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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: interface of all thread-related wxWidgets classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /** See wxCondition. */
11 enum wxCondError
12 {
13 wxCOND_NO_ERROR = 0,
14 wxCOND_INVALID,
15 wxCOND_TIMEOUT, //!< WaitTimeout() has timed out
16 wxCOND_MISC_ERROR
17 };
18
19
20 /**
21 @class wxCondition
22
23 wxCondition variables correspond to pthread conditions or to Win32 event objects.
24 They may be used in a multithreaded application to wait until the given condition
25 becomes @true which happens when the condition becomes signaled.
26
27 For example, if a worker thread is doing some long task and another thread has
28 to wait until it is finished, the latter thread will wait on the condition
29 object and the worker thread will signal it on exit (this example is not
30 perfect because in this particular case it would be much better to just
31 wxThread::Wait for the worker thread, but if there are several worker threads
32 it already makes much more sense).
33
34 Note that a call to wxCondition::Signal may happen before the other thread calls
35 wxCondition::Wait and, just as with the pthread conditions, the signal is then
36 lost and so if you want to be sure that you don't miss it you must keep the
37 mutex associated with the condition initially locked and lock it again before calling
38 wxCondition::Signal. Of course, this means that this call is going to block
39 until wxCondition::Wait is called by another thread.
40
41 @section condition_example Example
42
43 This example shows how a main thread may launch a worker thread which starts
44 running and then waits until the main thread signals it to continue:
45
46 @code
47 class MySignallingThread : public wxThread
48 {
49 public:
50 MySignallingThread(wxMutex *mutex, wxCondition *condition)
51 {
52 m_mutex = mutex;
53 m_condition = condition;
54
55 Create();
56 }
57
58 virtual ExitCode Entry()
59 {
60 ... do our job ...
61
62 // tell the other(s) thread(s) that we're about to terminate: we must
63 // lock the mutex first or we might signal the condition before the
64 // waiting threads start waiting on it!
65 wxMutexLocker lock(*m_mutex);
66 m_condition->Broadcast(); // same as Signal() here -- one waiter only
67
68 return 0;
69 }
70
71 private:
72 wxCondition *m_condition;
73 wxMutex *m_mutex;
74 };
75
76 int main()
77 {
78 wxMutex mutex;
79 wxCondition condition(mutex);
80
81 // the mutex should be initially locked
82 mutex.Lock();
83
84 // create and run the thread but notice that it won't be able to
85 // exit (and signal its exit) before we unlock the mutex below
86 MySignallingThread *thread = new MySignallingThread(&mutex, &condition);
87
88 thread->Run();
89
90 // wait for the thread termination: Wait() atomically unlocks the mutex
91 // which allows the thread to continue and starts waiting
92 condition.Wait();
93
94 // now we can exit
95 return 0;
96 }
97 @endcode
98
99 Of course, here it would be much better to simply use a joinable thread and
100 call wxThread::Wait on it, but this example does illustrate the importance of
101 properly locking the mutex when using wxCondition.
102
103 @library{wxbase}
104 @category{threading}
105
106 @see wxThread, wxMutex
107 */
108 class wxCondition
109 {
110 public:
111 /**
112 Default and only constructor.
113 The @a mutex must be locked by the caller before calling Wait() function.
114 Use IsOk() to check if the object was successfully initialized.
115 */
116 wxCondition(wxMutex& mutex);
117
118 /**
119 Destroys the wxCondition object.
120
121 The destructor is not virtual so this class should not be used polymorphically.
122 */
123 ~wxCondition();
124
125 /**
126 Broadcasts to all waiting threads, waking all of them up.
127
128 Note that this method may be called whether the mutex associated with
129 this condition is locked or not.
130
131 @see Signal()
132 */
133 wxCondError Broadcast();
134
135 /**
136 Returns @true if the object had been initialized successfully, @false
137 if an error occurred.
138 */
139 bool IsOk() const;
140
141 /**
142 Signals the object waking up at most one thread.
143
144 If several threads are waiting on the same condition, the exact thread
145 which is woken up is undefined. If no threads are waiting, the signal is
146 lost and the condition would have to be signalled again to wake up any
147 thread which may start waiting on it later.
148
149 Note that this method may be called whether the mutex associated with this
150 condition is locked or not.
151
152 @see Broadcast()
153 */
154 wxCondError Signal();
155
156 /**
157 Waits until the condition is signalled.
158
159 This method atomically releases the lock on the mutex associated with this
160 condition (this is why it must be locked prior to calling Wait()) and puts the
161 thread to sleep until Signal() or Broadcast() is called.
162 It then locks the mutex again and returns.
163
164 Note that even if Signal() had been called before Wait() without waking
165 up any thread, the thread would still wait for another one and so it is
166 important to ensure that the condition will be signalled after
167 Wait() or the thread may sleep forever.
168
169 @return Returns wxCOND_NO_ERROR on success, another value if an error occurred.
170
171 @see WaitTimeout()
172 */
173 wxCondError Wait();
174
175 /**
176 Waits until the condition is signalled or the timeout has elapsed.
177
178 This method is identical to Wait() except that it returns, with the
179 return code of @c wxCOND_TIMEOUT as soon as the given timeout expires.
180
181 @param milliseconds
182 Timeout in milliseconds
183
184 @return Returns wxCOND_NO_ERROR if the condition was signalled,
185 wxCOND_TIMEOUT if the timeout elapsed before this happened or
186 another error code from wxCondError enum.
187 */
188 wxCondError WaitTimeout(unsigned long milliseconds);
189 };
190
191
192 /**
193 @class wxCriticalSectionLocker
194
195 This is a small helper class to be used with wxCriticalSection objects.
196
197 A wxCriticalSectionLocker enters the critical section in the constructor and
198 leaves it in the destructor making it much more difficult to forget to leave
199 a critical section (which, in general, will lead to serious and difficult
200 to debug problems).
201
202 Example of using it:
203
204 @code
205 void Set Foo()
206 {
207 // gs_critSect is some (global) critical section guarding access to the
208 // object "foo"
209 wxCriticalSectionLocker locker(gs_critSect);
210
211 if ( ... )
212 {
213 // do something
214 ...
215
216 return;
217 }
218
219 // do something else
220 ...
221
222 return;
223 }
224 @endcode
225
226 Without wxCriticalSectionLocker, you would need to remember to manually leave
227 the critical section before each @c return.
228
229 @library{wxbase}
230 @category{threading}
231
232 @see wxCriticalSection, wxMutexLocker
233 */
234 class wxCriticalSectionLocker
235 {
236 public:
237 /**
238 Constructs a wxCriticalSectionLocker object associated with given
239 @a criticalsection and enters it.
240 */
241 wxCriticalSectionLocker(wxCriticalSection& criticalsection);
242
243 /**
244 Destructor leaves the critical section.
245 */
246 ~wxCriticalSectionLocker();
247 };
248
249
250
251 /**
252 @class wxThreadHelper
253
254 The wxThreadHelper class is a mix-in class that manages a single background
255 thread, either detached or joinable (see wxThread for the differences).
256 By deriving from wxThreadHelper, a class can implement the thread
257 code in its own wxThreadHelper::Entry() method and easily share data and
258 synchronization objects between the main thread and the worker thread.
259
260 Doing this prevents the awkward passing of pointers that is needed when the
261 original object in the main thread needs to synchronize with its worker thread
262 in its own wxThread derived object.
263
264 For example, wxFrame may need to make some calculations in a background thread
265 and then display the results of those calculations in the main window.
266
267 Ordinarily, a wxThread derived object would be created with the calculation
268 code implemented in wxThread::Entry. To access the inputs to the calculation,
269 the frame object would often need to pass a pointer to itself to the thread object.
270 Similarly, the frame object would hold a pointer to the thread object.
271
272 Shared data and synchronization objects could be stored in either object
273 though the object without the data would have to access the data through
274 a pointer.
275 However with wxThreadHelper the frame object and the thread object are
276 treated as the same object. Shared data and synchronization variables are
277 stored in the single object, eliminating a layer of indirection and the
278 associated pointers.
279
280 Example:
281 @code
282 extern const wxEventType wxEVT_COMMAND_MYTHREAD_UPDATE;
283
284 class MyFrame : public wxFrame, public wxThreadHelper
285 {
286 public:
287 MyFrame(...) { ... }
288 ~MyFrame()
289 {
290 // it's better to do any thread cleanup in the OnClose()
291 // event handler, rather than in the destructor.
292 // This is because the event loop for a top-level window is not
293 // active anymore when its destructor is called and if the thread
294 // sends events when ending, they won't be processed unless
295 // you ended the thread from OnClose.
296 // See @ref overview_windowdeletion for more info.
297 }
298
299 ...
300 void DoStartALongTask();
301 void OnThreadUpdate(wxCommandEvent& evt);
302 void OnClose(wxCloseEvent& evt);
303 ...
304
305 protected:
306 virtual wxThread::ExitCode Entry();
307
308 // the output data of the Entry() routine:
309 char m_data[1024];
310 wxCriticalSection m_dataCS; // protects field above
311
312 DECLARE_EVENT_TABLE()
313 };
314
315 DEFINE_EVENT_TYPE(wxEVT_COMMAND_MYTHREAD_UPDATE)
316 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
317 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
318 EVT_CLOSE(MyFrame::OnClose)
319 END_EVENT_TABLE()
320
321 void MyFrame::DoStartALongTask()
322 {
323 // we want to start a long task, but we don't want our GUI to block
324 // while it's executed, so we use a thread to do it.
325 if (CreateThread(wxTHREAD_JOINABLE) != wxTHREAD_NO_ERROR)
326 {
327 wxLogError("Could not create the worker thread!");
328 return;
329 }
330
331 // go!
332 if (GetThread()->Run() != wxTHREAD_NO_ERROR)
333 {
334 wxLogError("Could not run the worker thread!");
335 return;
336 }
337 }
338
339 wxThread::ExitCode MyFrame::Entry()
340 {
341 // IMPORTANT:
342 // this function gets executed in the secondary thread context!
343
344 int offset = 0;
345
346 // here we do our long task, periodically calling TestDestroy():
347 while (!GetThread()->TestDestroy())
348 {
349 // since this Entry() is implemented in MyFrame context we don't
350 // need any pointer to access the m_data, m_processedData, m_dataCS
351 // variables... very nice!
352
353 // this is an example of the generic structure of a download thread:
354 char buffer[1024];
355 download_chunk(buffer, 1024); // this takes time...
356
357 {
358 // ensure noone reads m_data while we write it
359 wxCriticalSectionLocker lock(m_dataCS);
360 memcpy(m_data+offset, buffer, 1024);
361 offset += 1024;
362 }
363
364
365 // VERY IMPORTANT: do not call any GUI function inside this
366 // function; rather use wxQueueEvent():
367 wxQueueEvent(this, new wxCommandEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
368 // we used pointer 'this' assuming it's safe; see OnClose()
369 }
370
371 // TestDestroy() returned true (which means the main thread asked us
372 // to terminate as soon as possible) or we ended the long task...
373 return (wxThread::ExitCode)0;
374 }
375
376 void MyFrame::OnClose(wxCloseEvent&)
377 {
378 // important: before terminating, we _must_ wait for our joinable
379 // thread to end, if it's running; in fact it uses variables of this
380 // instance and posts events to *this event handler
381
382 if (GetThread() && // DoStartALongTask() may have not been called
383 GetThread()->IsRunning())
384 GetThread()->Wait();
385
386 Destroy();
387 }
388
389 void MyFrame::OnThreadUpdate(wxCommandEvent&evt)
390 {
391 // ...do something... e.g. m_pGauge->Pulse();
392
393 // read some parts of m_data just for fun:
394 wxCriticalSectionLocker lock(m_dataCS);
395 wxPrintf("%c", m_data[100]);
396 }
397 @endcode
398
399 @library{wxbase}
400 @category{threading}
401
402 @see wxThread
403 */
404 class wxThreadHelper
405 {
406 public:
407 /**
408 This constructor simply initializes internal member variables and tells
409 wxThreadHelper which type the thread internally managed should be.
410 */
411 wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE);
412
413 /**
414 The destructor frees the resources associated with the thread, forcing
415 it to terminate (it uses wxThread::Kill function).
416
417 Because of the wxThread::Kill unsafety, you should always wait
418 (with wxThread::Wait) for joinable threads to end or call wxThread::Delete
419 on detached threads, instead of relying on this destructor for stopping
420 the thread.
421 */
422 virtual ~wxThreadHelper();
423
424 /**
425 This is the entry point of the thread.
426
427 This function is pure virtual and must be implemented by any derived class.
428 The thread execution will start here.
429
430 You'll typically want your Entry() to look like:
431 @code
432 wxThread::ExitCode Entry()
433 {
434 while (!GetThread()->TestDestroy())
435 {
436 // ... do some work ...
437
438 if (IsWorkCompleted)
439 break;
440
441 if (HappenedStoppingError)
442 return (wxThread::ExitCode)1; // failure
443 }
444
445 return (wxThread::ExitCode)0; // success
446 }
447 @endcode
448
449 The returned value is the thread exit code which is only useful for
450 joinable threads and is the value returned by @c "GetThread()->Wait()".
451
452 This function is called by wxWidgets itself and should never be called
453 directly.
454 */
455 virtual ExitCode Entry() = 0;
456
457 /**
458 Creates a new thread of the given @a kind.
459
460 The thread object is created in the suspended state, and you
461 should call @ref wxThread::Run "GetThread()->Run()" to start running it.
462
463 You may optionally specify the stack size to be allocated to it (ignored
464 on platforms that don't support setting it explicitly, e.g. Unix).
465
466 @return One of the ::wxThreadError enum values.
467 */
468 wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
469 unsigned int stackSize = 0);
470
471 /**
472 This is a public function that returns the wxThread object associated with
473 the thread.
474 */
475 wxThread* GetThread() const;
476
477 /**
478 Returns the last type of thread given to the CreateThread() function
479 or to the constructor.
480 */
481 wxThreadKind GetThreadKind() const;
482 };
483
484 /**
485 Possible critical section types
486 */
487
488 enum wxCriticalSectionType
489 {
490 wxCRITSEC_DEFAULT,
491 /** Recursive critical section under both Windows and Unix */
492
493 wxCRITSEC_NON_RECURSIVE
494 /** Non-recursive critical section under Unix, recursive under Windows */
495 };
496
497 /**
498 @class wxCriticalSection
499
500 A critical section object is used for exactly the same purpose as a wxMutex.
501 The only difference is that under Windows platform critical sections are only
502 visible inside one process, while mutexes may be shared among processes,
503 so using critical sections is slightly more efficient.
504
505 The terminology is also slightly different: mutex may be locked (or acquired)
506 and unlocked (or released) while critical section is entered and left by the program.
507
508 Finally, you should try to use wxCriticalSectionLocker class whenever
509 possible instead of directly using wxCriticalSection for the same reasons
510 wxMutexLocker is preferrable to wxMutex - please see wxMutex for an example.
511
512 @library{wxbase}
513 @category{threading}
514
515 @see wxThread, wxCondition, wxCriticalSectionLocker
516 */
517 class wxCriticalSection
518 {
519 public:
520 /**
521 Default constructor initializes critical section object.
522 By default critical sections are recursive under Unix and Windows.
523 */
524 wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
525
526 /**
527 Destructor frees the resources.
528 */
529 ~wxCriticalSection();
530
531 /**
532 Enter the critical section (same as locking a mutex).
533
534 There is no error return for this function.
535 After entering the critical section protecting some global
536 data the thread running in critical section may safely use/modify it.
537 */
538 void Enter();
539
540 /**
541 Leave the critical section allowing other threads use the global data
542 protected by it. There is no error return for this function.
543 */
544 void Leave();
545 };
546
547 /**
548 The possible thread kinds.
549 */
550 enum wxThreadKind
551 {
552 /** Detached thread */
553 wxTHREAD_DETACHED,
554
555 /** Joinable thread */
556 wxTHREAD_JOINABLE
557 };
558
559 /**
560 The possible thread errors.
561 */
562 enum wxThreadError
563 {
564 /** No error */
565 wxTHREAD_NO_ERROR = 0,
566
567 /** No resource left to create a new thread. */
568 wxTHREAD_NO_RESOURCE,
569
570 /** The thread is already running. */
571 wxTHREAD_RUNNING,
572
573 /** The thread isn't running. */
574 wxTHREAD_NOT_RUNNING,
575
576 /** Thread we waited for had to be killed. */
577 wxTHREAD_KILLED,
578
579 /** Some other error */
580 wxTHREAD_MISC_ERROR
581 };
582
583 /**
584 Defines the interval of priority
585 */
586 enum
587 {
588 WXTHREAD_MIN_PRIORITY = 0u,
589 WXTHREAD_DEFAULT_PRIORITY = 50u,
590 WXTHREAD_MAX_PRIORITY = 100u
591 };
592
593
594 /**
595 @class wxThread
596
597 A thread is basically a path of execution through a program.
598 Threads are sometimes called @e light-weight processes, but the fundamental difference
599 between threads and processes is that memory spaces of different processes are
600 separated while all threads share the same address space.
601
602 While it makes it much easier to share common data between several threads, it
603 also makes it much easier to shoot oneself in the foot, so careful use of
604 synchronization objects such as mutexes (see wxMutex) or critical sections
605 (see wxCriticalSection) is recommended.
606 In addition, don't create global thread objects because they allocate memory
607 in their constructor, which will cause problems for the memory checking system.
608
609
610 @section thread_types Types of wxThreads
611
612 There are two types of threads in wxWidgets: @e detached and @e joinable,
613 modeled after the the POSIX thread API. This is different from the Win32 API
614 where all threads are joinable.
615
616 By default wxThreads in wxWidgets use the @b detached behavior.
617 Detached threads delete themselves once they have completed, either by themselves
618 when they complete processing or through a call to Delete(), and thus
619 @b must be created on the heap (through the new operator, for example).
620
621 Typically you'll want to store the instances of the detached wxThreads you
622 allocate, so that you can call functions on them.
623 Because of their nature however you'll need to always use a critical section
624 when accessing them:
625
626 @code
627 // declare a new type of event, to be used by our MyThread class:
628 extern const wxEventType wxEVT_COMMAND_MYTHREAD_COMPLETED;
629 extern const wxEventType wxEVT_COMMAND_MYTHREAD_UPDATE;
630 class MyFrame;
631
632 class MyThread : public wxThread
633 {
634 public:
635 MyThread(MyFrame *handler)
636 : wxThread(wxTHREAD_DETACHED)
637 { m_pHandler = handler }
638 ~MyThread();
639
640 protected:
641 virtual ExitCode Entry();
642 MyFrame *m_pHandler;
643 };
644
645 class MyFrame : public wxFrame
646 {
647 public:
648 ...
649 ~MyFrame()
650 {
651 // it's better to do any thread cleanup in the OnClose()
652 // event handler, rather than in the destructor.
653 // This is because the event loop for a top-level window is not
654 // active anymore when its destructor is called and if the thread
655 // sends events when ending, they won't be processed unless
656 // you ended the thread from OnClose.
657 // See @ref overview_windowdeletion for more info.
658 }
659 ...
660 void DoStartThread();
661 void DoPauseThread();
662
663 // a resume routine would be nearly identic to DoPauseThread()
664 void DoResumeThread() { ... }
665
666 void OnThreadCompletion(wxCommandEvent&);
667 void OnClose(wxCloseEvent&);
668
669 protected:
670 MyThread *m_pThread;
671 wxCriticalSection m_pThreadCS; // protects the m_pThread pointer
672
673 DECLARE_EVENT_TABLE()
674 };
675
676 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
677 EVT_CLOSE(MyFrame::OnClose)
678 EVT_MENU(Minimal_Start, MyFrame::DoStartThread)
679 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
680 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_COMPLETED, MyFrame::OnThreadCompletion)
681 END_EVENT_TABLE()
682
683 DEFINE_EVENT_TYPE(wxEVT_COMMAND_MYTHREAD_COMPLETED)
684 DEFINE_EVENT_TYPE(wxEVT_COMMAND_MYTHREAD_UPDATE)
685
686 void MyFrame::DoStartThread()
687 {
688 m_pThread = new MyThread(this);
689
690 if ( m_pThread->Create() != wxTHREAD_NO_ERROR )
691 {
692 wxLogError("Can't create the thread!");
693 delete m_pThread;
694 m_pThread = NULL;
695 }
696 else
697 {
698 if (m_pThread->Run() != wxTHREAD_NO_ERROR )
699 {
700 wxLogError("Can't create the thread!");
701 delete m_pThread;
702 m_pThread = NULL;
703 }
704
705 // after the call to wxThread::Run(), the m_pThread pointer is "unsafe":
706 // at any moment the thread may cease to exist (because it completes its work).
707 // To avoid dangling pointers OnThreadExit() will set m_pThread
708 // to NULL when the thread dies.
709 }
710 }
711
712 wxThread::ExitCode MyThread::Entry()
713 {
714 while (!TestDestroy())
715 {
716 // ... do a bit of work...
717
718 wxQueueEvent(m_pHandler, new wxCommandEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
719 }
720
721 // signal the event handler that this thread is going to be destroyed
722 // NOTE: here we assume that using the m_pHandler pointer is safe,
723 // (in this case this is assured by the MyFrame destructor)
724 wxQueueEvent(m_pHandler, new wxCommandEvent(wxEVT_COMMAND_MYTHREAD_COMPLETED));
725
726 return (wxThread::ExitCode)0; // success
727 }
728
729 MyThread::~MyThread()
730 {
731 wxCriticalSectionLocker enter(m_pHandler->m_pThreadCS);
732
733 // the thread is being destroyed; make sure not to leave dangling pointers around
734 m_pHandler->m_pThread = NULL;
735 }
736
737 void MyFrame::OnThreadCompletion(wxCommandEvent&)
738 {
739 wxMessageOutputDebug().Printf("MYFRAME: MyThread exited!\n");
740 }
741
742 void MyFrame::OnThreadUpdate(wxCommandEvent&)
743 {
744 wxMessageOutputDebug().Printf("MYFRAME: MyThread update...\n");
745 }
746
747 void MyFrame::DoPauseThread()
748 {
749 // anytime we access the m_pThread pointer we must ensure that it won't
750 // be modified in the meanwhile; since only a single thread may be
751 // inside a given critical section at a given time, the following code
752 // is safe:
753 wxCriticalSectionLocker enter(m_pThreadCS);
754
755 if (m_pThread) // does the thread still exist?
756 {
757 // without a critical section, once reached this point it may happen
758 // that the OS scheduler gives control to the MyThread::Entry() function,
759 // which in turn may return (because it completes its work) making
760 // invalid the m_pThread pointer
761
762 if (m_pThread->Pause() != wxTHREAD_NO_ERROR )
763 wxLogError("Can't pause the thread!");
764 }
765 }
766
767 void MyFrame::OnClose(wxCloseEvent&)
768 {
769 {
770 wxCriticalSectionLocker enter(m_pThreadCS);
771
772 if (m_pThread) // does the thread still exist?
773 {
774 m_out.Printf("MYFRAME: deleting thread");
775
776 if (m_pThread->Delete() != wxTHREAD_NO_ERROR )
777 wxLogError("Can't delete the thread!");
778 }
779 } // exit from the critical section to give the thread
780 // the possibility to enter its destructor
781 // (which is guarded with m_pThreadCS critical section!)
782
783 while (1)
784 {
785 { // was the ~MyThread() function executed?
786 wxCriticalSectionLocker enter(m_pThreadCS);
787 if (!m_pThread) break;
788 }
789
790 // wait for thread completion
791 wxThread::This()->Sleep(1);
792 }
793
794 Destroy();
795 }
796 @endcode
797
798 For a more detailed and comprehensive example, see @sample{thread}.
799 For a simpler way to share data and synchronization objects between
800 the main and the secondary thread see wxThreadHelper.
801
802 Conversely, @b joinable threads do not delete themselves when they are done
803 processing and as such are safe to create on the stack. Joinable threads
804 also provide the ability for one to get value it returned from Entry()
805 through Wait().
806 You shouldn't hurry to create all the threads joinable, however, because this
807 has a disadvantage as well: you @b must Wait() for a joinable thread or the
808 system resources used by it will never be freed, and you also must delete the
809 corresponding wxThread object yourself if you did not create it on the stack.
810 In contrast, detached threads are of the "fire-and-forget" kind: you only have
811 to start a detached thread and it will terminate and destroy itself.
812
813
814 @section thread_deletion wxThread Deletion
815
816 Regardless of whether it has terminated or not, you should call Wait() on a
817 @b joinable thread to release its memory, as outlined in @ref thread_types.
818 If you created a joinable thread on the heap, remember to delete it manually
819 with the @c delete operator or similar means as only detached threads handle
820 this type of memory management.
821
822 Since @b detached threads delete themselves when they are finished processing,
823 you should take care when calling a routine on one. If you are certain the
824 thread is still running and would like to end it, you may call Delete()
825 to gracefully end it (which implies that the thread will be deleted after
826 that call to Delete()). It should be implied that you should @b never attempt
827 to delete a detached thread with the @c delete operator or similar means.
828
829 As mentioned, Wait() or Delete() functions attempt to gracefully terminate a
830 joinable and a detached thread, respectively. They do this by waiting until
831 the thread in question calls TestDestroy() or ends processing (i.e. returns
832 from wxThread::Entry).
833
834 Obviously, if the thread does call TestDestroy() and does not end, the
835 thread which called Wait() or Delete() will come to halt.
836 This is why it's important to call TestDestroy() in the Entry() routine of
837 your threads as often as possible and immediately exit when it returns @true.
838
839 As a last resort you can end the thread immediately through Kill(). It is
840 strongly recommended that you do not do this, however, as it does not free
841 the resources associated with the object (although the wxThread object of
842 detached threads will still be deleted) and could leave the C runtime
843 library in an undefined state.
844
845
846 @section thread_secondary wxWidgets Calls in Secondary Threads
847
848 All threads other than the "main application thread" (the one running
849 wxApp::OnInit() or the one your main function runs in, for example) are
850 considered "secondary threads". These include all threads created by Create()
851 or the corresponding constructors.
852
853 GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe
854 at all in secondary threads and could end your application prematurely.
855 This is due to several reasons, including the underlying native API and
856 the fact that wxThread does not run a GUI event loop similar to other APIs
857 as MFC.
858
859 A workaround for some wxWidgets ports is calling wxMutexGUIEnter()
860 before any GUI calls and then calling wxMutexGUILeave() afterwords. However,
861 the recommended way is to simply process the GUI calls in the main thread
862 through an event that is posted by wxQueueEvent().
863 This does not imply that calls to these classes are thread-safe, however,
864 as most wxWidgets classes are not thread-safe, including wxString.
865
866
867 @section thread_poll Don't Poll a wxThread
868
869 A common problem users experience with wxThread is that in their main thread
870 they will check the thread every now and then to see if it has ended through
871 IsRunning(), only to find that their application has run into problems
872 because the thread is using the default behavior (i.e. it's @b detached) and
873 has already deleted itself.
874 Naturally, they instead attempt to use joinable threads in place of the previous
875 behavior. However, polling a wxThread for when it has ended is in general a
876 bad idea - in fact calling a routine on any running wxThread should be avoided
877 if possible. Instead, find a way to notify yourself when the thread has ended.
878
879 Usually you only need to notify the main thread, in which case you can
880 post an event to it via wxQueueEvent().
881 In the case of secondary threads you can call a routine of another class
882 when the thread is about to complete processing and/or set the value of
883 a variable, possibly using mutexes (see wxMutex) and/or other synchronization
884 means if necessary.
885
886 @library{wxbase}
887 @category{threading}
888
889 @see wxThreadHelper, wxMutex, wxCondition, wxCriticalSection,
890 @ref overview_thread
891 */
892 class wxThread
893 {
894 public:
895 /**
896 The return type for the thread functions.
897 */
898 typedef void* ExitCode;
899
900 /**
901 This constructor creates a new detached (default) or joinable C++
902 thread object. It does not create or start execution of the real thread -
903 for this you should use the Create() and Run() methods.
904
905 The possible values for @a kind parameters are:
906 - @b wxTHREAD_DETACHED - Creates a detached thread.
907 - @b wxTHREAD_JOINABLE - Creates a joinable thread.
908 */
909 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
910
911 /**
912 The destructor frees the resources associated with the thread.
913 Notice that you should never delete a detached thread -- you may only call
914 Delete() on it or wait until it terminates (and auto destructs) itself.
915
916 Because the detached threads delete themselves, they can only be allocated on the heap.
917 Joinable threads should be deleted explicitly. The Delete() and Kill() functions
918 will not delete the C++ thread object. It is also safe to allocate them on stack.
919 */
920 virtual ~wxThread();
921
922 /**
923 Creates a new thread.
924
925 The thread object is created in the suspended state, and you should call Run()
926 to start running it. You may optionally specify the stack size to be allocated
927 to it (Ignored on platforms that don't support setting it explicitly,
928 eg. Unix system without @c pthread_attr_setstacksize).
929
930 If you do not specify the stack size,the system's default value is used.
931
932 @warning
933 It is a good idea to explicitly specify a value as systems'
934 default values vary from just a couple of KB on some systems (BSD and
935 OS/2 systems) to one or several MB (Windows, Solaris, Linux).
936 So, if you have a thread that requires more than just a few KB of memory, you
937 will have mysterious problems on some platforms but not on the common ones.
938 On the other hand, just indicating a large stack size by default will give you
939 performance issues on those systems with small default stack since those
940 typically use fully committed memory for the stack.
941 On the contrary, if you use a lot of threads (say several hundred),
942 virtual adress space can get tight unless you explicitly specify a
943 smaller amount of thread stack space for each thread.
944
945 @return One of:
946 - @b wxTHREAD_NO_ERROR - No error.
947 - @b wxTHREAD_NO_RESOURCE - There were insufficient resources to create the thread.
948 - @b wxTHREAD_NO_RUNNING - The thread is already running
949 */
950 wxThreadError Create(unsigned int stackSize = 0);
951
952 /**
953 Calling Delete() gracefully terminates a @b detached thread, either when
954 the thread calls TestDestroy() or when it finishes processing.
955
956 @note
957 This function works on a joinable thread but in that case makes
958 the TestDestroy() function of the thread return @true and then
959 waits for its completion (i.e. it differs from Wait() because
960 it asks the thread to terminate before waiting).
961
962 See @ref thread_deletion for a broader explanation of this routine.
963 */
964 wxThreadError Delete(void** rc = NULL);
965
966 /**
967 Returns the number of system CPUs or -1 if the value is unknown.
968
969 @see SetConcurrency()
970 */
971 static int GetCPUCount();
972
973 /**
974 Returns the platform specific thread ID of the current thread as a long.
975 This can be used to uniquely identify threads, even if they are not wxThreads.
976 */
977 static unsigned long GetCurrentId();
978
979 /**
980 Gets the thread identifier: this is a platform dependent number that uniquely
981 identifies the thread throughout the system during its existence
982 (i.e. the thread identifiers may be reused).
983 */
984 wxThreadIdType GetId() const;
985
986 /**
987 Returns the thread kind as it was given in the ctor.
988
989 @since 2.9.0
990 */
991 wxThreadKind GetKind() const;
992
993 /**
994 Gets the priority of the thread, between zero and 100.
995
996 The following priorities are defined:
997 - @b WXTHREAD_MIN_PRIORITY: 0
998 - @b WXTHREAD_DEFAULT_PRIORITY: 50
999 - @b WXTHREAD_MAX_PRIORITY: 100
1000 */
1001 unsigned int GetPriority() const;
1002
1003 /**
1004 Returns @true if the thread is alive (i.e. started and not terminating).
1005
1006 Note that this function can only safely be used with joinable threads, not
1007 detached ones as the latter delete themselves and so when the real thread is
1008 no longer alive, it is not possible to call this function because
1009 the wxThread object no longer exists.
1010 */
1011 bool IsAlive() const;
1012
1013 /**
1014 Returns @true if the thread is of the detached kind, @false if it is a
1015 joinable one.
1016 */
1017 bool IsDetached() const;
1018
1019 /**
1020 Returns @true if the calling thread is the main application thread.
1021 */
1022 static bool IsMain();
1023
1024 /**
1025 Returns @true if the thread is paused.
1026 */
1027 bool IsPaused() const;
1028
1029 /**
1030 Returns @true if the thread is running.
1031
1032 This method may only be safely used for joinable threads, see the remark in
1033 IsAlive().
1034 */
1035 bool IsRunning() const;
1036
1037 /**
1038 Immediately terminates the target thread.
1039
1040 @b "This function is dangerous and should be used with extreme care"
1041 (and not used at all whenever possible)! The resources allocated to the
1042 thread will not be freed and the state of the C runtime library may become
1043 inconsistent. Use Delete() for detached threads or Wait() for joinable
1044 threads instead.
1045
1046 For detached threads Kill() will also delete the associated C++ object.
1047 However this will not happen for joinable threads and this means that you will
1048 still have to delete the wxThread object yourself to avoid memory leaks.
1049
1050 In neither case OnExit() of the dying thread will be called, so no
1051 thread-specific cleanup will be performed.
1052 This function can only be called from another thread context, i.e. a thread
1053 cannot kill itself.
1054
1055 It is also an error to call this function for a thread which is not running or
1056 paused (in the latter case, the thread will be resumed first) -- if you do it,
1057 a @b wxTHREAD_NOT_RUNNING error will be returned.
1058 */
1059 wxThreadError Kill();
1060
1061 /**
1062 Suspends the thread.
1063
1064 Under some implementations (Win32), the thread is suspended immediately,
1065 under others it will only be suspended when it calls TestDestroy() for
1066 the next time (hence, if the thread doesn't call it at all, it won't be
1067 suspended).
1068
1069 This function can only be called from another thread context.
1070 */
1071 wxThreadError Pause();
1072
1073 /**
1074 Resumes a thread suspended by the call to Pause().
1075
1076 This function can only be called from another thread context.
1077 */
1078 wxThreadError Resume();
1079
1080 /**
1081 Starts the thread execution. Should be called after Create().
1082
1083 Note that once you Run() a @b detached thread, @e any function call you do
1084 on the thread pointer (you must allocate it on the heap) is @e "unsafe";
1085 i.e. the thread may have terminated at any moment after Run() and your pointer
1086 may be dangling. See @ref thread_types for an example of safe manipulation
1087 of detached threads.
1088
1089 This function can only be called from another thread context.
1090 */
1091 wxThreadError Run();
1092
1093 /**
1094 Sets the thread concurrency level for this process.
1095
1096 This is, roughly, the number of threads that the system tries to schedule
1097 to run in parallel.
1098 The value of 0 for @a level may be used to set the default one.
1099
1100 @return @true on success or @false otherwise (for example, if this function is
1101 not implemented for this platform -- currently everything except Solaris).
1102 */
1103 static bool SetConcurrency(size_t level);
1104
1105 /**
1106 Sets the priority of the thread, between 0 and 100.
1107 It can only be set after calling Create() but before calling Run().
1108
1109 The following priorities are defined:
1110 - @b WXTHREAD_MIN_PRIORITY: 0
1111 - @b WXTHREAD_DEFAULT_PRIORITY: 50
1112 - @b WXTHREAD_MAX_PRIORITY: 100
1113 */
1114 void SetPriority(unsigned int priority);
1115
1116 /**
1117 Pauses the thread execution for the given amount of time.
1118
1119 This is the same as wxMilliSleep().
1120 */
1121 static void Sleep(unsigned long milliseconds);
1122
1123 /**
1124 This function should be called periodically by the thread to ensure that
1125 calls to Pause() and Delete() will work.
1126
1127 If it returns @true, the thread should exit as soon as possible.
1128 Notice that under some platforms (POSIX), implementation of Pause() also
1129 relies on this function being called, so not calling it would prevent
1130 both stopping and suspending thread from working.
1131 */
1132 virtual bool TestDestroy();
1133
1134 /**
1135 Return the thread object for the calling thread.
1136
1137 @NULL is returned if the calling thread is the main (GUI) thread, but
1138 IsMain() should be used to test whether the thread is really the main one
1139 because @NULL may also be returned for the thread not created with wxThread
1140 class. Generally speaking, the return value for such a thread is undefined.
1141 */
1142 static wxThread* This();
1143
1144 /**
1145 Waits for a @b joinable thread to terminate and returns the value the thread
1146 returned from Entry() or @c "(ExitCode)-1" on error. Notice that, unlike
1147 Delete(), this function doesn't cancel the thread in any way so the caller
1148 waits for as long as it takes to the thread to exit.
1149
1150 You can only Wait() for @b joinable (not detached) threads.
1151
1152 This function can only be called from another thread context.
1153
1154 See @ref thread_deletion for a broader explanation of this routine.
1155 */
1156 ExitCode Wait();
1157
1158 /**
1159 Give the rest of the thread's time-slice to the system allowing the other
1160 threads to run.
1161
1162 Note that using this function is @b strongly discouraged, since in
1163 many cases it indicates a design weakness of your threading model
1164 (as does using Sleep() functions).
1165
1166 Threads should use the CPU in an efficient manner, i.e. they should
1167 do their current work efficiently, then as soon as the work is done block
1168 on a wakeup event (wxCondition, wxMutex, select(), poll(), ...) which will
1169 get signalled e.g. by other threads or a user device once further thread
1170 work is available.
1171 Using Yield() or Sleep() indicates polling-type behaviour, since we're
1172 fuzzily giving up our timeslice and wait until sometime later we'll get
1173 reactivated, at which time we realize that there isn't really much to do
1174 and Yield() again...
1175
1176 The most critical characteristic of Yield() is that it's operating system
1177 specific: there may be scheduler changes which cause your thread to not
1178 wake up relatively soon again, but instead many seconds later,
1179 causing huge performance issues for your application.
1180
1181 <strong>
1182 With a well-behaving, CPU-efficient thread the operating system is likely
1183 to properly care for its reactivation the moment it needs it, whereas with
1184 non-deterministic, Yield-using threads all bets are off and the system
1185 scheduler is free to penalize them drastically</strong>, and this effect
1186 gets worse with increasing system load due to less free CPU resources available.
1187 You may refer to various Linux kernel @c sched_yield discussions for more
1188 information.
1189
1190 See also Sleep().
1191 */
1192 static void Yield();
1193
1194 protected:
1195
1196 /**
1197 This is the entry point of the thread.
1198
1199 This function is pure virtual and must be implemented by any derived class.
1200 The thread execution will start here.
1201
1202 The returned value is the thread exit code which is only useful for
1203 joinable threads and is the value returned by Wait().
1204 This function is called by wxWidgets itself and should never be called
1205 directly.
1206 */
1207 virtual ExitCode Entry() = 0;
1208
1209 /**
1210 This is a protected function of the wxThread class and thus can only be called
1211 from a derived class. It also can only be called in the context of this
1212 thread, i.e. a thread can only exit from itself, not from another thread.
1213
1214 This function will terminate the OS thread (i.e. stop the associated path of
1215 execution) and also delete the associated C++ object for detached threads.
1216 OnExit() will be called just before exiting.
1217 */
1218 void Exit(ExitCode exitcode = 0);
1219
1220 private:
1221
1222 /**
1223 Called when the thread exits.
1224
1225 This function is called in the context of the thread associated with the
1226 wxThread object, not in the context of the main thread.
1227 This function will not be called if the thread was @ref Kill() killed.
1228
1229 This function should never be called directly.
1230 */
1231 virtual void OnExit();
1232 };
1233
1234
1235 /** See wxSemaphore. */
1236 enum wxSemaError
1237 {
1238 wxSEMA_NO_ERROR = 0,
1239 wxSEMA_INVALID, //!< semaphore hasn't been initialized successfully
1240 wxSEMA_BUSY, //!< returned by TryWait() if Wait() would block
1241 wxSEMA_TIMEOUT, //!< returned by WaitTimeout()
1242 wxSEMA_OVERFLOW, //!< Post() would increase counter past the max
1243 wxSEMA_MISC_ERROR
1244 };
1245
1246 /**
1247 @class wxSemaphore
1248
1249 wxSemaphore is a counter limiting the number of threads concurrently accessing
1250 a shared resource. This counter is always between 0 and the maximum value
1251 specified during the semaphore creation. When the counter is strictly greater
1252 than 0, a call to wxSemaphore::Wait() returns immediately and decrements the
1253 counter. As soon as it reaches 0, any subsequent calls to wxSemaphore::Wait
1254 block and only return when the semaphore counter becomes strictly positive
1255 again as the result of calling wxSemaphore::Post which increments the counter.
1256
1257 In general, semaphores are useful to restrict access to a shared resource
1258 which can only be accessed by some fixed number of clients at the same time.
1259 For example, when modeling a hotel reservation system a semaphore with the counter
1260 equal to the total number of available rooms could be created. Each time a room
1261 is reserved, the semaphore should be acquired by calling wxSemaphore::Wait
1262 and each time a room is freed it should be released by calling wxSemaphore::Post.
1263
1264 @library{wxbase}
1265 @category{threading}
1266 */
1267 class wxSemaphore
1268 {
1269 public:
1270 /**
1271 Specifying a @a maxcount of 0 actually makes wxSemaphore behave as if
1272 there is no upper limit. If @a maxcount is 1, the semaphore behaves almost as a
1273 mutex (but unlike a mutex it can be released by a thread different from the one
1274 which acquired it).
1275
1276 @a initialcount is the initial value of the semaphore which must be between
1277 0 and @a maxcount (if it is not set to 0).
1278 */
1279 wxSemaphore(int initialcount = 0, int maxcount = 0);
1280
1281 /**
1282 Destructor is not virtual, don't use this class polymorphically.
1283 */
1284 ~wxSemaphore();
1285
1286 /**
1287 Increments the semaphore count and signals one of the waiting
1288 threads in an atomic way. Returns @e wxSEMA_OVERFLOW if the count
1289 would increase the counter past the maximum.
1290
1291 @return One of:
1292 - wxSEMA_NO_ERROR: There was no error.
1293 - wxSEMA_INVALID : Semaphore hasn't been initialized successfully.
1294 - wxSEMA_OVERFLOW: Post() would increase counter past the max.
1295 - wxSEMA_MISC_ERROR: Miscellaneous error.
1296 */
1297 wxSemaError Post();
1298
1299 /**
1300 Same as Wait(), but returns immediately.
1301
1302 @return One of:
1303 - wxSEMA_NO_ERROR: There was no error.
1304 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1305 - wxSEMA_BUSY: Returned by TryWait() if Wait() would block, i.e. the count is zero.
1306 - wxSEMA_MISC_ERROR: Miscellaneous error.
1307 */
1308 wxSemaError TryWait();
1309
1310 /**
1311 Wait indefinitely until the semaphore count becomes strictly positive
1312 and then decrement it and return.
1313
1314 @return One of:
1315 - wxSEMA_NO_ERROR: There was no error.
1316 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1317 - wxSEMA_MISC_ERROR: Miscellaneous error.
1318 */
1319 wxSemaError Wait();
1320
1321 /**
1322 Same as Wait(), but with a timeout limit.
1323
1324 @return One of:
1325 - wxSEMA_NO_ERROR: There was no error.
1326 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1327 - wxSEMA_TIMEOUT: Timeout occurred without receiving semaphore.
1328 - wxSEMA_MISC_ERROR: Miscellaneous error.
1329 */
1330 wxSemaError WaitTimeout(unsigned long timeout_millis);
1331 };
1332
1333
1334
1335 /**
1336 @class wxMutexLocker
1337
1338 This is a small helper class to be used with wxMutex objects.
1339
1340 A wxMutexLocker acquires a mutex lock in the constructor and releases
1341 (or unlocks) the mutex in the destructor making it much more difficult to
1342 forget to release a mutex (which, in general, will promptly lead to serious
1343 problems). See wxMutex for an example of wxMutexLocker usage.
1344
1345 @library{wxbase}
1346 @category{threading}
1347
1348 @see wxMutex, wxCriticalSectionLocker
1349 */
1350 class wxMutexLocker
1351 {
1352 public:
1353 /**
1354 Constructs a wxMutexLocker object associated with mutex and locks it.
1355 Call IsOk() to check if the mutex was successfully locked.
1356 */
1357 wxMutexLocker(wxMutex& mutex);
1358
1359 /**
1360 Destructor releases the mutex if it was successfully acquired in the ctor.
1361 */
1362 ~wxMutexLocker();
1363
1364 /**
1365 Returns @true if mutex was acquired in the constructor, @false otherwise.
1366 */
1367 bool IsOk() const;
1368 };
1369
1370
1371 /**
1372 The possible wxMutex kinds.
1373 */
1374 enum wxMutexType
1375 {
1376 /** Normal non-recursive mutex: try to always use this one. */
1377 wxMUTEX_DEFAULT,
1378
1379 /** Recursive mutex: don't use these ones with wxCondition. */
1380 wxMUTEX_RECURSIVE
1381 };
1382
1383
1384 /**
1385 The possible wxMutex errors.
1386 */
1387 enum wxMutexError
1388 {
1389 /** The operation completed successfully. */
1390 wxMUTEX_NO_ERROR = 0,
1391
1392 /** The mutex hasn't been initialized. */
1393 wxMUTEX_INVALID,
1394
1395 /** The mutex is already locked by the calling thread. */
1396 wxMUTEX_DEAD_LOCK,
1397
1398 /** The mutex is already locked by another thread. */
1399 wxMUTEX_BUSY,
1400
1401 /** An attempt to unlock a mutex which is not locked. */
1402 wxMUTEX_UNLOCKED,
1403
1404 /** wxMutex::LockTimeout() has timed out. */
1405 wxMUTEX_TIMEOUT,
1406
1407 /** Any other error */
1408 wxMUTEX_MISC_ERROR
1409 };
1410
1411
1412 /**
1413 @class wxMutex
1414
1415 A mutex object is a synchronization object whose state is set to signaled when
1416 it is not owned by any thread, and nonsignaled when it is owned. Its name comes
1417 from its usefulness in coordinating mutually-exclusive access to a shared
1418 resource as only one thread at a time can own a mutex object.
1419
1420 Mutexes may be recursive in the sense that a thread can lock a mutex which it
1421 had already locked before (instead of dead locking the entire process in this
1422 situation by starting to wait on a mutex which will never be released while the
1423 thread is waiting) but using them is not recommended under Unix and they are
1424 @b not recursive by default. The reason for this is that recursive
1425 mutexes are not supported by all Unix flavours and, worse, they cannot be used
1426 with wxCondition.
1427
1428 For example, when several threads use the data stored in the linked list,
1429 modifications to the list should only be allowed to one thread at a time
1430 because during a new node addition the list integrity is temporarily broken
1431 (this is also called @e program @e invariant).
1432
1433 @code
1434 // this variable has an "s_" prefix because it is static: seeing an "s_" in
1435 // a multithreaded program is in general a good sign that you should use a
1436 // mutex (or a critical section)
1437 static wxMutex *s_mutexProtectingTheGlobalData;
1438
1439 // we store some numbers in this global array which is presumably used by
1440 // several threads simultaneously
1441 wxArrayInt s_data;
1442
1443 void MyThread::AddNewNode(int num)
1444 {
1445 // ensure that no other thread accesses the list
1446 s_mutexProtectingTheGlobalList->Lock();
1447
1448 s_data.Add(num);
1449
1450 s_mutexProtectingTheGlobalList->Unlock();
1451 }
1452
1453 // return true if the given number is greater than all array elements
1454 bool MyThread::IsGreater(int num)
1455 {
1456 // before using the list we must acquire the mutex
1457 wxMutexLocker lock(s_mutexProtectingTheGlobalData);
1458
1459 size_t count = s_data.Count();
1460 for ( size_t n = 0; n < count; n++ )
1461 {
1462 if ( s_data[n] > num )
1463 return false;
1464 }
1465
1466 return true;
1467 }
1468 @endcode
1469
1470 Notice how wxMutexLocker was used in the second function to ensure that the
1471 mutex is unlocked in any case: whether the function returns true or false
1472 (because the destructor of the local object @e lock is always called).
1473 Using this class instead of directly using wxMutex is, in general, safer
1474 and is even more so if your program uses C++ exceptions.
1475
1476 @library{wxbase}
1477 @category{threading}
1478
1479 @see wxThread, wxCondition, wxMutexLocker, wxCriticalSection
1480 */
1481 class wxMutex
1482 {
1483 public:
1484 /**
1485 Default constructor.
1486 */
1487 wxMutex(wxMutexType type = wxMUTEX_DEFAULT);
1488
1489 /**
1490 Destroys the wxMutex object.
1491 */
1492 ~wxMutex();
1493
1494 /**
1495 Locks the mutex object.
1496 This is equivalent to LockTimeout() with infinite timeout.
1497
1498 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK.
1499 */
1500 wxMutexError Lock();
1501
1502 /**
1503 Try to lock the mutex object during the specified time interval.
1504
1505 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK, @c wxMUTEX_TIMEOUT.
1506 */
1507 wxMutexError LockTimeout(unsigned long msec);
1508
1509 /**
1510 Tries to lock the mutex object. If it can't, returns immediately with an error.
1511
1512 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_BUSY.
1513 */
1514 wxMutexError TryLock();
1515
1516 /**
1517 Unlocks the mutex object.
1518
1519 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_UNLOCKED.
1520 */
1521 wxMutexError Unlock();
1522 };
1523
1524
1525
1526 // ============================================================================
1527 // Global functions/macros
1528 // ============================================================================
1529
1530 /** @ingroup group_funcmacro_thread */
1531 //@{
1532
1533 /**
1534 This macro declares a (static) critical section object named @a cs if
1535 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1536
1537 @header{wx/thread.h}
1538 */
1539 #define wxCRIT_SECT_DECLARE(cs)
1540
1541 /**
1542 This macro declares a critical section object named @a cs if
1543 @c wxUSE_THREADS is 1 and does nothing if it is 0. As it doesn't include
1544 the @c static keyword (unlike wxCRIT_SECT_DECLARE()), it can be used to
1545 declare a class or struct member which explains its name.
1546
1547 @header{wx/thread.h}
1548 */
1549 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
1550
1551 /**
1552 This macro creates a wxCriticalSectionLocker named @a name and associated
1553 with the critical section @a cs if @c wxUSE_THREADS is 1 and does nothing
1554 if it is 0.
1555
1556 @header{wx/thread.h}
1557 */
1558 #define wxCRIT_SECT_LOCKER(name, cs)
1559
1560 /**
1561 This macro combines wxCRIT_SECT_DECLARE() and wxCRIT_SECT_LOCKER(): it
1562 creates a static critical section object and also the lock object
1563 associated with it. Because of this, it can be only used inside a function,
1564 not at global scope. For example:
1565
1566 @code
1567 int IncCount()
1568 {
1569 static int s_counter = 0;
1570
1571 wxCRITICAL_SECTION(counter);
1572
1573 return ++s_counter;
1574 }
1575 @endcode
1576
1577 Note that this example assumes that the function is called the first time
1578 from the main thread so that the critical section object is initialized
1579 correctly by the time other threads start calling it, if this is not the
1580 case this approach can @b not be used and the critical section must be made
1581 a global instead.
1582
1583 @header{wx/thread.h}
1584 */
1585 #define wxCRITICAL_SECTION(name)
1586
1587 /**
1588 This macro is equivalent to
1589 @ref wxCriticalSection::Leave "critical_section.Leave()" if
1590 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1591
1592 @header{wx/thread.h}
1593 */
1594 #define wxLEAVE_CRIT_SECT(critical_section)
1595
1596 /**
1597 This macro is equivalent to
1598 @ref wxCriticalSection::Enter "critical_section.Enter()" if
1599 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1600
1601 @header{wx/thread.h}
1602 */
1603 #define wxENTER_CRIT_SECT(critical_section)
1604
1605 /**
1606 Returns @true if this thread is the main one. Always returns @true if
1607 @c wxUSE_THREADS is 0.
1608
1609 @header{wx/thread.h}
1610 */
1611 bool wxIsMainThread();
1612
1613 /**
1614 This function must be called when any thread other than the main GUI thread
1615 wants to get access to the GUI library. This function will block the
1616 execution of the calling thread until the main thread (or any other thread
1617 holding the main GUI lock) leaves the GUI library and no other thread will
1618 enter the GUI library until the calling thread calls wxMutexGuiLeave().
1619
1620 Typically, these functions are used like this:
1621
1622 @code
1623 void MyThread::Foo(void)
1624 {
1625 // before doing any GUI calls we must ensure that
1626 // this thread is the only one doing it!
1627
1628 wxMutexGuiEnter();
1629
1630 // Call GUI here:
1631 my_window-DrawSomething();
1632
1633 wxMutexGuiLeave();
1634 }
1635 @endcode
1636
1637 This function is only defined on platforms which support preemptive
1638 threads.
1639
1640 @note Under GTK, no creation of top-level windows is allowed in any thread
1641 but the main one.
1642
1643 @header{wx/thread.h}
1644 */
1645 void wxMutexGuiEnter();
1646
1647 /**
1648 This function is only defined on platforms which support preemptive
1649 threads.
1650
1651 @see wxMutexGuiEnter()
1652
1653 @header{wx/thread.h}
1654 */
1655 void wxMutexGuiLeave();
1656
1657 //@}
1658