fixed wxRegionRefData copy ctor (patch 1274403)
[wxWidgets.git] / src / generic / regiong.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: generic/region.cpp
3 // Purpose: generic wxRegion class
4 // Author: David Elliott
5 // Modified by:
6 // Created: 2004/04/12
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004 David Elliott
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/generic/region.h"
13 #include "wx/utils.h"
14
15 // ========================================================================
16 // Classes to interface with X.org code
17 // ========================================================================
18
19 typedef struct Box
20 {
21 wxCoord x1, x2, y1, y2;
22 } Box, BOX, BoxRec, *BoxPtr;
23
24 typedef struct REGION *Region;
25
26 struct REGION
27 {
28 public:
29 // Default constructor initializes nothing
30 REGION() {}
31
32 REGION(const wxRect& rect)
33 {
34 rects = &extents;
35 numRects = 1;
36 extents.x1 = rect.x;
37 extents.y1 = rect.y;
38 extents.x2 = rect.x + rect.width;
39 extents.y2 = rect.y + rect.height;
40 size = 1;
41 }
42
43 BoxPtr GetBox(int i)
44 {
45 return i < numRects ? rects + i : NULL;
46 }
47
48 // X.org methods
49 static bool XClipBox(
50 Region r,
51 wxRect *rect);
52 static bool XOffsetRegion(
53 register Region pRegion,
54 register int x,
55 register int y);
56 static bool XIntersectRegion(
57 Region reg1,
58 Region reg2, /* source regions */
59 register Region newReg); /* destination Region */
60 static bool XUnionRegion(
61 Region reg1,
62 Region reg2, /* source regions */
63 Region newReg); /* destination Region */
64 static bool XSubtractRegion(
65 Region regM,
66 Region regS,
67 register Region regD);
68 static bool XXorRegion(Region sra, Region srb, Region dr);
69 static bool XEmptyRegion(
70 Region r);
71 static bool XEqualRegion(Region r1, Region r2);
72 static bool XPointInRegion(
73 Region pRegion,
74 int x, int y);
75 static wxRegionContain XRectInRegion(
76 register Region region,
77 int rx, int ry,
78 unsigned int rwidth, unsigned int rheight);
79
80 protected:
81 static Region XCreateRegion(void);
82 static void miSetExtents (
83 Region pReg);
84 static bool XDestroyRegion(Region r);
85 static int miIntersectO (
86 register Region pReg,
87 register BoxPtr r1,
88 BoxPtr r1End,
89 register BoxPtr r2,
90 BoxPtr r2End,
91 wxCoord y1,
92 wxCoord y2);
93 static void miRegionCopy(
94 register Region dstrgn,
95 register Region rgn);
96 static int miCoalesce(
97 register Region pReg, /* Region to coalesce */
98 int prevStart, /* Index of start of previous band */
99 int curStart); /* Index of start of current band */
100 static void miRegionOp(
101 register Region newReg, /* Place to store result */
102 Region reg1, /* First region in operation */
103 Region reg2, /* 2d region in operation */
104 int (*overlapFunc)(
105 register Region pReg,
106 register BoxPtr r1,
107 BoxPtr r1End,
108 register BoxPtr r2,
109 BoxPtr r2End,
110 wxCoord y1,
111 wxCoord y2), /* Function to call for over-
112 * lapping bands */
113 int (*nonOverlap1Func)(
114 register Region pReg,
115 register BoxPtr r,
116 BoxPtr rEnd,
117 register wxCoord y1,
118 register wxCoord y2), /* Function to call for non-
119 * overlapping bands in region
120 * 1 */
121 int (*nonOverlap2Func)(
122 register Region pReg,
123 register BoxPtr r,
124 BoxPtr rEnd,
125 register wxCoord y1,
126 register wxCoord y2)); /* Function to call for non-
127 * overlapping bands in region
128 * 2 */
129 static int miUnionNonO (
130 register Region pReg,
131 register BoxPtr r,
132 BoxPtr rEnd,
133 register wxCoord y1,
134 register wxCoord y2);
135 static int miUnionO (
136 register Region pReg,
137 register BoxPtr r1,
138 BoxPtr r1End,
139 register BoxPtr r2,
140 BoxPtr r2End,
141 register wxCoord y1,
142 register wxCoord y2);
143 static int miSubtractNonO1 (
144 register Region pReg,
145 register BoxPtr r,
146 BoxPtr rEnd,
147 register wxCoord y1,
148 register wxCoord y2);
149 static int miSubtractO (
150 register Region pReg,
151 register BoxPtr r1,
152 BoxPtr r1End,
153 register BoxPtr r2,
154 BoxPtr r2End,
155 register wxCoord y1,
156 register wxCoord y2);
157 protected:
158 long size;
159 long numRects;
160 Box *rects;
161 Box extents;
162 };
163
164 // ========================================================================
165 // wxRegionRefData
166 // ========================================================================
167
168 class wxRegionRefData : public wxObjectRefData,
169 public REGION
170 {
171 public:
172 wxRegionRefData()
173 : wxObjectRefData(),
174 REGION()
175 {
176 size = 1;
177 numRects = 0;
178 rects = ( BOX * )malloc( (unsigned) sizeof( BOX ));
179 extents.x1 = 0;
180 extents.x2 = 0;
181 extents.y1 = 0;
182 extents.y2 = 0;
183 }
184
185 wxRegionRefData(const wxPoint& topLeft, const wxPoint& bottomRight)
186 : wxObjectRefData(),
187 REGION()
188 {
189 rects = (BOX*)malloc(sizeof(BOX));
190 size = 1;
191 numRects = 1;
192 extents.x1 = topLeft.x;
193 extents.y1 = topLeft.y;
194 extents.x2 = bottomRight.x;
195 extents.y2 = bottomRight.y;
196 *rects = extents;
197 }
198
199 wxRegionRefData(const wxRect& rect)
200 : wxObjectRefData(),
201 REGION(rect)
202 {
203 rects = (BOX*)malloc(sizeof(BOX));
204 *rects = extents;
205 }
206
207 wxRegionRefData(const wxRegionRefData& refData)
208 : wxObjectRefData(),
209 REGION()
210 {
211 size = refData.size;
212 numRects = refData.numRects;
213 rects = (Box*)malloc(numRects*sizeof(Box));
214 memcpy(rects, refData.rects, numRects*sizeof(Box));
215 extents = refData.extents;
216 }
217
218 ~wxRegionRefData()
219 {
220 free(rects);
221 }
222
223 private:
224 // Don't allow this
225 wxRegionRefData(const REGION&);
226 };
227
228 // ========================================================================
229 // wxRegionGeneric
230 // ========================================================================
231 //IMPLEMENT_DYNAMIC_CLASS(wxRegionGeneric, wxGDIObject);
232
233 #define M_REGIONDATA ((wxRegionRefData *)m_refData)
234 #define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData))
235
236 // ----------------------------------------------------------------------------
237 // wxRegionGeneric construction
238 // ----------------------------------------------------------------------------
239
240 wxRegionGeneric::wxRegionGeneric()
241 {
242 }
243
244 wxRegionGeneric::~wxRegionGeneric()
245 {
246 }
247
248 wxRegionGeneric::wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
249 {
250 m_refData = new wxRegionRefData(wxRect(x,y,w,h));
251 }
252
253 wxRegionGeneric::wxRegionGeneric(const wxRect& rect)
254 {
255 m_refData = new wxRegionRefData(rect);
256 }
257
258 wxRegionGeneric::wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight)
259 {
260 m_refData = new wxRegionRefData(topLeft, bottomRight);
261 }
262
263 void wxRegionGeneric::Clear()
264 {
265 UnRef();
266 }
267
268 wxObjectRefData *wxRegionGeneric::CreateRefData() const
269 {
270 return new wxRegionRefData;
271 }
272
273 wxObjectRefData *wxRegionGeneric::CloneRefData(const wxObjectRefData *data) const
274 {
275 return new wxRegionRefData(*(wxRegionRefData *)data);
276 }
277
278 bool wxRegionGeneric::operator== (const wxRegionGeneric& region)
279 {
280 wxASSERT(m_refData && region.m_refData);
281 return REGION::XEqualRegion(M_REGIONDATA,M_REGIONDATA_OF(region));
282 }
283
284 wxRect wxRegionGeneric::GetBox() const
285 {
286 wxASSERT(m_refData);
287 wxRect rect;
288 REGION::XClipBox(M_REGIONDATA,&rect);
289 return rect;
290 }
291
292 void wxRegionGeneric::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
293 {
294 wxASSERT(m_refData);
295 wxRect rect;
296 REGION::XClipBox(M_REGIONDATA,&rect);
297 x = rect.x;
298 y = rect.y;
299 w = rect.width;
300 h = rect.height;
301 }
302
303 // ----------------------------------------------------------------------------
304 // wxRegionGeneric operations
305 // ----------------------------------------------------------------------------
306
307 bool wxRegionGeneric::Union(const wxRect& rect)
308 /* XUnionRectWithRegion */
309 {
310 if (!rect.width || !rect.height)
311 return false;
312
313 AllocExclusive();
314 REGION region(rect);
315 return REGION::XUnionRegion(&region,M_REGIONDATA,M_REGIONDATA);
316 }
317
318 bool wxRegionGeneric::Union(const wxRegionGeneric& region)
319 {
320 AllocExclusive();
321 return REGION::XUnionRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
322 }
323
324 bool wxRegionGeneric::Intersect(const wxRect& rect)
325 {
326 if (!rect.width || !rect.height)
327 return false;
328 AllocExclusive();
329 REGION region(rect);
330
331 return REGION::XIntersectRegion(&region,M_REGIONDATA,M_REGIONDATA);
332 }
333
334 bool wxRegionGeneric::Intersect(const wxRegionGeneric& region)
335 {
336 AllocExclusive();
337 return REGION::XIntersectRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
338 }
339
340 bool wxRegionGeneric::Subtract(const wxRect& rect)
341 {
342 if (!rect.width || !rect.height)
343 return false;
344 AllocExclusive();
345 REGION region(rect);
346
347 return REGION::XSubtractRegion(&region,M_REGIONDATA,M_REGIONDATA);
348 }
349
350 bool wxRegionGeneric::Subtract(const wxRegionGeneric& region)
351 {
352 return REGION::XSubtractRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
353 }
354
355 bool wxRegionGeneric::Xor(const wxRect& rect)
356 {
357 if (!rect.width || !rect.height)
358 return false;
359 AllocExclusive();
360 REGION region(rect);
361
362 return REGION::XXorRegion(&region,M_REGIONDATA,M_REGIONDATA);
363 }
364
365 bool wxRegionGeneric::Xor(const wxRegionGeneric& region)
366 {
367 AllocExclusive();
368 return REGION::XXorRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
369 }
370
371 bool wxRegionGeneric::Offset(wxCoord x, wxCoord y)
372 {
373 AllocExclusive();
374 return REGION::XOffsetRegion(M_REGIONDATA, x, y);
375 }
376
377 // ----------------------------------------------------------------------------
378 // wxRegionGeneric comparison
379 // ----------------------------------------------------------------------------
380
381 bool wxRegionGeneric::Empty() const
382 {
383 wxASSERT(m_refData);
384 return REGION::XEmptyRegion(M_REGIONDATA);
385 }
386
387 // Does the region contain the point (x,y)?
388 wxRegionContain wxRegionGeneric::Contains(long x, long y) const
389 {
390 wxASSERT(m_refData);
391 return REGION::XPointInRegion(M_REGIONDATA,x,y)?wxInRegion:wxOutRegion;
392 }
393
394 // Does the region contain the point pt?
395 wxRegionContain wxRegionGeneric::Contains(const wxPoint& pt) const
396 {
397 wxASSERT(m_refData);
398 return REGION::XPointInRegion(M_REGIONDATA,pt.x,pt.y)?wxInRegion:wxOutRegion;
399 }
400
401 // Does the region contain the rectangle (x, y, w, h)?
402 wxRegionContain wxRegionGeneric::Contains(long x, long y, long w, long h) const
403 {
404 wxASSERT(m_refData);
405 return REGION::XRectInRegion(M_REGIONDATA,x,y,w,h);
406 }
407
408 // Does the region contain the rectangle rect?
409 wxRegionContain wxRegionGeneric::Contains(const wxRect& rect) const
410 {
411 wxASSERT(m_refData);
412 return REGION::XRectInRegion(M_REGIONDATA,rect.x,rect.y,rect.width,rect.height);
413 }
414
415 // ========================================================================
416 // wxRegionIteratorGeneric
417 // ========================================================================
418 //IMPLEMENT_DYNAMIC_CLASS(wxRegionIteratorGeneric,wxObject);
419
420 wxRegionIteratorGeneric::wxRegionIteratorGeneric()
421 {
422 m_current = 0;
423 }
424
425 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionGeneric& region)
426 : m_region(region)
427 {
428 m_current = 0;
429 }
430
431 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator)
432 : m_region(iterator.m_region)
433 {
434 m_current = iterator.m_current;
435 }
436
437 void wxRegionIteratorGeneric::Reset(const wxRegionGeneric& region)
438 {
439 m_region = region;
440 m_current = 0;
441 }
442
443 bool wxRegionIteratorGeneric::HaveRects() const
444 {
445 return M_REGIONDATA_OF(m_region)->GetBox(m_current);
446 }
447
448 wxRegionIteratorGeneric& wxRegionIteratorGeneric::operator++()
449 {
450 ++m_current;
451 return *this;
452 }
453
454 wxRegionIteratorGeneric wxRegionIteratorGeneric::operator++(int)
455 {
456 wxRegionIteratorGeneric copy(*this);
457 ++*this;
458 return copy;
459 }
460
461 wxRect wxRegionIteratorGeneric::GetRect() const
462 {
463 wxASSERT(m_region.m_refData);
464 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
465 wxASSERT(box);
466 return wxRect
467 ( box->x1
468 , box->y1
469 , box->x2 - box->x1
470 , box->y2 - box->y1
471 );
472 }
473
474 long wxRegionIteratorGeneric::GetX() const
475 {
476 wxASSERT(m_region.m_refData);
477 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
478 wxASSERT(box);
479 return box->x1;
480 }
481
482 long wxRegionIteratorGeneric::GetY() const
483 {
484 wxASSERT(m_region.m_refData);
485 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
486 wxASSERT(box);
487 return box->y1;
488 }
489
490 long wxRegionIteratorGeneric::GetW() const
491 {
492 wxASSERT(m_region.m_refData);
493 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
494 wxASSERT(box);
495 return box->x2 - box->x1;
496 }
497
498 long wxRegionIteratorGeneric::GetH() const
499 {
500 wxASSERT(m_region.m_refData);
501 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
502 wxASSERT(box);
503 return box->y2 - box->y1;
504 }
505
506 wxRegionIteratorGeneric::~wxRegionIteratorGeneric()
507 {
508 }
509
510
511 // ========================================================================
512 // The guts (from X.org)
513 // ========================================================================
514
515 /************************************************************************
516
517 Copyright 1987, 1988, 1998 The Open Group
518
519 Permission to use, copy, modify, distribute, and sell this software and its
520 documentation for any purpose is hereby granted without fee, provided that
521 the above copyright notice appear in all copies and that both that
522 copyright notice and this permission notice appear in supporting
523 documentation.
524
525 The above copyright notice and this permission notice shall be included in
526 all copies or substantial portions of the Software.
527
528 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
529 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
530 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
531 OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
532 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
533 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
534
535 Except as contained in this notice, the name of The Open Group shall not be
536 used in advertising or otherwise to promote the sale, use or other dealings
537 in this Software without prior written authorization from The Open Group.
538
539
540 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
541
542 All Rights Reserved
543
544 Permission to use, copy, modify, and distribute this software and its
545 documentation for any purpose and without fee is hereby granted,
546 provided that the above copyright notice appear in all copies and that
547 both that copyright notice and this permission notice appear in
548 supporting documentation, and that the name of Digital not be
549 used in advertising or publicity pertaining to distribution of the
550 software without specific, written prior permission.
551
552 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
553 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
554 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
555 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
556 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
557 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
558 SOFTWARE.
559
560 ************************************************************************/
561
562 /* 1 if two BOXs overlap.
563 * 0 if two BOXs do not overlap.
564 * Remember, x2 and y2 are not in the region
565 */
566 #define EXTENTCHECK(r1, r2) \
567 ((r1)->x2 > (r2)->x1 && \
568 (r1)->x1 < (r2)->x2 && \
569 (r1)->y2 > (r2)->y1 && \
570 (r1)->y1 < (r2)->y2)
571
572 /*
573 * Check to see if there is enough memory in the present region.
574 */
575 #define MEMCHECK(reg, rect, firstrect){\
576 if ((reg)->numRects >= ((reg)->size - 1)){\
577 (firstrect) = (BOX *) realloc \
578 ((char *)(firstrect), (unsigned) (2 * (sizeof(BOX)) * ((reg)->size)));\
579 if ((firstrect) == 0)\
580 return(0);\
581 (reg)->size *= 2;\
582 (rect) = &(firstrect)[(reg)->numRects];\
583 }\
584 }
585
586 #define EMPTY_REGION(pReg) pReg->numRects = 0
587
588 #define REGION_NOT_EMPTY(pReg) pReg->numRects
589
590 #define INBOX(r, x, y) \
591 ( ( ((r).x2 > x)) && \
592 ( ((r).x1 <= x)) && \
593 ( ((r).y2 > y)) && \
594 ( ((r).y1 <= y)) )
595
596 /*
597 * The functions in this file implement the Region abstraction, similar to one
598 * used in the X11 sample server. A Region is simply an area, as the name
599 * implies, and is implemented as a "y-x-banded" array of rectangles. To
600 * explain: Each Region is made up of a certain number of rectangles sorted
601 * by y coordinate first, and then by x coordinate.
602 *
603 * Furthermore, the rectangles are banded such that every rectangle with a
604 * given upper-left y coordinate (y1) will have the same lower-right y
605 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
606 * will span the entire vertical distance of the band. This means that some
607 * areas that could be merged into a taller rectangle will be represented as
608 * several shorter rectangles to account for shorter rectangles to its left
609 * or right but within its "vertical scope".
610 *
611 * An added constraint on the rectangles is that they must cover as much
612 * horizontal area as possible. E.g. no two rectangles in a band are allowed
613 * to touch.
614 *
615 * Whenever possible, bands will be merged together to cover a greater vertical
616 * distance (and thus reduce the number of rectangles). Two bands can be merged
617 * only if the bottom of one touches the top of the other and they have
618 * rectangles in the same places (of the same width, of course). This maintains
619 * the y-x-banding that's so nice to have...
620 */
621
622 /* Create a new empty region */
623 Region REGION::
624 XCreateRegion(void)
625 {
626 Region temp;
627
628 if (! (temp = new REGION))
629 return (Region) NULL;
630 if (! (temp->rects = ( BOX * )malloc( (unsigned) sizeof( BOX )))) {
631 free((char *) temp);
632 return (Region) NULL;
633 }
634 temp->numRects = 0;
635 temp->extents.x1 = 0;
636 temp->extents.y1 = 0;
637 temp->extents.x2 = 0;
638 temp->extents.y2 = 0;
639 temp->size = 1;
640 return( temp );
641 }
642
643 bool REGION::
644 XClipBox(
645 Region r,
646 wxRect *rect)
647 {
648 rect->x = r->extents.x1;
649 rect->y = r->extents.y1;
650 rect->width = r->extents.x2 - r->extents.x1;
651 rect->height = r->extents.y2 - r->extents.y1;
652 return true;
653 }
654
655 /*-
656 *-----------------------------------------------------------------------
657 * miSetExtents --
658 * Reset the extents of a region to what they should be. Called by
659 * miSubtract and miIntersect b/c they can't figure it out along the
660 * way or do so easily, as miUnion can.
661 *
662 * Results:
663 * None.
664 *
665 * Side Effects:
666 * The region's 'extents' structure is overwritten.
667 *
668 *-----------------------------------------------------------------------
669 */
670 void REGION::
671 miSetExtents (Region pReg)
672 {
673 register BoxPtr pBox,
674 pBoxEnd,
675 pExtents;
676
677 if (pReg->numRects == 0)
678 {
679 pReg->extents.x1 = 0;
680 pReg->extents.y1 = 0;
681 pReg->extents.x2 = 0;
682 pReg->extents.y2 = 0;
683 return;
684 }
685
686 pExtents = &pReg->extents;
687 pBox = pReg->rects;
688 pBoxEnd = &pBox[pReg->numRects - 1];
689
690 /*
691 * Since pBox is the first rectangle in the region, it must have the
692 * smallest y1 and since pBoxEnd is the last rectangle in the region,
693 * it must have the largest y2, because of banding. Initialize x1 and
694 * x2 from pBox and pBoxEnd, resp., as good things to initialize them
695 * to...
696 */
697 pExtents->x1 = pBox->x1;
698 pExtents->y1 = pBox->y1;
699 pExtents->x2 = pBoxEnd->x2;
700 pExtents->y2 = pBoxEnd->y2;
701
702 assert(pExtents->y1 < pExtents->y2);
703 while (pBox <= pBoxEnd)
704 {
705 if (pBox->x1 < pExtents->x1)
706 {
707 pExtents->x1 = pBox->x1;
708 }
709 if (pBox->x2 > pExtents->x2)
710 {
711 pExtents->x2 = pBox->x2;
712 }
713 pBox++;
714 }
715 assert(pExtents->x1 < pExtents->x2);
716 }
717
718 bool REGION::
719 XDestroyRegion(
720 Region r)
721 {
722 free( (char *) r->rects );
723 delete r;
724 return true;
725 }
726
727 /* TranslateRegion(pRegion, x, y)
728 translates in place
729 added by raymond
730 */
731
732 bool REGION::
733 XOffsetRegion(
734 register Region pRegion,
735 register int x,
736 register int y)
737 {
738 register int nbox;
739 register BOX *pbox;
740
741 pbox = pRegion->rects;
742 nbox = pRegion->numRects;
743
744 while(nbox--)
745 {
746 pbox->x1 += x;
747 pbox->x2 += x;
748 pbox->y1 += y;
749 pbox->y2 += y;
750 pbox++;
751 }
752 pRegion->extents.x1 += x;
753 pRegion->extents.x2 += x;
754 pRegion->extents.y1 += y;
755 pRegion->extents.y2 += y;
756 return 1;
757 }
758
759 /*======================================================================
760 * Region Intersection
761 *====================================================================*/
762 /*-
763 *-----------------------------------------------------------------------
764 * miIntersectO --
765 * Handle an overlapping band for miIntersect.
766 *
767 * Results:
768 * None.
769 *
770 * Side Effects:
771 * Rectangles may be added to the region.
772 *
773 *-----------------------------------------------------------------------
774 */
775 /* static void*/
776 int REGION::
777 miIntersectO (
778 register Region pReg,
779 register BoxPtr r1,
780 BoxPtr r1End,
781 register BoxPtr r2,
782 BoxPtr r2End,
783 wxCoord y1,
784 wxCoord y2)
785 {
786 register wxCoord x1;
787 register wxCoord x2;
788 register BoxPtr pNextRect;
789
790 pNextRect = &pReg->rects[pReg->numRects];
791
792 while ((r1 != r1End) && (r2 != r2End))
793 {
794 x1 = wxMax(r1->x1,r2->x1);
795 x2 = wxMin(r1->x2,r2->x2);
796
797 /*
798 * If there's any overlap between the two rectangles, add that
799 * overlap to the new region.
800 * There's no need to check for subsumption because the only way
801 * such a need could arise is if some region has two rectangles
802 * right next to each other. Since that should never happen...
803 */
804 if (x1 < x2)
805 {
806 assert(y1<y2);
807
808 MEMCHECK(pReg, pNextRect, pReg->rects);
809 pNextRect->x1 = x1;
810 pNextRect->y1 = y1;
811 pNextRect->x2 = x2;
812 pNextRect->y2 = y2;
813 pReg->numRects += 1;
814 pNextRect++;
815 assert(pReg->numRects <= pReg->size);
816 }
817
818 /*
819 * Need to advance the pointers. Shift the one that extends
820 * to the right the least, since the other still has a chance to
821 * overlap with that region's next rectangle, if you see what I mean.
822 */
823 if (r1->x2 < r2->x2)
824 {
825 r1++;
826 }
827 else if (r2->x2 < r1->x2)
828 {
829 r2++;
830 }
831 else
832 {
833 r1++;
834 r2++;
835 }
836 }
837 return 0; /* lint */
838 }
839
840 bool REGION::
841 XIntersectRegion(
842 Region reg1,
843 Region reg2, /* source regions */
844 register Region newReg) /* destination Region */
845 {
846 /* check for trivial reject */
847 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
848 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
849 newReg->numRects = 0;
850 else
851 miRegionOp (newReg, reg1, reg2,
852 miIntersectO, NULL, NULL);
853
854 /*
855 * Can't alter newReg's extents before we call miRegionOp because
856 * it might be one of the source regions and miRegionOp depends
857 * on the extents of those regions being the same. Besides, this
858 * way there's no checking against rectangles that will be nuked
859 * due to coalescing, so we have to examine fewer rectangles.
860 */
861 miSetExtents(newReg);
862 return 1;
863 }
864
865 void REGION::
866 miRegionCopy(
867 register Region dstrgn,
868 register Region rgn)
869
870 {
871 if (dstrgn != rgn) /* don't want to copy to itself */
872 {
873 if (dstrgn->size < rgn->numRects)
874 {
875 if (dstrgn->rects)
876 {
877 BOX *prevRects = dstrgn->rects;
878
879 if (! (dstrgn->rects = (BOX *)
880 realloc((char *) dstrgn->rects,
881 (unsigned) rgn->numRects * (sizeof(BOX)))))
882 {
883 free(prevRects);
884 return;
885 }
886 }
887 dstrgn->size = rgn->numRects;
888 }
889 dstrgn->numRects = rgn->numRects;
890 dstrgn->extents.x1 = rgn->extents.x1;
891 dstrgn->extents.y1 = rgn->extents.y1;
892 dstrgn->extents.x2 = rgn->extents.x2;
893 dstrgn->extents.y2 = rgn->extents.y2;
894
895 memcpy((char *) dstrgn->rects, (char *) rgn->rects,
896 (int) (rgn->numRects * sizeof(BOX)));
897 }
898 }
899
900 /*======================================================================
901 * Generic Region Operator
902 *====================================================================*/
903
904 /*-
905 *-----------------------------------------------------------------------
906 * miCoalesce --
907 * Attempt to merge the boxes in the current band with those in the
908 * previous one. Used only by miRegionOp.
909 *
910 * Results:
911 * The new index for the previous band.
912 *
913 * Side Effects:
914 * If coalescing takes place:
915 * - rectangles in the previous band will have their y2 fields
916 * altered.
917 * - pReg->numRects will be decreased.
918 *
919 *-----------------------------------------------------------------------
920 */
921 /* static int*/
922 int REGION::
923 miCoalesce(
924 register Region pReg, /* Region to coalesce */
925 int prevStart, /* Index of start of previous band */
926 int curStart) /* Index of start of current band */
927 {
928 register BoxPtr pPrevBox; /* Current box in previous band */
929 register BoxPtr pCurBox; /* Current box in current band */
930 register BoxPtr pRegEnd; /* End of region */
931 int curNumRects; /* Number of rectangles in current
932 * band */
933 int prevNumRects; /* Number of rectangles in previous
934 * band */
935 int bandY1; /* Y1 coordinate for current band */
936
937 pRegEnd = &pReg->rects[pReg->numRects];
938
939 pPrevBox = &pReg->rects[prevStart];
940 prevNumRects = curStart - prevStart;
941
942 /*
943 * Figure out how many rectangles are in the current band. Have to do
944 * this because multiple bands could have been added in miRegionOp
945 * at the end when one region has been exhausted.
946 */
947 pCurBox = &pReg->rects[curStart];
948 bandY1 = pCurBox->y1;
949 for (curNumRects = 0;
950 (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
951 curNumRects++)
952 {
953 pCurBox++;
954 }
955
956 if (pCurBox != pRegEnd)
957 {
958 /*
959 * If more than one band was added, we have to find the start
960 * of the last band added so the next coalescing job can start
961 * at the right place... (given when multiple bands are added,
962 * this may be pointless -- see above).
963 */
964 pRegEnd--;
965 while (pRegEnd[-1].y1 == pRegEnd->y1)
966 {
967 pRegEnd--;
968 }
969 curStart = pRegEnd - pReg->rects;
970 pRegEnd = pReg->rects + pReg->numRects;
971 }
972
973 if ((curNumRects == prevNumRects) && (curNumRects != 0))
974 {
975 pCurBox -= curNumRects;
976 /*
977 * The bands may only be coalesced if the bottom of the previous
978 * matches the top scanline of the current.
979 */
980 if (pPrevBox->y2 == pCurBox->y1)
981 {
982 /*
983 * Make sure the bands have boxes in the same places. This
984 * assumes that boxes have been added in such a way that they
985 * cover the most area possible. I.e. two boxes in a band must
986 * have some horizontal space between them.
987 */
988 do
989 {
990 if ((pPrevBox->x1 != pCurBox->x1) ||
991 (pPrevBox->x2 != pCurBox->x2))
992 {
993 /*
994 * The bands don't line up so they can't be coalesced.
995 */
996 return (curStart);
997 }
998 pPrevBox++;
999 pCurBox++;
1000 prevNumRects -= 1;
1001 } while (prevNumRects != 0);
1002
1003 pReg->numRects -= curNumRects;
1004 pCurBox -= curNumRects;
1005 pPrevBox -= curNumRects;
1006
1007 /*
1008 * The bands may be merged, so set the bottom y of each box
1009 * in the previous band to that of the corresponding box in
1010 * the current band.
1011 */
1012 do
1013 {
1014 pPrevBox->y2 = pCurBox->y2;
1015 pPrevBox++;
1016 pCurBox++;
1017 curNumRects -= 1;
1018 } while (curNumRects != 0);
1019
1020 /*
1021 * If only one band was added to the region, we have to backup
1022 * curStart to the start of the previous band.
1023 *
1024 * If more than one band was added to the region, copy the
1025 * other bands down. The assumption here is that the other bands
1026 * came from the same region as the current one and no further
1027 * coalescing can be done on them since it's all been done
1028 * already... curStart is already in the right place.
1029 */
1030 if (pCurBox == pRegEnd)
1031 {
1032 curStart = prevStart;
1033 }
1034 else
1035 {
1036 do
1037 {
1038 *pPrevBox++ = *pCurBox++;
1039 } while (pCurBox != pRegEnd);
1040 }
1041
1042 }
1043 }
1044 return (curStart);
1045 }
1046
1047 /*-
1048 *-----------------------------------------------------------------------
1049 * miRegionOp --
1050 * Apply an operation to two regions. Called by miUnion, miInverse,
1051 * miSubtract, miIntersect...
1052 *
1053 * Results:
1054 * None.
1055 *
1056 * Side Effects:
1057 * The new region is overwritten.
1058 *
1059 * Notes:
1060 * The idea behind this function is to view the two regions as sets.
1061 * Together they cover a rectangle of area that this function divides
1062 * into horizontal bands where points are covered only by one region
1063 * or by both. For the first case, the nonOverlapFunc is called with
1064 * each the band and the band's upper and lower extents. For the
1065 * second, the overlapFunc is called to process the entire band. It
1066 * is responsible for clipping the rectangles in the band, though
1067 * this function provides the boundaries.
1068 * At the end of each band, the new region is coalesced, if possible,
1069 * to reduce the number of rectangles in the region.
1070 *
1071 *-----------------------------------------------------------------------
1072 */
1073 /* static void*/
1074 void REGION::
1075 miRegionOp(
1076 register Region newReg, /* Place to store result */
1077 Region reg1, /* First region in operation */
1078 Region reg2, /* 2d region in operation */
1079 int (*overlapFunc)(
1080 register Region pReg,
1081 register BoxPtr r1,
1082 BoxPtr r1End,
1083 register BoxPtr r2,
1084 BoxPtr r2End,
1085 wxCoord y1,
1086 wxCoord y2), /* Function to call for over-
1087 * lapping bands */
1088 int (*nonOverlap1Func)(
1089 register Region pReg,
1090 register BoxPtr r,
1091 BoxPtr rEnd,
1092 register wxCoord y1,
1093 register wxCoord y2), /* Function to call for non-
1094 * overlapping bands in region
1095 * 1 */
1096 int (*nonOverlap2Func)(
1097 register Region pReg,
1098 register BoxPtr r,
1099 BoxPtr rEnd,
1100 register wxCoord y1,
1101 register wxCoord y2)) /* Function to call for non-
1102 * overlapping bands in region
1103 * 2 */
1104 {
1105 register BoxPtr r1; /* Pointer into first region */
1106 register BoxPtr r2; /* Pointer into 2d region */
1107 BoxPtr r1End; /* End of 1st region */
1108 BoxPtr r2End; /* End of 2d region */
1109 register wxCoord ybot; /* Bottom of intersection */
1110 register wxCoord ytop; /* Top of intersection */
1111 BoxPtr oldRects; /* Old rects for newReg */
1112 int prevBand; /* Index of start of
1113 * previous band in newReg */
1114 int curBand; /* Index of start of current
1115 * band in newReg */
1116 register BoxPtr r1BandEnd; /* End of current band in r1 */
1117 register BoxPtr r2BandEnd; /* End of current band in r2 */
1118 wxCoord top; /* Top of non-overlapping
1119 * band */
1120 wxCoord bot; /* Bottom of non-overlapping
1121 * band */
1122
1123 /*
1124 * Initialization:
1125 * set r1, r2, r1End and r2End appropriately, preserve the important
1126 * parts of the destination region until the end in case it's one of
1127 * the two source regions, then mark the "new" region empty, allocating
1128 * another array of rectangles for it to use.
1129 */
1130 r1 = reg1->rects;
1131 r2 = reg2->rects;
1132 r1End = r1 + reg1->numRects;
1133 r2End = r2 + reg2->numRects;
1134
1135 oldRects = newReg->rects;
1136
1137 EMPTY_REGION(newReg);
1138
1139 /*
1140 * Allocate a reasonable number of rectangles for the new region. The idea
1141 * is to allocate enough so the individual functions don't need to
1142 * reallocate and copy the array, which is time consuming, yet we don't
1143 * have to worry about using too much memory. I hope to be able to
1144 * nuke the realloc() at the end of this function eventually.
1145 */
1146 newReg->size = wxMax(reg1->numRects,reg2->numRects) * 2;
1147
1148 if (! (newReg->rects = (BoxPtr)
1149 malloc ((unsigned) (sizeof(BoxRec) * newReg->size)))) {
1150 newReg->size = 0;
1151 return;
1152 }
1153
1154 /*
1155 * Initialize ybot and ytop.
1156 * In the upcoming loop, ybot and ytop serve different functions depending
1157 * on whether the band being handled is an overlapping or non-overlapping
1158 * band.
1159 * In the case of a non-overlapping band (only one of the regions
1160 * has points in the band), ybot is the bottom of the most recent
1161 * intersection and thus clips the top of the rectangles in that band.
1162 * ytop is the top of the next intersection between the two regions and
1163 * serves to clip the bottom of the rectangles in the current band.
1164 * For an overlapping band (where the two regions intersect), ytop clips
1165 * the top of the rectangles of both regions and ybot clips the bottoms.
1166 */
1167 if (reg1->extents.y1 < reg2->extents.y1)
1168 ybot = reg1->extents.y1;
1169 else
1170 ybot = reg2->extents.y1;
1171
1172 /*
1173 * prevBand serves to mark the start of the previous band so rectangles
1174 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1175 * In the beginning, there is no previous band, so prevBand == curBand
1176 * (curBand is set later on, of course, but the first band will always
1177 * start at index 0). prevBand and curBand must be indices because of
1178 * the possible expansion, and resultant moving, of the new region's
1179 * array of rectangles.
1180 */
1181 prevBand = 0;
1182
1183 do
1184 {
1185 curBand = newReg->numRects;
1186
1187 /*
1188 * This algorithm proceeds one source-band (as opposed to a
1189 * destination band, which is determined by where the two regions
1190 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1191 * rectangle after the last one in the current band for their
1192 * respective regions.
1193 */
1194 r1BandEnd = r1;
1195 while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
1196 {
1197 r1BandEnd++;
1198 }
1199
1200 r2BandEnd = r2;
1201 while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
1202 {
1203 r2BandEnd++;
1204 }
1205
1206 /*
1207 * First handle the band that doesn't intersect, if any.
1208 *
1209 * Note that attention is restricted to one band in the
1210 * non-intersecting region at once, so if a region has n
1211 * bands between the current position and the next place it overlaps
1212 * the other, this entire loop will be passed through n times.
1213 */
1214 if (r1->y1 < r2->y1)
1215 {
1216 top = wxMax(r1->y1,ybot);
1217 bot = wxMin(r1->y2,r2->y1);
1218
1219 if ((top != bot) && (nonOverlap1Func != NULL))
1220 {
1221 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1222 }
1223
1224 ytop = r2->y1;
1225 }
1226 else if (r2->y1 < r1->y1)
1227 {
1228 top = wxMax(r2->y1,ybot);
1229 bot = wxMin(r2->y2,r1->y1);
1230
1231 if ((top != bot) && (nonOverlap2Func != NULL))
1232 {
1233 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1234 }
1235
1236 ytop = r1->y1;
1237 }
1238 else
1239 {
1240 ytop = r1->y1;
1241 }
1242
1243 /*
1244 * If any rectangles got added to the region, try and coalesce them
1245 * with rectangles from the previous band. Note we could just do
1246 * this test in miCoalesce, but some machines incur a not
1247 * inconsiderable cost for function calls, so...
1248 */
1249 if (newReg->numRects != curBand)
1250 {
1251 prevBand = miCoalesce (newReg, prevBand, curBand);
1252 }
1253
1254 /*
1255 * Now see if we've hit an intersecting band. The two bands only
1256 * intersect if ybot > ytop
1257 */
1258 ybot = wxMin(r1->y2, r2->y2);
1259 curBand = newReg->numRects;
1260 if (ybot > ytop)
1261 {
1262 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1263
1264 }
1265
1266 if (newReg->numRects != curBand)
1267 {
1268 prevBand = miCoalesce (newReg, prevBand, curBand);
1269 }
1270
1271 /*
1272 * If we've finished with a band (y2 == ybot) we skip forward
1273 * in the region to the next band.
1274 */
1275 if (r1->y2 == ybot)
1276 {
1277 r1 = r1BandEnd;
1278 }
1279 if (r2->y2 == ybot)
1280 {
1281 r2 = r2BandEnd;
1282 }
1283 } while ((r1 != r1End) && (r2 != r2End));
1284
1285 /*
1286 * Deal with whichever region still has rectangles left.
1287 */
1288 curBand = newReg->numRects;
1289 if (r1 != r1End)
1290 {
1291 if (nonOverlap1Func != NULL)
1292 {
1293 do
1294 {
1295 r1BandEnd = r1;
1296 while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
1297 {
1298 r1BandEnd++;
1299 }
1300 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1301 wxMax(r1->y1,ybot), r1->y2);
1302 r1 = r1BandEnd;
1303 } while (r1 != r1End);
1304 }
1305 }
1306 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1307 {
1308 do
1309 {
1310 r2BandEnd = r2;
1311 while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
1312 {
1313 r2BandEnd++;
1314 }
1315 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1316 wxMax(r2->y1,ybot), r2->y2);
1317 r2 = r2BandEnd;
1318 } while (r2 != r2End);
1319 }
1320
1321 if (newReg->numRects != curBand)
1322 {
1323 (void) miCoalesce (newReg, prevBand, curBand);
1324 }
1325
1326 /*
1327 * A bit of cleanup. To keep regions from growing without bound,
1328 * we shrink the array of rectangles to match the new number of
1329 * rectangles in the region. This never goes to 0, however...
1330 *
1331 * Only do this stuff if the number of rectangles allocated is more than
1332 * twice the number of rectangles in the region (a simple optimization...).
1333 */
1334 if (newReg->numRects < (newReg->size >> 1))
1335 {
1336 if (REGION_NOT_EMPTY(newReg))
1337 {
1338 BoxPtr prev_rects = newReg->rects;
1339 newReg->size = newReg->numRects;
1340 newReg->rects = (BoxPtr) realloc ((char *) newReg->rects,
1341 (unsigned) (sizeof(BoxRec) * newReg->size));
1342 if (! newReg->rects)
1343 newReg->rects = prev_rects;
1344 }
1345 else
1346 {
1347 /*
1348 * No point in doing the extra work involved in an realloc if
1349 * the region is empty
1350 */
1351 newReg->size = 1;
1352 free((char *) newReg->rects);
1353 newReg->rects = (BoxPtr) malloc(sizeof(BoxRec));
1354 }
1355 }
1356 free ((char *) oldRects);
1357 return;
1358 }
1359
1360 /*======================================================================
1361 * Region Union
1362 *====================================================================*/
1363
1364 /*-
1365 *-----------------------------------------------------------------------
1366 * miUnionNonO --
1367 * Handle a non-overlapping band for the union operation. Just
1368 * Adds the rectangles into the region. Doesn't have to check for
1369 * subsumption or anything.
1370 *
1371 * Results:
1372 * None.
1373 *
1374 * Side Effects:
1375 * pReg->numRects is incremented and the final rectangles overwritten
1376 * with the rectangles we're passed.
1377 *
1378 *-----------------------------------------------------------------------
1379 */
1380 /* static void*/
1381 int REGION::
1382 miUnionNonO (
1383 register Region pReg,
1384 register BoxPtr r,
1385 BoxPtr rEnd,
1386 register wxCoord y1,
1387 register wxCoord y2)
1388 {
1389 register BoxPtr pNextRect;
1390
1391 pNextRect = &pReg->rects[pReg->numRects];
1392
1393 assert(y1 < y2);
1394
1395 while (r != rEnd)
1396 {
1397 assert(r->x1 < r->x2);
1398 MEMCHECK(pReg, pNextRect, pReg->rects);
1399 pNextRect->x1 = r->x1;
1400 pNextRect->y1 = y1;
1401 pNextRect->x2 = r->x2;
1402 pNextRect->y2 = y2;
1403 pReg->numRects += 1;
1404 pNextRect++;
1405
1406 assert(pReg->numRects<=pReg->size);
1407 r++;
1408 }
1409 return 0; /* lint */
1410 }
1411
1412
1413 /*-
1414 *-----------------------------------------------------------------------
1415 * miUnionO --
1416 * Handle an overlapping band for the union operation. Picks the
1417 * left-most rectangle each time and merges it into the region.
1418 *
1419 * Results:
1420 * None.
1421 *
1422 * Side Effects:
1423 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1424 * be changed.
1425 *
1426 *-----------------------------------------------------------------------
1427 */
1428
1429 /* static void*/
1430 int REGION::
1431 miUnionO (
1432 register Region pReg,
1433 register BoxPtr r1,
1434 BoxPtr r1End,
1435 register BoxPtr r2,
1436 BoxPtr r2End,
1437 register wxCoord y1,
1438 register wxCoord y2)
1439 {
1440 register BoxPtr pNextRect;
1441
1442 pNextRect = &pReg->rects[pReg->numRects];
1443
1444 #define MERGERECT(r) \
1445 if ((pReg->numRects != 0) && \
1446 (pNextRect[-1].y1 == y1) && \
1447 (pNextRect[-1].y2 == y2) && \
1448 (pNextRect[-1].x2 >= r->x1)) \
1449 { \
1450 if (pNextRect[-1].x2 < r->x2) \
1451 { \
1452 pNextRect[-1].x2 = r->x2; \
1453 assert(pNextRect[-1].x1<pNextRect[-1].x2); \
1454 } \
1455 } \
1456 else \
1457 { \
1458 MEMCHECK(pReg, pNextRect, pReg->rects); \
1459 pNextRect->y1 = y1; \
1460 pNextRect->y2 = y2; \
1461 pNextRect->x1 = r->x1; \
1462 pNextRect->x2 = r->x2; \
1463 pReg->numRects += 1; \
1464 pNextRect += 1; \
1465 } \
1466 assert(pReg->numRects<=pReg->size);\
1467 r++;
1468
1469 assert (y1<y2);
1470 while ((r1 != r1End) && (r2 != r2End))
1471 {
1472 if (r1->x1 < r2->x1)
1473 {
1474 MERGERECT(r1);
1475 }
1476 else
1477 {
1478 MERGERECT(r2);
1479 }
1480 }
1481
1482 if (r1 != r1End)
1483 {
1484 do
1485 {
1486 MERGERECT(r1);
1487 } while (r1 != r1End);
1488 }
1489 else while (r2 != r2End)
1490 {
1491 MERGERECT(r2);
1492 }
1493 return 0; /* lint */
1494 }
1495
1496 bool REGION::
1497 XUnionRegion(
1498 Region reg1,
1499 Region reg2, /* source regions */
1500 Region newReg) /* destination Region */
1501 {
1502 /* checks all the simple cases */
1503
1504 /*
1505 * Region 1 and 2 are the same or region 1 is empty
1506 */
1507 if ( (reg1 == reg2) || (!(reg1->numRects)) )
1508 {
1509 if (newReg != reg2)
1510 miRegionCopy(newReg, reg2);
1511 return 1;
1512 }
1513
1514 /*
1515 * if nothing to union (region 2 empty)
1516 */
1517 if (!(reg2->numRects))
1518 {
1519 if (newReg != reg1)
1520 miRegionCopy(newReg, reg1);
1521 return 1;
1522 }
1523
1524 /*
1525 * Region 1 completely subsumes region 2
1526 */
1527 if ((reg1->numRects == 1) &&
1528 (reg1->extents.x1 <= reg2->extents.x1) &&
1529 (reg1->extents.y1 <= reg2->extents.y1) &&
1530 (reg1->extents.x2 >= reg2->extents.x2) &&
1531 (reg1->extents.y2 >= reg2->extents.y2))
1532 {
1533 if (newReg != reg1)
1534 miRegionCopy(newReg, reg1);
1535 return 1;
1536 }
1537
1538 /*
1539 * Region 2 completely subsumes region 1
1540 */
1541 if ((reg2->numRects == 1) &&
1542 (reg2->extents.x1 <= reg1->extents.x1) &&
1543 (reg2->extents.y1 <= reg1->extents.y1) &&
1544 (reg2->extents.x2 >= reg1->extents.x2) &&
1545 (reg2->extents.y2 >= reg1->extents.y2))
1546 {
1547 if (newReg != reg2)
1548 miRegionCopy(newReg, reg2);
1549 return 1;
1550 }
1551
1552 miRegionOp (newReg, reg1, reg2, miUnionO,
1553 miUnionNonO, miUnionNonO);
1554
1555 newReg->extents.x1 = wxMin(reg1->extents.x1, reg2->extents.x1);
1556 newReg->extents.y1 = wxMin(reg1->extents.y1, reg2->extents.y1);
1557 newReg->extents.x2 = wxMax(reg1->extents.x2, reg2->extents.x2);
1558 newReg->extents.y2 = wxMax(reg1->extents.y2, reg2->extents.y2);
1559
1560 return 1;
1561 }
1562
1563 /*======================================================================
1564 * Region Subtraction
1565 *====================================================================*/
1566
1567 /*-
1568 *-----------------------------------------------------------------------
1569 * miSubtractNonO --
1570 * Deal with non-overlapping band for subtraction. Any parts from
1571 * region 2 we discard. Anything from region 1 we add to the region.
1572 *
1573 * Results:
1574 * None.
1575 *
1576 * Side Effects:
1577 * pReg may be affected.
1578 *
1579 *-----------------------------------------------------------------------
1580 */
1581 /* static void*/
1582 int REGION::
1583 miSubtractNonO1 (
1584 register Region pReg,
1585 register BoxPtr r,
1586 BoxPtr rEnd,
1587 register wxCoord y1,
1588 register wxCoord y2)
1589 {
1590 register BoxPtr pNextRect;
1591
1592 pNextRect = &pReg->rects[pReg->numRects];
1593
1594 assert(y1<y2);
1595
1596 while (r != rEnd)
1597 {
1598 assert(r->x1<r->x2);
1599 MEMCHECK(pReg, pNextRect, pReg->rects);
1600 pNextRect->x1 = r->x1;
1601 pNextRect->y1 = y1;
1602 pNextRect->x2 = r->x2;
1603 pNextRect->y2 = y2;
1604 pReg->numRects += 1;
1605 pNextRect++;
1606
1607 assert(pReg->numRects <= pReg->size);
1608
1609 r++;
1610 }
1611 return 0; /* lint */
1612 }
1613
1614 /*-
1615 *-----------------------------------------------------------------------
1616 * miSubtractO --
1617 * Overlapping band subtraction. x1 is the left-most point not yet
1618 * checked.
1619 *
1620 * Results:
1621 * None.
1622 *
1623 * Side Effects:
1624 * pReg may have rectangles added to it.
1625 *
1626 *-----------------------------------------------------------------------
1627 */
1628 /* static void*/
1629 int REGION::
1630 miSubtractO (
1631 register Region pReg,
1632 register BoxPtr r1,
1633 BoxPtr r1End,
1634 register BoxPtr r2,
1635 BoxPtr r2End,
1636 register wxCoord y1,
1637 register wxCoord y2)
1638 {
1639 register BoxPtr pNextRect;
1640 register int x1;
1641
1642 x1 = r1->x1;
1643
1644 assert(y1<y2);
1645 pNextRect = &pReg->rects[pReg->numRects];
1646
1647 while ((r1 != r1End) && (r2 != r2End))
1648 {
1649 if (r2->x2 <= x1)
1650 {
1651 /*
1652 * Subtrahend missed the boat: go to next subtrahend.
1653 */
1654 r2++;
1655 }
1656 else if (r2->x1 <= x1)
1657 {
1658 /*
1659 * Subtrahend preceeds minuend: nuke left edge of minuend.
1660 */
1661 x1 = r2->x2;
1662 if (x1 >= r1->x2)
1663 {
1664 /*
1665 * Minuend completely covered: advance to next minuend and
1666 * reset left fence to edge of new minuend.
1667 */
1668 r1++;
1669 if (r1 != r1End)
1670 x1 = r1->x1;
1671 }
1672 else
1673 {
1674 /*
1675 * Subtrahend now used up since it doesn't extend beyond
1676 * minuend
1677 */
1678 r2++;
1679 }
1680 }
1681 else if (r2->x1 < r1->x2)
1682 {
1683 /*
1684 * Left part of subtrahend covers part of minuend: add uncovered
1685 * part of minuend to region and skip to next subtrahend.
1686 */
1687 assert(x1<r2->x1);
1688 MEMCHECK(pReg, pNextRect, pReg->rects);
1689 pNextRect->x1 = x1;
1690 pNextRect->y1 = y1;
1691 pNextRect->x2 = r2->x1;
1692 pNextRect->y2 = y2;
1693 pReg->numRects += 1;
1694 pNextRect++;
1695
1696 assert(pReg->numRects<=pReg->size);
1697
1698 x1 = r2->x2;
1699 if (x1 >= r1->x2)
1700 {
1701 /*
1702 * Minuend used up: advance to new...
1703 */
1704 r1++;
1705 if (r1 != r1End)
1706 x1 = r1->x1;
1707 }
1708 else
1709 {
1710 /*
1711 * Subtrahend used up
1712 */
1713 r2++;
1714 }
1715 }
1716 else
1717 {
1718 /*
1719 * Minuend used up: add any remaining piece before advancing.
1720 */
1721 if (r1->x2 > x1)
1722 {
1723 MEMCHECK(pReg, pNextRect, pReg->rects);
1724 pNextRect->x1 = x1;
1725 pNextRect->y1 = y1;
1726 pNextRect->x2 = r1->x2;
1727 pNextRect->y2 = y2;
1728 pReg->numRects += 1;
1729 pNextRect++;
1730 assert(pReg->numRects<=pReg->size);
1731 }
1732 r1++;
1733 if (r1 != r1End)
1734 x1 = r1->x1;
1735 }
1736 }
1737
1738 /*
1739 * Add remaining minuend rectangles to region.
1740 */
1741 while (r1 != r1End)
1742 {
1743 assert(x1<r1->x2);
1744 MEMCHECK(pReg, pNextRect, pReg->rects);
1745 pNextRect->x1 = x1;
1746 pNextRect->y1 = y1;
1747 pNextRect->x2 = r1->x2;
1748 pNextRect->y2 = y2;
1749 pReg->numRects += 1;
1750 pNextRect++;
1751
1752 assert(pReg->numRects<=pReg->size);
1753
1754 r1++;
1755 if (r1 != r1End)
1756 {
1757 x1 = r1->x1;
1758 }
1759 }
1760 return 0; /* lint */
1761 }
1762
1763 /*-
1764 *-----------------------------------------------------------------------
1765 * miSubtract --
1766 * Subtract regS from regM and leave the result in regD.
1767 * S stands for subtrahend, M for minuend and D for difference.
1768 *
1769 * Results:
1770 * true.
1771 *
1772 * Side Effects:
1773 * regD is overwritten.
1774 *
1775 *-----------------------------------------------------------------------
1776 */
1777
1778 bool REGION::
1779 XSubtractRegion(
1780 Region regM,
1781 Region regS,
1782 register Region regD)
1783 {
1784 /* check for trivial reject */
1785 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
1786 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
1787 {
1788 miRegionCopy(regD, regM);
1789 return true;
1790 }
1791
1792 miRegionOp (regD, regM, regS, miSubtractO,
1793 miSubtractNonO1, NULL);
1794
1795 /*
1796 * Can't alter newReg's extents before we call miRegionOp because
1797 * it might be one of the source regions and miRegionOp depends
1798 * on the extents of those regions being the unaltered. Besides, this
1799 * way there's no checking against rectangles that will be nuked
1800 * due to coalescing, so we have to examine fewer rectangles.
1801 */
1802 miSetExtents (regD);
1803 return true;
1804 }
1805
1806 bool REGION::
1807 XXorRegion(Region sra, Region srb, Region dr)
1808 {
1809 Region tra, trb;
1810
1811 if ((! (tra = XCreateRegion())) || (! (trb = XCreateRegion())))
1812 return 0;
1813 (void) XSubtractRegion(sra,srb,tra);
1814 (void) XSubtractRegion(srb,sra,trb);
1815 (void) XUnionRegion(tra,trb,dr);
1816 XDestroyRegion(tra);
1817 XDestroyRegion(trb);
1818 return 0;
1819 }
1820
1821 /*
1822 * Check to see if the region is empty. Assumes a region is passed
1823 * as a parameter
1824 */
1825 bool REGION::
1826 XEmptyRegion(
1827 Region r)
1828 {
1829 if( r->numRects == 0 ) return true;
1830 else return false;
1831 }
1832
1833 /*
1834 * Check to see if two regions are equal
1835 */
1836 bool REGION::
1837 XEqualRegion(Region r1, Region r2)
1838 {
1839 int i;
1840
1841 if( r1->numRects != r2->numRects ) return false;
1842 else if( r1->numRects == 0 ) return true;
1843 else if ( r1->extents.x1 != r2->extents.x1 ) return false;
1844 else if ( r1->extents.x2 != r2->extents.x2 ) return false;
1845 else if ( r1->extents.y1 != r2->extents.y1 ) return false;
1846 else if ( r1->extents.y2 != r2->extents.y2 ) return false;
1847 else for( i=0; i < r1->numRects; i++ ) {
1848 if ( r1->rects[i].x1 != r2->rects[i].x1 ) return false;
1849 else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return false;
1850 else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return false;
1851 else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return false;
1852 }
1853 return true;
1854 }
1855
1856 bool REGION::
1857 XPointInRegion(
1858 Region pRegion,
1859 int x, int y)
1860 {
1861 int i;
1862
1863 if (pRegion->numRects == 0)
1864 return false;
1865 if (!INBOX(pRegion->extents, x, y))
1866 return false;
1867 for (i=0; i<pRegion->numRects; i++)
1868 {
1869 if (INBOX (pRegion->rects[i], x, y))
1870 return true;
1871 }
1872 return false;
1873 }
1874
1875 wxRegionContain REGION::
1876 XRectInRegion(
1877 register Region region,
1878 int rx, int ry,
1879 unsigned int rwidth, unsigned int rheight)
1880 {
1881 register BoxPtr pbox;
1882 register BoxPtr pboxEnd;
1883 Box rect;
1884 register BoxPtr prect = &rect;
1885 int partIn, partOut;
1886
1887 prect->x1 = rx;
1888 prect->y1 = ry;
1889 prect->x2 = rwidth + rx;
1890 prect->y2 = rheight + ry;
1891
1892 /* this is (just) a useful optimization */
1893 if ((region->numRects == 0) || !EXTENTCHECK(&region->extents, prect))
1894 return(wxOutRegion);
1895
1896 partOut = false;
1897 partIn = false;
1898
1899 /* can stop when both partOut and partIn are true, or we reach prect->y2 */
1900 for (pbox = region->rects, pboxEnd = pbox + region->numRects;
1901 pbox < pboxEnd;
1902 pbox++)
1903 {
1904
1905 if (pbox->y2 <= ry)
1906 continue; /* getting up to speed or skipping remainder of band */
1907
1908 if (pbox->y1 > ry)
1909 {
1910 partOut = true; /* missed part of rectangle above */
1911 if (partIn || (pbox->y1 >= prect->y2))
1912 break;
1913 ry = pbox->y1; /* x guaranteed to be == prect->x1 */
1914 }
1915
1916 if (pbox->x2 <= rx)
1917 continue; /* not far enough over yet */
1918
1919 if (pbox->x1 > rx)
1920 {
1921 partOut = true; /* missed part of rectangle to left */
1922 if (partIn)
1923 break;
1924 }
1925
1926 if (pbox->x1 < prect->x2)
1927 {
1928 partIn = true; /* definitely overlap */
1929 if (partOut)
1930 break;
1931 }
1932
1933 if (pbox->x2 >= prect->x2)
1934 {
1935 ry = pbox->y2; /* finished with this band */
1936 if (ry >= prect->y2)
1937 break;
1938 rx = prect->x1; /* reset x out to left again */
1939 } else
1940 {
1941 /*
1942 * Because boxes in a band are maximal width, if the first box
1943 * to overlap the rectangle doesn't completely cover it in that
1944 * band, the rectangle must be partially out, since some of it
1945 * will be uncovered in that band. partIn will have been set true
1946 * by now...
1947 */
1948 break;
1949 }
1950
1951 }
1952
1953 return(partIn ? ((ry < prect->y2) ? wxPartRegion : wxInRegion) :
1954 wxOutRegion);
1955 }
1956