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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/evtloop.h
3 // Purpose: declares wxEventLoop class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_EVTLOOP_H_
13 #define _WX_EVTLOOP_H_
14
15 #include "wx/event.h"
16 #include "wx/utils.h"
17
18 // TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
19 // monitored using MsgWaitForMultipleObjects())
20 #if defined(__WXOSX__) || defined(__WXGTK20__) || defined(__WXDFB__) || \
21 (!wxUSE_GUI && defined(__UNIX__))
22 #define wxUSE_EVENTLOOP_SOURCE 1
23 #else
24 #define wxUSE_EVENTLOOP_SOURCE 0
25 #endif
26
27 #if wxUSE_EVENTLOOP_SOURCE
28 class wxEventLoopSource;
29 class wxEventLoopSourceHandler;
30 #endif
31
32 /*
33 NOTE ABOUT wxEventLoopBase::YieldFor LOGIC
34 ------------------------------------------
35
36 The YieldFor() function helps to avoid re-entrancy problems and problems
37 caused by out-of-order event processing
38 (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads).
39
40 The logic behind YieldFor() is simple: it analyzes the queue of the native
41 events generated by the underlying GUI toolkit and picks out and processes
42 only those matching the given mask.
43
44 It's important to note that YieldFor() is used to selectively process the
45 events generated by the NATIVE toolkit.
46 Events syntethized by wxWidgets code or by user code are instead selectively
47 processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents().
48 In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a
49 YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide
50 if the pending events for that event handler can be processed.
51 If all the pending events associated with that event handler result as "not processable",
52 the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler
53 (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents).
54 Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed
55 event handlers back into the list of handlers with pending events
56 (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that
57 a later call to ProcessPendingEvents() (possibly outside the YieldFor() call)
58 will process all pending events as usual.
59 */
60
61 // ----------------------------------------------------------------------------
62 // wxEventLoopBase: interface for wxEventLoop
63 // ----------------------------------------------------------------------------
64
65 class WXDLLIMPEXP_BASE wxEventLoopBase
66 {
67 public:
68 // trivial, but needed (because of wxEventLoopBase) ctor
69 wxEventLoopBase();
70
71 // dtor
72 virtual ~wxEventLoopBase() { }
73
74 // use this to check whether the event loop was successfully created before
75 // using it
76 virtual bool IsOk() const { return true; }
77
78 // returns true if this is the main loop
79 bool IsMain() const;
80
81 #if wxUSE_EVENTLOOP_SOURCE
82 // create a new event loop source wrapping the given file descriptor and
83 // start monitoring it
84 virtual wxEventLoopSource *
85 AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags) = 0;
86 #endif // wxUSE_EVENTLOOP_SOURCE
87
88 // dispatch&processing
89 // -------------------
90
91 // start the event loop, return the exit code when it is finished
92 virtual int Run() = 0;
93
94 // is this event loop running now?
95 //
96 // notice that even if this event loop hasn't terminated yet but has just
97 // spawned a nested (e.g. modal) event loop, this would return false
98 bool IsRunning() const;
99
100 // exit from the loop with the given exit code
101 virtual void Exit(int rc = 0) = 0;
102
103 // return true if any events are available
104 virtual bool Pending() const = 0;
105
106 // dispatch a single event, return false if we should exit from the loop
107 virtual bool Dispatch() = 0;
108
109 // same as Dispatch() but doesn't wait for longer than the specified (in
110 // ms) timeout, return true if an event was processed, false if we should
111 // exit the loop or -1 if timeout expired
112 virtual int DispatchTimeout(unsigned long timeout) = 0;
113
114 // implement this to wake up the loop: usually done by posting a dummy event
115 // to it (can be called from non main thread)
116 virtual void WakeUp() = 0;
117
118
119 // idle handling
120 // -------------
121
122 // make sure that idle events are sent again
123 virtual void WakeUpIdle();
124
125 // this virtual function is called when the application
126 // becomes idle and by default it forwards to wxApp::ProcessIdle() and
127 // while it can be overridden in a custom event loop, you must call the
128 // base class version to ensure that idle events are still generated
129 //
130 // it should return true if more idle events are needed, false if not
131 virtual bool ProcessIdle();
132
133
134 // Yield-related hooks
135 // -------------------
136
137 // process all currently pending events right now
138 //
139 // it is an error to call Yield() recursively unless the value of
140 // onlyIfNeeded is true
141 //
142 // WARNING: this function is dangerous as it can lead to unexpected
143 // reentrancies (i.e. when called from an event handler it
144 // may result in calling the same event handler again), use
145 // with _extreme_ care or, better, don't use at all!
146 bool Yield(bool onlyIfNeeded = false);
147 virtual bool YieldFor(long eventsToProcess) = 0;
148
149 // returns true if the main thread is inside a Yield() call
150 virtual bool IsYielding() const
151 { return m_isInsideYield; }
152
153 // returns true if events of the given event category should be immediately
154 // processed inside a wxApp::Yield() call or rather should be queued for
155 // later processing by the main event loop
156 virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const
157 { return (m_eventsToProcessInsideYield & cat) != 0; }
158
159 // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0
160
161
162 // active loop
163 // -----------
164
165 // return currently active (running) event loop, may be NULL
166 static wxEventLoopBase *GetActive() { return ms_activeLoop; }
167
168 // set currently active (running) event loop
169 static void SetActive(wxEventLoopBase* loop);
170
171
172 protected:
173 // this function should be called before the event loop terminates, whether
174 // this happens normally (because of Exit() call) or abnormally (because of
175 // an exception thrown from inside the loop)
176 virtual void OnExit();
177
178 // the pointer to currently active loop
179 static wxEventLoopBase *ms_activeLoop;
180
181 // YieldFor() helpers:
182 bool m_isInsideYield;
183 long m_eventsToProcessInsideYield;
184
185 wxDECLARE_NO_COPY_CLASS(wxEventLoopBase);
186 };
187
188 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
189
190 // this class can be used to implement a standard event loop logic using
191 // Pending() and Dispatch()
192 //
193 // it also handles idle processing automatically
194 class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
195 {
196 public:
197 wxEventLoopManual();
198
199 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
200 // terminating when Exit() is called
201 virtual int Run();
202
203 // sets the "should exit" flag and wakes up the loop so that it terminates
204 // soon
205 virtual void Exit(int rc = 0);
206
207 protected:
208 // may be overridden to perform some action at the start of each new event
209 // loop iteration
210 virtual void OnNextIteration() { }
211
212
213 // the loop exit code
214 int m_exitcode;
215
216 // should we exit the loop?
217 bool m_shouldExit;
218
219 private:
220 // process all already pending events and dispatch a new one (blocking
221 // until it appears in the event queue if necessary)
222 //
223 // returns the return value of Dispatch()
224 bool ProcessEvents();
225
226 wxDECLARE_NO_COPY_CLASS(wxEventLoopManual);
227 };
228
229 #endif // platforms using "manual" loop
230
231 // include the header defining wxConsoleEventLoop for Unix systems
232 #if defined(__UNIX__)
233 #include "wx/unix/evtloop.h"
234 #endif
235
236 // we're moving away from old m_impl wxEventLoop model as otherwise the user
237 // code doesn't have access to platform-specific wxEventLoop methods and this
238 // can sometimes be very useful (e.g. under MSW this is necessary for
239 // integration with MFC) but currently this is not done for all ports yet (e.g.
240 // wxX11) so fall back to the old wxGUIEventLoop definition below for them
241
242 #if defined(__WXPALMOS__)
243 #include "wx/palmos/evtloop.h"
244 #elif defined(__WXMSW__)
245 // this header defines both console and GUI loops for MSW
246 #include "wx/msw/evtloop.h"
247 #elif defined(__WXOSX__)
248 // CoreFoundation-based event loop is currently in wxBase so include it in
249 // any case too (although maybe it actually shouldn't be there at all)
250 #include "wx/osx/evtloop.h"
251 #elif wxUSE_GUI
252
253 // include the appropriate header defining wxGUIEventLoop
254
255 #if defined(__WXCOCOA__)
256 #include "wx/cocoa/evtloop.h"
257 #elif defined(__WXDFB__)
258 #include "wx/dfb/evtloop.h"
259 #elif defined(__WXGTK20__)
260 #include "wx/gtk/evtloop.h"
261 #else // other platform
262
263 #include "wx/stopwatch.h" // for wxMilliClock_t
264
265 class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
266
267 class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
268 {
269 public:
270 wxGUIEventLoop() { m_impl = NULL; }
271 virtual ~wxGUIEventLoop();
272
273 virtual int Run();
274 virtual void Exit(int rc = 0);
275 virtual bool Pending() const;
276 virtual bool Dispatch();
277 virtual int DispatchTimeout(unsigned long timeout)
278 {
279 // TODO: this is, of course, horribly inefficient and a proper wait with
280 // timeout should be implemented for all ports natively...
281 const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
282 for ( ;; )
283 {
284 if ( Pending() )
285 return Dispatch();
286
287 if ( wxGetLocalTimeMillis() >= timeEnd )
288 return -1;
289 }
290 }
291 virtual void WakeUp() { }
292 virtual bool YieldFor(long eventsToProcess);
293
294 protected:
295 // the pointer to the port specific implementation class
296 wxEventLoopImpl *m_impl;
297
298 wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop);
299 };
300
301 #endif // platforms
302
303 #endif // wxUSE_GUI
304
305 #if wxUSE_GUI
306 // we use a class rather than a typedef because wxEventLoop is
307 // forward-declared in many places
308 class wxEventLoop : public wxGUIEventLoop { };
309 #else // !wxUSE_GUI
310 // we can't define wxEventLoop differently in GUI and base libraries so use
311 // a #define to still allow writing wxEventLoop in the user code
312 #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
313 #define wxEventLoop wxConsoleEventLoop
314 #else // we still must define it somehow for the code below...
315 #define wxEventLoop wxEventLoopBase
316 #endif
317 #endif
318
319 inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
320
321 #if wxUSE_GUI
322 // ----------------------------------------------------------------------------
323 // wxModalEventLoop
324 // ----------------------------------------------------------------------------
325
326 // this is a naive generic implementation which uses wxWindowDisabler to
327 // implement modality, we will surely need platform-specific implementations
328 // too, this generic implementation is here only temporarily to see how it
329 // works
330 class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
331 {
332 public:
333 wxModalEventLoop(wxWindow *winModal)
334 {
335 m_windowDisabler = new wxWindowDisabler(winModal);
336 }
337
338 protected:
339 virtual void OnExit()
340 {
341 delete m_windowDisabler;
342 m_windowDisabler = NULL;
343
344 wxGUIEventLoop::OnExit();
345 }
346
347 private:
348 wxWindowDisabler *m_windowDisabler;
349 };
350
351 #endif //wxUSE_GUI
352
353 // ----------------------------------------------------------------------------
354 // wxEventLoopActivator: helper class for wxEventLoop implementations
355 // ----------------------------------------------------------------------------
356
357 // this object sets the wxEventLoop given to the ctor as the currently active
358 // one and unsets it in its dtor, this is especially useful in presence of
359 // exceptions but is more tidy even when we don't use them
360 class wxEventLoopActivator
361 {
362 public:
363 wxEventLoopActivator(wxEventLoopBase *evtLoop)
364 {
365 m_evtLoopOld = wxEventLoopBase::GetActive();
366 wxEventLoopBase::SetActive(evtLoop);
367 }
368
369 ~wxEventLoopActivator()
370 {
371 // restore the previously active event loop
372 wxEventLoopBase::SetActive(m_evtLoopOld);
373 }
374
375 private:
376 wxEventLoopBase *m_evtLoopOld;
377 };
378
379 #if wxUSE_CONSOLE_EVENTLOOP
380
381 class wxEventLoopGuarantor
382 {
383 public:
384 wxEventLoopGuarantor()
385 {
386 m_evtLoopNew = NULL;
387 if (!wxEventLoop::GetActive())
388 {
389 m_evtLoopNew = new wxEventLoop;
390 wxEventLoop::SetActive(m_evtLoopNew);
391 }
392 }
393
394 ~wxEventLoopGuarantor()
395 {
396 if (m_evtLoopNew)
397 {
398 wxEventLoop::SetActive(NULL);
399 delete m_evtLoopNew;
400 }
401 }
402
403 private:
404 wxEventLoop *m_evtLoopNew;
405 };
406
407 #endif // wxUSE_CONSOLE_EVENTLOOP
408
409 #endif // _WX_EVTLOOP_H_