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[wxWidgets.git] / src / univ / renderer.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/renderer.cpp
3 // Purpose: wxControlRenderer implementation
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 15.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ===========================================================================
13 // declarations
14 // ===========================================================================
15
16 // ---------------------------------------------------------------------------
17 // headers
18 // ---------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "renderer.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/control.h"
34 #include "wx/checklst.h"
35 #include "wx/listbox.h"
36 #include "wx/scrolbar.h"
37 #include "wx/dc.h"
38 #endif // WX_PRECOMP
39
40 #include "wx/image.h"
41
42 #include "wx/univ/theme.h"
43 #include "wx/univ/renderer.h"
44 #include "wx/univ/colschem.h"
45
46 #if wxUSE_GAUGE
47 #include "wx/gauge.h"
48 #endif
49
50 // ============================================================================
51 // implementation
52 // ============================================================================
53
54 // ----------------------------------------------------------------------------
55 // wxRenderer: drawing helpers
56 // ----------------------------------------------------------------------------
57
58 void wxRenderer::StandardDrawFrame(wxDC& dc,
59 const wxRect& rectFrame,
60 const wxRect& rectLabel)
61 {
62 // draw left, bottom and right lines entirely
63 DrawVerticalLine(dc, rectFrame.GetLeft(),
64 rectFrame.GetTop(), rectFrame.GetBottom() - 2);
65 DrawHorizontalLine(dc, rectFrame.GetBottom() - 1,
66 rectFrame.GetLeft(), rectFrame.GetRight());
67 DrawVerticalLine(dc, rectFrame.GetRight() - 1,
68 rectFrame.GetTop(), rectFrame.GetBottom() - 1);
69
70 // and 2 parts of the top line
71 DrawHorizontalLine(dc, rectFrame.GetTop(),
72 rectFrame.GetLeft() + 1, rectLabel.GetLeft());
73 DrawHorizontalLine(dc, rectFrame.GetTop(),
74 rectLabel.GetRight(), rectFrame.GetRight() - 2);
75 }
76
77 /* static */
78 void wxRenderer::StandardDrawTextLine(wxDC& dc,
79 const wxString& text,
80 const wxRect& rect,
81 int selStart, int selEnd,
82 int flags)
83 {
84 if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) )
85 {
86 // just draw it as is
87 dc.DrawText(text, rect.x, rect.y);
88 }
89 else // we have selection
90 {
91 wxCoord width,
92 x = rect.x;
93
94 // draw the part before selection
95 wxString s(text, (size_t)selStart);
96 if ( !s.empty() )
97 {
98 dc.DrawText(s, x, rect.y);
99
100 dc.GetTextExtent(s, &width, NULL);
101 x += width;
102 }
103
104 // draw the selection itself
105 s = wxString(text.c_str() + selStart, text.c_str() + selEnd);
106 if ( !s.empty() )
107 {
108 wxColour colFg = dc.GetTextForeground(),
109 colBg = dc.GetTextBackground();
110 dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT));
111 dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT));
112 dc.SetBackgroundMode(wxSOLID);
113
114 dc.DrawText(s, x, rect.y);
115 dc.GetTextExtent(s, &width, NULL);
116 x += width;
117
118 dc.SetBackgroundMode(wxTRANSPARENT);
119 dc.SetTextBackground(colBg);
120 dc.SetTextForeground(colFg);
121 }
122
123 // draw the final part
124 s = text.c_str() + selEnd;
125 if ( !s.empty() )
126 {
127 dc.DrawText(s, x, rect.y);
128 }
129 }
130 }
131
132 // ----------------------------------------------------------------------------
133 // wxRenderer: scrollbar geometry
134 // ----------------------------------------------------------------------------
135
136 /* static */
137 void wxRenderer::StandardScrollBarThumbSize(wxCoord length,
138 int thumbPos,
139 int thumbSize,
140 int range,
141 wxCoord *thumbStart,
142 wxCoord *thumbEnd)
143 {
144 // the thumb can't be made less than this number of pixels
145 static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
146
147 *thumbStart = (length*thumbPos) / range;
148 *thumbEnd = (length*(thumbPos + thumbSize)) / range;
149
150 if ( *thumbEnd - *thumbStart < thumbMinWidth )
151 {
152 // adjust the end if possible
153 if ( *thumbStart <= length - thumbMinWidth )
154 {
155 // yes, just make it wider
156 *thumbEnd = *thumbStart + thumbMinWidth;
157 }
158 else // it is at the bottom of the scrollbar
159 {
160 // so move it a bit up
161 *thumbStart = length - thumbMinWidth;
162 *thumbEnd = length;
163 }
164 }
165 }
166
167 /* static */
168 wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar,
169 wxScrollBar::Element elem,
170 int thumbPos,
171 const wxSize& sizeArrow)
172 {
173 if ( thumbPos == -1 )
174 {
175 thumbPos = scrollbar->GetThumbPosition();
176 }
177
178 wxSize sizeTotal = scrollbar->GetClientSize();
179 wxCoord *start, *width, length, arrow;
180 wxRect rect;
181 if ( scrollbar->IsVertical() )
182 {
183 rect.x = 0;
184 rect.width = sizeTotal.x;
185 length = sizeTotal.y;
186 start = &rect.y;
187 width = &rect.height;
188 arrow = sizeArrow.y;
189 }
190 else // horizontal
191 {
192 rect.y = 0;
193 rect.height = sizeTotal.y;
194 length = sizeTotal.x;
195 start = &rect.x;
196 width = &rect.width;
197 arrow = sizeArrow.x;
198 }
199
200 switch ( elem )
201 {
202 case wxScrollBar::Element_Arrow_Line_1:
203 *start = 0;
204 *width = arrow;
205 break;
206
207 case wxScrollBar::Element_Arrow_Line_2:
208 *start = length - arrow;
209 *width = arrow;
210 break;
211
212 case wxScrollBar::Element_Arrow_Page_1:
213 case wxScrollBar::Element_Arrow_Page_2:
214 // we don't have them at all
215 break;
216
217 case wxScrollBar::Element_Thumb:
218 case wxScrollBar::Element_Bar_1:
219 case wxScrollBar::Element_Bar_2:
220 // we need to calculate the thumb position - do it
221 {
222 length -= 2*arrow;
223 wxCoord thumbStart, thumbEnd;
224 int range = scrollbar->GetRange();
225 if ( !range )
226 {
227 thumbStart =
228 thumbEnd = 0;
229 }
230 else
231 {
232 StandardScrollBarThumbSize(length,
233 thumbPos,
234 scrollbar->GetThumbSize(),
235 range,
236 &thumbStart,
237 &thumbEnd);
238 }
239
240 if ( elem == wxScrollBar::Element_Thumb )
241 {
242 *start = thumbStart;
243 *width = thumbEnd - thumbStart;
244 }
245 else if ( elem == wxScrollBar::Element_Bar_1 )
246 {
247 *start = 0;
248 *width = thumbStart;
249 }
250 else // elem == wxScrollBar::Element_Bar_2
251 {
252 *start = thumbEnd;
253 *width = length - thumbEnd;
254 }
255
256 // everything is relative to the start of the shaft so far
257 *start += arrow;
258 }
259 break;
260
261 case wxScrollBar::Element_Max:
262 default:
263 wxFAIL_MSG( _T("unknown scrollbar element") );
264 }
265
266 return rect;
267 }
268
269 /* static */
270 wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar,
271 const wxSize& sizeArrowSB)
272 {
273 wxCoord sizeArrow, sizeTotal;
274 if ( scrollbar->GetWindowStyle() & wxVERTICAL )
275 {
276 sizeArrow = sizeArrowSB.y;
277 sizeTotal = scrollbar->GetSize().y;
278 }
279 else // horizontal
280 {
281 sizeArrow = sizeArrowSB.x;
282 sizeTotal = scrollbar->GetSize().x;
283 }
284
285 return sizeTotal - 2*sizeArrow;
286 }
287
288 /* static */
289 wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar,
290 int thumbPos,
291 const wxSize& sizeArrow)
292 {
293 int range = scrollbar->GetRange();
294 if ( !range )
295 {
296 // the only valid position anyhow
297 return 0;
298 }
299
300 if ( thumbPos == -1 )
301 {
302 // by default use the current thumb position
303 thumbPos = scrollbar->GetThumbPosition();
304 }
305
306 return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range
307 + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
308 }
309
310 /* static */
311 int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar,
312 wxCoord coord,
313 const wxSize& sizeArrow)
314 {
315 return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
316 scrollbar->GetRange() ) /
317 StandardScrollBarSize(scrollbar, sizeArrow);
318 }
319
320 /* static */
321 wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar,
322 const wxPoint& pt,
323 const wxSize& sizeArrowSB)
324 {
325 // we only need to work with either x or y coord depending on the
326 // orientation, choose one (but still check the other one to verify if the
327 // mouse is in the window at all)
328 wxCoord coord, sizeArrow, sizeTotal;
329 wxSize size = scrollbar->GetSize();
330 if ( scrollbar->GetWindowStyle() & wxVERTICAL )
331 {
332 if ( pt.x < 0 || pt.x > size.x )
333 return wxHT_NOWHERE;
334
335 coord = pt.y;
336 sizeArrow = sizeArrowSB.y;
337 sizeTotal = size.y;
338 }
339 else // horizontal
340 {
341 if ( pt.y < 0 || pt.y > size.y )
342 return wxHT_NOWHERE;
343
344 coord = pt.x;
345 sizeArrow = sizeArrowSB.x;
346 sizeTotal = size.x;
347 }
348
349 // test for the arrows first as it's faster
350 if ( coord < 0 || coord > sizeTotal )
351 {
352 return wxHT_NOWHERE;
353 }
354 else if ( coord < sizeArrow )
355 {
356 return wxHT_SCROLLBAR_ARROW_LINE_1;
357 }
358 else if ( coord > sizeTotal - sizeArrow )
359 {
360 return wxHT_SCROLLBAR_ARROW_LINE_2;
361 }
362 else
363 {
364 // calculate the thumb position in pixels
365 sizeTotal -= 2*sizeArrow;
366 wxCoord thumbStart, thumbEnd;
367 int range = scrollbar->GetRange();
368 if ( !range )
369 {
370 // clicking the scrollbar without range has no effect
371 return wxHT_NOWHERE;
372 }
373 else
374 {
375 StandardScrollBarThumbSize(sizeTotal,
376 scrollbar->GetThumbPosition(),
377 scrollbar->GetThumbSize(),
378 range,
379 &thumbStart,
380 &thumbEnd);
381 }
382
383 // now compare with the thumb position
384 coord -= sizeArrow;
385 if ( coord < thumbStart )
386 return wxHT_SCROLLBAR_BAR_1;
387 else if ( coord > thumbEnd )
388 return wxHT_SCROLLBAR_BAR_2;
389 else
390 return wxHT_SCROLLBAR_THUMB;
391 }
392 }
393
394 wxRenderer::~wxRenderer()
395 {
396 }
397
398 // ----------------------------------------------------------------------------
399 // wxControlRenderer
400 // ----------------------------------------------------------------------------
401
402 wxControlRenderer::wxControlRenderer(wxWindow *window,
403 wxDC& dc,
404 wxRenderer *renderer)
405 : m_dc(dc)
406 {
407 m_window = window;
408 m_renderer = renderer;
409
410 wxSize size = m_window->GetClientSize();
411 m_rect.x =
412 m_rect.y = 0;
413 m_rect.width = size.x;
414 m_rect.height = size.y;
415 }
416
417 void wxControlRenderer::DrawLabel(const wxBitmap& bitmap,
418 wxCoord marginX, wxCoord marginY)
419 {
420 m_dc.SetBackgroundMode(wxTRANSPARENT);
421 m_dc.SetFont(m_window->GetFont());
422 m_dc.SetTextForeground(m_window->GetForegroundColour());
423
424 wxString label = m_window->GetLabel();
425 if ( !label.empty() || bitmap.Ok() )
426 {
427 wxRect rectLabel = m_rect;
428 if ( bitmap.Ok() )
429 {
430 rectLabel.Inflate(-marginX, -marginY);
431 }
432
433 wxControl *ctrl = wxStaticCast(m_window, wxControl);
434
435 m_renderer->DrawButtonLabel(m_dc,
436 label,
437 bitmap,
438 rectLabel,
439 m_window->GetStateFlags(),
440 ctrl->GetAlignment(),
441 ctrl->GetAccelIndex());
442 }
443 }
444
445 void wxControlRenderer::DrawFrame()
446 {
447 m_dc.SetFont(m_window->GetFont());
448 m_dc.SetTextForeground(m_window->GetForegroundColour());
449 m_dc.SetTextBackground(m_window->GetBackgroundColour());
450
451 wxControl *ctrl = wxStaticCast(m_window, wxControl);
452
453 m_renderer->DrawFrame(m_dc,
454 m_window->GetLabel(),
455 m_rect,
456 m_window->GetStateFlags(),
457 ctrl->GetAlignment(),
458 ctrl->GetAccelIndex());
459 }
460
461 void wxControlRenderer::DrawButtonBorder()
462 {
463 int flags = m_window->GetStateFlags();
464
465 m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect);
466
467 m_renderer->DrawBackground(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags);
468 }
469
470 void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap)
471 {
472 int style = m_window->GetWindowStyle();
473 DrawBitmap(m_dc, bitmap, m_rect,
474 style & wxALIGN_MASK,
475 style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT);
476 }
477
478 /* static */
479 void wxControlRenderer::DrawBitmap(wxDC &dc,
480 const wxBitmap& bitmap,
481 const wxRect& rect,
482 int alignment,
483 wxStretch stretch)
484 {
485 // we may change the bitmap if we stretch it
486 wxBitmap bmp = bitmap;
487 if ( !bmp.Ok() )
488 return;
489
490 int width = bmp.GetWidth(),
491 height = bmp.GetHeight();
492
493 wxCoord x = 0,
494 y = 0;
495 if ( stretch & wxTILE )
496 {
497 // tile the bitmap
498 for ( ; x < rect.width; x += width )
499 {
500 for ( y = 0; y < rect.height; y += height )
501 {
502 // no need to use mask here as we cover the entire window area
503 dc.DrawBitmap(bmp, x, y);
504 }
505 }
506 }
507 else if ( stretch & wxEXPAND )
508 {
509 // stretch bitmap to fill the entire control
510 bmp = wxImage(bmp).Scale(rect.width, rect.height).ConvertToBitmap();
511 }
512 else // not stretched, not tiled
513 {
514 if ( alignment & wxALIGN_RIGHT )
515 {
516 x = rect.GetRight() - width;
517 }
518 else if ( alignment & wxALIGN_CENTRE )
519 {
520 x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2;
521 }
522 else // alignment & wxALIGN_LEFT
523 {
524 x = rect.GetLeft();
525 }
526
527 if ( alignment & wxALIGN_BOTTOM )
528 {
529 y = rect.GetBottom() - height;
530 }
531 else if ( alignment & wxALIGN_CENTRE_VERTICAL )
532 {
533 y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2;
534 }
535 else // alignment & wxALIGN_TOP
536 {
537 y = rect.GetTop();
538 }
539 }
540
541 // do draw it
542 dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
543 }
544
545 void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar,
546 int thumbPosOld)
547 {
548 // we will only redraw the parts which must be redrawn and not everything
549 wxRegion rgnUpdate = scrollbar->GetUpdateRegion();
550
551 {
552 wxRect rectUpdate = rgnUpdate.GetBox();
553 wxLogTrace(_T("scrollbar"),
554 _T("%s redraw: update box is (%d, %d)-(%d, %d)"),
555 scrollbar->IsVertical() ? _T("vert") : _T("horz"),
556 rectUpdate.GetLeft(),
557 rectUpdate.GetTop(),
558 rectUpdate.GetRight(),
559 rectUpdate.GetBottom());
560
561 #if 0 //def WXDEBUG_SCROLLBAR
562 static bool s_refreshDebug = FALSE;
563 if ( s_refreshDebug )
564 {
565 wxClientDC dc(wxConstCast(scrollbar, wxScrollBar));
566 dc.SetBrush(*wxRED_BRUSH);
567 dc.SetPen(*wxTRANSPARENT_PEN);
568 dc.DrawRectangle(rectUpdate);
569
570 // under Unix we use "--sync" X option for this
571 #ifdef __WXMSW__
572 ::GdiFlush();
573 ::Sleep(200);
574 #endif // __WXMSW__
575 }
576 #endif // WXDEBUG_SCROLLBAR
577 }
578
579 wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL
580 : wxHORIZONTAL;
581
582 // the shaft
583 for ( int nBar = 0; nBar < 2; nBar++ )
584 {
585 wxScrollBar::Element elem =
586 (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar);
587
588 wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem);
589
590 if ( rgnUpdate.Contains(rectBar) )
591 {
592 wxLogTrace(_T("scrollbar"),
593 _T("drawing bar part %d at (%d, %d)-(%d, %d)"),
594 nBar + 1,
595 rectBar.GetLeft(),
596 rectBar.GetTop(),
597 rectBar.GetRight(),
598 rectBar.GetBottom());
599
600 m_renderer->DrawScrollbarShaft(m_dc,
601 orient,
602 rectBar,
603 scrollbar->GetState(elem));
604 }
605 }
606
607 // arrows
608 for ( int nArrow = 0; nArrow < 2; nArrow++ )
609 {
610 wxScrollBar::Element elem =
611 (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow);
612
613 wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem);
614 if ( rgnUpdate.Contains(rectArrow) )
615 {
616 wxLogTrace(_T("scrollbar"),
617 _T("drawing arrow %d at (%d, %d)-(%d, %d)"),
618 nArrow + 1,
619 rectArrow.GetLeft(),
620 rectArrow.GetTop(),
621 rectArrow.GetRight(),
622 rectArrow.GetBottom());
623
624 scrollbar->GetArrows().DrawArrow
625 (
626 (wxScrollArrows::Arrow)nArrow,
627 m_dc,
628 rectArrow,
629 TRUE // draw a scrollbar arrow, not just an arrow
630 );
631 }
632 }
633
634 // TODO: support for page arrows
635
636 // and the thumb
637 wxScrollBar::Element elem = wxScrollBar::Element_Thumb;
638 wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem);
639 if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) )
640 {
641 wxLogTrace(_T("scrollbar"),
642 _T("drawing thumb at (%d, %d)-(%d, %d)"),
643 rectThumb.GetLeft(),
644 rectThumb.GetTop(),
645 rectThumb.GetRight(),
646 rectThumb.GetBottom());
647
648 m_renderer->DrawScrollbarThumb(m_dc,
649 orient,
650 rectThumb,
651 scrollbar->GetState(elem));
652 }
653 }
654
655 void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
656 {
657 wxASSERT_MSG( x1 == x2 || y1 == y2,
658 _T("line must be either horizontal or vertical") );
659
660 if ( x1 == x2 )
661 m_renderer->DrawVerticalLine(m_dc, x1, y1, y2);
662 else // horizontal
663 m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2);
664 }
665
666 #if wxUSE_LISTBOX
667
668 void wxControlRenderer::DrawItems(const wxListBox *lbox,
669 size_t itemFirst, size_t itemLast)
670 {
671 DoDrawItems(lbox, itemFirst, itemLast);
672 }
673
674 void wxControlRenderer::DoDrawItems(const wxListBox *lbox,
675 size_t itemFirst, size_t itemLast,
676 bool isCheckLbox)
677 {
678 // prepare for the drawing: calc the initial position
679 wxCoord lineHeight = lbox->GetLineHeight();
680
681 // note that SetClippingRegion() needs the physical (unscrolled)
682 // coordinates while we use the logical (scrolled) ones for the drawing
683 // itself
684 wxRect rect;
685 wxSize size = lbox->GetClientSize();
686 rect.width = size.x;
687 rect.height = size.y;
688
689 // keep the text inside the client rect or we will overwrite the vertical
690 // scrollbar for the long strings
691 m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1);
692
693 // adjust the rect position now
694 lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y);
695 rect.y += itemFirst*lineHeight;
696 rect.height = lineHeight;
697
698 // the rect should go to the right visible border so adjust the width if x
699 // is shifted (rightmost point should stay the same)
700 rect.width -= rect.x;
701
702 // we'll keep the text colour unchanged
703 m_dc.SetTextForeground(lbox->GetForegroundColour());
704
705 // an item should have the focused rect only when the lbox has focus, so
706 // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't
707 int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed
708 ? lbox->GetCurrentItem()
709 : -1;
710 for ( size_t n = itemFirst; n < itemLast; n++ )
711 {
712 int flags = 0;
713 if ( (int)n == itemCurrent )
714 flags |= wxCONTROL_FOCUSED;
715 if ( lbox->IsSelected(n) )
716 flags |= wxCONTROL_SELECTED;
717
718 #if wxUSE_CHECKLISTBOX
719 if ( isCheckLbox )
720 {
721 wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox);
722 if ( checklstbox->IsChecked(n) )
723 flags |= wxCONTROL_CHECKED;
724
725 m_renderer->DrawCheckItem(m_dc, lbox->GetString(n),
726 wxNullBitmap,
727 rect,
728 flags);
729 }
730 else
731 #endif // wxUSE_CHECKLISTBOX
732 {
733 m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags);
734 }
735
736 rect.y += lineHeight;
737 }
738 }
739
740 #endif // wxUSE_LISTBOX
741
742 #if wxUSE_CHECKLISTBOX
743
744 void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox,
745 size_t itemFirst, size_t itemLast)
746 {
747 DoDrawItems(lbox, itemFirst, itemLast, TRUE);
748 }
749
750 #endif // wxUSE_CHECKLISTBOX
751
752 #if wxUSE_GAUGE
753
754 void wxControlRenderer::DrawProgressBar(const wxGauge *gauge)
755 {
756 // draw background
757 m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID));
758 m_dc.SetPen(*wxTRANSPARENT_PEN);
759 m_dc.DrawRectangle(m_rect);
760
761 int max = gauge->GetRange();
762 if ( !max )
763 {
764 // nothing to draw
765 return;
766 }
767
768 // calc the filled rect
769 int pos = gauge->GetValue();
770 int left = max - pos;
771
772 wxRect rect = m_rect;
773 rect.Deflate(1); // FIXME this depends on the border width
774
775 wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour()
776 : wxTHEME_COLOUR(GAUGE);
777 m_dc.SetBrush(wxBrush(col, wxSOLID));
778
779 if ( gauge->IsSmooth() )
780 {
781 // just draw the rectangle in one go
782 if ( gauge->IsVertical() )
783 {
784 // vert bars grow from bottom to top
785 wxCoord dy = ((rect.height - 1) * left) / max;
786 rect.y += dy;
787 rect.height -= dy;
788 }
789 else // horizontal
790 {
791 // grow from left to right
792 rect.width -= ((rect.width - 1) * left) / max;
793 }
794
795 m_dc.DrawRectangle(rect);
796 }
797 else // discrete
798 {
799 wxSize sizeStep = m_renderer->GetProgressBarStep();
800 int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x;
801
802 // we divide by it below!
803 wxCHECK_RET( step, _T("invalid wxGauge step") );
804
805 // round up to make the progress appear to start faster
806 int lenTotal = gauge->IsVertical() ? rect.height : rect.width;
807 int steps = ((lenTotal + step - 1) * pos) / (max * step);
808
809 // calc the coords of one small rect
810 wxCoord *px, dx, dy;
811 if ( gauge->IsVertical() )
812 {
813 // draw from bottom to top: so first set y to the bottom
814 rect.y += rect.height - 1;
815
816 // then adjust the height
817 rect.height = step;
818
819 // and then adjust y again to be what it should for the first rect
820 rect.y -= rect.height;
821
822 // we are going up
823 step = -step;
824
825 // remember that this will be the coord which will change
826 px = &rect.y;
827
828 dy = 1;
829 dx = 0;
830 }
831 else // horizontal
832 {
833 // don't leave 2 empty pixels in the beginning
834 rect.x--;
835
836 px = &rect.x;
837 rect.width = step;
838
839 dy = 0;
840 dx = 1;
841 }
842
843 for ( int n = 0; n < steps; n++ )
844 {
845 wxRect rectSegment = rect;
846 rectSegment.Deflate(dx, dy);
847
848 m_dc.DrawRectangle(rectSegment);
849
850 *px += step;
851 if ( *px < 1 )
852 {
853 // this can only happen for the last step of vertical gauge
854 rect.height = *px - step - 1;
855 *px = 1;
856 }
857 else if ( *px > lenTotal - step )
858 {
859 // this can only happen for the last step of horizontal gauge
860 rect.width = lenTotal - *px - 1;
861 }
862 }
863 }
864 }
865
866 #endif // wxUSE_GAUGE
867