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Provide NSAutoreleasePool instances during initialization
[wxWidgets.git] / include / wx / msw / wave.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wave.h
3 // Purpose: wxWave class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WAVE_H_
13 #define _WX_WAVE_H_
14
15 #ifdef __GNUG__
16 #pragma interface "wave.h"
17 #endif
18
19 #if wxUSE_WAVE
20
21 #include "wx/object.h"
22
23 class WXDLLEXPORT wxWave : public wxObject
24 {
25 public:
26 wxWave();
27 wxWave(const wxString& fileName, bool isResource = FALSE);
28 wxWave(int size, const wxByte* data);
29 ~wxWave();
30
31 public:
32 // Create from resource or file
33 bool Create(const wxString& fileName, bool isResource = FALSE);
34 // Create from data
35 bool Create(int size, const wxByte* data);
36
37 bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
38 bool Play(bool async = TRUE, bool looped = FALSE) const;
39
40 protected:
41 bool Free();
42
43 private:
44 wxByte* m_waveData;
45 int m_waveLength;
46 bool m_isResource;
47
48 DECLARE_NO_COPY_CLASS(wxWave)
49 };
50 #endif
51 #endif
52