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Fix for ambiguities which happen in STL=1 mode under DigitalMars C++.
[wxWidgets.git] / src / msw / dialog.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/dialog.cpp
3 // Purpose: wxDialog class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "dialog.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/dialog.h"
33 #include "wx/utils.h"
34 #include "wx/frame.h"
35 #include "wx/app.h"
36 #include "wx/settings.h"
37 #include "wx/intl.h"
38 #include "wx/log.h"
39 #endif
40
41 #include "wx/msw/private.h"
42 #include "wx/log.h"
43 #include "wx/evtloop.h"
44 #include "wx/ptr_scpd.h"
45
46 #include "wx/msw/wrapcdlg.h"
47
48 #if defined(__SMARTPHONE__) && defined(__WXWINCE__)
49 #include "wx/msw/wince/resources.h"
50 #endif // __SMARTPHONE__ && __WXWINCE__
51
52 #if wxUSE_TOOLBAR && defined(__POCKETPC__)
53 #include "wx/toolbar.h"
54 #endif
55
56 // ----------------------------------------------------------------------------
57 // wxWin macros
58 // ----------------------------------------------------------------------------
59
60 #if wxUSE_EXTENDED_RTTI
61 WX_DEFINE_FLAGS( wxDialogStyle )
62
63 wxBEGIN_FLAGS( wxDialogStyle )
64 // new style border flags, we put them first to
65 // use them for streaming out
66 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
67 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
68 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
69 wxFLAGS_MEMBER(wxBORDER_RAISED)
70 wxFLAGS_MEMBER(wxBORDER_STATIC)
71 wxFLAGS_MEMBER(wxBORDER_NONE)
72
73 // old style border flags
74 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
75 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
76 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
77 wxFLAGS_MEMBER(wxRAISED_BORDER)
78 wxFLAGS_MEMBER(wxSTATIC_BORDER)
79 wxFLAGS_MEMBER(wxNO_BORDER)
80
81 // standard window styles
82 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
83 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
84
85 // dialog styles
86 wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY)
87 wxFLAGS_MEMBER(wxSTAY_ON_TOP)
88 wxFLAGS_MEMBER(wxCAPTION)
89 wxFLAGS_MEMBER(wxTHICK_FRAME)
90 wxFLAGS_MEMBER(wxSYSTEM_MENU)
91 wxFLAGS_MEMBER(wxRESIZE_BORDER)
92 wxFLAGS_MEMBER(wxRESIZE_BOX)
93 wxFLAGS_MEMBER(wxCLOSE_BOX)
94 wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
95 wxFLAGS_MEMBER(wxMINIMIZE_BOX)
96 wxEND_FLAGS( wxDialogStyle )
97
98 IMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow,"wx/dialog.h")
99
100 wxBEGIN_PROPERTIES_TABLE(wxDialog)
101 wxPROPERTY( Title, wxString, SetTitle, GetTitle, wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
102 wxPROPERTY_FLAGS( WindowStyle , wxDialogStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
103 wxEND_PROPERTIES_TABLE()
104
105 wxBEGIN_HANDLERS_TABLE(wxDialog)
106 wxEND_HANDLERS_TABLE()
107
108 wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle)
109
110 #else
111 IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
112 #endif
113
114 BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
115 EVT_BUTTON(wxID_OK, wxDialog::OnOK)
116 EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
117 EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
118
119 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
120
121 EVT_CLOSE(wxDialog::OnCloseWindow)
122 END_EVENT_TABLE()
123
124 // ----------------------------------------------------------------------------
125 // wxDialogModalData
126 // ----------------------------------------------------------------------------
127
128 // this is simply a container for any data we need to implement modality which
129 // allows us to avoid changing wxDialog each time the implementation changes
130 class wxDialogModalData
131 {
132 public:
133 wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
134
135 void RunLoop()
136 {
137 m_evtLoop.Run();
138 }
139
140 void ExitLoop()
141 {
142 m_evtLoop.Exit();
143 }
144
145 private:
146 wxModalEventLoop m_evtLoop;
147 };
148
149 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
150
151 // ============================================================================
152 // implementation
153 // ============================================================================
154
155 // ----------------------------------------------------------------------------
156 // wxDialog construction
157 // ----------------------------------------------------------------------------
158
159 void wxDialog::Init()
160 {
161 m_oldFocus = (wxWindow *)NULL;
162 m_isShown = false;
163 m_modalData = NULL;
164 m_endModalCalled = false;
165 #if wxUSE_TOOLBAR && defined(__POCKETPC__)
166 m_dialogToolBar = NULL;
167 #endif
168 }
169
170 bool wxDialog::Create(wxWindow *parent,
171 wxWindowID id,
172 const wxString& title,
173 const wxPoint& pos,
174 const wxSize& size,
175 long style,
176 const wxString& name)
177 {
178 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
179
180 // save focus before doing anything which can potentially change it
181 m_oldFocus = FindFocus();
182
183 // All dialogs should really have this style
184 style |= wxTAB_TRAVERSAL;
185
186 if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
187 return false;
188
189 if ( !m_hasFont )
190 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
191
192 #if defined(__SMARTPHONE__) && defined(__WXWINCE__)
193 SetLeftMenu(wxID_OK, _("OK"));
194 #endif
195 #if wxUSE_TOOLBAR && defined(__POCKETPC__)
196 CreateToolBar();
197 #endif
198
199 return true;
200 }
201
202 // deprecated ctor
203 wxDialog::wxDialog(wxWindow *parent,
204 const wxString& title,
205 bool WXUNUSED(modal),
206 int x,
207 int y,
208 int w,
209 int h,
210 long style,
211 const wxString& name)
212 {
213 Init();
214
215 Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name);
216 }
217
218 void wxDialog::SetModal(bool WXUNUSED(flag))
219 {
220 // nothing to do, obsolete method
221 }
222
223 wxDialog::~wxDialog()
224 {
225 m_isBeingDeleted = true;
226
227 // this will also reenable all the other windows for a modal dialog
228 Show(false);
229 }
230
231 // ----------------------------------------------------------------------------
232 // showing the dialogs
233 // ----------------------------------------------------------------------------
234
235 bool wxDialog::IsModalShowing() const
236 {
237 return IsModal();
238 }
239
240 wxWindow *wxDialog::FindSuitableParent() const
241 {
242 // first try to use the currently active window
243 HWND hwndFg = ::GetForegroundWindow();
244 wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
245 : NULL;
246 if ( !parent )
247 {
248 // next try the main app window
249 parent = wxTheApp->GetTopWindow();
250 }
251
252 // finally, check if the parent we found is really suitable
253 if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
254 {
255 // don't use this one
256 parent = NULL;
257 }
258
259 return parent;
260 }
261
262 bool wxDialog::Show(bool show)
263 {
264 if ( show == IsShown() )
265 return false;
266
267 if ( !show && m_modalData )
268 {
269 // we need to do this before calling wxDialogBase version because if we
270 // had disabled other app windows, they must be reenabled right now as
271 // if they stay disabled Windows will activate another window (one
272 // which is enabled, anyhow) when we're hidden in the base class Show()
273 // and we will lose activation
274 m_modalData->ExitLoop();
275 }
276
277 if ( show )
278 {
279 // this usually will result in TransferDataToWindow() being called
280 // which will change the controls values so do it before showing as
281 // otherwise we could have some flicker
282 InitDialog();
283 }
284
285 wxDialogBase::Show(show);
286
287 if ( show )
288 {
289 // dialogs don't get WM_SIZE message after creation unlike most (all?)
290 // other windows and so could start their life non laid out correctly
291 // if we didn't call Layout() from here
292 //
293 // NB: normally we should call it just the first time but doing it
294 // every time is simpler than keeping a flag
295 Layout();
296 }
297
298 return true;
299 }
300
301 void wxDialog::Raise()
302 {
303 ::SetForegroundWindow(GetHwnd());
304 }
305
306 // show dialog modally
307 int wxDialog::ShowModal()
308 {
309 wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") );
310
311 m_endModalCalled = false;
312
313 Show();
314
315 // EndModal may have been called from InitDialog handler (called from
316 // inside Show()), which would cause an infinite loop if we didn't take it
317 // into account
318 if ( !m_endModalCalled )
319 {
320 // modal dialog needs a parent window, so try to find one
321 wxWindow *parent = GetParent();
322 if ( !parent )
323 {
324 parent = FindSuitableParent();
325 }
326
327 // remember where the focus was
328 wxWindow *oldFocus = m_oldFocus;
329 if ( !oldFocus )
330 {
331 // VZ: do we really want to do this?
332 oldFocus = parent;
333 }
334
335 // We have to remember the HWND because we need to check
336 // the HWND still exists (oldFocus can be garbage when the dialog
337 // exits, if it has been destroyed)
338 HWND hwndOldFocus = oldFocus ? GetHwndOf(oldFocus) : NULL;
339
340
341 // enter and run the modal loop
342 {
343 wxDialogModalDataTiedPtr modalData(&m_modalData,
344 new wxDialogModalData(this));
345 modalData->RunLoop();
346 }
347
348
349 // and restore focus
350 // Note that this code MUST NOT access the dialog object's data
351 // in case the object has been deleted (which will be the case
352 // for a modal dialog that has been destroyed before calling EndModal).
353 if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
354 {
355 // This is likely to prove that the object still exists
356 if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
357 oldFocus->SetFocus();
358 }
359 }
360
361 return GetReturnCode();
362 }
363
364 void wxDialog::EndModal(int retCode)
365 {
366 wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") );
367
368 m_endModalCalled = true;
369 SetReturnCode(retCode);
370
371 Hide();
372 }
373
374 void wxDialog::EndDialog(int rc)
375 {
376 if ( IsModal() )
377 EndModal(rc);
378 else
379 Hide();
380 }
381
382 // ----------------------------------------------------------------------------
383 // wxWin event handlers
384 // ----------------------------------------------------------------------------
385
386 // Standard buttons
387 void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
388 {
389 if ( Validate() && TransferDataFromWindow() )
390 {
391 EndDialog(wxID_OK);
392 }
393 }
394
395 void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
396 {
397 if ( Validate() )
398 TransferDataFromWindow();
399
400 // TODO probably need to disable the Apply button until things change again
401 }
402
403 void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
404 {
405 EndDialog(wxID_CANCEL);
406 }
407
408 void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
409 {
410 // We'll send a Cancel message by default, which may close the dialog.
411 // Check for looping if the Cancel event handler calls Close().
412
413 // Note that if a cancel button and handler aren't present in the dialog,
414 // nothing will happen when you close the dialog via the window manager, or
415 // via Close(). We wouldn't want to destroy the dialog by default, since
416 // the dialog may have been created on the stack. However, this does mean
417 // that calling dialog->Close() won't delete the dialog unless the handler
418 // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
419 // destroy the dialog. The default OnCancel (above) simply ends a modal
420 // dialog, and hides a modeless dialog.
421
422 // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
423 // lists here? don't dare to change it now, but should be done later!
424 static wxList closing;
425
426 if ( closing.Member(this) )
427 return;
428
429 closing.Append(this);
430
431 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
432 cancelEvent.SetEventObject( this );
433 GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
434
435 closing.DeleteObject(this);
436 }
437
438 void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
439 {
440 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
441 Refresh();
442 }
443
444 #ifdef __POCKETPC__
445 // Responds to the OK button in a PocketPC titlebar. This
446 // can be overridden, or you can change the id used for
447 // sending the event, by calling SetAffirmativeId.
448 bool wxDialog::DoOK()
449 {
450 wxButton *btn = wxDynamicCast(FindWindow(GetAffirmativeId()), wxButton);
451
452 if ( btn && btn->IsEnabled() )
453 {
454 // If we have this button, press it
455 btn->MSWCommand(BN_CLICKED, 0 /* unused */);
456 return true;
457 }
458 else
459 {
460 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetAffirmativeId());
461 event.SetEventObject(this);
462
463 return GetEventHandler()->ProcessEvent(event);
464 }
465 }
466 #endif
467
468 #if wxUSE_TOOLBAR && defined(__POCKETPC__)
469 // create main toolbar by calling OnCreateToolBar()
470 wxToolBar* wxDialog::CreateToolBar(long style, wxWindowID winid, const wxString& name)
471 {
472 m_dialogToolBar = OnCreateToolBar(style, winid, name);
473
474 return m_dialogToolBar;
475 }
476
477 // return a new toolbar
478 wxToolBar *wxDialog::OnCreateToolBar(long style,
479 wxWindowID winid,
480 const wxString& name)
481 {
482 return new wxToolMenuBar(this, winid,
483 wxDefaultPosition, wxDefaultSize,
484 style, name);
485 }
486 #endif
487
488 // ---------------------------------------------------------------------------
489 // dialog window proc
490 // ---------------------------------------------------------------------------
491
492 WXLRESULT wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
493 {
494 WXLRESULT rc = 0;
495 bool processed = false;
496
497 switch ( message )
498 {
499 #ifdef __WXWINCE__
500 // react to pressing the OK button in the title
501 case WM_COMMAND:
502 {
503 switch ( LOWORD(wParam) )
504 {
505 #ifdef __POCKETPC__
506 case IDOK:
507 processed = DoOK();
508 if (!processed)
509 processed = !Close();
510 #endif
511 #ifdef __SMARTPHONE__
512 case IDM_LEFT:
513 case IDM_RIGHT:
514 processed = HandleCommand( LOWORD(wParam) , 0 , NULL );
515 break;
516 #endif // __SMARTPHONE__
517 }
518 break;
519 }
520 #endif
521 case WM_CLOSE:
522 // if we can't close, tell the system that we processed the
523 // message - otherwise it would close us
524 processed = !Close();
525 break;
526
527 case WM_SIZE:
528 // the Windows dialogs unfortunately are not meant to be resizeable
529 // at all and their standard class doesn't include CS_[VH]REDRAW
530 // styles which means that the window is not refreshed properly
531 // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
532 // help with it - so we have to refresh it manually which certainly
533 // creates flicker but at least doesn't show garbage on the screen
534 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
535 processed = true;
536 if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) )
537 {
538 ::InvalidateRect(GetHwnd(), NULL, false /* erase bg */);
539 }
540 break;
541
542 #ifndef __WXMICROWIN__
543 case WM_SETCURSOR:
544 // we want to override the busy cursor for modal dialogs:
545 // typically, wxBeginBusyCursor() is called and then a modal dialog
546 // is shown, but the modal dialog shouldn't have hourglass cursor
547 if ( IsModal() && wxIsBusy() )
548 {
549 // set our cursor for all windows (but see below)
550 wxCursor cursor = m_cursor;
551 if ( !cursor.Ok() )
552 cursor = wxCURSOR_ARROW;
553
554 ::SetCursor(GetHcursorOf(cursor));
555
556 // in any case, stop here and don't let wxWindow process this
557 // message (it would set the busy cursor)
558 processed = true;
559
560 // but return false to tell the child window (if the event
561 // comes from one of them and not from ourselves) that it can
562 // set its own cursor if it has one: thus, standard controls
563 // (e.g. text ctrl) still have correct cursors in a dialog
564 // invoked while wxIsBusy()
565 rc = false;
566 }
567 break;
568 #endif // __WXMICROWIN__
569 }
570
571 if ( !processed )
572 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
573
574 return rc;
575 }
576