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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: control.h
3 // Purpose: documentation for wxControl class
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxControl
11 @wxheader{control.h}
12
13 This is the base class for a control or "widget''.
14
15 A control is generally a small window which processes user input and/or
16 displays one or more item of data.
17
18 @library{wxcore}
19 @category{ctrl}
20 @appearance{control.png}
21
22 @seealso
23 wxValidator
24 */
25 class wxControl : public wxWindow
26 {
27 public:
28 /**
29 Simulates the effect of the user issuing a command to the item. See
30 wxCommandEvent.
31 */
32 void Command(wxCommandEvent& event);
33
34 /**
35 Returns the control's text.
36
37 Note that the returned string contains the mnemonics (@c characters) if
38 any, use GetLabelText() if they are
39 undesired.
40 */
41 wxString GetLabel();
42
43 //@{
44 /**
45 Returns the control's label, or the given @e label string for the static
46 version, without the mnemonics characters.
47 */
48 const wxString GetLabelText();
49 static wxString GetLabelText(const wxString& label);
50 //@}
51
52 /**
53 Sets the item's text.
54
55 The @c characters in the @e label are special and indicate that the
56 following character is a mnemonic for this control and can be used to activate
57 it from the keyboard (typically by using @e Alt key in combination with
58 it). To insert a literal ampersand character, you need to double it, i.e. use
59 @c "".
60 */
61 void SetLabel(const wxString& label);
62 };