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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/dynlib.h
3 // Purpose: Dynamic library loading classes
4 // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
5 // Modified by:
6 // Created: 20/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) 1998 Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 # pragma interface "dynlib.h"
17 #endif
18
19 #include "wx/defs.h"
20
21 #if wxUSE_DYNLIB_CLASS
22
23 #include "wx/string.h"
24 #include "wx/dynarray.h"
25
26 // FIXME: can this go in private.h or something too??
27 #if defined(__WXPM__) || defined(__EMX__)
28 #define INCL_DOS
29 #include <os2.h>
30 #endif
31
32 #ifdef __WXMSW__
33 #include "wx/msw/private.h"
34 #endif
35
36 #if defined(HAVE_DLERROR) && !defined(__EMX__)
37 #define wxHAVE_DYNLIB_ERROR
38 #endif
39
40 class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator;
41
42 // ----------------------------------------------------------------------------
43 // conditional compilation
44 // ----------------------------------------------------------------------------
45
46 // Note: WXPM/EMX has to be tested first, since we want to use
47 // native version, even if configure detected presence of DLOPEN.
48 #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
49 typedef HMODULE wxDllType;
50 #elif defined(HAVE_DLOPEN)
51 #include <dlfcn.h>
52 typedef void *wxDllType;
53 #elif defined(HAVE_SHL_LOAD)
54 #include <dl.h>
55 typedef shl_t wxDllType;
56 #elif defined(__DARWIN__)
57 typedef void *wxDllType;
58 #elif defined(__WXMAC__)
59 #include <CodeFragments.h>
60 typedef CFragConnectionID wxDllType;
61 #else
62 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
63 #endif
64
65 // ----------------------------------------------------------------------------
66 // constants
67 // ----------------------------------------------------------------------------
68
69 enum wxDLFlags
70 {
71 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
72 // (only works on some Unix versions)
73 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
74 // (default, always the case under Win32)
75 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
76 // loaded libs.
77 wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library
78 // name without appending the usual dll
79 // filename extension.
80 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
81 // (only for wxPluginManager)
82
83 wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32
84 };
85
86 enum wxDynamicLibraryCategory
87 {
88 wxDL_LIBRARY, // standard library
89 wxDL_MODULE // loadable module/plugin
90 };
91
92 enum wxPluginCategory
93 {
94 wxDL_PLUGIN_GUI, // plugin that uses GUI classes
95 wxDL_PLUGIN_BASE // wxBase-only plugin
96 };
97
98 // ----------------------------------------------------------------------------
99 // macros
100 // ----------------------------------------------------------------------------
101
102 // when loading a function from a DLL you always have to cast the returned
103 // "void *" pointer to the correct type and, even more annoyingly, you have to
104 // repeat this type twice if you want to declare and define a function pointer
105 // all in one line
106 //
107 // this macro makes this slightly less painful by allowing you to specify the
108 // type only once, as the first parameter, and creating a variable of this type
109 // called "pfn<name>" initialized with the "name" from the "dynlib"
110 #define wxDYNLIB_FUNCTION(type, name, dynlib) \
111 type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
112
113 // ----------------------------------------------------------------------------
114 // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
115 // ----------------------------------------------------------------------------
116
117 class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
118 {
119 public:
120 // ctor, normally never used as these objects are only created by
121 // wxDynamicLibrary::ListLoaded()
122 wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
123
124 // get the (base) name
125 wxString GetName() const { return m_name; }
126
127 // get the full path of this object
128 wxString GetPath() const { return m_path; }
129
130 // get the load address and the extent, return true if this information is
131 // available
132 bool GetAddress(void **addr, size_t *len) const
133 {
134 if ( !m_address )
135 return false;
136
137 if ( addr )
138 *addr = m_address;
139 if ( len )
140 *len = m_length;
141
142 return true;
143 }
144
145 // return the version of the DLL (may be empty if no version info)
146 wxString GetVersion() const
147 {
148 return m_version;
149 }
150
151 private:
152 wxString m_name,
153 m_path,
154 m_version;
155
156 void *m_address;
157 size_t m_length;
158
159 friend class wxDynamicLibraryDetailsCreator;
160 };
161
162 WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
163 wxDynamicLibraryDetailsArray,
164 WXDLLIMPEXP_BASE);
165
166 // ----------------------------------------------------------------------------
167 // wxDynamicLibrary: represents a handle to a DLL/shared object
168 // ----------------------------------------------------------------------------
169
170 class WXDLLIMPEXP_BASE wxDynamicLibrary
171 {
172 public:
173 // return a valid handle for the main program itself or NULL if back
174 // linking is not supported by the current platform (e.g. Win32)
175 static wxDllType GetProgramHandle();
176
177 // return the platform standard DLL extension (with leading dot)
178 static const wxChar *GetDllExt() { return ms_dllext; }
179
180 wxDynamicLibrary() : m_handle(0) { }
181 wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
182 : m_handle(0)
183 {
184 Load(libname, flags);
185 }
186
187 // NOTE: this class is (deliberately) not virtual, do not attempt
188 // to use it polymorphically.
189 ~wxDynamicLibrary() { Unload(); }
190
191 // return true if the library was loaded successfully
192 bool IsLoaded() const { return m_handle != 0; }
193
194 // load the library with the given name (full or not), return true if ok
195 bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
196
197 // raw function for loading dynamic libs: always behaves as if
198 // wxDL_VERBATIM were specified and doesn't log error message if the
199 // library couldn't be loaded but simply returns NULL
200 static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
201
202 // detach the library object from its handle, i.e. prevent the object from
203 // unloading the library in its dtor -- the caller is now responsible for
204 // doing this
205 wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
206
207 // unload the given library handle (presumably returned by Detach() before)
208 static void Unload(wxDllType handle);
209
210 // unload the library, also done automatically in dtor
211 void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
212
213 // Return the raw handle from dlopen and friends.
214 wxDllType GetLibHandle() const { return m_handle; }
215
216 // check if the given symbol is present in the library, useful to verify if
217 // a loadable module is our plugin, for example, without provoking error
218 // messages from GetSymbol()
219 bool HasSymbol(const wxString& name) const
220 {
221 bool ok;
222 DoGetSymbol(name, &ok);
223 return ok;
224 }
225
226 // resolve a symbol in a loaded DLL, such as a variable or function name.
227 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
228 // export unmangled names)
229 //
230 // Since it is perfectly valid for the returned symbol to actually be NULL,
231 // that is not always indication of an error. Pass and test the parameter
232 // 'success' for a true indication of success or failure to load the
233 // symbol.
234 //
235 // Returns a pointer to the symbol on success, or NULL if an error occurred
236 // or the symbol wasn't found.
237 void *GetSymbol(const wxString& name, bool *success = NULL) const;
238
239 // low-level version of GetSymbol()
240 static void *RawGetSymbol(wxDllType handle, const wxString& name);
241 void *RawGetSymbol(const wxString& name) const
242 {
243 #if defined (__WXPM__) || defined(__EMX__)
244 return GetSymbol(name);
245 #else
246 return RawGetSymbol(m_handle, name);
247 #endif
248 }
249
250 // return all modules/shared libraries in the address space of this process
251 //
252 // returns an empty array if not implemented or an error occured
253 static wxDynamicLibraryDetailsArray ListLoaded();
254
255 // return platform-specific name of dynamic library with proper extension
256 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
257 static wxString CanonicalizeName(const wxString& name,
258 wxDynamicLibraryCategory cat = wxDL_LIBRARY);
259
260 // return name of wxWidgets plugin (adds compiler and version info
261 // to the filename):
262 static wxString
263 CanonicalizePluginName(const wxString& name,
264 wxPluginCategory cat = wxDL_PLUGIN_GUI);
265
266 // return plugin directory on platforms where it makes sense and empty
267 // string on others:
268 static wxString GetPluginsDirectory();
269
270
271 #if WXWIN_COMPATIBILITY_2_2
272 operator bool() const { return IsLoaded(); }
273 #endif
274
275 protected:
276 // common part of GetSymbol() and HasSymbol()
277 void *DoGetSymbol(const wxString& name, bool *success = 0) const;
278
279 #ifdef wxHAVE_DYNLIB_ERROR
280 // log the error after a dlxxx() function failure
281 static void Error();
282 #endif // wxHAVE_DYNLIB_ERROR
283
284
285 // platform specific shared lib suffix.
286 static const wxChar *ms_dllext;
287
288 // the handle to DLL or NULL
289 wxDllType m_handle;
290
291 // no copy ctor/assignment operators (or we'd try to unload the library
292 // twice)
293 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
294 };
295
296
297 // ----------------------------------------------------------------------------
298 // wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
299 // ----------------------------------------------------------------------------
300
301 #if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
302
303 /*
304 wxDllLoader is a class providing an interface similar to unix's dlopen().
305 It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
306 DLLs and the resolving of symbols in them. There are no instances of this
307 class, it simply serves as a namespace for its static member functions.
308 */
309 class WXDLLIMPEXP_BASE wxDllLoader
310 {
311 public:
312 /*
313 This function loads the shared library libname into memory.
314
315 libname may be either the full path to the file or just the filename in
316 which case the library is searched for in all standard locations
317 (use GetDllExt() to construct the filename)
318
319 if success pointer is not NULL, it will be filled with true if everything
320 went ok and false otherwise
321 */
322 static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
323
324 /*
325 This function unloads the shared library previously loaded with
326 LoadLibrary
327 */
328 static void UnloadLibrary(wxDllType dll);
329
330 /*
331 This function returns a valid handle for the main program
332 itself or NULL if back linking is not supported by the current platform
333 (e.g. Win32).
334 */
335 static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
336
337 /*
338 This function resolves a symbol in a loaded DLL, such as a
339 variable or function name.
340
341 dllHandle Handle of the DLL, as returned by LoadDll().
342 name Name of the symbol.
343
344 Returns the pointer to the symbol or NULL on error.
345 */
346 static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
347
348 // return the standard DLL extension (with leading dot) for this platform
349 static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
350
351 private:
352
353 wxDllLoader(); // forbid construction of objects
354 };
355
356
357 // ----------------------------------------------------------------------------
358 // wxLibrary
359 // ----------------------------------------------------------------------------
360
361 #include "wx/hash.h"
362
363 class WXDLLIMPEXP_BASE wxLibrary : public wxObject
364 {
365 public:
366 wxLibrary(wxDllType handle);
367 virtual ~wxLibrary();
368
369 // Get a symbol from the dynamic library
370 void *GetSymbol(const wxString& symbname);
371
372 // Create the object whose classname is "name"
373 wxObject *CreateObject(const wxString& name);
374
375 protected:
376 void PrepareClasses(wxClassInfo *first);
377
378 wxDllType m_handle;
379
380 public:
381 wxHashTable classTable;
382 };
383
384 // ----------------------------------------------------------------------------
385 // wxLibraries
386 // ----------------------------------------------------------------------------
387
388 class WXDLLIMPEXP_BASE wxLibraries
389 {
390 public:
391 wxLibraries();
392 ~wxLibraries();
393
394 // caller is responsible for deleting the returned pointer if !NULL
395 wxLibrary *LoadLibrary(const wxString& basename);
396
397 wxObject *CreateObject(const wxString& name);
398
399 protected:
400 wxList m_loaded;
401 };
402
403 // ----------------------------------------------------------------------------
404 // Global variables
405 // ----------------------------------------------------------------------------
406
407 extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
408
409 #endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
410
411 // ----------------------------------------------------------------------------
412 // Interesting defines
413 // ----------------------------------------------------------------------------
414
415 #define WXDLL_ENTRY_FUNCTION() \
416 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
417 const wxClassInfo *wxGetClassFirst() { \
418 return wxClassInfo::GetFirst(); \
419 }
420
421 #endif // wxUSE_DYNLIB_CLASS
422
423 #endif // _WX_DYNLIB_H__