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restore sorting functionality of the generic wxDataViewCtrl but implement it on top...
[wxWidgets.git] / src / osx / bmpbuttn_osx.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/bmpbuttn_osx.cpp
3 // Purpose: wxBitmapButton
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 1998-01-01
7 // RCS-ID: $Id: bmpbuttn.cpp 54820 2008-07-29 20:04:11Z SC $
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #if wxUSE_BMPBUTTON
15
16 #include "wx/bmpbuttn.h"
17 #include "wx/image.h"
18
19 #ifndef WX_PRECOMP
20 #include "wx/dcmemory.h"
21 #endif
22
23 IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
24
25 #include "wx/osx/private.h"
26
27 //---------------------------------------------------------------------------
28
29 bool wxBitmapButton::Create( wxWindow *parent,
30 wxWindowID id, const wxBitmap& bitmap,
31 const wxPoint& pos,
32 const wxSize& size,
33 long style,
34 const wxValidator& validator,
35 const wxString& name )
36 {
37 m_macIsUserPane = false;
38
39 // since bitmapbuttonbase is subclass of button calling wxBitmapButtonBase::Create
40 // essentially creates an additional button
41 if ( !wxControl::Create( parent, id, pos, size, style, validator, name ) )
42 return false;
43
44 if ( style & wxBU_AUTODRAW )
45 {
46 m_marginX =
47 m_marginY = wxDEFAULT_BUTTON_MARGIN;
48 }
49 else
50 {
51 m_marginX =
52 m_marginY = 0;
53 }
54
55 m_bmpNormal = bitmap;
56
57 m_peer = wxWidgetImpl::CreateBitmapButton( this, parent, id, bitmap, pos, size, style, GetExtraStyle() );
58
59 MacPostControlCreate( pos, size );
60
61 return true;
62 }
63
64 void wxBitmapButton::SetBitmapLabel( const wxBitmap& bitmap )
65 {
66 InvalidateBestSize();
67
68 m_peer->SetBitmap( bitmap );
69 }
70
71 wxSize wxBitmapButton::DoGetBestSize() const
72 {
73 wxSize best;
74
75 best.x = 2 * m_marginX;
76 best.y = 2 * m_marginY;
77 if ( m_bmpNormal.Ok() )
78 {
79 best.x += m_bmpNormal.GetWidth();
80 best.y += m_bmpNormal.GetHeight();
81 }
82
83 return best;
84 }
85
86 #endif