1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
22 #define XtDisplay XTDISPLAY
25 // For compilers that support precompilation, includes "wx.h".
26 #include "wx/wxprec.h"
32 #include "wx/scrolwin.h"
37 #include "wx/dcclient.h"
45 #include "wx/scrolbar.h"
48 #include "wx/recguard.h"
51 #include <windows.h> // for DLGC_WANTARROWS
52 #include "wx/msw/winundef.h"
56 // For wxRETAINED implementation
57 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
58 //This code switches off the compiler warnings
59 # pragma message disable nosimpint
63 # pragma message enable nosimpint
69 style wxHSCROLL | wxVSCROLL
72 // ----------------------------------------------------------------------------
73 // wxScrollHelperEvtHandler: intercept the events from the window and forward
74 // them to wxScrollHelper
75 // ----------------------------------------------------------------------------
77 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
80 wxScrollHelperEvtHandler(wxScrollHelper
*scrollHelper
)
82 m_scrollHelper
= scrollHelper
;
85 virtual bool ProcessEvent(wxEvent
& event
);
87 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
90 wxScrollHelper
*m_scrollHelper
;
92 bool m_hasDrawnWindow
;
94 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
)
98 // ----------------------------------------------------------------------------
99 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
100 // a captured mouse is held outside the window
101 // ----------------------------------------------------------------------------
103 class wxAutoScrollTimer
: public wxTimer
106 wxAutoScrollTimer(wxWindow
*winToScroll
, wxScrollHelper
*scroll
,
107 wxEventType eventTypeToSend
,
108 int pos
, int orient
);
110 virtual void Notify();
114 wxScrollHelper
*m_scrollHelper
;
115 wxEventType m_eventType
;
119 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer
)
122 // ============================================================================
124 // ============================================================================
126 // ----------------------------------------------------------------------------
128 // ----------------------------------------------------------------------------
130 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
131 wxScrollHelper
*scroll
,
132 wxEventType eventTypeToSend
,
136 m_scrollHelper
= scroll
;
137 m_eventType
= eventTypeToSend
;
142 void wxAutoScrollTimer::Notify()
144 // only do all this as long as the window is capturing the mouse
145 if ( wxWindow::GetCapture() != m_win
)
149 else // we still capture the mouse, continue generating events
151 // first scroll the window if we are allowed to do it
152 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
153 event1
.SetEventObject(m_win
);
154 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
155 m_win
->GetEventHandler()->ProcessEvent(event1
) )
157 // and then send a pseudo mouse-move event to refresh the selection
158 wxMouseEvent
event2(wxEVT_MOTION
);
159 wxGetMousePosition(&event2
.m_x
, &event2
.m_y
);
161 // the mouse event coordinates should be client, not screen as
162 // returned by wxGetMousePosition
163 wxWindow
*parentTop
= m_win
;
164 while ( parentTop
->GetParent() )
165 parentTop
= parentTop
->GetParent();
166 wxPoint ptOrig
= parentTop
->GetPosition();
167 event2
.m_x
-= ptOrig
.x
;
168 event2
.m_y
-= ptOrig
.y
;
170 event2
.SetEventObject(m_win
);
172 // FIXME: we don't fill in the other members - ok?
174 m_win
->GetEventHandler()->ProcessEvent(event2
);
176 else // can't scroll further, stop
184 // ----------------------------------------------------------------------------
185 // wxScrollHelperEvtHandler
186 // ----------------------------------------------------------------------------
188 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
190 wxEventType evType
= event
.GetEventType();
192 // the explanation of wxEVT_PAINT processing hack: for historic reasons
193 // there are 2 ways to process this event in classes deriving from
194 // wxScrolledWindow. The user code may
196 // 1. override wxScrolledWindow::OnDraw(dc)
197 // 2. define its own OnPaint() handler
199 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
200 // always processes the draw event, so we can't just try the window
201 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
202 // (the latter would never be called in wxUniversal).
204 // So the solution is to have a flag telling us whether the user code drew
205 // anything in the window. We set it to true here but reset it to false in
206 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
207 // user code defined OnPaint() in the derived class)
208 m_hasDrawnWindow
= true;
210 // pass it on to the real handler
211 bool processed
= wxEvtHandler::ProcessEvent(event
);
213 // always process the size events ourselves, even if the user code handles
214 // them as well, as we need to AdjustScrollbars()
216 // NB: it is important to do it after processing the event in the normal
217 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
218 // scrollbar[s] (dis)appear and it should be seen by the user code
220 if ( evType
== wxEVT_SIZE
)
222 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
229 // normally, nothing more to do here - except if it was a paint event
230 // which wasn't really processed, then we'll try to call our
231 // OnDraw() below (from HandleOnPaint)
232 if ( m_hasDrawnWindow
|| event
.IsCommandEvent() )
238 if ( evType
== wxEVT_PAINT
)
240 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
244 // reset the skipped flag (which might have been set to true in
245 // ProcessEvent() above) to be able to test it below
246 bool wasSkipped
= event
.GetSkipped();
250 if ( evType
== wxEVT_SCROLLWIN_TOP
||
251 evType
== wxEVT_SCROLLWIN_BOTTOM
||
252 evType
== wxEVT_SCROLLWIN_LINEUP
||
253 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
254 evType
== wxEVT_SCROLLWIN_PAGEUP
||
255 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
256 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
257 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
259 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
260 if ( !event
.GetSkipped() )
262 // it makes sense to indicate that we processed the message as we
263 // did scroll the window (and also notice that wxAutoScrollTimer
264 // relies on our return value to stop scrolling when we are at top
265 // or bottom already)
271 if ( evType
== wxEVT_ENTER_WINDOW
)
273 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
275 else if ( evType
== wxEVT_LEAVE_WINDOW
)
277 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
280 else if ( evType
== wxEVT_MOUSEWHEEL
)
282 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
284 #endif // wxUSE_MOUSEWHEEL
285 else if ( evType
== wxEVT_CHAR
)
287 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
288 if ( !event
.GetSkipped() )
296 event
.Skip(wasSkipped
);
301 // ----------------------------------------------------------------------------
302 // wxScrollHelper construction
303 // ----------------------------------------------------------------------------
305 wxScrollHelper::wxScrollHelper(wxWindow
*win
)
307 wxASSERT_MSG( win
, _T("associated window can't be NULL in wxScrollHelper") );
309 m_xScrollPixelsPerLine
=
310 m_yScrollPixelsPerLine
=
315 m_xScrollLinesPerPage
=
316 m_yScrollLinesPerPage
= 0;
318 m_xScrollingEnabled
=
319 m_yScrollingEnabled
= true;
328 m_targetWindow
= (wxWindow
*)NULL
;
330 m_timerAutoScroll
= (wxTimer
*)NULL
;
336 m_win
->SetScrollHelper( this );
338 // by default, the associated window is also the target window
339 DoSetTargetWindow(win
);
342 wxScrollHelper::~wxScrollHelper()
349 // ----------------------------------------------------------------------------
350 // setting scrolling parameters
351 // ----------------------------------------------------------------------------
353 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX
,
363 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
366 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
367 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
369 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
370 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
371 (xPos
!= m_xScrollPosition
) ||
372 (yPos
!= m_yScrollPosition
)
375 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
376 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
377 m_xScrollPosition
= xPos
;
378 m_yScrollPosition
= yPos
;
380 int w
= noUnitsX
* pixelsPerUnitX
;
381 int h
= noUnitsY
* pixelsPerUnitY
;
383 // For better backward compatibility we set persisting limits
384 // here not just the size. It makes SetScrollbars 'sticky'
385 // emulating the old non-autoscroll behaviour.
386 // m_targetWindow->SetVirtualSizeHints( w, h );
388 // The above should arguably be deprecated, this however we still need.
390 // take care not to set 0 virtual size, 0 means that we don't have any
391 // scrollbars and hence we should use the real size instead of the virtual
392 // one which is indicated by using wxDefaultCoord
393 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
394 h
? h
: wxDefaultCoord
);
396 if (do_refresh
&& !noRefresh
)
397 m_targetWindow
->Refresh(true, GetScrollRect());
399 #ifndef __WXUNIVERSAL__
400 // If the target is not the same as the window with the scrollbars,
401 // then we need to update the scrollbars here, since they won't have
402 // been updated by SetVirtualSize().
403 if ( m_targetWindow
!= m_win
)
404 #endif // !__WXUNIVERSAL__
408 #ifndef __WXUNIVERSAL__
411 // otherwise this has been done by AdjustScrollbars, above
413 #endif // !__WXUNIVERSAL__
416 // ----------------------------------------------------------------------------
417 // [target] window handling
418 // ----------------------------------------------------------------------------
420 void wxScrollHelper::DeleteEvtHandler()
422 // search for m_handler in the handler list
423 if ( m_win
&& m_handler
)
425 if ( m_win
->RemoveEventHandler(m_handler
) )
429 //else: something is very wrong, so better [maybe] leak memory than
430 // risk a crash because of double deletion
436 void wxScrollHelper::DoSetTargetWindow(wxWindow
*target
)
438 m_targetWindow
= target
;
440 target
->MacSetClipChildren( true ) ;
443 // install the event handler which will intercept the events we're
444 // interested in (but only do it for our real window, not the target window
445 // which we scroll - we don't need to hijack its events)
446 if ( m_targetWindow
== m_win
)
448 // if we already have a handler, delete it first
451 m_handler
= new wxScrollHelperEvtHandler(this);
452 m_targetWindow
->PushEventHandler(m_handler
);
456 void wxScrollHelper::SetTargetWindow(wxWindow
*target
)
458 wxCHECK_RET( target
, wxT("target window must not be NULL") );
460 if ( target
== m_targetWindow
)
463 DoSetTargetWindow(target
);
466 wxWindow
*wxScrollHelper::GetTargetWindow() const
468 return m_targetWindow
;
471 // ----------------------------------------------------------------------------
472 // scrolling implementation itself
473 // ----------------------------------------------------------------------------
475 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent
& event
)
477 int nScrollInc
= CalcScrollInc(event
);
478 if ( nScrollInc
== 0 )
480 // can't scroll further
486 bool needsRefresh
= false;
489 int orient
= event
.GetOrientation();
490 if (orient
== wxHORIZONTAL
)
492 if ( m_xScrollingEnabled
)
494 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
503 if ( m_yScrollingEnabled
)
505 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
515 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
516 // otherwise invalidated area could be updated incorrectly later when
517 // ScrollWindow() makes sure they're repainted before scrolling them
519 // wxWindowMac is taking care of making sure the update area is correctly
520 // set up, while not forcing an immediate redraw
522 m_targetWindow
->Update();
526 if (orient
== wxHORIZONTAL
)
528 m_xScrollPosition
+= nScrollInc
;
529 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
533 m_yScrollPosition
+= nScrollInc
;
534 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
539 m_targetWindow
->Refresh(true, GetScrollRect());
543 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
547 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent
& event
)
549 int pos
= event
.GetPosition();
550 int orient
= event
.GetOrientation();
553 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
555 if (orient
== wxHORIZONTAL
)
556 nScrollInc
= - m_xScrollPosition
;
558 nScrollInc
= - m_yScrollPosition
;
560 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
562 if (orient
== wxHORIZONTAL
)
563 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
565 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
567 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
571 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
575 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
577 if (orient
== wxHORIZONTAL
)
578 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
580 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
582 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
584 if (orient
== wxHORIZONTAL
)
585 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
587 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
589 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
590 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
592 if (orient
== wxHORIZONTAL
)
593 nScrollInc
= pos
- m_xScrollPosition
;
595 nScrollInc
= pos
- m_yScrollPosition
;
598 if (orient
== wxHORIZONTAL
)
600 if ( m_xScrollPosition
+ nScrollInc
< 0 )
602 // As -ve as we can go
603 nScrollInc
= -m_xScrollPosition
;
605 else // check for the other bound
607 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
608 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
610 // As +ve as we can go
611 nScrollInc
= posMax
- m_xScrollPosition
;
617 if ( m_yScrollPosition
+ nScrollInc
< 0 )
619 // As -ve as we can go
620 nScrollInc
= -m_yScrollPosition
;
622 else // check for the other bound
624 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
625 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
627 // As +ve as we can go
628 nScrollInc
= posMax
- m_yScrollPosition
;
636 // Adjust the scrollbars - new version.
637 void wxScrollHelper::AdjustScrollbars()
639 static wxRecursionGuardFlag s_flagReentrancy
;
640 wxRecursionGuard
guard(s_flagReentrancy
);
641 if ( guard
.IsInside() )
643 // don't reenter AdjustScrollbars() while another call to
644 // AdjustScrollbars() is in progress because this may lead to calling
645 // ScrollWindow() twice and this can really happen under MSW if
646 // SetScrollbar() call below adds or removes the scrollbar which
647 // changes the window size and hence results in another
648 // AdjustScrollbars() call
655 int oldXScroll
= m_xScrollPosition
;
656 int oldYScroll
= m_yScrollPosition
;
658 // VZ: at least under Windows this loop is useless because when scrollbars
659 // [dis]appear we get a WM_SIZE resulting in another call to
660 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
661 // it here for now but it would be better to ensure that all ports
662 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
663 // necessary, and remove it later
664 // JACS: Stop potential infinite loop by limiting number of iterations
665 int iterationCount
= 0;
666 const int iterationMax
= 5;
671 GetTargetSize(&w
, 0);
673 // scroll lines per page: if 0, no scrolling is needed
676 if ( m_xScrollPixelsPerLine
== 0 )
678 // scrolling is disabled
680 m_xScrollPosition
= 0;
683 else // might need scrolling
685 // Round up integer division to catch any "leftover" client space.
686 const int wVirt
= m_targetWindow
->GetVirtualSize().GetWidth();
687 m_xScrollLines
= (wVirt
+ m_xScrollPixelsPerLine
- 1) / m_xScrollPixelsPerLine
;
689 // Calculate page size i.e. number of scroll units you get on the
690 // current client window.
691 linesPerPage
= w
/ m_xScrollPixelsPerLine
;
693 // Special case. When client and virtual size are very close but
694 // the client is big enough, kill scrollbar.
695 if ((linesPerPage
< m_xScrollLines
) && (w
>= wVirt
)) ++linesPerPage
;
697 if (linesPerPage
>= m_xScrollLines
)
699 // we're big enough to not need scrolling
702 m_xScrollPosition
= 0;
704 else // we do need a scrollbar
706 if ( linesPerPage
< 1 )
709 // Correct position if greater than extent of canvas minus
710 // the visible portion of it or if below zero
711 const int posMax
= m_xScrollLines
- linesPerPage
;
712 if ( m_xScrollPosition
> posMax
)
713 m_xScrollPosition
= posMax
;
714 else if ( m_xScrollPosition
< 0 )
715 m_xScrollPosition
= 0;
719 m_win
->SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
,
720 linesPerPage
, m_xScrollLines
);
722 // The amount by which we scroll when paging
723 SetScrollPageSize(wxHORIZONTAL
, linesPerPage
);
725 GetTargetSize(0, &h
);
727 if ( m_yScrollPixelsPerLine
== 0 )
729 // scrolling is disabled
731 m_yScrollPosition
= 0;
734 else // might need scrolling
736 // Round up integer division to catch any "leftover" client space.
737 const int hVirt
= m_targetWindow
->GetVirtualSize().GetHeight();
738 m_yScrollLines
= ( hVirt
+ m_yScrollPixelsPerLine
- 1 ) / m_yScrollPixelsPerLine
;
740 // Calculate page size i.e. number of scroll units you get on the
741 // current client window.
742 linesPerPage
= h
/ m_yScrollPixelsPerLine
;
744 // Special case. When client and virtual size are very close but
745 // the client is big enough, kill scrollbar.
746 if ((linesPerPage
< m_yScrollLines
) && (h
>= hVirt
)) ++linesPerPage
;
748 if (linesPerPage
>= m_yScrollLines
)
750 // we're big enough to not need scrolling
753 m_yScrollPosition
= 0;
755 else // we do need a scrollbar
757 if ( linesPerPage
< 1 )
760 // Correct position if greater than extent of canvas minus
761 // the visible portion of it or if below zero
762 const int posMax
= m_yScrollLines
- linesPerPage
;
763 if ( m_yScrollPosition
> posMax
)
764 m_yScrollPosition
= posMax
;
765 else if ( m_yScrollPosition
< 0 )
766 m_yScrollPosition
= 0;
770 m_win
->SetScrollbar(wxVERTICAL
, m_yScrollPosition
,
771 linesPerPage
, m_yScrollLines
);
773 // The amount by which we scroll when paging
774 SetScrollPageSize(wxVERTICAL
, linesPerPage
);
777 // If a scrollbar (dis)appeared as a result of this, adjust them again.
781 GetTargetSize( &w
, &h
);
782 } while ( (w
!= oldw
|| h
!= oldh
) && (iterationCount
< iterationMax
) );
785 // Sorry, some Motif-specific code to implement a backing pixmap
786 // for the wxRETAINED style. Implementing a backing store can't
787 // be entirely generic because it relies on the wxWindowDC implementation
788 // to duplicate X drawing calls for the backing pixmap.
790 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
792 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
794 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
795 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
796 if (m_targetWindow
->GetBackingPixmap() &&
797 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
798 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
800 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
801 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
804 if (!m_targetWindow
->GetBackingPixmap() &&
805 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
807 int depth
= wxDisplayDepth();
808 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
809 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
810 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
811 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
817 if (oldXScroll
!= m_xScrollPosition
)
819 if (m_xScrollingEnabled
)
820 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
823 m_targetWindow
->Refresh(true, GetScrollRect());
826 if (oldYScroll
!= m_yScrollPosition
)
828 if (m_yScrollingEnabled
)
829 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
832 m_targetWindow
->Refresh(true, GetScrollRect());
836 void wxScrollHelper::DoPrepareDC(wxDC
& dc
)
838 wxPoint pt
= dc
.GetDeviceOrigin();
840 // It may actually be correct to always query
841 // the m_sign from the DC here, but I leve the
842 // #ifdef GTK for now.
843 if (m_win
->GetLayoutDirection() == wxLayout_RightToLeft
)
844 dc
.SetDeviceOrigin( pt
.x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
,
845 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
848 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
849 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
850 dc
.SetUserScale( m_scaleX
, m_scaleY
);
853 void wxScrollHelper::SetScrollRate( int xstep
, int ystep
)
855 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
856 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
858 m_xScrollPixelsPerLine
= xstep
;
859 m_yScrollPixelsPerLine
= ystep
;
861 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
862 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
864 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
865 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
866 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
871 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
874 *x_unit
= m_xScrollPixelsPerLine
;
876 *y_unit
= m_yScrollPixelsPerLine
;
880 int wxScrollHelper::GetScrollLines( int orient
) const
882 if ( orient
== wxHORIZONTAL
)
883 return m_xScrollLines
;
885 return m_yScrollLines
;
888 int wxScrollHelper::GetScrollPageSize(int orient
) const
890 if ( orient
== wxHORIZONTAL
)
891 return m_xScrollLinesPerPage
;
893 return m_yScrollLinesPerPage
;
896 void wxScrollHelper::SetScrollPageSize(int orient
, int pageSize
)
898 if ( orient
== wxHORIZONTAL
)
899 m_xScrollLinesPerPage
= pageSize
;
901 m_yScrollLinesPerPage
= pageSize
;
905 * Scroll to given position (scroll position, not pixel position)
907 void wxScrollHelper::Scroll( int x_pos
, int y_pos
)
912 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
913 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
916 GetTargetSize(&w
, &h
);
918 // compute new position:
919 int new_x
= m_xScrollPosition
;
920 int new_y
= m_yScrollPosition
;
922 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
926 // Calculate page size i.e. number of scroll units you get on the
927 // current client window
928 int noPagePositions
= w
/m_xScrollPixelsPerLine
;
929 if (noPagePositions
< 1) noPagePositions
= 1;
931 // Correct position if greater than extent of canvas minus
932 // the visible portion of it or if below zero
933 new_x
= wxMin( m_xScrollLines
-noPagePositions
, new_x
);
934 new_x
= wxMax( 0, new_x
);
936 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
940 // Calculate page size i.e. number of scroll units you get on the
941 // current client window
942 int noPagePositions
= h
/m_yScrollPixelsPerLine
;
943 if (noPagePositions
< 1) noPagePositions
= 1;
945 // Correct position if greater than extent of canvas minus
946 // the visible portion of it or if below zero
947 new_y
= wxMin( m_yScrollLines
-noPagePositions
, new_y
);
948 new_y
= wxMax( 0, new_y
);
951 if ( new_x
== m_xScrollPosition
&& new_y
== m_yScrollPosition
)
952 return; // nothing to do, the position didn't change
954 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
955 // otherwise invalidated area could be updated incorrectly later when
956 // ScrollWindow() makes sure they're repainted before scrolling them
957 m_targetWindow
->Update();
959 // update the position and scroll the window now:
960 if (m_xScrollPosition
!= new_x
)
962 int old_x
= m_xScrollPosition
;
963 m_xScrollPosition
= new_x
;
964 m_win
->SetScrollPos( wxHORIZONTAL
, new_x
);
965 m_targetWindow
->ScrollWindow( (old_x
-new_x
)*m_xScrollPixelsPerLine
, 0,
969 if (m_yScrollPosition
!= new_y
)
971 int old_y
= m_yScrollPosition
;
972 m_yScrollPosition
= new_y
;
973 m_win
->SetScrollPos( wxVERTICAL
, new_y
);
974 m_targetWindow
->ScrollWindow( 0, (old_y
-new_y
)*m_yScrollPixelsPerLine
,
979 void wxScrollHelper::EnableScrolling (bool x_scroll
, bool y_scroll
)
981 m_xScrollingEnabled
= x_scroll
;
982 m_yScrollingEnabled
= y_scroll
;
985 // Where the current view starts from
986 void wxScrollHelper::GetViewStart (int *x
, int *y
) const
989 *x
= m_xScrollPosition
;
991 *y
= m_yScrollPosition
;
994 void wxScrollHelper::DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
997 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
999 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
1002 void wxScrollHelper::DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1005 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
1007 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
1010 // ----------------------------------------------------------------------------
1012 // ----------------------------------------------------------------------------
1014 bool wxScrollHelper::ScrollLayout()
1016 if ( m_win
->GetSizer() && m_targetWindow
== m_win
)
1018 // If we're the scroll target, take into account the
1019 // virtual size and scrolled position of the window.
1021 int x
= 0, y
= 0, w
= 0, h
= 0;
1022 CalcScrolledPosition(0,0, &x
,&y
);
1023 m_win
->GetVirtualSize(&w
, &h
);
1024 m_win
->GetSizer()->SetDimension(x
, y
, w
, h
);
1028 // fall back to default for LayoutConstraints
1029 return m_win
->wxWindow::Layout();
1032 void wxScrollHelper::ScrollDoSetVirtualSize(int x
, int y
)
1034 m_win
->wxWindow::DoSetVirtualSize( x
, y
);
1037 if (m_win
->GetAutoLayout())
1041 // wxWindow's GetBestVirtualSize returns the actual window size,
1042 // whereas we want to return the virtual size
1043 wxSize
wxScrollHelper::ScrollGetBestVirtualSize() const
1045 wxSize
clientSize(m_win
->GetClientSize());
1046 if ( m_win
->GetSizer() )
1047 clientSize
.IncTo(m_win
->GetSizer()->CalcMin());
1052 // return the window best size from the given best virtual size
1054 wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize
& size
) const
1056 // Only use the content to set the window size in the direction
1057 // where there's no scrolling; otherwise we're going to get a huge
1058 // window in the direction in which scrolling is enabled
1060 GetScrollPixelsPerUnit(&ppuX
, &ppuY
);
1062 wxSize minSize
= m_win
->GetMinSize();
1063 if ( !minSize
.IsFullySpecified() )
1064 minSize
= m_win
->GetSize();
1075 // ----------------------------------------------------------------------------
1077 // ----------------------------------------------------------------------------
1079 // Default OnSize resets scrollbars, if any
1080 void wxScrollHelper::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
1082 if ( m_targetWindow
->GetAutoLayout() )
1084 wxSize size
= m_targetWindow
->GetBestVirtualSize();
1086 // This will call ::Layout() and ::AdjustScrollbars()
1087 m_win
->SetVirtualSize( size
);
1095 // This calls OnDraw, having adjusted the origin according to the current
1097 void wxScrollHelper::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
1099 // don't use m_targetWindow here, this is always called for ourselves
1100 wxPaintDC
dc(m_win
);
1106 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1107 // compatibility here - if we used OnKeyDown(), the programs which process
1108 // arrows themselves in their OnChar() would never get the message and like
1109 // this they always have the priority
1110 void wxScrollHelper::HandleOnChar(wxKeyEvent
& event
)
1112 int stx
= 0, sty
= 0, // view origin
1113 szx
= 0, szy
= 0, // view size (total)
1114 clix
= 0, cliy
= 0; // view size (on screen)
1116 GetViewStart(&stx
, &sty
);
1117 GetTargetSize(&clix
, &cliy
);
1118 m_targetWindow
->GetVirtualSize(&szx
, &szy
);
1120 if( m_xScrollPixelsPerLine
)
1122 clix
/= m_xScrollPixelsPerLine
;
1123 szx
/= m_xScrollPixelsPerLine
;
1130 if( m_yScrollPixelsPerLine
)
1132 cliy
/= m_yScrollPixelsPerLine
;
1133 szy
/= m_yScrollPixelsPerLine
;
1141 int xScrollOld
= m_xScrollPosition
,
1142 yScrollOld
= m_yScrollPosition
;
1145 switch ( event
.GetKeyCode() )
1148 dsty
= sty
- (5 * cliy
/ 6);
1149 Scroll(-1, (dsty
== -1) ? 0 : dsty
);
1153 Scroll(-1, sty
+ (5 * cliy
/ 6));
1157 Scroll(0, event
.ControlDown() ? 0 : -1);
1161 Scroll(szx
- clix
, event
.ControlDown() ? szy
- cliy
: -1);
1165 Scroll(-1, sty
- 1);
1169 Scroll(-1, sty
+ 1);
1173 Scroll(stx
- 1, -1);
1177 Scroll(stx
+ 1, -1);
1185 if ( m_xScrollPosition
!= xScrollOld
)
1187 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_xScrollPosition
,
1189 event
.SetEventObject(m_win
);
1190 m_win
->GetEventHandler()->ProcessEvent(event
);
1193 if ( m_yScrollPosition
!= yScrollOld
)
1195 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_yScrollPosition
,
1197 event
.SetEventObject(m_win
);
1198 m_win
->GetEventHandler()->ProcessEvent(event
);
1202 // ----------------------------------------------------------------------------
1203 // autoscroll stuff: these functions deal with sending fake scroll events when
1204 // a captured mouse is being held outside the window
1205 // ----------------------------------------------------------------------------
1207 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
1209 // only send the event if the window is scrollable in this direction
1210 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
1211 return win
->HasScrollbar(event
.GetOrientation());
1214 void wxScrollHelper::StopAutoScrolling()
1217 if ( m_timerAutoScroll
)
1219 delete m_timerAutoScroll
;
1220 m_timerAutoScroll
= (wxTimer
*)NULL
;
1225 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent
& event
)
1227 StopAutoScrolling();
1232 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent
& event
)
1234 // don't prevent the usual processing of the event from taking place
1237 // when a captured mouse leave a scrolled window we start generate
1238 // scrolling events to allow, for example, extending selection beyond the
1239 // visible area in some controls
1240 if ( wxWindow::GetCapture() == m_targetWindow
)
1242 // where is the mouse leaving?
1244 wxPoint pt
= event
.GetPosition();
1247 orient
= wxHORIZONTAL
;
1250 else if ( pt
.y
< 0 )
1252 orient
= wxVERTICAL
;
1255 else // we're lower or to the right of the window
1257 wxSize size
= m_targetWindow
->GetClientSize();
1258 if ( pt
.x
> size
.x
)
1260 orient
= wxHORIZONTAL
;
1261 pos
= m_xScrollLines
;
1263 else if ( pt
.y
> size
.y
)
1265 orient
= wxVERTICAL
;
1266 pos
= m_yScrollLines
;
1268 else // this should be impossible
1270 // but seems to happen sometimes under wxMSW - maybe it's a bug
1271 // there but for now just ignore it
1273 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1279 // only start the auto scroll timer if the window can be scrolled in
1281 if ( !m_targetWindow
->HasScrollbar(orient
) )
1285 delete m_timerAutoScroll
;
1286 m_timerAutoScroll
= new wxAutoScrollTimer
1288 m_targetWindow
, this,
1289 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
1290 : wxEVT_SCROLLWIN_LINEDOWN
,
1294 m_timerAutoScroll
->Start(50); // FIXME: make configurable
1301 #if wxUSE_MOUSEWHEEL
1303 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent
& event
)
1305 m_wheelRotation
+= event
.GetWheelRotation();
1306 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1307 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1312 wxScrollWinEvent newEvent
;
1314 newEvent
.SetPosition(0);
1315 newEvent
.SetOrientation( event
.GetWheelAxis() == 0 ? wxVERTICAL
: wxHORIZONTAL
);
1316 newEvent
.SetEventObject(m_win
);
1318 if (event
.IsPageScroll())
1321 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1323 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1325 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1329 lines
*= event
.GetLinesPerAction();
1331 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1333 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1335 int times
= abs(lines
);
1336 for (; times
> 0; times
--)
1337 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1342 #endif // wxUSE_MOUSEWHEEL
1344 // ----------------------------------------------------------------------------
1345 // wxScrolledWindow implementation
1346 // ----------------------------------------------------------------------------
1348 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxPanel
)
1350 BEGIN_EVENT_TABLE(wxScrolledWindow
, wxPanel
)
1351 EVT_PAINT(wxScrolledWindow::OnPaint
)
1354 bool wxScrolledWindow::Create(wxWindow
*parent
,
1359 const wxString
& name
)
1361 m_targetWindow
= this;
1363 MacSetClipChildren( true ) ;
1366 // by default, we're scrollable in both directions (but if one of the
1367 // styles is specified explicitly, we shouldn't add the other one
1369 if ( !(style
& (wxHSCROLL
| wxVSCROLL
)) )
1370 style
|= wxHSCROLL
| wxVSCROLL
;
1372 bool ok
= wxPanel::Create(parent
, id
, pos
, size
, style
, name
);
1377 wxScrolledWindow::~wxScrolledWindow()
1381 void wxScrolledWindow::OnPaint(wxPaintEvent
& event
)
1383 // the user code didn't really draw the window if we got here, so set this
1384 // flag to try to call OnDraw() later
1385 m_handler
->ResetDrawnFlag();
1391 WXLRESULT
wxScrolledWindow::MSWWindowProc(WXUINT nMsg
,
1395 WXLRESULT rc
= wxPanel::MSWWindowProc(nMsg
, wParam
, lParam
);
1398 // we need to process arrows ourselves for scrolling
1399 if ( nMsg
== WM_GETDLGCODE
)
1401 rc
|= DLGC_WANTARROWS
;