here is crucial!!
1135
1136 // set the flag telling to the main thread that we want to do some GUI
1137 {
1138 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1139
1140 gs_nWaitingForGui++;
1141 }
1142
1143 wxWakeUpMainThread();
1144
1145 // now we may block here because the main thread will soon let us in
1146 // (during the next iteration of OnIdle())
1147 gs_critsectGui->Enter();
1148 }
1149
1150 void WXDLLEXPORT wxMutexGuiLeave()
1151 {
1152 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1153
1154 if ( wxThread::IsMain() )
1155 {
1156 gs_bGuiOwnedByMainThread = FALSE;
1157 }
1158 else
1159 {
1160 // decrement the number of threads waiting for GUI access now
1161 wxASSERT_MSG( gs_nWaitingForGui > 0,
1162 wxT("calling wxMutexGuiLeave() without entering it first?") );
1163
1164 gs_nWaitingForGui--;
1165
1166 wxWakeUpMainThread();
1167 }
1168
1169 gs_critsectGui->Leave();
1170 }
1171
1172 void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
1173 {
1174 wxASSERT_MSG( wxThread::IsMain(),
1175 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
1176
1177 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1178
1179 if ( gs_nWaitingForGui == 0 )
1180 {
1181 // no threads are waiting for GUI - so we may acquire the lock without
1182 // any danger (but only if we don't already have it)
1183 if ( !wxGuiOwnedByMainThread() )
1184 {
1185 gs_critsectGui->Enter();
1186
1187 gs_bGuiOwnedByMainThread = TRUE;
1188 }
1189 //else: already have it, nothing to do
1190 }
1191 else
1192 {
1193 // some threads are waiting, release the GUI lock if we have it
1194 if ( wxGuiOwnedByMainThread() )
1195 {
1196 wxMutexGuiLeave();
1197 }
1198 //else: some other worker thread is doing GUI
1199 }
1200 }
1201
1202 bool WXDLLEXPORT wxGuiOwnedByMainThread()
1203 {
1204 return gs_bGuiOwnedByMainThread;
1205 }
1206
1207 // wake up the main thread if it's in ::GetMessage()
1208 void WXDLLEXPORT wxWakeUpMainThread()
1209 {
1210 // sending any message would do - hopefully WM_NULL is harmless enough
1211 if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
1212 {
1213 // should never happen
1214 wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
1215 }
1216 }
1217
1218 bool WXDLLEXPORT wxIsWaitingForThread()
1219 {
1220 return gs_waitingForThread;
1221 }
1222
1223 #endif // wxUSE_THREADS