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use wxTextEntry in wxTextValidator (modified patch 1821743)
[wxWidgets.git] / include / wx / mgl / window.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/mgl/window.h
3 // Purpose: wxWindow class
4 // Author: Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifndef _WX_WINDOW_H_
11 #define _WX_WINDOW_H_
12
13 // ---------------------------------------------------------------------------
14 // headers
15 // ---------------------------------------------------------------------------
16
17 #include "wx/font.h"
18
19 struct window_t;
20 class MGLDevCtx;
21
22 // ---------------------------------------------------------------------------
23 // wxWindow declaration for MGL
24 // ---------------------------------------------------------------------------
25
26 class WXDLLEXPORT wxWindowMGL : public wxWindowBase
27 {
28 public:
29 wxWindowMGL() { Init(); }
30
31 wxWindowMGL(wxWindow *parent,
32 wxWindowID id,
33 const wxPoint& pos = wxDefaultPosition,
34 const wxSize& size = wxDefaultSize,
35 long style = 0,
36 const wxString& name = wxPanelNameStr)
37 {
38 Init();
39 Create(parent, id, pos, size, style, name);
40 }
41
42 virtual ~wxWindowMGL();
43
44 bool Create(wxWindow *parent,
45 wxWindowID id,
46 const wxPoint& pos = wxDefaultPosition,
47 const wxSize& size = wxDefaultSize,
48 long style = 0,
49 const wxString& name = wxPanelNameStr);
50
51 // implement base class (pure) virtual methods
52 // -------------------------------------------
53
54 virtual void SetLabel( const wxString &WXUNUSED(label) ) {}
55 virtual wxString GetLabel() const { return wxEmptyString; }
56
57 virtual void Raise();
58 virtual void Lower();
59
60 virtual bool Show(bool show = true);
61
62 virtual void SetFocus();
63
64 virtual bool Reparent(wxWindowBase *newParent);
65
66 virtual void WarpPointer(int x, int y);
67
68 virtual void Refresh(bool eraseBackground = true,
69 const wxRect *rect = (const wxRect *) NULL);
70 virtual void Update();
71 virtual void Freeze();
72 virtual void Thaw();
73
74 virtual bool SetCursor(const wxCursor &cursor);
75 virtual bool SetFont(const wxFont &font) { m_font = font; return true; }
76
77 virtual int GetCharHeight() const;
78 virtual int GetCharWidth() const;
79 virtual void GetTextExtent(const wxString& string,
80 int *x, int *y,
81 int *descent = (int *) NULL,
82 int *externalLeading = (int *) NULL,
83 const wxFont *theFont = (const wxFont *) NULL)
84 const;
85
86 #if wxUSE_DRAG_AND_DROP
87 virtual void SetDropTarget(wxDropTarget *dropTarget);
88 #endif // wxUSE_DRAG_AND_DROP
89
90 // Accept files for dragging
91 virtual void DragAcceptFiles(bool accept);
92
93 virtual WXWidget GetHandle() const { return m_wnd; }
94
95 void SetMGLwindow_t(struct window_t *wnd);
96
97 // implementation from now on
98 // --------------------------
99
100 void OnInternalIdle();
101
102 protected:
103 // the window handle
104 struct window_t *m_wnd;
105 // whether there should be wxEraseEvent before wxPaintEvent or not
106 // (see wxWindow::Refresh)
107 bool m_frozen:1;
108 bool m_refreshAfterThaw:1;
109 int m_eraseBackground;
110
111 // implement the base class pure virtuals
112 virtual void DoClientToScreen( int *x, int *y ) const;
113 virtual void DoScreenToClient( int *x, int *y ) const;
114 virtual void DoGetPosition( int *x, int *y ) const;
115 virtual void DoGetSize( int *width, int *height ) const;
116 virtual void DoGetClientSize( int *width, int *height ) const;
117 virtual void DoSetSize(int x, int y,
118 int width, int height,
119 int sizeFlags = wxSIZE_AUTO);
120 virtual void DoSetClientSize(int width, int height);
121
122 virtual void DoCaptureMouse();
123 virtual void DoReleaseMouse();
124
125 // move the window to the specified location and resize it: this is called
126 // from both DoSetSize() and DoSetClientSize() and would usually just call
127 // ::MoveWindow() except for composite controls which will want to arrange
128 // themselves inside the given rectangle
129 virtual void DoMoveWindow(int x, int y, int width, int height);
130
131 private:
132 // common part of all ctors
133 void Init();
134 // counterpart to SetFocus
135 void KillFocus();
136
137 MGLDevCtx *m_paintMGLDC;
138 friend class wxPaintDC;
139
140 DECLARE_DYNAMIC_CLASS(wxWindowMGL)
141 DECLARE_NO_COPY_CLASS(wxWindowMGL)
142 DECLARE_EVENT_TABLE()
143
144 public:
145 void HandlePaint(MGLDevCtx *dc);
146 // needed by wxWindowPainter
147 MGLDevCtx *GetPaintMGLDC() const { return m_paintMGLDC; }
148 };
149
150
151 #endif // _WX_WINDOW_H_