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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*
10 NOTE: we explicitely don't name wxMutexGUIEnter() and wxMutexGUILeave()
11 as they're not safe. See also ticket #10366.
12 */
13
14 /**
15
16 @page overview_thread Multithreading
17
18 Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore
19
20 wxWidgets provides a complete set of classes encapsulating objects necessary in
21 multithreaded (MT) programs: the wxThread class itself and different
22 synchronization objects: mutexes (see wxMutex) and critical sections (see
23 wxCriticalSection) with conditions (see wxCondition). The thread API in
24 wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
25 functions have different names and some features inspired by Win32 thread API
26 are there as well.
27
28 These classes hopefully make writing MT programs easier and they also
29 provide some extra error checking (compared to the native - be it Win32 or
30 Posix - thread API), however it is still a non-trivial undertaking especially
31 for large projects.
32 Before starting an MT application (or starting to add MT
33 features to an existing one) it is worth asking oneself if there is no easier
34 and safer way to implement the same functionality.
35 Of course, in some situations threads really make sense (classical example is a
36 server application which launches a new thread for each new client), but in others
37 it might be an overkill.
38 On the other hand, the recent evolution of the computer hardware shows
39 an important trend towards multi-core systems, which are better exploited using
40 multiple threads (e.g. you may want to split a long task among as many threads
41 as many CPU (cores) the system reports; see wxThread::GetCPUCount).
42
43 To implement non-blocking operations @e without using multiple threads you have
44 two possible implementation choices:
45 - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
46 - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
47 periodically to update the screen.
48
49 If instead you choose to use threads in your application, it is strongly recommended
50 that <b>no secondary threads call GUI functions</b>.
51 The design which uses one GUI thread and several worker threads which communicate
52 with the main one using @b events is much more robust and will undoubtedly save you
53 countless problems (example: under Win32 a thread can only access GDI objects such
54 as pens, brushes, c created by itself and not by the other threads).
55
56 For communication between secondary threads and the main thread, you may use
57 wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
58 have a thread-safe implementation so that they can be used as they are for
59 sending events from one thread to another. However there is no built in method
60 to send messages to the worker threads and you will need to use the available
61 synchronization classes to implement the solution which suits your needs
62 yourself. In particular, please note that it is not enough to derive
63 your class from wxThread and wxEvtHandler to send messages to it: in fact, this
64 does not work at all.
65
66 See also the @sample{thread} for a sample showing some simple interactions
67 between the main and secondary threads.
68
69 */
70