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4 <HEAD>
5 <TITLE>wxWindows 2 for Windows FAQ</TITLE>
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15 <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
16 <b>wxWindows 2 for Windows FAQ</b>
17 </font>
18 </td>
19 </tr>
20 </table>
21
22 <P>
23
24 See also <a href="faq.htm">top-level FAQ page</a>.
25 <hr>
26 <h3>List of questions in this category</h3>
27 <ul>
28 <li><a href="#platforms">Which Windows platforms are supported?</a></li>
29 <li><a href="#wince">What about Windows CE?</a></li>
30 <li><a href="#winxp">What do I need to do for Windows XP?</a></li>
31 <li><a href="#compilers">What compilers are supported?</a></li>
32 <li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
33 <li><a href="#unicode">Is Unicode supported?</a></li>
34 <li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
35 <li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
36 <li><a href="#exesize">How can I reduce executable size?</a></li>
37 <li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
38 <li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
39 <li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
40 <li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
41 <li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
42 <li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
43 <li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
44 <li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
45 <li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
46 </ul>
47 <hr>
48
49 <h3><a name="platforms">Which Windows platforms are supported?</a></h3>
50
51 wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
52 Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
53 version is being looked into (see below).<P>
54
55 wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
56 we have not forgotten users of 16-bit Windows. Most features
57 work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
58 However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
59 class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
60 makefiles to see what other files have been left out.
61 <P>
62 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
63 <P>
64
65 wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>,
66 although TWIN32 is still in a preliminary state. The resulting executables are
67 Unix binaries that work with the TWIN32 Windows API emulator.<P>
68
69 You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
70 in executables that will run on Windows. So in theory you could write your applications
71 using wxGTK or wxMotif, then check/debug your wxWindows for Windows
72 programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
73 without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
74
75 <h3><a name="wince">What about Windows CE?</a></h3>
76
77 This is under consideration, though we need to get wxWindows Unicode-aware first.
78 There are other interesting issues, such as how to combine the menubar and toolbar APIs
79 as Windows CE requires. But there&#39;s no doubt that it will be possible, albeit
80 by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
81 and there. Since wxWindows for 2 produces small binaries (less than 300K for
82 the statically-linked &#39;minimal&#39; sample), shoehorning wxWindows 2 into a Windows CE device&#39;s limited
83 storage should not be a problem.<P>
84
85 <h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
86
87 In the same directory as you have your executable (e.g. foo.exe) you
88 put a file called foo.exe.manifest in which you have something like
89 the following:
90
91 <pre>
92 &lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
93 &lt;assembly
94 xmlns="urn:schemas-microsoft-com:asm.v1"
95 manifestVersion="1.0"&gt;
96 &lt;assemblyIdentity
97 processorArchitecture="x86"
98 version="5.1.0.0"
99 type="win32"
100 name="foo.exe"/&gt;
101 &lt;description&gt;Foo program&lt;/description&gt;
102 &lt;dependency&gt;
103 &lt;dependentAssembly&gt;
104 &lt;assemblyIdentity
105 type="win32"
106 name="Microsoft.Windows.Common-Controls"
107 version="6.0.0.0"
108 publicKeyToken="6595b64144ccf1df"
109 language="*"
110 processorArchitecture="x86"/&gt;
111 &lt;/dependentAssembly&gt;
112 &lt;/dependency&gt;
113 &lt;/assembly&gt;
114 </pre>
115
116 <h3><a name="compilers">What compilers are supported?</a></h3>
117
118 Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
119 currently the following are known to work:<P>
120
121 <ul>
122 <li>Visual C++ 1.5, 4.0, 5.0, 6.0
123 <li>Borland C++ 4.5, 5.0
124 <li>Borland C++Builder 1.0, 3.0
125 <li>Watcom C++ 10.6 (WIN32)
126 <li>Cygwin b20
127 <li>Mingw32
128 <li>MetroWerks CodeWarrior 4
129 </ul>
130 <P>
131
132 There is a linking problem with Symantec C++ which I hope someone can help solve.
133 <P>
134
135 <h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
136
137 It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
138 good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
139 Since project files are plain text, it&#39;s easy for me to generate appropriate project files
140 for wxWindows samples.<P>
141
142 Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
143 the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
144
145 C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
146 own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
147 it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
148
149 You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
150 quite slow to compile since it does not use precompiled headers.<P>
151
152 CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
153 the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
154
155 Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
156
157 Among the free compilers the best choice seem to be Borland C++ command line
158 tools and mingw32 (port of gcc to Win32). Both of them are supported by
159 wxWindows.
160
161 <h3><a name="unicode">Is Unicode supported?</a></h3>
162
163 Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don&#39;t
164 have Unicode support anyhow).
165
166 <h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
167
168 An answer from <a href="mailto:goedde@logosoft.de">Klaus Goedde</a>:<p>
169
170 "For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets
171 (I mean DBCS, that&#39;s not Unicode). First you have to install Japanese support on your Win2K system
172 and choose for ANSI translation
173 HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western).
174 Then you can see all the funny Japanese letters under wxWindows too.<P>
175
176 In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong
177 letters.
178
179 I don&#39;t now whether it works on non W2K systems, because I&#39;m just starting using wxWindows."
180 <P>
181
182 <h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
183
184 Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
185 and you may be better off compiling statically-linked applications, unless you&#39;re
186 delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
187 and have limited hard disk space.<P>
188
189 With a DLL approach, and with different versions and configurations of wxWindows
190 needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
191 negating the point of using DLLs. Of course, this is not a problem just associated with
192 wxWindows!
193 <P>
194
195 <h3><a name="exesize">How can I reduce executable size?</a></h3>
196
197 You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
198 compile your programs for release using non-debugging and space-optimisation options, but
199 take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
200
201 Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way
202 wxWindows 2 has been designed to reduce dependencies between classes, and other
203 techniques. The linker will not include code from the library that is not (directly or
204 indirectly) referenced
205 by your application. So for example, the &#39;minimal&#39; sample is less than 500KB using VC++ 6
206 (note that this figure may be greater for the latest version of wxWindows).<P>
207
208 If you want to distribute really small executables, you can
209 use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
210 by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
211 will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
212 use DLLs. Another good compression tool is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
213 <P>
214
215 Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
216 produces larger executables than some compilers. Secondly, this figure will
217 include most of the overhead of wxWindows, so as your application becomes more
218 complex, the overhead becomes proportionaly less significant. And thirdly, trading executable compactness
219 for the enormous increase in productivity you get with wxWindows is almost always well worth it.
220
221 <H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
222
223 There is a sample which demonstrates MFC and wxWindows code co-existing in the same
224 application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
225 functionality using MFC.<P>
226
227 <H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
228
229 If you get errors like
230 <p>
231 <center>
232 <tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
233 int)&#39;</tt>
234 </center>
235 <p>
236 or similar ones for the other functions, i.e. the compiler error messages
237 mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
238 use it in your code, the explanation is that you had included
239 <tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
240 suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
241
242 <p>
243 The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
244 <tt>"wx/msw/winundef.h"</tt> immediately after it.
245
246 <H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
247
248 The most common cause of this problem is the memory debugging settings in
249 <tt>wx/msw/setup.h</tt>. You have several choices:
250
251 <ul>
252 <li> Either disable overloading the global operator new completely by
253 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
254 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
255 <li> Or leave them on but do <tt>#undef new</tt> after including any
256 wxWindows headers, like this the memory debugging will be still on
257 for wxWindows sources but off for your own code
258 </ul>
259
260 Notice that IMHO the first solution is preferable for VC++ users who can use
261 the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
262
263 <H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
264
265 Set up your interface from scratch using wxWindows (especially wxDesigner --
266 it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
267 &#39;pouring in&#39; code from the MFC app, with appropriate
268 modifications. This is the approach I have used, and I found
269 it very satisfactory. A two-step process then - reproduce the bare
270 interface first, then wire it up afterwards. That way you deal
271 with each area of complexity separately. Don&#39;t try to think MFC
272 and wxWindows simultaneously from the beginning - it is easier to
273 reproduce the initial UI by looking at the behaviour of the MFC
274 app, not its code.
275
276 <H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
277
278 Some crash problems can be due to inconsistent compiler
279 options (and of course this isn&#39;t limited to wxWindows).
280 If strange/weird/impossible things start to happen please
281 check (dumping IDE project file as makefile and doing text comparison
282 if necessary) that the project settings, especially the list of defined
283 symbols, struct packing, etc. are exactly the same for all items in
284 the project. After this, delete everything (including PCH) and recompile.<P>
285
286 VC++ 5&#39;s optimization code seems to be broken and can
287 cause problems: this can be seen when deleting an object Dialog
288 Editor, in Release mode with optimizations on. If in doubt,
289 switch off optimisations, although this will result in much
290 larger executables. It seems possible that the library can be created with
291 strong optimization, so long as the application is not strongly
292 optimized. For example, in wxWindows project, set to &#39;Minimum
293 Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
294 Code&#39; (and no others). This will then work.<P>
295
296 <H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
297
298 As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
299 generates the makefiles from templates using tmake.<P>
300
301 Here are Vadim&#39;s notes:<P>
302
303 <blockquote>
304 To use these new makefiles, you don&#39;t need anything (but see below).
305 However, you should NOT modify them because these files will be
306 rewritten when I regenerate them using tmake the next time. So, if
307 you find a problem with any of these makefiles (say, makefile.b32)
308 you&#39;ll need to modify the corresponding template (b32.t in this
309 example) and regenerate the makefile using tmake.<P>
310
311 tmake can be found at
312 <a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
313 It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
314 Windows (available from the same page), but I haven&#39;t used it, so
315 I don&#39;t know if it works as flawlessly as "perl tmake" does (note
316 for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
317 do you any good). Using it extremely simple: to regenerate makefile.b32
318 just go to distrib/msw/tmake and type<P>
319
320 <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
321
322 The makefiles are untested - I don&#39;t have any of Borland, Watcom or
323 Symantec and I don&#39;t have enough diskspace to recompile even with
324 VC6 using makefiles. The new makefiles are as close as possible to the
325 old ones, but not closer: in fact, there has been many strange things
326 (should I say bugs?) in some of makefiles, some files were not compiled
327 without any reason etc. Please test them and notify me about any problems.
328 Better yet, modify the template files to generate the correct makefiles
329 and check them in.<P>
330
331 The templates are described in tmake ref manual (1-2 pages of text)
332 and are quite simple. They do contain some Perl code, but my Perl is
333 primitive (very C like) so it should be possible for anybody to make
334 trivial modifications to it (I hope that only trivial modifications
335 will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
336 in the cvs, so you can always retrieve them and compare the new ones,
337 this will make it easier to solve the problems you might have.<P>
338
339 Another important file is filelist.txt: it contains the list of all
340 files to be compiled. Some of them are only compiled in 16/32 bit mode.
341 Some other are only compiled with some compilers (others can&#39;t compile
342 them) - all this info is contained in this file.<P>
343
344 So now adding a new file to wxWindows is as easy as modifying filelist.txt
345 (and Makefile.ams for Unix ports) and regenerating the makefiles - no
346 need to modify all files manually any more.<P>
347
348 Finally, there is also a file vc6.t which I use myself: this one
349 generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
350 I don&#39;t need it and can&#39;t test it, but it should be trivial to create
351 one from vc6.t - probably the only things to change would be the
352 version number in the very beginning and the /Z option - VC5 doesn&#39;t
353 support edit-and=continue). This is not an officially supported way
354 of building wxWindows (that is, nobody guarantees that it will work),
355 but it has been very useful to me and I hope it will be also for
356 others. To generate wxWindows.dsp run<P>
357
358 <pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
359
360 Then just include this project in any workspace or open it from VC IDE
361 and it will create a new workspace for you.<P>
362
363 If all goes well, I&#39;m planning to create a template file for Makefile.ams
364 under src/gtk and src/motif and also replace all makefiles in the samples
365 subdirectories with the project files from which all the others will be
366 generated. At least it will divide the number of files in samples
367 directory by 10 (and the number of files to be maintained too).
368 </blockquote>
369
370 <P>
371
372 <H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
373
374 Vadim Zeitlin:
375
376 <pre>
377 On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
378 beginning of the program. In wxWindows, this is done automatically when
379 compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
380 __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
381 is included from app.cpp which then calls wxCrtSetDbgFlag() without any
382 ifdefs.
383
384 This works quite well: at the end of the program, all leaked blocks with their
385 malloc count are shown. This number (malloc count) can be used to determine
386 where exactly the object was allocated: for this it&#39;s enough to set the variable
387 _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
388 a breakpoint will be triggered when the block with this number is allocated.
389
390 For simple situations it works like a charm. For something more complicated
391 like reading uninitialized memory a specialized tool is probably better...
392
393 Regards,
394 VZ
395 </pre>
396
397 <P>
398
399 <H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
400
401 This can happen if you have a child window intercepting EVT_CHAR events and swallowing
402 all keyboard input. You should ensure that event.Skip() is called for all input that
403 isn&#39;used by the event handler.<P>
404
405 It can also happen if you append the submenu to the parent
406 menu {\it before} you have added your menu items. Do the append {\it after} adding
407 your items, or accelerators may not be registered properly.<P>
408
409 <H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
410
411 Currently this is not possible because the wxConfig family of classes is
412 supposed to deal with per-user application configuration data, and HKLM is
413 only supposed to be writeable by a user with Administrator privileges. In theory,
414 only installers should write to HKLM. This is still a point debated by the
415 wxWindows developers. There are at least two ways to work around it if you really
416 need to write to HKLM.<P>
417
418 First, you can use wxRegKey directly, for example:
419
420 <pre>
421 wxRegKey regKey;
422
423 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
424 idName += packid;
425
426 regKey.SetName(idName);
427
428 {
429 wxLogNull dummy;
430 if (!regKey.Create())
431 {
432 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
433 idName += packid;
434 regKey.SetName(idName);
435 if (!regKey.Create())
436 return FALSE;
437 }
438 }
439
440 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
441
442 regKey.Close();
443
444 </pre>
445
446 Or, you can employ this trick suggested by Istvan Kovacs:
447
448 <pre>
449 class myGlobalConfig : public wxConfig
450 {
451 myGlobalConfig() :
452 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
453 {};
454 bool Write(const wxString& key, const wxString& value);
455 }
456
457 bool myGlobalConfig::Write (const wxString& key, const wxString& value)
458 {
459 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
460 wxString new_path = path.Replace ("/", "\\", true);
461 wxString new_key = wxFileNameFromPath (key);
462 LocalKey().SetName (wxRegKey::HKLM, path);
463 return wxConfig::Write (new_key, value);
464 }
465 </pre>
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