1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp
;
26 typedef wxApp
* (*wxAppInitializerFunction
)();
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
31 typedef wxObject
* (*wxAppInitializerFunction
)();
34 class WXDLLEXPORT wxCmdLineParser
;
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
40 #include "wx/event.h" // for the base class
43 #include "wx/window.h" // for wxTopLevelWindows
50 #if WXWIN_COMPATIBILITY_2_2
56 // ----------------------------------------------------------------------------
58 // ----------------------------------------------------------------------------
60 static const int wxPRINT_WINDOWS
= 1;
61 static const int wxPRINT_POSTSCRIPT
= 2;
63 // ----------------------------------------------------------------------------
64 // support for framebuffer ports
65 // ----------------------------------------------------------------------------
68 // VS: Fullscreen/framebuffer application needs to choose display mode prior
69 // to wxWindows initialization. This class holds information about display
70 // mode. It is used by wxApp::Set/GetDisplayMode.
71 class WXDLLEXPORT wxDisplayModeInfo
74 wxDisplayModeInfo() : m_ok(FALSE
) {}
75 wxDisplayModeInfo(unsigned width
, unsigned height
, unsigned depth
)
76 : m_width(width
), m_height(height
), m_depth(depth
), m_ok(TRUE
) {}
78 unsigned GetWidth() const { return m_width
; }
79 unsigned GetHeight() const { return m_height
; }
80 unsigned GetDepth() const { return m_depth
; }
81 bool IsOk() const { return m_ok
; }
84 unsigned m_width
, m_height
, m_depth
;
89 // ----------------------------------------------------------------------------
90 // the common part of wxApp implementations for all platforms
91 // ----------------------------------------------------------------------------
93 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
95 DECLARE_NO_COPY_CLASS(wxAppBase
)
101 // the virtual functions which may/must be overridden in the derived class
102 // -----------------------------------------------------------------------
104 // called during the program initialization, returning FALSE from here
105 // prevents the program from continuing - it's a good place to create
106 // the top level program window and return TRUE.
108 // Override: always in GUI application, rarely in console ones.
109 virtual bool OnInit();
112 // a platform-dependent version of OnInit(): the code here is likely to
113 // depend on the toolkit. default version does nothing.
116 virtual bool OnInitGui();
119 // called to start program execution - the default version just enters
120 // the main GUI loop in which events are received and processed until
121 // the last window is not deleted (if GetExitOnFrameDelete) or
122 // ExitMainLoop() is called. In console mode programs, the execution
123 // of the program really starts here
125 // Override: rarely in GUI applications, always in console ones.
127 virtual int OnRun() { return MainLoop(); };
129 virtual int OnRun() = 0;
132 // called after the main loop termination. This is a good place for
133 // cleaning up (it may be too late in dtor) and is also useful if you
134 // want to return some non-default exit code - this is just the return
135 // value of this method.
138 virtual int OnExit();
140 // called when a fatal exception occurs, this function should take care
141 // not to do anything which might provoke a nested exception! It may be
142 // overridden if you wish to react somehow in non-default way (core
143 // dump under Unix, application crash under Windows) to fatal program
144 // errors, however extreme care should be taken if you don't want this
145 // function to crash.
148 virtual void OnFatalException() { }
150 // the worker functions - usually not used directly by the user code
151 // -----------------------------------------------------------------
154 // execute the main GUI loop, the function returns when the loop ends
155 virtual int MainLoop() = 0;
157 // exit the main GUI loop during the next iteration (i.e. it does not
158 // stop the program immediately!)
159 virtual void ExitMainLoop() = 0;
161 // returns TRUE if the program is initialized
162 virtual bool Initialized() = 0;
164 // returns TRUE if there are unprocessed events in the event queue
165 virtual bool Pending() = 0;
167 // process the first event in the event queue (blocks until an event
168 // apperas if there are none currently)
169 virtual void Dispatch() = 0;
171 // process all currently pending events right now
173 // it is an error to call Yield() recursively unless the value of
174 // onlyIfNeeded is TRUE
176 // WARNING: this function is dangerous as it can lead to unexpected
177 // reentrancies (i.e. when called from an event handler it
178 // may result in calling the same event handler again), use
179 // with _extreme_ care or, better, don't use at all!
180 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
183 // application info: name, description, vendor
184 // -------------------------------------------
186 // NB: all these should be set by the application itself, there are no
187 // reasonable default except for the application name which is taken to
190 // set/get the application name
191 wxString
GetAppName() const
198 void SetAppName(const wxString
& name
) { m_appName
= name
; }
200 // set/get the app class name
201 wxString
GetClassName() const { return m_className
; }
202 void SetClassName(const wxString
& name
) { m_className
= name
; }
204 // set/get the vendor name
205 const wxString
& GetVendorName() const { return m_vendorName
; }
206 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
209 // top level window functions
210 // --------------------------
212 // return TRUE if our app has focus
213 virtual bool IsActive() const { return m_isActive
; }
215 // set the "main" top level window
216 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
218 // return the "main" top level window (if it hadn't been set previously
219 // with SetTopWindow(), will return just some top level window and, if
220 // there are none, will return NULL)
221 virtual wxWindow
*GetTopWindow() const
225 else if (wxTopLevelWindows
.GetCount() > 0)
226 return wxTopLevelWindows
.GetFirst()->GetData();
228 return (wxWindow
*)NULL
;
231 // control the exit behaviour: by default, the program will exit the
232 // main loop (and so, usually, terminate) when the last top-level
233 // program window is deleted. Beware that if you disabel this (with
234 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
235 // explicitly from somewhere.
236 void SetExitOnFrameDelete(bool flag
) { m_exitOnFrameDelete
= flag
; }
237 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete
; }
241 // cmd line parsing stuff
242 // ----------------------
244 // all of these methods may be overridden in the derived class to
245 // customize the command line parsing (by default only a few standard
246 // options are handled)
248 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
251 #if wxUSE_CMDLINE_PARSER
252 // this one is called from OnInit() to add all supported options
253 // to the given parser
254 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
256 // called after successfully parsing the command line, return TRUE
257 // to continue and FALSE to exit
258 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
260 // called if "--help" option was specified, return TRUE to continue
262 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
264 // called if incorrect command line options were given, return
265 // FALSE to abort and TRUE to continue
266 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
267 #endif // wxUSE_CMDLINE_PARSER
269 // miscellaneous customization functions
270 // -------------------------------------
273 // override this function to create default log target of arbitrary
274 // user-defined class (default implementation creates a wxLogGui
275 // object) - this log object is used by default by all wxLogXXX()
277 virtual wxLog
*CreateLogTarget()
278 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
279 { return new wxLogGui
; }
281 { return new wxLogStderr
; }
287 #if WXWIN_COMPATIBILITY_2_2
288 // get the standard icon used by wxWin dialogs - this allows the user
289 // to customize the standard dialogs. The 'which' parameter is one of
291 virtual wxIcon
GetStdIcon(int WXUNUSED(which
)) const { return wxNullIcon
; }
294 // Get display mode that is used use. This is only used in framebuffer wxWin ports
296 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
297 // Set display mode to use. This is only used in framebuffer wxWin ports
298 // (such as wxMGL). This method should be called from wxApp:OnInitGui
299 virtual bool SetDisplayMode(const wxDisplayModeInfo
& WXUNUSED(info
)) { return TRUE
; }
301 // set use of best visual flag (see below)
302 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
303 bool GetUseBestVisual() const { return m_useBestVisual
; }
305 // set/get printing mode: see wxPRINT_XXX constants.
307 // default behaviour is the normal one for Unix: always use PostScript
309 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
310 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
312 // called by toolkit-specific code to set the app status: active (we have
313 // focus) or not and also the last window which had focus before we were
315 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
321 // this function is called when an assert failure occurs, the base class
322 // version does the normal processing (i.e. shows the usual assert failure
325 virtual void OnAssert(const wxChar
*file
, int line
, const wxChar
*msg
);
326 #endif // __WXDEBUG__
328 // check that the wxBuildOptions object (constructed in the application
329 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
330 // options of the library and abort if it doesn't
331 static bool CheckBuildOptions(const wxBuildOptions
& buildOptions
);
333 // deprecated functions, please updae your code to not use them!
334 // -------------------------------------------------------------
336 #if WXWIN_COMPATIBILITY_2_2
337 // used by obsolete wxDebugMsg only
338 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
339 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
341 // TRUE if the application wants to get debug output
342 bool m_wantDebugOutput
;
343 #endif // WXWIN_COMPATIBILITY_2_2
345 // implementation only from now on
346 // -------------------------------
348 // helpers for dynamic wxApp construction
349 static void SetInitializerFunction(wxAppInitializerFunction fn
)
350 { m_appInitFn
= fn
; }
351 static wxAppInitializerFunction
GetInitializerFunction()
352 { return m_appInitFn
; }
354 // process all events in the wxPendingEvents list
355 virtual void ProcessPendingEvents();
357 // access to the command line arguments
362 // function used for dynamic wxApp creation
363 static wxAppInitializerFunction m_appInitFn
;
365 // application info (must be set from the user code)
366 wxString m_vendorName
, // vendor name (ACME Inc)
367 m_appName
, // app name
368 m_className
; // class name
371 // the main top level window - may be NULL
372 wxWindow
*m_topWindow
;
374 // if TRUE, exit the main loop when the last top level window is deleted
375 bool m_exitOnFrameDelete
;
377 // TRUE if the apps whats to use the best visual on systems where
378 // more than one are available (Sun, SGI, XFree86 4.0 ?)
379 bool m_useBestVisual
;
381 // does any of our windows has focus?
386 // ----------------------------------------------------------------------------
387 // now include the declaration of the real class
388 // ----------------------------------------------------------------------------
391 #if defined(__WXMSW__)
392 #include "wx/msw/app.h"
393 #elif defined(__WXMOTIF__)
394 #include "wx/motif/app.h"
395 #elif defined(__WXMGL__)
396 #include "wx/mgl/app.h"
397 #elif defined(__WXGTK__)
398 #include "wx/gtk/app.h"
399 #elif defined(__WXX11__)
400 #include "wx/x11/app.h"
401 #elif defined(__WXMAC__)
402 #include "wx/mac/app.h"
403 #elif defined(__WXPM__)
404 #include "wx/os2/app.h"
405 #elif defined(__WXSTUBS__)
406 #include "wx/stubs/app.h"
409 // can't use typedef because wxApp forward declared as a class
410 class WXDLLEXPORT wxApp
: public wxAppBase
415 // ----------------------------------------------------------------------------
417 // ----------------------------------------------------------------------------
419 // the one and only application object - use of wxTheApp in application code
420 // is discouraged, consider using DECLARE_APP() after which you may call
421 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
423 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
425 // ----------------------------------------------------------------------------
427 // ----------------------------------------------------------------------------
429 // event loop related functions only work in GUI programs
430 // ------------------------------------------------------
432 // Force an exit from main loop
433 extern void WXDLLEXPORT
wxExit();
435 // Yield to other apps/messages
436 extern bool WXDLLEXPORT
wxYield();
438 // Yield to other apps/messages
439 extern void WXDLLEXPORT
wxWakeUpIdle();
441 // Post a message to the given eventhandler which will be processed during the
442 // next event loop iteration
443 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
445 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
448 dest
->AddPendingEvent(event
);
450 dest
->ProcessEvent(event
);
454 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
455 // and call these functions instead at the program startup and termination
456 // -------------------------------------------------------------------------
460 // initialize the library (may be called as many times as needed, but each
461 // call to wxInitialize() must be matched by wxUninitialize())
462 extern bool WXDLLEXPORT
wxInitialize();
464 // clean up - the library can't be used any more after the last call to
466 extern void WXDLLEXPORT
wxUninitialize();
468 // create an object of this class on stack to initialize/cleanup thel ibrary
470 class WXDLLEXPORT wxInitializer
473 // initialize the library
474 wxInitializer() { m_ok
= wxInitialize(); }
476 // has the initialization been successful? (explicit test)
477 bool IsOk() const { return m_ok
; }
479 // has the initialization been successful? (implicit test)
480 operator bool() const { return m_ok
; }
482 // dtor only does clean up if we initialized the library properly
483 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
491 // ----------------------------------------------------------------------------
492 // macros for dynamic creation of the application object
493 // ----------------------------------------------------------------------------
495 // Having a global instance of this class allows wxApp to be aware of the app
496 // creator function. wxApp can then call this function to create a new app
497 // object. Convoluted, but necessary.
499 class WXDLLEXPORT wxAppInitializer
502 wxAppInitializer(wxAppInitializerFunction fn
)
503 { wxApp::SetInitializerFunction(fn
); }
506 // Here's a macro you can use if your compiler really, really wants main() to
507 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
510 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
511 #define IMPLEMENT_WXWIN_MAIN \
512 extern int wxEntry( int argc, char *argv[] ); \
513 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
514 #elif defined(__WXMAC__) && defined(__UNIX__)
515 // wxMac seems to have a specific wxEntry prototype
516 #define IMPLEMENT_WXWIN_MAIN \
517 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
518 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
519 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
520 // NT defines APIENTRY, 3.x not
521 #if !defined(WXAPIENTRY)
522 #define WXAPIENTRY WXFAR wxSTDCALL
526 #include "wx/msw/winundef.h"
528 #define IMPLEMENT_WXWIN_MAIN \
529 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
530 HINSTANCE hPrevInstance,\
531 LPSTR m_lpCmdLine, int nCmdShow)\
533 return wxEntry((WXHINSTANCE) hInstance,\
534 (WXHINSTANCE) hPrevInstance,\
535 m_lpCmdLine, nCmdShow);\
538 #define IMPLEMENT_WXWIN_MAIN
541 #ifdef __WXUNIVERSAL__
542 #include "wx/univ/theme.h"
544 #define IMPLEMENT_WX_THEME_SUPPORT \
545 WX_USE_THEME(win32); \
548 #define IMPLEMENT_WX_THEME_SUPPORT
551 // define the build options object for the application which is compared to the
552 // one used for building the library on the program startup
553 #define WX_DEFINE_BUILDOPTS() \
554 const wxBuildOptions& wxGetBuildOptions() \
556 static wxBuildOptions s_buildOptions; \
557 return s_buildOptions; \
560 // Use this macro if you want to define your own main() or WinMain() function
561 // and call wxEntry() from there.
562 #define IMPLEMENT_APP_NO_MAIN(appname) \
563 WX_DEFINE_BUILDOPTS() \
564 wxApp *wxCreateApp() { return new appname; } \
565 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
566 appname& wxGetApp() { return *(appname *)wxTheApp; }
568 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
569 // wxUniversal builds
570 #define IMPLEMENT_APP_NO_THEMES(appname) \
571 IMPLEMENT_APP_NO_MAIN(appname) \
574 // Use this macro exactly once, the argument is the name of the wxApp-derived
575 // class which is the class of your application.
576 #define IMPLEMENT_APP(appname) \
577 IMPLEMENT_APP_NO_THEMES(appname) \
578 IMPLEMENT_WX_THEME_SUPPORT
580 // this macro can be used multiple times and just allows you to use wxGetApp()
582 #define DECLARE_APP(appname) extern appname& wxGetApp();