Dnd constant name changes because names like Copy can be #defined by other
[wxWidgets.git] / include / wx / dnd.h
1 #ifndef _WX_DND_H_BASE_
2 #define _WX_DND_H_BASE_
3
4 #if defined(__WXMSW__)
5 #include "wx/msw/ole/dropsrc.h"
6 #include "wx/msw/ole/droptgt.h"
7 #include "wx/msw/ole/dataobj.h"
8 #elif defined(__WXMOTIF__)
9 #include "wx/motif/dnd.h"
10 #elif defined(__WXGTK__)
11 #include "wx/gtk/dnd.h"
12 #elif defined(__WXQT__)
13 #include "wx/qt/dnd.h"
14 #elif defined(__WXMAC__)
15 #include "wx/mac/dnd.h"
16 #elif defined(__WXSTUBS__)
17 #include "wx/stubs/dnd.h"
18 #endif
19
20 #endif
21 // _WX_DND_H_BASE_