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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21 #include "wx/build.h"
22 #include "wx/init.h" // we must declare wxEntry()
23 #include "wx/intl.h" // for wxLayoutDirection
24
25 class WXDLLIMPEXP_BASE wxAppConsole;
26 class WXDLLIMPEXP_BASE wxAppTraits;
27 class WXDLLIMPEXP_BASE wxCmdLineParser;
28 class WXDLLIMPEXP_BASE wxLog;
29 class WXDLLIMPEXP_BASE wxMessageOutput;
30
31 #if wxUSE_GUI
32 class WXDLLEXPORT wxEventLoop;
33 struct WXDLLIMPEXP_CORE wxVideoMode;
34 #endif
35
36 // ----------------------------------------------------------------------------
37 // typedefs
38 // ----------------------------------------------------------------------------
39
40 // the type of the function used to create a wxApp object on program start up
41 typedef wxAppConsole* (*wxAppInitializerFunction)();
42
43 // ----------------------------------------------------------------------------
44 // constants
45 // ----------------------------------------------------------------------------
46
47 enum
48 {
49 wxPRINT_WINDOWS = 1,
50 wxPRINT_POSTSCRIPT = 2
51 };
52
53 // ----------------------------------------------------------------------------
54 // wxAppConsole: wxApp for non-GUI applications
55 // ----------------------------------------------------------------------------
56
57 class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
58 {
59 public:
60 // ctor and dtor
61 wxAppConsole();
62 virtual ~wxAppConsole();
63
64
65 // the virtual functions which may/must be overridden in the derived class
66 // -----------------------------------------------------------------------
67
68 // This is the very first function called for a newly created wxApp object,
69 // it is used by the library to do the global initialization. If, for some
70 // reason, you must override it (instead of just overriding OnInit(), as
71 // usual, for app-specific initializations), do not forget to call the base
72 // class version!
73 virtual bool Initialize(int& argc, wxChar **argv);
74
75 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
76 virtual bool CallOnInit() { return OnInit(); }
77
78 // Called before OnRun(), this is a good place to do initialization -- if
79 // anything fails, return false from here to prevent the program from
80 // continuing. The command line is normally parsed here, call the base
81 // class OnInit() to do it.
82 virtual bool OnInit();
83
84 // this is here only temporary hopefully (FIXME)
85 virtual bool OnInitGui() { return true; }
86
87 // This is the replacement for the normal main(): all program work should
88 // be done here. When OnRun() returns, the programs starts shutting down.
89 virtual int OnRun() = 0;
90
91 // This is only called if OnInit() returned true so it's a good place to do
92 // any cleanup matching the initializations done there.
93 virtual int OnExit();
94
95 // This is the very last function called on wxApp object before it is
96 // destroyed. If you override it (instead of overriding OnExit() as usual)
97 // do not forget to call the base class version!
98 virtual void CleanUp();
99
100 // Called when a fatal exception occurs, this function should take care not
101 // to do anything which might provoke a nested exception! It may be
102 // overridden if you wish to react somehow in non-default way (core dump
103 // under Unix, application crash under Windows) to fatal program errors,
104 // however extreme care should be taken if you don't want this function to
105 // crash.
106 virtual void OnFatalException() { }
107
108 // Called from wxExit() function, should terminate the application a.s.a.p.
109 virtual void Exit();
110
111
112 // application info: name, description, vendor
113 // -------------------------------------------
114
115 // NB: all these should be set by the application itself, there are no
116 // reasonable default except for the application name which is taken to
117 // be argv[0]
118
119 // set/get the application name
120 wxString GetAppName() const
121 {
122 return m_appName.empty() ? m_className : m_appName;
123 }
124 void SetAppName(const wxString& name) { m_appName = name; }
125
126 // set/get the app class name
127 wxString GetClassName() const { return m_className; }
128 void SetClassName(const wxString& name) { m_className = name; }
129
130 // set/get the vendor name
131 const wxString& GetVendorName() const { return m_vendorName; }
132 void SetVendorName(const wxString& name) { m_vendorName = name; }
133
134
135 // cmd line parsing stuff
136 // ----------------------
137
138 // all of these methods may be overridden in the derived class to
139 // customize the command line parsing (by default only a few standard
140 // options are handled)
141 //
142 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
143 // this to work
144
145 #if wxUSE_CMDLINE_PARSER
146 // this one is called from OnInit() to add all supported options
147 // to the given parser (don't forget to call the base class version if you
148 // override it!)
149 virtual void OnInitCmdLine(wxCmdLineParser& parser);
150
151 // called after successfully parsing the command line, return true
152 // to continue and false to exit (don't forget to call the base class
153 // version if you override it!)
154 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
155
156 // called if "--help" option was specified, return true to continue
157 // and false to exit
158 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
159
160 // called if incorrect command line options were given, return
161 // false to abort and true to continue
162 virtual bool OnCmdLineError(wxCmdLineParser& parser);
163 #endif // wxUSE_CMDLINE_PARSER
164
165
166 // miscellaneous customization functions
167 // -------------------------------------
168
169 // create the app traits object to which we delegate for everything which
170 // either should be configurable by the user (then he can change the
171 // default behaviour simply by overriding CreateTraits() and returning his
172 // own traits object) or which is GUI/console dependent as then wxAppTraits
173 // allows us to abstract the differences behind the common façade
174 wxAppTraits *GetTraits();
175
176 // the functions below shouldn't be used now that we have wxAppTraits
177 #if WXWIN_COMPATIBILITY_2_4
178
179 #if wxUSE_LOG
180 // override this function to create default log target of arbitrary
181 // user-defined class (default implementation creates a wxLogGui
182 // object) -- this log object is used by default by all wxLogXXX()
183 // functions.
184 wxDEPRECATED( virtual wxLog *CreateLogTarget() );
185 #endif // wxUSE_LOG
186
187 // similar to CreateLogTarget() but for the global wxMessageOutput
188 // object
189 wxDEPRECATED( virtual wxMessageOutput *CreateMessageOutput() );
190
191 #endif // WXWIN_COMPATIBILITY_2_4
192
193
194 // event processing functions
195 // --------------------------
196
197 // this method allows to filter all the events processed by the program, so
198 // you should try to return quickly from it to avoid slowing down the
199 // program to the crawl
200 //
201 // return value should be -1 to continue with the normal event processing,
202 // or TRUE or FALSE to stop further processing and pretend that the event
203 // had been already processed or won't be processed at all, respectively
204 virtual int FilterEvent(wxEvent& event);
205
206 #if wxUSE_EXCEPTIONS
207 // call the specified handler on the given object with the given event
208 //
209 // this method only exists to allow catching the exceptions thrown by any
210 // event handler, it would lead to an extra (useless) virtual function call
211 // if the exceptions were not used, so it doesn't even exist in that case
212 virtual void HandleEvent(wxEvtHandler *handler,
213 wxEventFunction func,
214 wxEvent& event) const;
215
216 // Called when an unhandled C++ exception occurs inside OnRun(): note that
217 // the exception type is lost by now, so if you really want to handle the
218 // exception you should override OnRun() and put a try/catch around
219 // MainLoop() call there or use OnExceptionInMainLoop()
220 virtual void OnUnhandledException() { }
221 #endif // wxUSE_EXCEPTIONS
222
223 // process all events in the wxPendingEvents list -- it is necessary to
224 // call this function to process posted events. This happens during each
225 // event loop iteration in GUI mode but if there is no main loop, it may be
226 // also called directly.
227 virtual void ProcessPendingEvents();
228
229 // doesn't do anything in this class, just a hook for GUI wxApp
230 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
231
232 // make sure that idle events are sent again
233 virtual void WakeUpIdle() { }
234
235 // this is just a convenience: by providing its implementation here we
236 // avoid #ifdefs in the code using it
237 static bool IsMainLoopRunning() { return false; }
238
239
240 // debugging support
241 // -----------------
242
243 #ifdef __WXDEBUG__
244 // this function is called when an assert failure occurs, the base class
245 // version does the normal processing (i.e. shows the usual assert failure
246 // dialog box)
247 //
248 // the arguments are the location of the failed assert (func may be empty
249 // if the compiler doesn't support C99 __FUNCTION__), the text of the
250 // assert itself and the user-specified message
251 virtual void OnAssertFailure(const wxChar *file,
252 int line,
253 const wxChar *func,
254 const wxChar *cond,
255 const wxChar *msg);
256
257 // old version of the function without func parameter, for compatibility
258 // only, override OnAssertFailure() in the new code
259 virtual void OnAssert(const wxChar *file,
260 int line,
261 const wxChar *cond,
262 const wxChar *msg);
263 #endif // __WXDEBUG__
264
265 // check that the wxBuildOptions object (constructed in the application
266 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
267 // options of the library and abort if it doesn't
268 static bool CheckBuildOptions(const char *optionsSignature,
269 const char *componentName);
270 #if WXWIN_COMPATIBILITY_2_4
271 wxDEPRECATED( static bool CheckBuildOptions(const wxBuildOptions& buildOptions) );
272 #endif
273
274 // implementation only from now on
275 // -------------------------------
276
277 // helpers for dynamic wxApp construction
278 static void SetInitializerFunction(wxAppInitializerFunction fn)
279 { ms_appInitFn = fn; }
280 static wxAppInitializerFunction GetInitializerFunction()
281 { return ms_appInitFn; }
282
283 // accessors for ms_appInstance field (external code might wish to modify
284 // it, this is why we provide a setter here as well, but you should really
285 // know what you're doing if you call it), wxTheApp is usually used instead
286 // of GetInstance()
287 static wxAppConsole *GetInstance() { return ms_appInstance; }
288 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
289
290
291 // command line arguments (public for backwards compatibility)
292 int argc;
293 wxChar **argv;
294
295 protected:
296 // the function which creates the traits object when GetTraits() needs it
297 // for the first time
298 virtual wxAppTraits *CreateTraits();
299
300
301 // function used for dynamic wxApp creation
302 static wxAppInitializerFunction ms_appInitFn;
303
304 // the one and only global application object
305 static wxAppConsole *ms_appInstance;
306
307
308 // application info (must be set from the user code)
309 wxString m_vendorName, // vendor name (ACME Inc)
310 m_appName, // app name
311 m_className; // class name
312
313 // the class defining the application behaviour, NULL initially and created
314 // by GetTraits() when first needed
315 wxAppTraits *m_traits;
316
317
318 // the application object is a singleton anyhow, there is no sense in
319 // copying it
320 DECLARE_NO_COPY_CLASS(wxAppConsole)
321 };
322
323 // ----------------------------------------------------------------------------
324 // wxAppBase: the common part of wxApp implementations for all platforms
325 // ----------------------------------------------------------------------------
326
327 #if wxUSE_GUI
328
329 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
330 {
331 public:
332 wxAppBase();
333 virtual ~wxAppBase();
334
335 // the virtual functions which may/must be overridden in the derived class
336 // -----------------------------------------------------------------------
337
338 // very first initialization function
339 //
340 // Override: very rarely
341 virtual bool Initialize(int& argc, wxChar **argv);
342
343 // a platform-dependent version of OnInit(): the code here is likely to
344 // depend on the toolkit. default version does nothing.
345 //
346 // Override: rarely.
347 virtual bool OnInitGui();
348
349 // called to start program execution - the default version just enters
350 // the main GUI loop in which events are received and processed until
351 // the last window is not deleted (if GetExitOnFrameDelete) or
352 // ExitMainLoop() is called. In console mode programs, the execution
353 // of the program really starts here
354 //
355 // Override: rarely in GUI applications, always in console ones.
356 virtual int OnRun();
357
358 // a matching function for OnInit()
359 virtual int OnExit();
360
361 // very last clean up function
362 //
363 // Override: very rarely
364 virtual void CleanUp();
365
366
367 // the worker functions - usually not used directly by the user code
368 // -----------------------------------------------------------------
369
370 // return true if we're running main loop, i.e. if the events can
371 // (already) be dispatched
372 static bool IsMainLoopRunning()
373 {
374 wxAppBase *app = wx_static_cast(wxAppBase *, GetInstance());
375 return app && app->m_mainLoop != NULL;
376 }
377
378 // execute the main GUI loop, the function returns when the loop ends
379 virtual int MainLoop();
380
381 // exit the main loop thus terminating the application
382 virtual void Exit();
383
384 // exit the main GUI loop during the next iteration (i.e. it does not
385 // stop the program immediately!)
386 virtual void ExitMainLoop();
387
388 // returns true if there are unprocessed events in the event queue
389 virtual bool Pending();
390
391 // process the first event in the event queue (blocks until an event
392 // appears if there are none currently, use Pending() if this is not
393 // wanted), returns false if the event loop should stop and true
394 // otherwise
395 virtual bool Dispatch();
396
397 // process all currently pending events right now
398 //
399 // it is an error to call Yield() recursively unless the value of
400 // onlyIfNeeded is true
401 //
402 // WARNING: this function is dangerous as it can lead to unexpected
403 // reentrancies (i.e. when called from an event handler it
404 // may result in calling the same event handler again), use
405 // with _extreme_ care or, better, don't use at all!
406 virtual bool Yield(bool onlyIfNeeded = false) = 0;
407
408 // this virtual function is called in the GUI mode when the application
409 // becomes idle and normally just sends wxIdleEvent to all interested
410 // parties
411 //
412 // it should return true if more idle events are needed, false if not
413 virtual bool ProcessIdle();
414
415 // Send idle event to window and all subwindows
416 // Returns true if more idle time is requested.
417 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
418
419
420 #if wxUSE_EXCEPTIONS
421 // Function called if an uncaught exception is caught inside the main
422 // event loop: it may return true to continue running the event loop or
423 // false to stop it (in the latter case it may rethrow the exception as
424 // well)
425 virtual bool OnExceptionInMainLoop();
426 #endif // wxUSE_EXCEPTIONS
427
428
429 // top level window functions
430 // --------------------------
431
432 // return true if our app has focus
433 virtual bool IsActive() const { return m_isActive; }
434
435 // set the "main" top level window
436 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
437
438 // return the "main" top level window (if it hadn't been set previously
439 // with SetTopWindow(), will return just some top level window and, if
440 // there are none, will return NULL)
441 virtual wxWindow *GetTopWindow() const;
442
443 // control the exit behaviour: by default, the program will exit the
444 // main loop (and so, usually, terminate) when the last top-level
445 // program window is deleted. Beware that if you disable this behaviour
446 // (with SetExitOnFrameDelete(false)), you'll have to call
447 // ExitMainLoop() explicitly from somewhere.
448 void SetExitOnFrameDelete(bool flag)
449 { m_exitOnFrameDelete = flag ? Yes : No; }
450 bool GetExitOnFrameDelete() const
451 { return m_exitOnFrameDelete == Yes; }
452
453
454 // display mode, visual, printing mode, ...
455 // ------------------------------------------------------------------------
456
457 // Get display mode that is used use. This is only used in framebuffer
458 // wxWin ports (such as wxMGL or wxDFB).
459 virtual wxVideoMode GetDisplayMode() const;
460 // Set display mode to use. This is only used in framebuffer wxWin
461 // ports (such as wxMGL or wxDFB). This method should be called from
462 // wxApp::OnInitGui
463 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
464
465 // set use of best visual flag (see below)
466 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
467 bool GetUseBestVisual() const { return m_useBestVisual; }
468
469 // set/get printing mode: see wxPRINT_XXX constants.
470 //
471 // default behaviour is the normal one for Unix: always use PostScript
472 // printing.
473 virtual void SetPrintMode(int WXUNUSED(mode)) { }
474 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
475
476 // Return the layout direction for the current locale or wxLayout_Default
477 // if it's unknown
478 virtual wxLayoutDirection GetLayoutDirection() const;
479
480
481 // command line parsing (GUI-specific)
482 // ------------------------------------------------------------------------
483
484 #if wxUSE_CMDLINE_PARSER
485 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
486 virtual void OnInitCmdLine(wxCmdLineParser& parser);
487 #endif
488
489 // miscellaneous other stuff
490 // ------------------------------------------------------------------------
491
492 // called by toolkit-specific code to set the app status: active (we have
493 // focus) or not and also the last window which had focus before we were
494 // deactivated
495 virtual void SetActive(bool isActive, wxWindow *lastFocus);
496
497 #if WXWIN_COMPATIBILITY_2_6
498 // OBSOLETE: don't use, always returns true
499 //
500 // returns true if the program is successfully initialized
501 wxDEPRECATED( bool Initialized() );
502 #endif // WXWIN_COMPATIBILITY_2_6
503
504 // perform standard OnIdle behaviour, ensure that this is always called
505 void OnIdle(wxIdleEvent& event);
506
507
508 protected:
509 // delete all objects in wxPendingDelete list
510 void DeletePendingObjects();
511
512 // override base class method to use GUI traits
513 virtual wxAppTraits *CreateTraits();
514
515
516 // the main event loop of the application (may be NULL if the loop hasn't
517 // been started yet or has already terminated)
518 wxEventLoop *m_mainLoop;
519
520 // the main top level window (may be NULL)
521 wxWindow *m_topWindow;
522
523 // if Yes, exit the main loop when the last top level window is deleted, if
524 // No don't do it and if Later -- only do it once we reach our OnRun()
525 //
526 // the explanation for using this strange scheme is given in appcmn.cpp
527 enum
528 {
529 Later = -1,
530 No,
531 Yes
532 } m_exitOnFrameDelete;
533
534 // true if the app wants to use the best visual on systems where
535 // more than one are available (Sun, SGI, XFree86 4.0 ?)
536 bool m_useBestVisual;
537
538 // does any of our windows have focus?
539 bool m_isActive;
540
541
542 DECLARE_NO_COPY_CLASS(wxAppBase)
543 };
544
545 #if WXWIN_COMPATIBILITY_2_6
546 inline bool wxAppBase::Initialized() { return true; }
547 #endif // WXWIN_COMPATIBILITY_2_6
548
549 #endif // wxUSE_GUI
550
551 // ----------------------------------------------------------------------------
552 // now include the declaration of the real class
553 // ----------------------------------------------------------------------------
554
555 #if wxUSE_GUI
556 #if defined(__WXPALMOS__)
557 #include "wx/palmos/app.h"
558 #elif defined(__WXMSW__)
559 #include "wx/msw/app.h"
560 #elif defined(__WXMOTIF__)
561 #include "wx/motif/app.h"
562 #elif defined(__WXMGL__)
563 #include "wx/mgl/app.h"
564 #elif defined(__WXDFB__)
565 #include "wx/dfb/app.h"
566 #elif defined(__WXGTK20__)
567 #include "wx/gtk/app.h"
568 #elif defined(__WXGTK__)
569 #include "wx/gtk1/app.h"
570 #elif defined(__WXX11__)
571 #include "wx/x11/app.h"
572 #elif defined(__WXMAC__)
573 #include "wx/mac/app.h"
574 #elif defined(__WXCOCOA__)
575 #include "wx/cocoa/app.h"
576 #elif defined(__WXPM__)
577 #include "wx/os2/app.h"
578 #endif
579 #else // !GUI
580 // allow using just wxApp (instead of wxAppConsole) in console programs
581 typedef wxAppConsole wxApp;
582 #endif // GUI/!GUI
583
584 // ----------------------------------------------------------------------------
585 // the global data
586 // ----------------------------------------------------------------------------
587
588 // for compatibility, we define this macro to access the global application
589 // object of type wxApp
590 //
591 // note that instead of using of wxTheApp in application code you should
592 // consider using DECLARE_APP() after which you may call wxGetApp() which will
593 // return the object of the correct type (i.e. MyApp and not wxApp)
594 //
595 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
596 // console mode it does nothing at all
597 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
598
599 // ----------------------------------------------------------------------------
600 // global functions
601 // ----------------------------------------------------------------------------
602
603 // event loop related functions only work in GUI programs
604 // ------------------------------------------------------
605
606 // Force an exit from main loop
607 extern void WXDLLIMPEXP_BASE wxExit();
608
609 // Yield to other apps/messages
610 extern bool WXDLLIMPEXP_BASE wxYield();
611
612 // Yield to other apps/messages
613 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
614
615 // ----------------------------------------------------------------------------
616 // macros for dynamic creation of the application object
617 // ----------------------------------------------------------------------------
618
619 // Having a global instance of this class allows wxApp to be aware of the app
620 // creator function. wxApp can then call this function to create a new app
621 // object. Convoluted, but necessary.
622
623 class WXDLLIMPEXP_BASE wxAppInitializer
624 {
625 public:
626 wxAppInitializer(wxAppInitializerFunction fn)
627 { wxApp::SetInitializerFunction(fn); }
628 };
629
630 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
631 // your compiler really, really wants main() to be in your main program (e.g.
632 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
633
634 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
635 int main(int argc, char **argv) { return wxEntry(argc, argv); }
636
637 // port-specific header could have defined it already in some special way
638 #ifndef IMPLEMENT_WXWIN_MAIN
639 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
640 #endif // defined(IMPLEMENT_WXWIN_MAIN)
641
642 #ifdef __WXUNIVERSAL__
643 #include "wx/univ/theme.h"
644
645 #ifdef wxUNIV_DEFAULT_THEME
646 #define IMPLEMENT_WX_THEME_SUPPORT \
647 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
648 #else
649 #define IMPLEMENT_WX_THEME_SUPPORT
650 #endif
651 #else
652 #define IMPLEMENT_WX_THEME_SUPPORT
653 #endif
654
655 // Use this macro if you want to define your own main() or WinMain() function
656 // and call wxEntry() from there.
657 #define IMPLEMENT_APP_NO_MAIN(appname) \
658 wxAppConsole *wxCreateApp() \
659 { \
660 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
661 "your program"); \
662 return new appname; \
663 } \
664 wxAppInitializer \
665 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
666 DECLARE_APP(appname) \
667 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
668
669 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
670 // wxUniversal builds
671 #define IMPLEMENT_APP_NO_THEMES(appname) \
672 IMPLEMENT_APP_NO_MAIN(appname) \
673 IMPLEMENT_WXWIN_MAIN
674
675 // Use this macro exactly once, the argument is the name of the wxApp-derived
676 // class which is the class of your application.
677 #define IMPLEMENT_APP(appname) \
678 IMPLEMENT_APP_NO_THEMES(appname) \
679 IMPLEMENT_WX_THEME_SUPPORT
680
681 // Same as IMPLEMENT_APP(), but for console applications.
682 #define IMPLEMENT_APP_CONSOLE(appname) \
683 IMPLEMENT_APP_NO_MAIN(appname) \
684 IMPLEMENT_WXWIN_MAIN_CONSOLE
685
686 // this macro can be used multiple times and just allows you to use wxGetApp()
687 // function
688 #define DECLARE_APP(appname) extern appname& wxGetApp();
689
690
691 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
692 // anywhere else but at the very least it suppresses icc warnings about
693 // defining extern symbols without prior declaration, and it shouldn't do any
694 // harm
695 extern wxAppConsole *wxCreateApp();
696 extern wxAppInitializer wxTheAppInitializer;
697
698 #endif // _WX_APP_H_BASE_