1 ///////////////////////////////////////////////////////////////////////////// 
   2 // Name:        wx/univ/inpcons.h 
   3 // Purpose:     wxInputConsumer: mix-in class for input handling 
   4 // Author:      Vadim Zeitlin 
   8 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) 
   9 // Licence:     wxWindows licence 
  10 ///////////////////////////////////////////////////////////////////////////// 
  12 #ifndef _WX_UNIV_INPCONS_H_ 
  13 #define _WX_UNIV_INPCONS_H_ 
  15 class WXDLLEXPORT wxInputHandler
; 
  16 class WXDLLEXPORT wxWindow
; 
  18 #include "wx/object.h" 
  21 // ---------------------------------------------------------------------------- 
  22 // wxControlAction: the action is currently just a string which identifies it, 
  23 // later it might become an atom (i.e. an opaque handler to string). 
  24 // ---------------------------------------------------------------------------- 
  26 typedef wxString wxControlAction
; 
  28 // the list of actions which apply to all controls (other actions are defined 
  29 // in the controls headers) 
  31 #define wxACTION_NONE    _T("")           // no action to perform 
  33 // ---------------------------------------------------------------------------- 
  34 // wxInputConsumer: mix-in class for handling wxControlActions (used by 
  35 // wxControl and wxTopLevelWindow). 
  36 // ---------------------------------------------------------------------------- 
  38 class WXDLLEXPORT wxInputConsumer
 
  41     wxInputConsumer() { m_inputHandler 
= NULL
; } 
  42     virtual ~wxInputConsumer() {} 
  44     // get the input handler 
  45     wxInputHandler 
*GetInputHandler() const { return m_inputHandler
; } 
  47     // perform a control-dependent action: an action may have an optional 
  48     // numeric and another (also optional) string argument whose interpretation 
  49     // depends on the action 
  51     // NB: we might use ellipsis in PerformAction() declaration but this 
  52     //     wouldn't be more efficient than always passing 2 unused parameters 
  53     //     but would be more difficult. Another solution would be to have 
  54     //     several overloaded versions but this will expose the problem of 
  55     //     virtual function hiding we don't have here. 
  56     virtual bool PerformAction(const wxControlAction
& action
, 
  58                                const wxString
& strArg 
= wxEmptyString
); 
  60     // get the window to work with (usually the class wxInputConsumer was mixed into) 
  61     virtual wxWindow 
*GetInputWindow() const = 0; 
  65     void OnMouse(wxMouseEvent
& event
); 
  66     void OnKeyDown(wxKeyEvent
& event
); 
  67     void OnKeyUp(wxKeyEvent
& event
); 
  68     void OnFocus(wxFocusEvent
& event
); 
  69     void OnActivate(wxActivateEvent
& event
); 
  71     // create input handler by name 
  72     void CreateInputHandler(const wxString
& inphandler
); 
  74     // input processor (never deleted, the theme deletes it itself) 
  75     wxInputHandler 
*m_inputHandler
; 
  79 // ---------------------------------------------------------------------------- 
  80 // macros which must be used by the classes derived from wxInputConsumer mix-in 
  81 // ---------------------------------------------------------------------------- 
  83 // declare the methods to be forwarded 
  84 #define WX_DECLARE_INPUT_CONSUMER() \ 
  86     void OnMouse(wxMouseEvent& event); \ 
  87     void OnKeyDown(wxKeyEvent& event); \ 
  88     void OnKeyUp(wxKeyEvent& event); \ 
  89     void OnFocus(wxFocusEvent& event); \ 
  90 public: /* because of docview :-( */ \ 
  91     void OnActivate(wxActivateEvent& event); \ 
  94 // implement the event table entries for wxControlContainer 
  95 #define WX_EVENT_TABLE_INPUT_CONSUMER(classname) \ 
  96     EVT_KEY_DOWN(classname::OnKeyDown) \ 
  97     EVT_KEY_UP(classname::OnKeyUp) \ 
  98     EVT_MOUSE_EVENTS(classname::OnMouse) \ 
  99     EVT_SET_FOCUS(classname::OnFocus) \ 
 100     EVT_KILL_FOCUS(classname::OnFocus) \ 
 101     EVT_ACTIVATE(classname::OnActivate) 
 103 // Forward event handlers to wxInputConsumer 
 105 // (We can't use them directly, because wxIC has virtual methods, which forces 
 106 // the compiler to include (at least) two vtables into wxControl, one for the 
 107 // wxWindow-wxControlBase-wxControl branch and one for the wxIC mix-in. 
 108 // Consequently, the "this" pointer has different value when in wxControl's 
 109 // and wxIC's method, even though the instance stays same. This doesn't matter 
 110 // so far as member pointers aren't used, but that's not wxControl's case. 
 111 // When we add an event table entry (= use a member pointer) pointing to 
 112 // wxIC's OnXXX method, GCC compiles code that executes wxIC::OnXXX with the 
 113 // version of "this" that belongs to wxControl, not wxIC! In our particular 
 114 // case, the effect is that m_handler is NULL (probably same memory 
 115 // area as the_other_vtable's_this->m_refObj) and input handling doesn't work.) 
 116 #define WX_FORWARD_TO_INPUT_CONSUMER(classname) \ 
 117     void classname::OnMouse(wxMouseEvent& event) \ 
 119         wxInputConsumer::OnMouse(event); \ 
 121     void classname::OnKeyDown(wxKeyEvent& event) \ 
 123         wxInputConsumer::OnKeyDown(event); \ 
 125     void classname::OnKeyUp(wxKeyEvent& event) \ 
 127         wxInputConsumer::OnKeyUp(event); \ 
 129     void classname::OnFocus(wxFocusEvent& event) \ 
 131         wxInputConsumer::OnFocus(event); \ 
 133     void classname::OnActivate(wxActivateEvent& event) \ 
 135         wxInputConsumer::OnActivate(event); \ 
 138 #endif // _WX_UNIV_INPCONS_H_