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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: palette.h
3 // Purpose: documentation for wxPalette class
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxPalette
11 @wxheader{palette.h}
12
13 A palette is a table that maps pixel values to RGB colours. It allows the
14 colours of a low-depth bitmap, for example, to be mapped to the available
15 colours in a display. The notion of palettes is becoming more and more
16 obsolete nowadays and only the MSW port is still using a native palette.
17 All other ports use generic code which is basically just an array of
18 colours.
19
20 It is likely that in the future the only use for palettes within wxWidgets
21 will be for representing colour indeces from images (such as GIF or PNG).
22 The image handlers for these formats have been modified to create a palette
23 if there is such information in the original image file (usually 256 or less
24 colour images). See wxImage for more information.
25
26 @library{wxcore}
27 @category{gdi}
28
29 @stdobjects
30 Objects:
31 wxNullPalette
32
33 @seealso
34 wxDC::SetPalette, wxBitmap
35 */
36 class wxPalette : public wxGDIObject
37 {
38 public:
39 //@{
40 /**
41 Creates a palette from arrays of size @e n, one for each
42 red, blue or green component.
43
44 @param palette
45 A pointer or reference to the palette to copy.
46
47 @param n
48 The number of indices in the palette.
49
50 @param red
51 An array of red values.
52
53 @param green
54 An array of green values.
55
56 @param blue
57 An array of blue values.
58
59 @sa Create()
60 */
61 wxPalette();
62 wxPalette(const wxPalette& palette);
63 wxPalette(int n, const unsigned char* red,
64 const unsigned char* green,
65 const unsigned char* blue);
66 //@}
67
68 /**
69 Destructor.
70 See @ref overview_refcountdestruct "reference-counted object destruction" for
71 more info.
72 */
73 ~wxPalette();
74
75 /**
76 Creates a palette from arrays of size @e n, one for each
77 red, blue or green component.
78
79 @param n
80 The number of indices in the palette.
81
82 @param red
83 An array of red values.
84
85 @param green
86 An array of green values.
87
88 @param blue
89 An array of blue values.
90
91 @returns @true if the creation was successful, @false otherwise.
92
93 @sa wxPalette()
94 */
95 bool Create(int n, const unsigned char* red,
96 const unsigned char* green,
97 const unsigned char* blue);
98
99 /**
100 Returns number of entries in palette.
101 */
102 int GetColoursCount();
103
104 /**
105 Returns a pixel value (index into the palette) for the given RGB values.
106
107 @param red
108 Red value.
109
110 @param green
111 Green value.
112
113 @param blue
114 Blue value.
115
116 @returns The nearest palette index or wxNOT_FOUND for unexpected errors.
117
118 @sa GetRGB()
119 */
120 int GetPixel(unsigned char red, unsigned char green,
121 unsigned char blue);
122
123 /**
124 Returns RGB values for a given palette index.
125
126 @param pixel
127 The palette index.
128
129 @param red
130 Receives the red value.
131
132 @param green
133 Receives the green value.
134
135 @param blue
136 Receives the blue value.
137
138 @returns @true if the operation was successful.
139
140 @sa GetPixel()
141 */
142 #define bool GetRGB(int pixel, const unsigned char* red,
143 const unsigned char* green,
144 const unsigned char* blue) /* implementation is private */
145
146 /**
147 Returns @true if palette data is present.
148 */
149 #define bool IsOk() /* implementation is private */
150
151 /**
152 Assignment operator, using @ref overview_trefcount "reference counting".
153 */
154 wxPalette operator =(const wxPalette& palette);
155 };