]> git.saurik.com Git - wxWidgets.git/blob - wxPython/docs/BUILD.html
Added wx.FileSystem support
[wxWidgets.git] / wxPython / docs / BUILD.html
1 <?xml version="1.0" encoding="iso-8859-1" ?>
2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
3 <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
4 <head>
5 <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
6 <meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
7 <title>Building wxPython 2.5 for Development and Testing</title>
8 <link rel="stylesheet" href="default.css" type="text/css" />
9 </head>
10 <body>
11 <div class="document" id="building-wxpython-2-5-for-development-and-testing">
12 <h1 class="title">Building wxPython 2.5 for Development and Testing</h1>
13 <p>This file describes how I build wxWidgets and wxPython while doing
14 development and testing, and is meant to help other people that want
15 to do the same thing. I'll assume that you are using either a CVS
16 snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
17 one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
18 you know your way around your system, the compiler, etc. and most
19 importantly, that you know what you are doing! ;-)</p>
20 <p>If you want to also install the version of wxPython you build to be in
21 your site-packages dir and be your default version of wxPython, then a
22 few additional steps are needed, and you may want to use slightly
23 different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If
24 you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you
25 will end up with a separate installation of wxPython and you can
26 switch back and forth between this and the release version that you
27 may already have installed.</p>
28 <p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG interface
29 definition files,) or to regenerate the extension sources or renamer
30 modules, then you will need an up to date version of SWIG. Either get
31 and build the current CVS version, or version 1.3.20, and then apply
32 the patches in wxPython/SWIG. See the README.txt in that dir for
33 details about each patch and also info about those that may already
34 have been applied to the SWIG sources. If you install this build of
35 SWIG to a location that is not on the PATH (so it doesn't interfere
36 with an existing SWIG install for example) then you can set a setup.py
37 command-line variable named SWIG to be the full path name of the
38 executable and the wxPython build will use it. See below for an
39 example.</p>
40 <p>In the text below I'll use WXDIR with environment variable syntax
41 (either $WXDIR or %WXDIR%) to refer to the top level directory were
42 your wxWidgerts and wxPython sources are located. It will equate to
43 whereever you checked out the wxWidgets module from CVS, or untarred
44 the wxPythonSrc tarball to. You can either substitute the $WXDIR text
45 below with your actual dir, or set the value in the environment and
46 use it just like you see it below.</p>
47 <div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x">
48 <h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
49 <p>These platforms are built almost the same way while in development
50 so I'll combine the descriptions about their build process here.
51 First we will build wxWidgets and install it to an out of the way
52 place, then do the same for wxPython.</p>
53 <ol class="arabic">
54 <li><p class="first">Create a build directory in the main wxWidgets dir, and configure
55 wxWidgets. If you want to have multiple builds with different
56 configure options, just use different subdirectories. I normally
57 put the configure command in a script named &quot;.configure&quot; in each
58 build dir so I can easily blow away everything in the build dir and
59 rerun the script without having to remember the options I used
60 before:</p>
61 <pre class="literal-block">
62 cd $WXDIR
63 mkdir bld
64 cd bld
65 ../configure --prefix=/opt/wx/2.5 \
66 --with-gtk \
67 --with-opengl \
68 --disable-monolithic \
69 --enable-debug \
70 --enable-geometry \
71 --enable-sound --with-sdl \
72 --enable-display \
73 </pre>
74 <p>On OS X of course you'll want to use --with-mac instead of
75 --with-gtk. For GTK2 and unicode add:</p>
76 <pre class="literal-block">
77 --enable-gtk2 \
78 --enable-unicode \
79 </pre>
80 <p>Notice that I used a prefix of /opt/wx/2.5. You can use whatever
81 path you want, such as a path in your HOME dir or even one of the
82 standard prefix paths such as /usr or /usr/local if you like, but
83 using /opt this way lets me easily have multiple versions and ports
84 of wxWidgets &quot;installed&quot; and makes it easy to switch between them,
85 without impacting any versions of wxWidgets that may have been
86 installed via an RPM or whatever. For the rest of the steps below
87 be sure to also substitute &quot;/opt/wx/2.5&quot; with whatever prefix you
88 choose for your build.</p>
89 <p>If you want to use the image and zlib libraries included with
90 wxWidgets instead of those already installed on your system, (for
91 example, to reduce dependencies on 3rd party libraries) then you
92 can add these flags to the configure command:</p>
93 <pre class="literal-block">
94 --with-libjpeg=builtin \
95 --with-libpng=builtin \
96 --with-libtiff=builtin \
97 --with-zlib=builtin \
98 </pre>
99 </li>
100 <li><p class="first">To build and install wxWidgets you could just use the &quot;make&quot;
101 command but there are other libraries besides the main wxWidgets
102 libs that also need to be built so again I make a script to do it
103 all for me so I don't forget anything. This time it is called
104 &quot;.make&quot; (I use the leading &quot;. so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
105 dir I don't lose my scripts too.) This is what it looks like:</p>
106 <pre class="literal-block">
107 make $* \
108 &amp;&amp; make -C contrib/src/gizmos $* \
109 &amp;&amp; make -C contrib/src/ogl CXXFLAGS=&quot;-DwxUSE_DEPRECATED=0&quot; $* \
110 &amp;&amp; make -C contrib/src/stc $* \
111 &amp;&amp; make -C contrib/src/xrc $*
112 </pre>
113 <p>So you just use .make as if it where make, but don't forget to set
114 the execute bit on .make first!:</p>
115 <pre class="literal-block">
116 .make
117 .make install
118 </pre>
119 <p>When it's done you should have an installed set of files under
120 /opt/wx/2.5 containing just wxWidgets. Now to use this version of
121 wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
122 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p>
123 </li>
124 <li><p class="first">I also have a script to help me build wxPython and it is checked in
125 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
126 use it as it's very cryptic and expects that you want to run SWIG,
127 so if you don't have the latest patched up version of SWIG then
128 you'll probably get stuck. So I'll just give the raw commands
129 instead.</p>
130 <p>We're not going to install the development version of wxPython with
131 these commands, so it won't impact your already installed version
132 of the latest release. You'll be able test with this version when
133 you want to, and use the installed release version the rest of the
134 time. If do want to install the development verison please read
135 INSTALL.txt.</p>
136 <p>If you have more than one version of Python on your system then be
137 sure to use the version of Python that you want to use when running
138 wxPython programs to run the setup.py commands below. I'll be
139 using python2.3.</p>
140 <p>Make sure that the first wx-config found on the PATH is the one you
141 installed above, and then change to the $WXDIR/wxPython dir and
142 run the this command:</p>
143 <pre class="literal-block">
144 cd $WXDIR/wxPython
145 python2.3 setup.py build_ext --inplace --debug
146 </pre>
147 <p>If your new wx-config script is not on the PATH, or there is some
148 other version of it found first, then you can add this to the
149 command line to ensure your new one is used instead:</p>
150 <pre class="literal-block">
151 WX_CONFIG=/opt/wx/2.5/bin/wx-config
152 </pre>
153 <p>If you are building with GTK2 then add the following flags to the
154 command line:</p>
155 <pre class="literal-block">
156 WXPORT=gtk2 UNICODE=1
157 </pre>
158 <p>If you are wanting to have the source files regenerated with swig,
159 then you need to turn on the USE_SWIG flag and optionally tell it
160 where to find the new swig executable, so add these flags:</p>
161 <pre class="literal-block">
162 USE_SWIG=1 SWIG=/opt/swig/bin/swig
163 </pre>
164 <p>If you get errors about wxGLCanvas or being unable to find libGLU
165 or something like that then you can add BUILD_GLCANVAS=0 to the
166 setup.py command line to disable the building of the glcanvas
167 module.</p>
168 <p>When the setup.py command is done you should have fully populated
169 wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
170 $WXDIR/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files)
171 located in the wx package.</p>
172 </li>
173 <li><p class="first">To run code with the development verison of wxPython, just set the
174 PYTHONPATH to the wxPython dir located in the source tree. For
175 example:</p>
176 <pre class="literal-block">
177 export LD_LIBRARY_PATH=/opt/wx/2.5/lib
178 export PYTHONPATH=$WXDIR/wxPython
179 cd $WXDIR/wxPython/demo
180 python2.3 demo.py
181 </pre>
182 <p>OS X NOTE: You need to use &quot;pythonw&quot; on the command line to run
183 wxPython applications. This version of the Python executable is
184 part of the Python Framework and is allowed to interact with the
185 display. You can also double click on a .py or a .pyw file from
186 the finder (assuming that the PythonLauncher app is associated with
187 these file extensions) and it will launch the Framework version of
188 Python for you. For information about creating Applicaiton Bundles
189 of your wxPython apps please see the wiki and the mail lists.</p>
190 <p>SOLARIS NOTE: If you get unresolved symbol errors when importing
191 wxPython and you are running on Solaris and building with gcc, then
192 you may be able to work around the problem by uncommenting a bit of
193 code in setup.py and building again. Look for 'SunOS' in setup.py
194 and uncomment the block containing it. The problem is that Sun's ld
195 does not automatically add libgcc to the link step.</p>
196 </li>
197 </ol>
198 </div>
199 <div class="section" id="building-on-windows">
200 <h1><a name="building-on-windows">Building on Windows</a></h1>
201 <p>The Windows builds currently require the use of Microsoft Visual C++.
202 Theoretically, other compilers (such as mingw32 or the Borland
203 compilers) can also be used but I've never done the work to make that
204 happen. If you want to try that then first you'll want to find out if
205 there are any tricks that have to be done to make Python extension
206 modules using that compiler, and then make a few changes to setup.py
207 to accomodate that. (And send the patches to me.) If you plan on
208 using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
209 have to build Python and any other extension modules that you use with
210 that compiler because a different version of the C runtime library is
211 used. The Python executable that comes from PythonLabs and the
212 wxPython extensions that I distribute are built with MSVC 6 with all
213 the Service Packs applied. This policy will change with Python 2.4
214 and MSVC 7.1 will be used starting with that version.</p>
215 <p>If you want to build a debugable version of wxWidgets and wxPython you
216 will need to have also built a debug version of Python and any other
217 extension modules you need to use. You can tell if you have them
218 already if there is a _d in the file names, for example python_d.exe
219 or python23_d.dll. If you don't need to trace through the C/C++ parts
220 of the code with the debugger then building the normal (or hybrid)
221 version is fine, and you can use the regular python executables with
222 it.</p>
223 <p>Just like the unix versions I also use some scripts to help me build
224 wxWidgets, but I use some non-standard stuff to do it. So if you want
225 to use my scripts you'll need to get a copy or 4DOS or 4NT from
226 <a class="reference" href="http://www.jpsoft.com/">http://www.jpsoft.com/</a> and also a copy of unix-like cat and sed
227 programs. You can also do by hand what my scripts are doing, but
228 there are alot of steps involved and I won't be going into details
229 here. There is a copy of my build scripts in %WXDIR%wxPythondistribmsw
230 that you can use for reference (if you don't use them directly) for
231 adapting these instructions to your specific needs. The directions
232 below assume that you are using my scripts.</p>
233 <ol class="arabic">
234 <li><p class="first">Set an environment variable to the root of the wxWidgets source
235 tree. This is used by the makefiles:</p>
236 <pre class="literal-block">
237 set WXWIN=%WXDIR%
238 </pre>
239 </li>
240 <li><p class="first">Copy setup0.h to setup.h</p>
241 <blockquote>
242 <p>cd %WXDIR%includewxmsw
243 copy setup0.h setup.h</p>
244 </blockquote>
245 </li>
246 <li><p class="first">Edit %WXDIR%includewxmswsetup.h and change a few settings.
247 Some of them are changed by my build scripts depending on the type
248 of build (debug/hybrid, unicode/ansi). I change a few of the other
249 defaults to have these values:</p>
250 <pre class="literal-block">
251 wxDIALOG_UNIT_COMPATIBILITY 0
252 wxUSE_DEBUG_CONTEXT 1
253 wxUSE_MEMORY_TRACING 1
254 wxUSE_DIALUP_MANAGER 0
255 wxUSE_GLCANVAS 1
256 wxUSE_POSTSCRIPT 1
257 wxUSE_AFM_FOR_POSTSCRIPT 0
258 wxUSE_DISPLAY 1
259 </pre>
260 </li>
261 <li><p class="first">Make sure that %WXDIR%libvc_dll directory is on the PATH. The
262 wxWidgets DLLs will end up there as part of the build and so you'll
263 need it on the PATH for them to be found at runtime.</p>
264 </li>
265 <li><p class="first">Change to the %WXDIR%buildmsw directory and copy my build scripts
266 there from their default location in %WXDIR%wxPythondistribmsw
267 if they are not present already.</p>
268 </li>
269 <li><p class="first">Use the .make.btm command to build wxWidgets. It needs one
270 command-line parameter which controls what kind of build(s) to do.
271 Use one of the following:</p>
272 <pre class="literal-block">
273 debug Build debug version
274 hybrid Build hybrid version
275 both Both debug and hybrid
276 debug-uni Build a debug unicode library
277 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
278 both-uni and finally both unicode libraries
279 </pre>
280 <p>For example:</p>
281 <pre class="literal-block">
282 .make hybrid
283
284 You can also pass additional command line parameters as needed and
285 they will all be passed on to the nmake commands, for example to
286 clean up the build::
287
288 .make hybrid clean
289 </pre>
290 </li>
291 <li><p class="first">When that is done it will have built the main wxWidgets DLLs and
292 also some of the contribs DLLs. There should be a ton of DLLs in
293 %WXDIR%bin and lots of lib files and other stuff in
294 %WXDIR%libvc_dll.</p>
295 </li>
296 <li><p class="first">Building wxPython on Windows is very similar to doing it for the
297 unix systems. We're not going to install the development version
298 of wxPython with these commands, so it won't impact your already
299 installed version of the latest release. You'll be able to test
300 with this version when you want to, and use the installed release
301 version the rest of the time. If you ever do want to install the
302 development verison please refer to INSTALL.txt.</p>
303 <p>Change to the %WXDIR%wxPython dir and run the this command,
304 makeing sure that you use the version of python that you want to
305 build for (if you have more than one on your system):</p>
306 <pre class="literal-block">
307 cd %WXDIR%\wxPython
308 python setup.py build_ext --inplace
309 </pre>
310 <p>If you are wanting to have the source files regenerated with swig,
311 then you need to turn on the USE_SWIG flag and optionally tell it
312 where to find the new swig executable, so add these flags:</p>
313 <pre class="literal-block">
314 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
315 </pre>
316 <p>If you built a Unicode version of wxWidgets and want to also build
317 the Unicode version of wxPython then add this flag:</p>
318 <pre class="literal-block">
319 UNICODE=1
320 </pre>
321 <p>If you have a debug version of Python and wxWidgets and want to
322 build a debug version of wxPython too, add the --debug flag to the
323 command line. You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt>
324 files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to
325 use them. The debug and hybrid(release) versions can coexist.</p>
326 <p>When the setup.py command is done you should have fully populated
327 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
328 %WXDIR%/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt>
329 files) located in the wx package.</p>
330 </li>
331 <li><p class="first">To run code with the development verison of wxPython, just set the
332 PYTHONPATH to the wxPython dir in the CVS tree. For example:</p>
333 <pre class="literal-block">
334 set PYTHONPATH=%WXDIR%\wxPython
335 cd %WXDIR\wxPython\demo
336 python demo.py
337 </pre>
338 </li>
339 </ol>
340 </div>
341 </div>
342 </body>
343 </html>