Added accessibility headers
[wxWidgets.git] / include / wx / access.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/access.h
3 // Purpose: Accessibility classes
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 2003-02-12
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_ACCESSBASE_H_
13 #define _WX_ACCESSBASE_H_
14
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 #pragma interface "accessbase.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers we have to include here
21 // ----------------------------------------------------------------------------
22
23 #include "wx/variant.h"
24
25 typedef enum
26 {
27 wxACC_FAIL,
28 wxACC_OK,
29 wxACC_NOT_IMPLEMENTED,
30 wxACC_NOT_SUPPORTED
31 } wxAccStatus;
32
33 // Child ids are integer identifiers from 1 up.
34 // So zero represents 'this' object.
35 #define wxACC_SELF 0
36
37 // Navigation constants
38
39 typedef enum
40 {
41 wxNAVDIR_DOWN,
42 // Navigate to the sibling object located below the starting object.
43
44 wxNAVDIR_FIRSTCHILD,
45 // Navigate to the first child of this object. When using this flag,
46 // the lVal member of the varStart parameter must be CHILDID_SELF.
47
48 wxNAVDIR_LASTCHILD,
49 // Navigate to the last child of this object. When using this flag,
50 // the lVal member of the varStart parameter must be CHILDID_SELF.
51
52 wxNAVDIR_LEFT,
53 // Navigate to the sibling object located to the left of the starting object.
54
55 wxNAVDIR_NEXT,
56 // Navigate to the next logical object, generally a sibling to the starting object.
57
58 wxNAVDIR_PREVIOUS,
59 // Navigate to the previous logical object, generally a sibling to the starting object.
60
61 wxNAVDIR_RIGHT,
62 // Navigate to the sibling object located to the right of the starting object.
63
64 wxNAVDIR_UP
65 // Navigate to the sibling object located above the starting object.
66 } wxNavDir;
67
68 // Role constants
69
70 typedef enum {
71 wxROLE_NONE,
72 // No assigned role.
73 wxROLE_SYSTEM_ALERT,
74 // The object represents an alert or a condition that a user should
75 // be notified about. This role is used only for objects that embody
76 // an alert but are not associated with another user interface element
77 // such as a message box, graphic, text, or sound.
78 wxROLE_SYSTEM_ANIMATION,
79 // The object represents an animation control, which contains content
80 // that changes over time, such as a control that displays a series of
81 // bitmap frames, like a film strip. Animation controls are displayed
82 // when files are copied, or when some other time-consuming task is performed.
83 wxROLE_SYSTEM_APPLICATION,
84 // The object represents a main window for an application.
85 wxROLE_SYSTEM_BORDER,
86 // The object represents a window border. The entire border is
87 // represented by a single object, rather than by separate objects
88 // for each side.
89 wxROLE_SYSTEM_BUTTONDROPDOWN,
90 // The object represents a button that drops down a list of items.
91 wxROLE_SYSTEM_BUTTONDROPDOWNGRID,
92 // The object represents a button that drops down a grid.
93 wxROLE_SYSTEM_BUTTONMENU,
94 // The object represents a button that drops down a menu.
95 wxROLE_SYSTEM_CARET,
96 // The object represents the system caret.
97 wxROLE_SYSTEM_CELL,
98 // The object represents a cell within a table.
99 wxROLE_SYSTEM_CHARACTER,
100 // The object represents a cartoon-like graphic object which is
101 // displayed to provide help to users of an application.
102 wxROLE_SYSTEM_CHART,
103 // The object represents a graphical image used to represent data.
104 wxROLE_SYSTEM_CHECKBUTTON,
105 // The object represents a check box control, an option turned on
106 // or off independently of other options.
107 wxROLE_SYSTEM_CLIENT,
108 // The object represents a window's client area.
109 wxROLE_SYSTEM_CLOCK,
110 // The object represents a control that displays time.
111 wxROLE_SYSTEM_COLUMN,
112 // The object represents a column of cells within a table.
113 wxROLE_SYSTEM_COLUMNHEADER,
114 // The object represents a column header, providing a visual label
115 // for a column in a table.
116 wxROLE_SYSTEM_COMBOBOX,
117 // The object represents a combo box; an edit control with an
118 // associated list box that provides a set of predefined choices.
119 wxROLE_SYSTEM_CURSOR,
120 // The object represents the system mouse pointer.
121 wxROLE_SYSTEM_DIAGRAM,
122 // The object represents a graphical image used to diagram data.
123 wxROLE_SYSTEM_DIAL,
124 // The object represents a dial or knob. This is also a read-only
125 // object with like a speedometer.
126 wxROLE_SYSTEM_DIALOG,
127 // The object represents a dialog box or message box.
128 wxROLE_SYSTEM_DOCUMENT,
129 // The object represents a document window. A document window is
130 // always contained within an application window. This role applies
131 // only to multiple-document interface (MDI) windows and refers to
132 // the object that contains the MDI title bar.
133 wxROLE_SYSTEM_DROPLIST,
134 // The object represents a drop-down list box. It shows one item and
135 // allows the user to display and select another from a list of
136 // alternative values.
137 wxROLE_SYSTEM_EQUATION,
138 // The object represents a mathematical equation.
139 wxROLE_SYSTEM_GRAPHIC,
140 // The object represents a picture.
141 wxROLE_SYSTEM_GRIP,
142 // The object represents a special mouse pointer, which allows a user
143 // to manipulate user interface elements such as a window. For
144 // example, a user clicks and drags a sizing grip in the lower-right
145 // corner of a window to resize it.
146 wxROLE_SYSTEM_GROUPING,
147 // The object logically groups other objects. There is not always a
148 // parent-child relationship between the grouping object and the
149 // objects it contains.
150 wxROLE_SYSTEM_HELPBALLOON,
151 // The object displays help in the form of a ToolTip or help balloon.
152 wxROLE_SYSTEM_HOTKEYFIELD,
153 // The object represents a hot-key field that allows the user to
154 // enter a combination or sequence of keystrokes.
155 wxROLE_SYSTEM_INDICATOR,
156 // The object represents an indicator such as a pointer graphic
157 // that points to the current item.
158 wxROLE_SYSTEM_LINK,
159 // The object represents a link to something else. This object might
160 // look like text or a graphic, but it acts like a button.
161 wxROLE_SYSTEM_LIST,
162 // The object represents a list box, allowing the user to select
163 // one or more items.
164 wxROLE_SYSTEM_LISTITEM,
165 // The object represents an item in a list box or the list portion
166 // of a combo box, drop-down list box, or drop-down combo box.
167 wxROLE_SYSTEM_MENUBAR,
168 // The object represents the menu bar, following (beneath) the title
169 // bar of a window, from which menus are selected by the user.
170 wxROLE_SYSTEM_MENUITEM,
171 // The object represents a menu item, which is an entry in a menu
172 // that a user can choose to carry out a command, select an option,
173 // or display another menu. Functionally, a menu item is equivalent
174 // to a push button, radio button, check box, or menu.
175 wxROLE_SYSTEM_MENUPOPUP,
176 // The object represents a menu, which presents a list of options
177 // from which the user can make a selection to perform an action.
178 // All menu types must have this role, including drop-down menus
179 // that are displayed by selection from a menu bar, and shortcut
180 // menus that are displayed when the right mouse button is clicked.
181 wxROLE_SYSTEM_OUTLINE,
182 // The object represents an outline or tree structure, such as a
183 // tree view control, which displays a hierarchical list and allows
184 // the user to expand and collapse branches.
185 wxROLE_SYSTEM_OUTLINEITEM,
186 // The object represents an item in an outline or tree structure.
187 wxROLE_SYSTEM_PAGETAB,
188 // The object represents a page tab. The only child of a page tab
189 // control is a wxROLE_SYSTEM_GROUPING object that contains the
190 // contents of the associated page.
191 wxROLE_SYSTEM_PAGETABLIST,
192 // The object represents a container of page tab controls.
193 wxROLE_SYSTEM_PANE,
194 // The object represents a pane within a frame or document window.
195 // Users can navigate between panes and within the contents of the
196 // current pane, but cannot navigate between items in different panes.
197 // Thus, panes represent a level of grouping lower than frame windows
198 // or documents, but above individual controls. The user navigates
199 // between panes by pressing TAB, F6, or CTRL+TAB, depending on
200 // the context.
201 wxROLE_SYSTEM_PROGRESSBAR,
202 // The object represents a progress bar, dynamically showing the user
203 // the percent complete of an operation in progress. This control takes no user input.
204 wxROLE_SYSTEM_PROPERTYPAGE,
205 // The object represents a property sheet.
206 wxROLE_SYSTEM_PUSHBUTTON,
207 // The object represents a push button control.
208 wxROLE_SYSTEM_RADIOBUTTON,
209 // The object represents an option button, also called a radio button.
210 // It is one of a group of mutually exclusive options. All objects
211 // sharing a single parent that have this attribute are assumed to
212 // be part of single mutually exclusive group. Use
213 // wxROLE_SYSTEM_GROUPING objects to divide them into separate groups.
214 wxROLE_SYSTEM_ROW,
215 // The object represents a row of cells within a table.
216 wxROLE_SYSTEM_ROWHEADER,
217 // The object represents a row header, that provides a visual label
218 // for a table row.
219 wxROLE_SYSTEM_SCROLLBAR,
220 // The object represents a vertical or horizontal scroll bar, which
221 // is part of the client area or used in a control.
222 wxROLE_SYSTEM_SEPARATOR,
223 // The object is used to visually divide a space into two regions,
224 // such as a separator menu item or a bar that divides split panes
225 // within a window.
226 wxROLE_SYSTEM_SLIDER,
227 // The object represents a slider, which allows the user to adjust
228 // a setting in given increments between minimum and maximum values.
229 wxROLE_SYSTEM_SOUND,
230 // The object represents a system sound, which is associated with
231 // various system events.
232 wxROLE_SYSTEM_SPINBUTTON,
233 // The object represents a spin box, which is a control that allows
234 // the user to increment or decrement the value displayed in a
235 // separate "buddy" control associated with the spin box.
236 wxROLE_SYSTEM_STATICTEXT,
237 // The object represents read-only text such as labels for other
238 // controls or instructions in a dialog box. Static text cannot be
239 // modified or selected.
240 wxROLE_SYSTEM_STATUSBAR,
241 // The object represents a status bar, which is an area at the
242 // bottom of a window that displays information about the current
243 // operation, state of the application, or selected object. The
244 // status bar has multiple fields, which display different kinds
245 // of information.
246 wxROLE_SYSTEM_TABLE,
247 // The object represents a table that contains rows and columns of
248 // cells, and optionally, row headers and column headers.
249 wxROLE_SYSTEM_TEXT,
250 // The object represents selectable text that allows edits or is read-only.
251 wxROLE_SYSTEM_TITLEBAR,
252 // The object represents a title or caption bar for a window.
253 wxROLE_SYSTEM_TOOLBAR,
254 // The object represents a toolbar, which is a grouping of controls
255 // that provide easy access to frequently used features.
256 wxROLE_SYSTEM_TOOLTIP,
257 // The object represents a ToolTip that provides helpful hints.
258 wxROLE_SYSTEM_WHITESPACE,
259 // The object represents blank space between other objects.
260 wxROLE_SYSTEM_WINDOW
261 // The object represents the window frame, which contains child objects
262 // such as a title bar, client, and other objects contained in a window.
263 } wxAccRole;
264
265 // Accessible states
266
267 #define wxACC_STATE_SYSTEM_ALERT_HIGH 0x0000001
268 /*
269 Indicates important information to convey to the user
270 immediately. For example, a battery level indicator that
271 reaches a critical low level transitions to this state,
272 in which case a blind access utility announces this
273 information immediately to the user, and a screen
274 magnification program scrolls the screen so the battery
275 indicator is in view. This state is also appropriate for
276 any prompt or operation that must be completed before
277 the user can continue.
278 */
279
280 #define wxACC_STATE_SYSTEM_ALERT_MEDIUM 0x00000002
281 /*
282 Indicates important information that is not conveyed to
283 the user immediately. For example, when a battery level
284 indicator is starting to reach a low level, it generates
285 a medium-level alert. Blind access utilities then
286 generate a sound to let the user know that important
287 information is available, without actually interrupting
288 the user's work. The user could then query the alert
289 information at his or her leisure.
290 */
291
292 #define wxACC_STATE_SYSTEM_ALERT_LOW 0x00000004
293 /*
294 Indicates low-priority information that is not important
295 to the user. This state is used, for example, when Word
296 changes the appearance of the TipWizard button on its
297 toolbar to indicate that it has a hint for the user.
298 */
299
300 #define wxACC_STATE_SYSTEM_ANIMATED 0x00000008
301 /*
302 The object's appearance changes rapidly or constantly.
303 Graphics that are occasionally animated are described as
304 wxROLE_SYSTEM_GRAPHIC with the State property set to
305 This state is be used to indicate
306 that the object's location is changing.
307 */
308
309 #define wxACC_STATE_SYSTEM_BUSY 0x00000010
310 /*
311 The control cannot accept input at this time.
312 */
313
314 #define wxACC_STATE_SYSTEM_CHECKED 0x00000020
315 /*
316 The object's check box is selected.
317 */
318
319 #define wxACC_STATE_SYSTEM_COLLAPSED 0x00000040
320 /*
321 Children of this object that have the
322 ROLE_SYSTEM_OUTLINEITEM role are hidden.
323 */
324
325 #define wxACC_STATE_SYSTEM_DEFAULT 0x00000080
326 /*
327 The default button or menu item.
328 */
329
330 #define wxACC_STATE_SYSTEM_EXPANDED 0x00000100
331 /*
332 Children of this object that have the
333 ROLE_SYSTEM_OUTLINEITEM role are displayed.
334 */
335
336 #define wxACC_STATE_SYSTEM_EXTSELECTABLE 0x00000200
337 /*
338 Indicates that an object extends its selection using
339 SELFLAG_EXTENDSELECTION in the IAccessible::accSelect
340 method.
341 */
342
343 #define wxACC_STATE_SYSTEM_FLOATING 0x00000400
344 /*
345 The object is not clipped to the boundary of its parent
346 object and does not move automatically when the parent
347 moves.
348 */
349
350 #define wxACC_STATE_SYSTEM_FOCUSABLE 0x00000800
351 /*
352 The object is on the active window and ready to receive
353 keyboard focus.
354 */
355
356 #define wxACC_STATE_SYSTEM_FOCUSED 0x00001000
357 /*
358 The object has the keyboard focus. Do not confuse object
359 focus with object selection. For more information, see
360 Selection and Focus Properties and Methods.
361 */
362
363 #define wxACC_STATE_SYSTEM_HOTTRACKED 0x00002000
364 /*
365 The object is hot-tracked by the mouse, meaning that its
366 appearance has changed to indicate that the mouse
367 pointer is located over it.
368 */
369
370 #define wxACC_STATE_SYSTEM_INVISIBLE 0x00004000
371 /*
372 Object is hidden or not visible. A list of files names
373 in a list box contain several hundred names, but only a
374 few are visible to the user. The rest are clipped by the
375 parent and have wxACC_STATE_SYSTEM_INVISIBLE set. Objects that
376 are never visible are set as wxACC_STATE_SYSTEM_OFFSCREEN.
377 Note that an object is considered visible when the
378 wxACC_STATE_SYSTEM_INVISIBLE flag is not set, and yet obscured
379 by another application, so is not visible to the user.
380 For example, an object is considered visible if it
381 appears in the main window of an application even though
382 it is obscured by a dialog.
383 */
384
385 #define wxACC_STATE_SYSTEM_MARQUEED 0x00008000
386 /*
387 Indicates scrolling or moving text or graphics.
388 */
389
390 #define wxACC_STATE_SYSTEM_MIXED 0x00010000
391 /*
392 Indicates that the state of a three-state check box or
393 toolbar button is not determined. The check box is
394 neither checked nor unchecked and is therefore in the
395 third or mixed state.
396 */
397
398 #define wxACC_STATE_SYSTEM_MULTISELECTABLE 0x00020000
399 /*
400 Object accepts multiple selected items,
401 SELFLAG_ADDSELECTION for the IAccessible::accSelect
402 method is valid.
403 */
404
405 #define wxACC_STATE_SYSTEM_OFFSCREEN 0x00040000
406 /*
407 Indicates that the object has no on-screen
408 representation. A sound or alert object has this state,
409 or a hidden window that is never made visible.
410 */
411
412 #define wxACC_STATE_SYSTEM_PRESSED 0x00080000
413 /*
414 The object is pressed.
415 */
416
417 #define wxACC_STATE_SYSTEM_PROTECTED 0x00100000
418 /*
419 The object is a password-protected edit control.
420 */
421
422 #define wxACC_STATE_SYSTEM_READONLY 0x00200000
423 /*
424 The object is read-only.
425 */
426
427 #define wxACC_STATE_SYSTEM_SELECTABLE 0x00400000
428 /*
429 The object accepts selection.
430 */
431
432 #define wxACC_STATE_SYSTEM_SELECTED 0x00800000
433 /*
434 The object is selected.
435 */
436
437 #define wxACC_STATE_SYSTEM_SELFVOICING 0x01000000
438 /*
439 The object or child uses text-to-speech (TTS) for
440 description purposes. A speech-based accessibility aid
441 does not announce information when an object with this
442 state has the focus because the object automatically
443 announces information.
444 */
445
446 #define wxACC_STATE_SYSTEM_UNAVAILABLE 0x02000000
447 /*
448 The object is unavailable.
449 */
450
451 // Selection flag
452
453 typedef enum
454 {
455 wxACC_SEL_NONE = 0,
456 wxACC_SEL_TAKEFOCUS = 1,
457 wxACC_SEL_TAKESELECTION = 2,
458 wxACC_SEL_EXTENDSELECTION = 4,
459 wxACC_SEL_ADDSELECTION = 8,
460 wxACC_SEL_REMOVESELECTION = 16
461 } wxAccSelectionFlags;
462
463 // ----------------------------------------------------------------------------
464 // wxAccessible
465 // All functions return an indication of success, failure, or not implemented.
466 // ----------------------------------------------------------------------------
467
468 class WXDLLEXPORT wxAccessible;
469 class WXDLLEXPORT wxAccessibleBase : public wxObject
470 {
471 DECLARE_NO_COPY_CLASS(wxAccessibleBase)
472
473 public:
474 wxAccessibleBase(wxWindow* win): m_window(win) {};
475 virtual ~wxAccessibleBase() {};
476
477 // Overridables
478
479 // Can return either a child object, or an integer
480 // representing the child element, starting from 1.
481 virtual wxAccStatus HitTest(const wxPoint& WXUNUSED(pt), int* WXUNUSED(childId), wxAccessible** WXUNUSED(childObject))
482 { return wxACC_NOT_IMPLEMENTED; }
483
484 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
485 virtual wxAccStatus GetLocation(wxRect& WXUNUSED(rect), int WXUNUSED(elementId))
486 { return wxACC_NOT_IMPLEMENTED; }
487
488 // Navigates from fromId to toId/toObject.
489 virtual wxAccStatus Navigate(wxNavDir WXUNUSED(navDir), int WXUNUSED(fromId),
490 int* WXUNUSED(toId), wxAccessible** WXUNUSED(toObject))
491 { return wxACC_NOT_IMPLEMENTED; }
492
493 // Gets the name of the specified object.
494 virtual wxAccStatus GetName(int WXUNUSED(childId), wxString* WXUNUSED(name))
495 { return wxACC_NOT_IMPLEMENTED; }
496
497 // Gets the number of children.
498 virtual wxAccStatus GetChildCount(int* WXUNUSED(childId))
499 { return wxACC_NOT_IMPLEMENTED; }
500
501 // Gets the specified child (starting from 1).
502 // If *child is NULL and return value is wxACC_OK,
503 // this means that the child is a simple element and
504 // not an accessible object.
505 virtual wxAccStatus GetChild(int WXUNUSED(childId), wxAccessible** WXUNUSED(child))
506 { return wxACC_NOT_IMPLEMENTED; }
507
508 // Gets the parent, or NULL.
509 virtual wxAccStatus GetParent(wxAccessible** WXUNUSED(parent))
510 { return wxACC_NOT_IMPLEMENTED; }
511
512 // Performs the default action. childId is 0 (the action for this object)
513 // or > 0 (the action for a child).
514 // Return wxACC_NOT_SUPPORTED if there is no default action for this
515 // window (e.g. an edit control).
516 virtual wxAccStatus DoDefaultAction(int WXUNUSED(childId))
517 { return wxACC_NOT_IMPLEMENTED; }
518
519 // Gets the default action for this object (0) or > 0 (the action for a child).
520 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
521 // string if there is no action.
522 // The retrieved string describes the action that is performed on an object,
523 // not what the object does as a result. For example, a toolbar button that prints
524 // a document has a default action of "Press" rather than "Prints the current document."
525 virtual wxAccStatus GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
526 { return wxACC_NOT_IMPLEMENTED; }
527
528 // Returns the description for this object or a child.
529 virtual wxAccStatus GetDescription(int WXUNUSED(childId), wxString* WXUNUSED(description))
530 { return wxACC_NOT_IMPLEMENTED; }
531
532 // Returns help text for this object or a child, similar to tooltip text.
533 virtual wxAccStatus GetHelpText(int WXUNUSED(childId), wxString* WXUNUSED(helpText))
534 { return wxACC_NOT_IMPLEMENTED; }
535
536 // Returns the keyboard shortcut for this object or child.
537 // Return e.g. ALT+K
538 virtual wxAccStatus GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
539 { return wxACC_NOT_IMPLEMENTED; }
540
541 // Returns a role constant.
542 virtual wxAccStatus GetRole(int WXUNUSED(childId), wxAccRole* WXUNUSED(role))
543 { return wxACC_NOT_IMPLEMENTED; }
544
545 // Returns a state constant.
546 virtual wxAccStatus GetState(int WXUNUSED(childId), long* WXUNUSED(state))
547 { return wxACC_NOT_IMPLEMENTED; }
548
549 // Returns a localized string representing the value for the object
550 // or child.
551 virtual wxAccStatus GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
552 { return wxACC_NOT_IMPLEMENTED; }
553
554 // Selects the object or child.
555 virtual wxAccStatus Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
556 { return wxACC_NOT_IMPLEMENTED; }
557
558 // Gets the window with the keyboard focus.
559 // If childId is 0 and child is NULL, no object in
560 // this subhierarchy has the focus.
561 // If this object has the focus, child should be 'this'.
562 virtual wxAccStatus GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
563 { return wxACC_NOT_IMPLEMENTED; }
564
565 // Gets a variant representing the selected children
566 // of this object.
567 // Acceptable values:
568 // - a null variant (IsNull() returns TRUE)
569 // - a list variant (GetType() == wxT("list"))
570 // - an integer representing the selected child element,
571 // or 0 if this object is selected (GetType() == wxT("long"))
572 // - a "void*" pointer to a wxAccessible child object
573 virtual wxAccStatus GetSelections(wxVariant* WXUNUSED(selections))
574 { return wxACC_NOT_IMPLEMENTED; }
575
576 // Accessors
577
578 // Returns the window associated with this object.
579
580 wxWindow* GetWindow() { return m_window; }
581
582 // Sets the window associated with this object.
583
584 void SetWindow(wxWindow* window) { m_window = window; }
585
586 private:
587
588 // Data members
589
590 wxWindow* m_window;
591 };
592
593
594 /*
595
596 NOTES
597 Possibly have ways to access other accessible objects.
598 What if they're not explicitly implemented? Should be able to use
599 the accessible API to retrieve info about them. Probably
600 should use a quite different client API, to be able to
601 retrieve info from other apps too.
602 But try to avoid implementing this unless absolutely necessary.
603
604 */
605
606 // ----------------------------------------------------------------------------
607 // now include the declaration of the real class
608 // ----------------------------------------------------------------------------
609
610 #if defined(__WXMSW__)
611 #include "wx/msw/ole/access.h"
612 #elif defined(__WXMOTIF__)
613 #include "wx/generic/access.h"
614 #elif defined(__WXMGL__)
615 #include "wx/generic/access.h"
616 #elif defined(__WXGTK__)
617 #include "wx/generic/access.h"
618 #elif defined(__WXX11__)
619 #include "wx/generic/access.h"
620 #elif defined(__WXMAC__)
621 #include "wx/generic/access.h"
622 #elif defined(__WXPM__)
623 #include "wx/generic/access.h"
624 #endif
625
626 #endif
627 // _WX_ACCESSBASE_H_
628