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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: socket.cpp
3 // Purpose: Socket handler classes
4 // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
5 // Created: April 1997
6 // Copyright: (C) 1999-1997, Guilhem Lavaux
7 // (C) 2000-1999, Guillermo Rodriguez Garcia
8 // RCS_ID: $Id$
9 // License: see wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ==========================================================================
13 // Declarations
14 // ==========================================================================
15
16 #ifdef __GNUG__
17 #pragma implementation "socket.h"
18 #endif
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_SOCKETS
28
29 #include "wx/app.h"
30 #include "wx/apptrait.h"
31 #include "wx/defs.h"
32 #include "wx/object.h"
33 #include "wx/string.h"
34 #include "wx/timer.h"
35 #include "wx/utils.h"
36 #include "wx/module.h"
37 #include "wx/log.h"
38 #include "wx/intl.h"
39 #include "wx/event.h"
40
41 #include "wx/sckaddr.h"
42 #include "wx/socket.h"
43
44 // DLL options compatibility check:
45 #include "wx/build.h"
46 WX_CHECK_BUILD_OPTIONS("wxNet")
47
48 // --------------------------------------------------------------------------
49 // macros and constants
50 // --------------------------------------------------------------------------
51
52 // discard buffer
53 #define MAX_DISCARD_SIZE (10 * 1024)
54
55 // what to do within waits: we have 2 cases: from the main thread itself we
56 // have to call wxYield() to let the events (including the GUI events and the
57 // low-level (not wxWindows) events from GSocket) be processed. From another
58 // thread it is enough to just call wxThread::Yield() which will give away the
59 // rest of our time slice: the explanation is that the events will be processed
60 // by the main thread anyhow, without calling wxYield(), but we don't want to
61 // eat the CPU time uselessly while sitting in the loop waiting for the data
62 #if wxUSE_THREADS
63 #define PROCESS_EVENTS() \
64 { \
65 if ( wxThread::IsMain() ) \
66 wxYield(); \
67 else \
68 wxThread::Yield(); \
69 }
70 #else // !wxUSE_THREADS
71 #define PROCESS_EVENTS() wxYield()
72 #endif // wxUSE_THREADS/!wxUSE_THREADS
73
74 #define wxTRACE_Socket _T("wxSocket")
75
76 // --------------------------------------------------------------------------
77 // wxWin macros
78 // --------------------------------------------------------------------------
79
80 IMPLEMENT_CLASS(wxSocketBase, wxObject)
81 IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
82 IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
83 IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
84 IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
85
86 // --------------------------------------------------------------------------
87 // private classes
88 // --------------------------------------------------------------------------
89
90 class wxSocketState : public wxObject
91 {
92 public:
93 wxSocketFlags m_flags;
94 wxSocketEventFlags m_eventmask;
95 bool m_notify;
96 void *m_clientData;
97 #if WXWIN_COMPATIBILITY
98 wxSocketBase::wxSockCbk m_cbk;
99 char *m_cdata;
100 #endif // WXWIN_COMPATIBILITY
101
102 public:
103 wxSocketState() : wxObject() {}
104
105 DECLARE_NO_COPY_CLASS(wxSocketState)
106 };
107
108 // ==========================================================================
109 // wxSocketBase
110 // ==========================================================================
111
112 // --------------------------------------------------------------------------
113 // Initialization and shutdown
114 // --------------------------------------------------------------------------
115
116 // FIXME-MT: all this is MT-unsafe, of course, we should protect all accesses
117 // to m_countInit with a crit section
118 size_t wxSocketBase::m_countInit = 0;
119
120 bool wxSocketBase::IsInitialized()
121 {
122 return m_countInit > 0;
123 }
124
125 bool wxSocketBase::Initialize()
126 {
127 if ( !m_countInit++ )
128 {
129 if ( !GSocket_Init() )
130 {
131 m_countInit--;
132
133 return FALSE;
134 }
135 }
136
137 return TRUE;
138 }
139
140 void wxSocketBase::Shutdown()
141 {
142 // we should be initialized
143 wxASSERT_MSG( m_countInit, _T("extra call to Shutdown()") );
144 if ( !--m_countInit )
145 {
146 GSocket_Cleanup();
147 }
148 }
149
150 // --------------------------------------------------------------------------
151 // Ctor and dtor
152 // --------------------------------------------------------------------------
153
154 void wxSocketBase::Init()
155 {
156 m_socket = NULL;
157 m_type = wxSOCKET_UNINIT;
158
159 // state
160 m_flags = 0;
161 m_connected =
162 m_establishing =
163 m_reading =
164 m_writing =
165 m_error = FALSE;
166 m_lcount = 0;
167 m_timeout = 600;
168 m_beingDeleted = FALSE;
169
170 // pushback buffer
171 m_unread = NULL;
172 m_unrd_size = 0;
173 m_unrd_cur = 0;
174
175 // events
176 m_id = -1;
177 m_handler = NULL;
178 m_clientData = NULL;
179 m_notify = FALSE;
180 m_eventmask = 0;
181 #if WXWIN_COMPATIBILITY
182 m_cbk = NULL;
183 m_cdata = NULL;
184 #endif // WXWIN_COMPATIBILITY
185
186 if ( !IsInitialized() )
187 {
188 // this Initialize() will be undone by wxSocketModule::OnExit(), all the
189 // other calls to it should be matched by a call to Shutdown()
190 Initialize();
191 }
192 }
193
194 wxSocketBase::wxSocketBase()
195 {
196 Init();
197 }
198
199 wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
200 {
201 Init();
202
203 m_flags = flags;
204 m_type = type;
205 }
206
207 wxSocketBase::~wxSocketBase()
208 {
209 // Just in case the app called Destroy() *and* then deleted
210 // the socket immediately: don't leave dangling pointers.
211 wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
212 if ( traits )
213 traits->RemoveFromPendingDelete(this);
214
215 // Shutdown and close the socket
216 if (!m_beingDeleted)
217 Close();
218
219 // Destroy the GSocket object
220 if (m_socket)
221 GSocket_destroy(m_socket);
222
223 // Free the pushback buffer
224 if (m_unread)
225 free(m_unread);
226 }
227
228 bool wxSocketBase::Destroy()
229 {
230 // Delayed destruction: the socket will be deleted during the next
231 // idle loop iteration. This ensures that all pending events have
232 // been processed.
233 m_beingDeleted = TRUE;
234
235 // Shutdown and close the socket
236 Close();
237
238 // Supress events from now on
239 Notify(FALSE);
240
241 // schedule this object for deletion
242 wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
243 if ( traits )
244 {
245 // let the traits object decide what to do with us
246 traits->ScheduleForDestroy(this);
247 }
248 else // no app or no traits
249 {
250 // in wxBase we might have no app object at all, don't leak memory
251 delete this;
252 }
253
254 return TRUE;
255 }
256
257 // --------------------------------------------------------------------------
258 // Basic IO calls
259 // --------------------------------------------------------------------------
260
261 // The following IO operations update m_error and m_lcount:
262 // {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
263 //
264 // TODO: Should Connect, Accept and AcceptWith update m_error?
265
266 bool wxSocketBase::Close()
267 {
268 // Interrupt pending waits
269 InterruptWait();
270
271 if (m_socket)
272 {
273 // Disable callbacks
274 GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
275 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
276
277 // Shutdown the connection
278 GSocket_Shutdown(m_socket);
279 }
280
281 m_connected = FALSE;
282 m_establishing = FALSE;
283 return TRUE;
284 }
285
286 wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
287 {
288 // Mask read events
289 m_reading = TRUE;
290
291 m_lcount = _Read(buffer, nbytes);
292
293 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
294 if (m_flags & wxSOCKET_WAITALL)
295 m_error = (m_lcount != nbytes);
296 else
297 m_error = (m_lcount == 0);
298
299 // Allow read events from now on
300 m_reading = FALSE;
301
302 return *this;
303 }
304
305 wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
306 {
307 int total;
308 int ret = 1;
309
310 // Try the pushback buffer first
311 total = GetPushback(buffer, nbytes, FALSE);
312 nbytes -= total;
313 buffer = (char *)buffer + total;
314
315 // Return now in one of the following cases:
316 // - the socket is invalid,
317 // - we got all the data,
318 // - we got *some* data and we are not using wxSOCKET_WAITALL.
319 if ( !m_socket ||
320 !nbytes ||
321 ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) )
322 return total;
323
324 // Possible combinations (they are checked in this order)
325 // wxSOCKET_NOWAIT
326 // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
327 // wxSOCKET_BLOCK
328 // wxSOCKET_NONE
329 //
330 if (m_flags & wxSOCKET_NOWAIT)
331 {
332 GSocket_SetNonBlocking(m_socket, 1);
333 ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
334 GSocket_SetNonBlocking(m_socket, 0);
335
336 if (ret > 0)
337 total += ret;
338 }
339 else
340 {
341 bool more = TRUE;
342
343 while (more)
344 {
345 if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
346 break;
347
348 ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
349
350 if (ret > 0)
351 {
352 total += ret;
353 nbytes -= ret;
354 buffer = (char *)buffer + ret;
355 }
356
357 // If we got here and wxSOCKET_WAITALL is not set, we can leave
358 // now. Otherwise, wait until we recv all the data or until there
359 // is an error.
360 //
361 more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
362 }
363 }
364
365 return total;
366 }
367
368 wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
369 {
370 wxUint32 len, len2, sig, total;
371 bool error;
372 int old_flags;
373 struct
374 {
375 unsigned char sig[4];
376 unsigned char len[4];
377 } msg;
378
379 // Mask read events
380 m_reading = TRUE;
381
382 total = 0;
383 error = TRUE;
384 old_flags = m_flags;
385 SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
386
387 if (_Read(&msg, sizeof(msg)) != sizeof(msg))
388 goto exit;
389
390 sig = (wxUint32)msg.sig[0];
391 sig |= (wxUint32)(msg.sig[1] << 8);
392 sig |= (wxUint32)(msg.sig[2] << 16);
393 sig |= (wxUint32)(msg.sig[3] << 24);
394
395 if (sig != 0xfeeddead)
396 {
397 wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
398 goto exit;
399 }
400
401 len = (wxUint32)msg.len[0];
402 len |= (wxUint32)(msg.len[1] << 8);
403 len |= (wxUint32)(msg.len[2] << 16);
404 len |= (wxUint32)(msg.len[3] << 24);
405
406 if (len > nbytes)
407 {
408 len2 = len - nbytes;
409 len = nbytes;
410 }
411 else
412 len2 = 0;
413
414 // Don't attemp to read if the msg was zero bytes long.
415 if (len)
416 {
417 total = _Read(buffer, len);
418
419 if (total != len)
420 goto exit;
421 }
422 if (len2)
423 {
424 char *discard_buffer = new char[MAX_DISCARD_SIZE];
425 long discard_len;
426
427 // NOTE: discarded bytes don't add to m_lcount.
428 do
429 {
430 discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2);
431 discard_len = _Read(discard_buffer, (wxUint32)discard_len);
432 len2 -= (wxUint32)discard_len;
433 }
434 while ((discard_len > 0) && len2);
435
436 delete [] discard_buffer;
437
438 if (len2 != 0)
439 goto exit;
440 }
441 if (_Read(&msg, sizeof(msg)) != sizeof(msg))
442 goto exit;
443
444 sig = (wxUint32)msg.sig[0];
445 sig |= (wxUint32)(msg.sig[1] << 8);
446 sig |= (wxUint32)(msg.sig[2] << 16);
447 sig |= (wxUint32)(msg.sig[3] << 24);
448
449 if (sig != 0xdeadfeed)
450 {
451 wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
452 goto exit;
453 }
454
455 // everything was OK
456 error = FALSE;
457
458 exit:
459 m_error = error;
460 m_lcount = total;
461 m_reading = FALSE;
462 SetFlags(old_flags);
463
464 return *this;
465 }
466
467 wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
468 {
469 // Mask read events
470 m_reading = TRUE;
471
472 m_lcount = _Read(buffer, nbytes);
473 Pushback(buffer, m_lcount);
474
475 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
476 if (m_flags & wxSOCKET_WAITALL)
477 m_error = (m_lcount != nbytes);
478 else
479 m_error = (m_lcount == 0);
480
481 // Allow read events again
482 m_reading = FALSE;
483
484 return *this;
485 }
486
487 wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
488 {
489 // Mask write events
490 m_writing = TRUE;
491
492 m_lcount = _Write(buffer, nbytes);
493
494 // If in wxSOCKET_WAITALL mode, all bytes should have been written.
495 if (m_flags & wxSOCKET_WAITALL)
496 m_error = (m_lcount != nbytes);
497 else
498 m_error = (m_lcount == 0);
499
500 // Allow write events again
501 m_writing = FALSE;
502
503 return *this;
504 }
505
506 wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
507 {
508 wxUint32 total = 0;
509 int ret = 1;
510
511 // If the socket is invalid or parameters are ill, return immediately
512 if (!m_socket || !buffer || !nbytes)
513 return 0;
514
515 // Possible combinations (they are checked in this order)
516 // wxSOCKET_NOWAIT
517 // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
518 // wxSOCKET_BLOCK
519 // wxSOCKET_NONE
520 //
521 if (m_flags & wxSOCKET_NOWAIT)
522 {
523 GSocket_SetNonBlocking(m_socket, 1);
524 ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
525 GSocket_SetNonBlocking(m_socket, 0);
526
527 if (ret > 0)
528 total = ret;
529 }
530 else
531 {
532 bool more = TRUE;
533
534 while (more)
535 {
536 if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
537 break;
538
539 ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
540
541 if (ret > 0)
542 {
543 total += ret;
544 nbytes -= ret;
545 buffer = (const char *)buffer + ret;
546 }
547
548 // If we got here and wxSOCKET_WAITALL is not set, we can leave
549 // now. Otherwise, wait until we send all the data or until there
550 // is an error.
551 //
552 more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
553 }
554 }
555
556 return total;
557 }
558
559 wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
560 {
561 wxUint32 total;
562 bool error;
563 int old_flags;
564 struct
565 {
566 unsigned char sig[4];
567 unsigned char len[4];
568 } msg;
569
570 // Mask write events
571 m_writing = TRUE;
572
573 error = TRUE;
574 total = 0;
575 old_flags = m_flags;
576 SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
577
578 msg.sig[0] = (unsigned char) 0xad;
579 msg.sig[1] = (unsigned char) 0xde;
580 msg.sig[2] = (unsigned char) 0xed;
581 msg.sig[3] = (unsigned char) 0xfe;
582
583 msg.len[0] = (unsigned char) (nbytes & 0xff);
584 msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff);
585 msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
586 msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
587
588 if (_Write(&msg, sizeof(msg)) < sizeof(msg))
589 goto exit;
590
591 total = _Write(buffer, nbytes);
592
593 if (total < nbytes)
594 goto exit;
595
596 msg.sig[0] = (unsigned char) 0xed;
597 msg.sig[1] = (unsigned char) 0xfe;
598 msg.sig[2] = (unsigned char) 0xad;
599 msg.sig[3] = (unsigned char) 0xde;
600 msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
601
602 if ((_Write(&msg, sizeof(msg))) < sizeof(msg))
603 goto exit;
604
605 // everything was OK
606 error = FALSE;
607
608 exit:
609 m_error = error;
610 m_lcount = total;
611 m_writing = FALSE;
612
613 return *this;
614 }
615
616 wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
617 {
618 if (nbytes != 0)
619 Pushback(buffer, nbytes);
620
621 m_error = FALSE;
622 m_lcount = nbytes;
623
624 return *this;
625 }
626
627 wxSocketBase& wxSocketBase::Discard()
628 {
629 int old_flags;
630 char *buffer = new char[MAX_DISCARD_SIZE];
631 wxUint32 ret;
632 wxUint32 total = 0;
633
634 // Mask read events
635 m_reading = TRUE;
636
637 old_flags = m_flags;
638 SetFlags(wxSOCKET_NOWAIT);
639
640 do
641 {
642 ret = _Read(buffer, MAX_DISCARD_SIZE);
643 total += ret;
644 }
645 while (ret == MAX_DISCARD_SIZE);
646
647 delete[] buffer;
648 m_lcount = total;
649 m_error = FALSE;
650
651 // Allow read events again
652 m_reading = FALSE;
653
654 return *this;
655 }
656
657 // --------------------------------------------------------------------------
658 // Wait functions
659 // --------------------------------------------------------------------------
660
661 // All Wait functions poll the socket using GSocket_Select() to
662 // check for the specified combination of conditions, until one
663 // of these conditions become true, an error occurs, or the
664 // timeout elapses. The polling loop calls PROCESS_EVENTS(), so
665 // this won't block the GUI.
666
667 bool wxSocketBase::_Wait(long seconds,
668 long milliseconds,
669 wxSocketEventFlags flags)
670 {
671 GSocketEventFlags result;
672 long timeout;
673
674 // Set this to TRUE to interrupt ongoing waits
675 m_interrupt = FALSE;
676
677 // Check for valid socket
678 if (!m_socket)
679 return FALSE;
680
681 // Check for valid timeout value.
682 if (seconds != -1)
683 timeout = seconds * 1000 + milliseconds;
684 else
685 timeout = m_timeout * 1000;
686
687 // Wait in an active polling loop.
688 //
689 // NOTE: We duplicate some of the code in OnRequest, but this doesn't
690 // hurt. It has to be here because the (GSocket) event might arrive
691 // a bit delayed, and it has to be in OnRequest as well because we
692 // don't know whether the Wait functions are being used.
693 //
694 // Do this at least once (important if timeout == 0, when
695 // we are just polling). Also, if just polling, do not yield.
696
697 wxStopWatch chrono;
698 bool done = FALSE;
699
700 while (!done)
701 {
702 result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG);
703
704 // Incoming connection (server) or connection established (client)
705 if (result & GSOCK_CONNECTION_FLAG)
706 {
707 m_connected = TRUE;
708 m_establishing = FALSE;
709 return TRUE;
710 }
711
712 // Data available or output buffer ready
713 if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
714 {
715 return TRUE;
716 }
717
718 // Connection lost
719 if (result & GSOCK_LOST_FLAG)
720 {
721 m_connected = FALSE;
722 m_establishing = FALSE;
723 return (flags & GSOCK_LOST_FLAG) != 0;
724 }
725
726 // Wait more?
727 if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt))
728 done = TRUE;
729 else
730 PROCESS_EVENTS();
731 }
732
733 return FALSE;
734 }
735
736 bool wxSocketBase::Wait(long seconds, long milliseconds)
737 {
738 return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
739 GSOCK_OUTPUT_FLAG |
740 GSOCK_CONNECTION_FLAG |
741 GSOCK_LOST_FLAG);
742 }
743
744 bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
745 {
746 // Check pushback buffer before entering _Wait
747 if (m_unread)
748 return TRUE;
749
750 // Note that GSOCK_INPUT_LOST has to be explicitly passed to
751 // _Wait becuase of the semantics of WaitForRead: a return
752 // value of TRUE means that a GSocket_Read call will return
753 // immediately, not that there is actually data to read.
754
755 return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
756 GSOCK_LOST_FLAG);
757 }
758
759 bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
760 {
761 return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG);
762 }
763
764 bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
765 {
766 return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG);
767 }
768
769 // --------------------------------------------------------------------------
770 // Miscellaneous
771 // --------------------------------------------------------------------------
772
773 //
774 // Get local or peer address
775 //
776
777 bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
778 {
779 GAddress *peer;
780
781 if (!m_socket)
782 return FALSE;
783
784 peer = GSocket_GetPeer(m_socket);
785
786 // copying a null address would just trigger an assert anyway
787
788 if (!peer)
789 return FALSE;
790
791 addr_man.SetAddress(peer);
792 GAddress_destroy(peer);
793
794 return TRUE;
795 }
796
797 bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
798 {
799 GAddress *local;
800
801 if (!m_socket)
802 return FALSE;
803
804 local = GSocket_GetLocal(m_socket);
805 addr_man.SetAddress(local);
806 GAddress_destroy(local);
807
808 return TRUE;
809 }
810
811 //
812 // Save and restore socket state
813 //
814
815 void wxSocketBase::SaveState()
816 {
817 wxSocketState *state;
818
819 state = new wxSocketState();
820
821 state->m_flags = m_flags;
822 state->m_notify = m_notify;
823 state->m_eventmask = m_eventmask;
824 state->m_clientData = m_clientData;
825 #if WXWIN_COMPATIBILITY
826 state->m_cbk = m_cbk;
827 state->m_cdata = m_cdata;
828 #endif // WXWIN_COMPATIBILITY
829
830 m_states.Append(state);
831 }
832
833 void wxSocketBase::RestoreState()
834 {
835 wxList::compatibility_iterator node;
836 wxSocketState *state;
837
838 node = m_states.GetLast();
839 if (!node)
840 return;
841
842 state = (wxSocketState *)node->GetData();
843
844 m_flags = state->m_flags;
845 m_notify = state->m_notify;
846 m_eventmask = state->m_eventmask;
847 m_clientData = state->m_clientData;
848 #if WXWIN_COMPATIBILITY
849 m_cbk = state->m_cbk;
850 m_cdata = state->m_cdata;
851 #endif // WXWIN_COMPATIBILITY
852
853 m_states.Erase(node);
854 delete state;
855 }
856
857 //
858 // Timeout and flags
859 //
860
861 void wxSocketBase::SetTimeout(long seconds)
862 {
863 m_timeout = seconds;
864
865 if (m_socket)
866 GSocket_SetTimeout(m_socket, m_timeout * 1000);
867 }
868
869 void wxSocketBase::SetFlags(wxSocketFlags flags)
870 {
871 m_flags = flags;
872 }
873
874
875 // --------------------------------------------------------------------------
876 // Callbacks (now obsolete - use events instead)
877 // --------------------------------------------------------------------------
878
879 #if WXWIN_COMPATIBILITY
880
881 wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
882 {
883 wxSockCbk old_cbk = cbk_;
884
885 m_cbk = cbk_;
886 return old_cbk;
887 }
888
889 char *wxSocketBase::CallbackData(char *data)
890 {
891 char *old_data = m_cdata;
892
893 m_cdata = data;
894 return old_data;
895 }
896
897 #endif // WXWIN_COMPATIBILITY
898
899 // --------------------------------------------------------------------------
900 // Event handling
901 // --------------------------------------------------------------------------
902
903 // A note on how events are processed, which is probably the most
904 // difficult thing to get working right while keeping the same API
905 // and functionality for all platforms.
906 //
907 // When GSocket detects an event, it calls wx_socket_callback, which in
908 // turn just calls wxSocketBase::OnRequest in the corresponding wxSocket
909 // object. OnRequest does some housekeeping, and if the event is to be
910 // propagated to the user, it creates a new wxSocketEvent object and
911 // posts it. The event is not processed immediately, but delayed with
912 // AddPendingEvent instead. This is necessary in order to decouple the
913 // event processing from wx_socket_callback; otherwise, subsequent IO
914 // calls made from the user event handler would fail, as gtk callbacks
915 // are not reentrant.
916 //
917 // Note that, unlike events, user callbacks (now deprecated) are _not_
918 // decoupled from wx_socket_callback and thus they suffer from a variety
919 // of problems. Avoid them where possible and use events instead.
920
921 extern "C"
922 void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket),
923 GSocketEvent notification,
924 char *cdata)
925 {
926 wxSocketBase *sckobj = (wxSocketBase *)cdata;
927
928 sckobj->OnRequest((wxSocketNotify) notification);
929 }
930
931 void wxSocketBase::OnRequest(wxSocketNotify notification)
932 {
933 // NOTE: We duplicate some of the code in _Wait, but this doesn't
934 // hurt. It has to be here because the (GSocket) event might arrive
935 // a bit delayed, and it has to be in _Wait as well because we don't
936 // know whether the Wait functions are being used.
937
938 switch(notification)
939 {
940 case wxSOCKET_CONNECTION:
941 m_establishing = FALSE;
942 m_connected = TRUE;
943 break;
944
945 // If we are in the middle of a R/W operation, do not
946 // propagate events to users. Also, filter 'late' events
947 // which are no longer valid.
948
949 case wxSOCKET_INPUT:
950 if (m_reading || !GSocket_Select(m_socket, GSOCK_INPUT_FLAG))
951 return;
952 break;
953
954 case wxSOCKET_OUTPUT:
955 if (m_writing || !GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG))
956 return;
957 break;
958
959 case wxSOCKET_LOST:
960 m_connected = FALSE;
961 m_establishing = FALSE;
962 break;
963
964 default:
965 break;
966 }
967
968 // Schedule the event
969
970 wxSocketEventFlags flag = 0;
971 switch (notification)
972 {
973 case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break;
974 case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break;
975 case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
976 case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break;
977 default:
978 wxLogWarning(_("wxSocket: unknown event!."));
979 return;
980 }
981
982 if (((m_eventmask & flag) == flag) && m_notify)
983 {
984 if (m_handler)
985 {
986 wxSocketEvent event(m_id);
987 event.m_event = notification;
988 event.m_clientData = m_clientData;
989 event.SetEventObject(this);
990
991 m_handler->AddPendingEvent(event);
992 }
993
994 #if WXWIN_COMPATIBILITY
995 if (m_cbk)
996 m_cbk(*this, notification, m_cdata);
997 #endif // WXWIN_COMPATIBILITY
998 }
999 }
1000
1001 void wxSocketBase::Notify(bool notify)
1002 {
1003 m_notify = notify;
1004 }
1005
1006 void wxSocketBase::SetNotify(wxSocketEventFlags flags)
1007 {
1008 m_eventmask = flags;
1009 }
1010
1011 void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
1012 {
1013 m_handler = &handler;
1014 m_id = id;
1015 }
1016
1017 // --------------------------------------------------------------------------
1018 // Pushback buffer
1019 // --------------------------------------------------------------------------
1020
1021 void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
1022 {
1023 if (!size) return;
1024
1025 if (m_unread == NULL)
1026 m_unread = malloc(size);
1027 else
1028 {
1029 void *tmp;
1030
1031 tmp = malloc(m_unrd_size + size);
1032 memcpy((char *)tmp + size, m_unread, m_unrd_size);
1033 free(m_unread);
1034
1035 m_unread = tmp;
1036 }
1037
1038 m_unrd_size += size;
1039
1040 memcpy(m_unread, buffer, size);
1041 }
1042
1043 wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
1044 {
1045 if (!m_unrd_size)
1046 return 0;
1047
1048 if (size > (m_unrd_size-m_unrd_cur))
1049 size = m_unrd_size-m_unrd_cur;
1050
1051 memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
1052
1053 if (!peek)
1054 {
1055 m_unrd_cur += size;
1056 if (m_unrd_size == m_unrd_cur)
1057 {
1058 free(m_unread);
1059 m_unread = NULL;
1060 m_unrd_size = 0;
1061 m_unrd_cur = 0;
1062 }
1063 }
1064
1065 return size;
1066 }
1067
1068
1069 // ==========================================================================
1070 // wxSocketServer
1071 // ==========================================================================
1072
1073 // --------------------------------------------------------------------------
1074 // Ctor
1075 // --------------------------------------------------------------------------
1076
1077 wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
1078 wxSocketFlags flags)
1079 : wxSocketBase(flags, wxSOCKET_SERVER)
1080 {
1081 wxLogTrace( wxTRACE_Socket, _T("Opening wxSocketServer") );
1082
1083 m_socket = GSocket_new();
1084
1085 if (!m_socket)
1086 {
1087 wxLogTrace( wxTRACE_Socket, _T("*** GSocket_new failed") );
1088 return;
1089 }
1090
1091 // Setup the socket as server
1092
1093 GSocket_SetLocal(m_socket, addr_man.GetAddress());
1094 if (GSocket_SetServer(m_socket) != GSOCK_NOERROR)
1095 {
1096 GSocket_destroy(m_socket);
1097 m_socket = NULL;
1098
1099 wxLogTrace( wxTRACE_Socket, _T("*** GSocket_SetServer failed") );
1100 return;
1101 }
1102
1103 GSocket_SetTimeout(m_socket, m_timeout * 1000);
1104 GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1105 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1106 wx_socket_callback, (char *)this);
1107 }
1108
1109 // --------------------------------------------------------------------------
1110 // Accept
1111 // --------------------------------------------------------------------------
1112
1113 bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
1114 {
1115 GSocket *child_socket;
1116
1117 if (!m_socket)
1118 return FALSE;
1119
1120 // If wait == FALSE, then the call should be nonblocking.
1121 // When we are finished, we put the socket to blocking mode
1122 // again.
1123
1124 if (!wait)
1125 GSocket_SetNonBlocking(m_socket, 1);
1126
1127 child_socket = GSocket_WaitConnection(m_socket);
1128
1129 if (!wait)
1130 GSocket_SetNonBlocking(m_socket, 0);
1131
1132 if (!child_socket)
1133 return FALSE;
1134
1135 sock.m_type = wxSOCKET_BASE;
1136 sock.m_socket = child_socket;
1137 sock.m_connected = TRUE;
1138
1139 GSocket_SetTimeout(sock.m_socket, sock.m_timeout * 1000);
1140 GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1141 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1142 wx_socket_callback, (char *)&sock);
1143
1144 return TRUE;
1145 }
1146
1147 wxSocketBase *wxSocketServer::Accept(bool wait)
1148 {
1149 wxSocketBase* sock = new wxSocketBase();
1150
1151 sock->SetFlags(m_flags);
1152
1153 if (!AcceptWith(*sock, wait))
1154 {
1155 sock->Destroy();
1156 sock = NULL;
1157 }
1158
1159 return sock;
1160 }
1161
1162 bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
1163 {
1164 return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
1165 }
1166
1167 // ==========================================================================
1168 // wxSocketClient
1169 // ==========================================================================
1170
1171 // --------------------------------------------------------------------------
1172 // Ctor and dtor
1173 // --------------------------------------------------------------------------
1174
1175 wxSocketClient::wxSocketClient(wxSocketFlags flags)
1176 : wxSocketBase(flags, wxSOCKET_CLIENT)
1177 {
1178 }
1179
1180 wxSocketClient::~wxSocketClient()
1181 {
1182 }
1183
1184 // --------------------------------------------------------------------------
1185 // Connect
1186 // --------------------------------------------------------------------------
1187
1188 bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
1189 {
1190 GSocketError err;
1191
1192 if (m_socket)
1193 {
1194 // Shutdown and destroy the socket
1195 Close();
1196 GSocket_destroy(m_socket);
1197 }
1198
1199 m_socket = GSocket_new();
1200 m_connected = FALSE;
1201 m_establishing = FALSE;
1202
1203 if (!m_socket)
1204 return FALSE;
1205
1206 GSocket_SetTimeout(m_socket, m_timeout * 1000);
1207 GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1208 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1209 wx_socket_callback, (char *)this);
1210
1211 // If wait == FALSE, then the call should be nonblocking.
1212 // When we are finished, we put the socket to blocking mode
1213 // again.
1214
1215 if (!wait)
1216 GSocket_SetNonBlocking(m_socket, 1);
1217
1218 GSocket_SetPeer(m_socket, addr_man.GetAddress());
1219 err = GSocket_Connect(m_socket, GSOCK_STREAMED);
1220
1221 if (!wait)
1222 GSocket_SetNonBlocking(m_socket, 0);
1223
1224 if (err != GSOCK_NOERROR)
1225 {
1226 if (err == GSOCK_WOULDBLOCK)
1227 m_establishing = TRUE;
1228
1229 return FALSE;
1230 }
1231
1232 m_connected = TRUE;
1233 return TRUE;
1234 }
1235
1236 bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
1237 {
1238 if (m_connected) // Already connected
1239 return TRUE;
1240
1241 if (!m_establishing || !m_socket) // No connection in progress
1242 return FALSE;
1243
1244 return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG |
1245 GSOCK_LOST_FLAG);
1246 }
1247
1248 // ==========================================================================
1249 // wxDatagramSocket
1250 // ==========================================================================
1251
1252 /* NOTE: experimental stuff - might change */
1253
1254 wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
1255 wxSocketFlags flags )
1256 : wxSocketBase( flags, wxSOCKET_DATAGRAM )
1257 {
1258 // Create the socket
1259 m_socket = GSocket_new();
1260
1261 if(!m_socket)
1262 return;
1263
1264 // Setup the socket as non connection oriented
1265 GSocket_SetLocal(m_socket, addr.GetAddress());
1266 if( GSocket_SetNonOriented(m_socket) != GSOCK_NOERROR )
1267 {
1268 GSocket_destroy(m_socket);
1269 m_socket = NULL;
1270 return;
1271 }
1272
1273 // Initialize all stuff
1274 m_connected = FALSE;
1275 m_establishing = FALSE;
1276 GSocket_SetTimeout( m_socket, m_timeout );
1277 GSocket_SetCallback( m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1278 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1279 wx_socket_callback, (char*)this );
1280
1281 }
1282
1283 wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
1284 void* buf,
1285 wxUint32 nBytes )
1286 {
1287 Read(buf, nBytes);
1288 GetPeer(addr);
1289 return (*this);
1290 }
1291
1292 wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr,
1293 const void* buf,
1294 wxUint32 nBytes )
1295 {
1296 GSocket_SetPeer(m_socket, addr.GetAddress());
1297 Write(buf, nBytes);
1298 return (*this);
1299 }
1300
1301 // ==========================================================================
1302 // wxSocketModule
1303 // ==========================================================================
1304
1305 class wxSocketModule : public wxModule
1306 {
1307 public:
1308 virtual bool OnInit()
1309 {
1310 // wxSocketBase will call GSocket_Init() itself when/if needed
1311 return TRUE;
1312 }
1313
1314 virtual void OnExit()
1315 {
1316 if ( wxSocketBase::IsInitialized() )
1317 wxSocketBase::Shutdown();
1318 }
1319
1320 private:
1321 DECLARE_DYNAMIC_CLASS(wxSocketModule)
1322 };
1323
1324 IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
1325
1326 #endif
1327 // wxUSE_SOCKETS
1328
1329 // vi:sts=4:sw=4:et