USE_xxx constants renamed to wxUSE_xxx. This is an incompatible change, you
[wxWidgets.git] / samples / minimal / minimal.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: minimal.cpp
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19 #ifdef __GNUG__
20 #pragma implementation "minimal.cpp"
21 #pragma interface "minimal.cpp"
22 #endif
23
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers
33 #ifndef WX_PRECOMP
34 #include "wx/wx.h"
35 #endif
36
37 // ----------------------------------------------------------------------------
38 // ressources
39 // ----------------------------------------------------------------------------
40 // the application icon
41 #ifdef __WXGTK__
42 #include "mondrian.xpm"
43 #endif
44
45 // ----------------------------------------------------------------------------
46 // private classes
47 // ----------------------------------------------------------------------------
48
49 // Define a new application type, each program should derive a class from wxApp
50 class MyApp : public wxApp
51 {
52 public:
53 // override base class virtuals
54 // ----------------------------
55
56 // this one is called on application startup and is a good place for the app
57 // initialization (doing it here and not in the ctor allows to have an error
58 // return: if OnInit() returns false, the application terminates)
59 virtual bool OnInit();
60 };
61
62 // Define a new frame type: this is going to be our main frame
63 class MyFrame : public wxFrame
64 {
65 public:
66 // ctor(s)
67 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
68
69 // event handlers (these functions should _not_ be virtual)
70 void OnQuit(wxCommandEvent& event);
71 void OnAbout(wxCommandEvent& event);
72
73 void OnPopupMenu(wxCommandEvent& event);
74 void OnRightDown(wxMouseEvent& event);
75
76 private:
77 // any class wishing to process wxWindows events must use this macro
78 DECLARE_EVENT_TABLE()
79 };
80
81 // ----------------------------------------------------------------------------
82 // constants
83 // ----------------------------------------------------------------------------
84
85 // IDs for the controls and the menu commands
86 enum
87 {
88 // menu items
89 Minimal_Quit = 1,
90 Minimal_About,
91 Minimal_Test1,
92 Minimal_Test2,
93
94 // controls start here (the numbers are, of course, arbitrary)
95 Minimal_Text = 1000,
96 };
97
98 // ----------------------------------------------------------------------------
99 // event tables and other macros for wxWindows
100 // ----------------------------------------------------------------------------
101
102 // the event tables connect the wxWindows events with the functions (event
103 // handlers) which process them. It can be also done at run-time, but for the
104 // simple menu events like this the static method is much simpler.
105 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
106 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
107 EVT_MENU(Minimal_About, MyFrame::OnAbout)
108
109 EVT_MENU_RANGE(Minimal_Test1, Minimal_Test2, MyFrame::OnPopupMenu)
110
111 EVT_RIGHT_DOWN(MyFrame::OnRightDown)
112 END_EVENT_TABLE()
113
114 // Create a new application object: this macro will allow wxWindows to create
115 // the application object during program execution (it's better than using a
116 // static object for many reasons) and also declares the accessor function
117 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
118 // not wxApp)
119 IMPLEMENT_APP(MyApp)
120
121 // ============================================================================
122 // implementation
123 // ============================================================================
124
125 // ----------------------------------------------------------------------------
126 // the application class
127 // ----------------------------------------------------------------------------
128
129 // `Main program' equivalent: the program execution "starts" here
130 bool MyApp::OnInit()
131 {
132 // Create the main application window
133 MyFrame *frame = new MyFrame("Minimal wxWindows App",
134 wxPoint(50, 50), wxSize(450, 340));
135
136 // Show it and tell the application that it's our main window
137 // @@@ what does it do exactly, in fact? is it necessary here?
138 frame->Show(TRUE);
139 SetTopWindow(frame);
140
141 // success: wxApp::OnRun() will be called which will enter the main message
142 // loop and the application will run. If we returned FALSE here, the
143 // application would exit immediately.
144 return TRUE;
145 }
146
147 // ----------------------------------------------------------------------------
148 // main frame
149 // ----------------------------------------------------------------------------
150
151 // frame constructor
152 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
153 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
154 {
155 // set the frame icon
156 SetIcon(wxICON(mondrian));
157
158 // create a menu bar
159 wxMenu *menuFile = new wxMenu;
160
161 menuFile->Append(Minimal_About, "&About...");
162 menuFile->AppendSeparator();
163 menuFile->Append(Minimal_Quit, "E&xit");
164
165 // now append the freshly created menu to the menu bar...
166 wxMenuBar *menuBar = new wxMenuBar;
167 menuBar->Append(menuFile, "&File");
168
169 // ... and attach this menu bar to the frame
170 SetMenuBar(menuBar);
171
172 // create a status bar just for fun (by default with 1 pane only)
173 CreateStatusBar(2);
174 SetStatusText("Welcome to wxWindows!");
175 }
176
177
178 // event handlers
179
180 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
181 {
182 // TRUE is to force the frame to close
183 Close(TRUE);
184 }
185
186 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
187 {
188 wxMessageBox("This is a minimal sample\nA second line in the message box",
189 "About Minimal", wxOK | wxICON_INFORMATION, this);
190 }
191
192 void MyFrame::OnPopupMenu(wxCommandEvent& event)
193 {
194 wxString str;
195 str.Printf("Test%d clicked.", event.GetId() == Minimal_Test1 ? 1 : 2);
196 SetStatusText(str, 1);
197 }
198
199 void MyFrame::OnRightDown(wxMouseEvent& event)
200 {
201 class MyMenu : public wxMenu
202 {
203 public:
204 MyMenu()
205 {
206 Append(Minimal_Test1, "Test&1");
207 AppendSeparator();
208 Append(Minimal_Test2, "Test&2");
209 }
210
211 ~MyMenu() { printf("menu destroyed"); }
212 } *menu = new MyMenu;
213
214 PopupMenu(menu, event.GetX(), event.GetY());
215 }