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2 for Windows FAQ
</TITLE>
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16 <b>wxWindows
2 for Windows FAQ
</b>
24 See also
<a href=
"faq.htm">top-level FAQ page
</a>.
26 <h3>List of questions in this category
</h3>
28 <li><a href=
"#platforms">Which Windows platforms are supported?
</a></li>
29 <li><a href=
"#wince">What about Windows CE?
</a></li>
30 <li><a href=
"#winxp">What do I need to do for Windows XP?
</a></li>
31 <li><a href=
"#compilers">What compilers are supported?
</a></li>
32 <li><a href=
"#bestcompiler">Which is the best compiler to use with wxWindows
2?
</a></li>
33 <li><a href=
"#unicode">Is Unicode supported?
</a></li>
34 <li><a href=
"#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?
</a></li>
35 <li><a href=
"#dll">Can you compile wxWindows
2 as a DLL?
</a></li>
36 <li><a href=
"#exesize">How can I reduce executable size?
</a></li>
37 <li><a href=
"#mfc">Is wxWindows compatible with MFC?
</a></li>
38 <li><a href=
"#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?
</a></li>
39 <li><a href=
"#newerrors">Why my code fails to compile with strange errors about new operator?
</a></li>
40 <li><a href=
"#mfcport">How do I port MFC applications to wxWindows?
</a></li>
41 <li><a href=
"#crash">Why do I sometimes get bizarre crash problems using VC++
5/
6?
</a></li>
42 <li><a href=
"#makefiles">How are the wxWindows makefiles edited under Windows?
</a></li>
43 <li><a href=
"#vcdebug">How do you use VC++
's memory leak checking instead of that in wxWindows?
</a></li>
44 <li><a href=
"#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?
</a></li>
45 <li><a href=
"#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?
</a></li>
49 <h3><a name=
"platforms">Which Windows platforms are supported?
</a></h3>
51 wxWindows
2 can be used to develop and deliver applications on Windows
3.1, Win32s,
52 Windows
95, Windows
98, Windows NT, Windows
2000, and Windows XP. A Windows CE
53 version is being looked into (see below).
<P>
55 wxWindows
2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
56 we have not forgotten users of
16-bit Windows. Most features
57 work under Windows
3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
58 However, don
't expect very Windows-
95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
59 class doesn
't work either because the Windows
3.1 registry is very simplistic. Check out the
16-bit
60 makefiles to see what other files have been left out.
62 16-bit compilation is supported under Visual C++
1.5, and Borland BC++
4 to
5.
65 wxWindows
2 for Windows will also compile on Unix with gcc using TWIN32 from
<a href=
"http://www.willows.com" target=_top
>Willows
</a>,
66 although TWIN32 is still in a preliminary state. The resulting executables are
67 Unix binaries that work with the TWIN32 Windows API emulator.
<P>
69 You can also compile wxWindows
2 for Windows on Unix with Cygwin or Mingw32, resulting
70 in executables that will run on Windows. So in theory you could write your applications
71 using wxGTK or wxMotif, then check/debug your wxWindows for Windows
72 programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
73 without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.
<P>
75 <h3><a name=
"wince">What about Windows CE?
</a></h3>
77 This is under consideration, though we need to get wxWindows Unicode-aware first.
78 There are other interesting issues, such as how to combine the menubar and toolbar APIs
79 as Windows CE requires. But there
's no doubt that it will be possible, albeit
80 by mostly cutting down wxWindows
2 API functionality, and adding a few classes here
81 and there. Since wxWindows for
2 produces small binaries (less than
300K for
82 the statically-linked
'minimal
' sample), shoehorning wxWindows
2 into a Windows CE device
's limited
83 storage should not be a problem.
<P>
85 <h3><a name=
"winxp">What do I need to do for Windows XP?
</a></h3>
87 In the same directory as you have your executable (e.g. foo.exe) you
88 put a file called foo.exe.manifest in which you have something like
92 <?xml
version="
1.0"
encoding="UTF-
8"
standalone="yes"?
>
94 xmlns="urn:schemas-microsoft-com:asm.v1"
95 manifestVersion="
1.0"
>
97 processorArchitecture="x86"
101 <description
>Foo program
</description
>
103 <dependentAssembly
>
106 name="Microsoft.Windows.Common-Controls"
108 publicKeyToken="
6595b64144ccf1df"
110 processorArchitecture="x86"/
>
111 </dependentAssembly
>
116 <h3><a name=
"compilers">What compilers are supported?
</a></h3>
118 Please see the wxWindows
2 for Windows install.txt file for up-to-date information, but
119 currently the following are known to work:
<P>
122 <li>Visual C++
1.5,
4.0,
5.0,
6.0
123 <li>Borland C++
4.5,
5.0
124 <li>Borland C++Builder
1.0,
3.0
125 <li>Watcom C++
10.6 (WIN32)
128 <li>MetroWerks CodeWarrior
4
132 There is a linking problem with Symantec C++ which I hope someone can help solve.
135 <h3><a name=
"bestcompiler">Which is the best compiler to use with wxWindows
2?
</a></h3>
137 It
's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
138 good, it
's very stable, the documentation is extensive, and it generates small executables.
139 Since project files are plain text, it
's easy for me to generate appropriate project files
140 for wxWindows samples.
<P>
142 Borland C++ is fine - and very fast - but it
's hard (impossible?) to use the debugger without using project files, and
143 the debugger is nowhere near up to VC++
's quality. The IDE isn
't great.
<P>
145 C++Builder
's power isn
't really used with wxWindows since it needs integration with its
146 own class library (VCL). For wxWindows, I
've only used it with makefiles, in which case
147 it
's almost identical to BC++
5.0 (the same makefiles can be used).
<P>
149 You can
't beat Cygwin
's price (free), and you can debug adequately using gdb. However, it
's
150 quite slow to compile since it does not use precompiled headers.
<P>
152 CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
153 the other way around I think - but the IDE is, to my mind, a bit primitive.
<P>
155 Watcom C++ is a little slow and the debugger is not really up to today
's standards.
<P>
157 Among the free compilers the best choice seem to be Borland C++ command line
158 tools and mingw32 (port of gcc to Win32). Both of them are supported by
161 <h3><a name=
"unicode">Is Unicode supported?
</a></h3>
163 Yes, Unicode is fully supported under Windows NT/
2000 (Windows
9x don
't
164 have Unicode support anyhow).
166 <h3><a name=
"doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?
</a></h3>
168 An answer from
<a href=
"mailto:goedde@logosoft.de">Klaus Goedde
</a>:
<p>
170 "For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets
171 (I mean DBCS, that
's not Unicode). First you have to install Japanese support on your Win2K system
172 and choose for ANSI translation
173 HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=
932 (default is
1252 for Western).
174 Then you can see all the funny Japanese letters under wxWindows too.
<P>
176 In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong
179 I don
't now whether it works on non W2K systems, because I
'm just starting using wxWindows."
182 <h3><a name=
"dll">Can you compile wxWindows
2 as a DLL?
</a></h3>
184 Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
185 and you may be better off compiling statically-linked applications, unless you
're
186 delivering a suite of separate programs, or you
're compiling a lot of wxWindows applications
187 and have limited hard disk space.
<P>
189 With a DLL approach, and with different versions and configurations of wxWindows
190 needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
191 negating the point of using DLLs. Of course, this is not a problem just associated with
195 <h3><a name=
"exesize">How can I reduce executable size?
</a></h3>
197 You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
198 compile your programs for release using non-debugging and space-optimisation options, but
199 take with VC++
5/
6 space optimisation: it can sometimes cause problems.
<P>
201 Statically-linked wxWindows
2 programs are smaller than wxWindows
1.xx programs, because of the way
202 wxWindows
2 has been designed to reduce dependencies between classes, and other
203 techniques. The linker will not include code from the library that is not (directly or
204 indirectly) referenced
205 by your application. So for example, the
'minimal
' sample is less than
500KB using VC++
6
206 (note that this figure may be greater for the latest version of wxWindows).
<P>
208 If you want to distribute really small executables, you can
209 use
<a href=
"http://www.un4seen.com/petite/" target=_top
>Petite
</a>
210 by Ian Luck. This nifty utility compresses Windows executables by around
50%, so your
500KB executable
211 will shrink to a mere
250KB. With this sort of size, there is reduced incentive to
212 use DLLs. Another good compression tool is
<a href=
"http://upx.sourceforge.net/" target=_top
>UPX
</a>.
215 Please do not be surprised if MinGW produces a statically-linked minimal executable of
1 MB. Firstly, gcc
216 produces larger executables than some compilers. Secondly, this figure will
217 include most of the overhead of wxWindows, so as your application becomes more
218 complex, the overhead becomes proportionaly less significant. And thirdly, trading executable compactness
219 for the enormous increase in productivity you get with wxWindows is almost always well worth it.
221 <H3><a name=
"mfc">Is wxWindows compatible with MFC?
</a></H3>
223 There is a sample which demonstrates MFC and wxWindows code co-existing in the same
224 application. However, don
't expect to be able to enable wxWindows windows with OLE-
2
225 functionality using MFC.
<P>
227 <H3><a name=
"asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?
</H3>
229 If you get errors like
232 <tt>no matching function for call to
'wxDC::DrawTextA(const char[
5], int,
236 or similar ones for the other functions, i.e. the compiler error messages
237 mention the function with the
<tt>'A
'</tt> suffix while you didn
't
238 use it in your code, the explanation is that you had included
239 <tt><windows.h
></tt> header which redefines many symbols to have such
240 suffix (or
<tt>'W
'</tt> in the Unicode builds).
243 The fix is to either not include
<tt><windows.h
></tt> at all or include
244 <tt>"wx/msw/winundef.h"</tt> immediately after it.
246 <H3><a name=
"newerrors">Why my code fails to compile with strange errors about new operator?
</a></H3>
248 The most common cause of this problem is the memory debugging settings in
249 <tt>wx/msw/setup.h
</tt>. You have several choices:
252 <li> Either disable overloading the global operator new completely by
253 setting
<tt>wxUSE_GLOBAL_MEMORY_OPERATORS
</tt> and
254 <tt>wxUSE_DEBUG_NEW_ALWAYS
</tt> to
0 in this file
255 <li> Or leave them on but do
<tt>#undef new
</tt> after including any
256 wxWindows headers, like this the memory debugging will be still on
257 for wxWindows sources but off for your own code
260 Notice that IMHO the first solution is preferable for VC++ users who can use
261 the
<a href=
"#vcdebug">VC++ CRT memory debugging features
</a> instead.
263 <H3><a name=
"mfcport">How do I port MFC applications to wxWindows?
</a></H3>
265 Set up your interface from scratch using wxWindows (especially wxDesigner --
266 it
'll save you a
<i>lot
</i> of time) and when you have a shell prepared, you can start
267 'pouring in
' code from the MFC app, with appropriate
268 modifications. This is the approach I have used, and I found
269 it very satisfactory. A two-step process then - reproduce the bare
270 interface first, then wire it up afterwards. That way you deal
271 with each area of complexity separately. Don
't try to think MFC
272 and wxWindows simultaneously from the beginning - it is easier to
273 reproduce the initial UI by looking at the behaviour of the MFC
276 <H3><a name=
"crash">Why do I sometimes get bizarre crash problems using VC++
5/
6?
</a></H3>
278 Some crash problems can be due to inconsistent compiler
279 options (and of course this isn
't limited to wxWindows).
280 If strange/weird/impossible things start to happen please
281 check (dumping IDE project file as makefile and doing text comparison
282 if necessary) that the project settings, especially the list of defined
283 symbols, struct packing, etc. are exactly the same for all items in
284 the project. After this, delete everything (including PCH) and recompile.
<P>
286 VC++
5's optimization code seems to be broken and can
287 cause problems: this can be seen when deleting an object Dialog
288 Editor, in Release mode with optimizations on. If in doubt,
289 switch off optimisations, although this will result in much
290 larger executables. It seems possible that the library can be created with
291 strong optimization, so long as the application is not strongly
292 optimized. For example, in wxWindows project, set to
'Minimum
293 Size
'. In Dialog Editor project, set to
'Customize: Favor Small
294 Code
' (and no others). This will then work.
<P>
296 <H3><a name=
"makefiles">How are the wxWindows makefiles edited under Windows?
</a></H3>
298 As of wxWindows
2.1, there is a new system written by Vadim Zeitlin, that
299 generates the makefiles from templates using tmake.
<P>
301 Here are Vadim
's notes:
<P>
304 To use these new makefiles, you don
't need anything (but see below).
305 However, you should NOT modify them because these files will be
306 rewritten when I regenerate them using tmake the next time. So, if
307 you find a problem with any of these makefiles (say, makefile.b32)
308 you
'll need to modify the corresponding template (b32.t in this
309 example) and regenerate the makefile using tmake.
<P>
311 tmake can be found at
312 <a href=
"http://www.troll.no/freebies/tmake.html" target=_new
>www.troll.no/freebies/tmake.html
</a>.
313 It
's a Perl5 program and so it needs Perl (doh). There is a binary for
314 Windows (available from the same page), but I haven
't used it, so
315 I don
't know if it works as flawlessly as "perl tmake" does (note
316 for people knowing Perl: don
't try to run tmake with -w, it won
't
317 do you any good). Using it extremely simple: to regenerate makefile.b32
318 just go to distrib/msw/tmake and type
<P>
320 <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32
</pre><P>
322 The makefiles are untested - I don
't have any of Borland, Watcom or
323 Symantec and I don
't have enough diskspace to recompile even with
324 VC6 using makefiles. The new makefiles are as close as possible to the
325 old ones, but not closer: in fact, there has been many strange things
326 (should I say bugs?) in some of makefiles, some files were not compiled
327 without any reason etc. Please test them and notify me about any problems.
328 Better yet, modify the template files to generate the correct makefiles
329 and check them in.
<P>
331 The templates are described in tmake ref manual (
1-
2 pages of text)
332 and are quite simple. They do contain some Perl code, but my Perl is
333 primitive (very C like) so it should be possible for anybody to make
334 trivial modifications to it (I hope that only trivial modifications
335 will be needed). I
've tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
336 in the cvs, so you can always retrieve them and compare the new ones,
337 this will make it easier to solve the problems you might have.
<P>
339 Another important file is filelist.txt: it contains the list of all
340 files to be compiled. Some of them are only compiled in
16/
32 bit mode.
341 Some other are only compiled with some compilers (others can
't compile
342 them) - all this info is contained in this file.
<P>
344 So now adding a new file to wxWindows is as easy as modifying filelist.txt
345 (and Makefile.ams for Unix ports) and regenerating the makefiles - no
346 need to modify all files manually any more.
<P>
348 Finally, there is also a file vc6.t which I use myself: this one
349 generates a project file for VC++
6.0 (I didn
't create vc5.t because
350 I don
't need it and can
't test it, but it should be trivial to create
351 one from vc6.t - probably the only things to change would be the
352 version number in the very beginning and the /Z option - VC5 doesn
't
353 support edit-and=continue). This is not an officially supported way
354 of building wxWindows (that is, nobody guarantees that it will work),
355 but it has been very useful to me and I hope it will be also for
356 others. To generate wxWindows.dsp run
<P>
358 <pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp
</pre><P>
360 Then just include this project in any workspace or open it from VC IDE
361 and it will create a new workspace for you.
<P>
363 If all goes well, I
'm planning to create a template file for Makefile.ams
364 under src/gtk and src/motif and also replace all makefiles in the samples
365 subdirectories with the project files from which all the others will be
366 generated. At least it will divide the number of files in samples
367 directory by
10 (and the number of files to be maintained too).
372 <H3><a name=
"vcdebug">How do you use VC++
's memory leak checking instead of that in wxWindows?
</a></H3>
377 On the VC++ level, it
's just the matter of calling _CrtSetDbgFlag() in the very
378 beginning of the program. In wxWindows, this is done automatically when
379 compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
380 __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
381 is included from app.cpp which then calls wxCrtSetDbgFlag() without any
384 This works quite well: at the end of the program, all leaked blocks with their
385 malloc count are shown. This number (malloc count) can be used to determine
386 where exactly the object was allocated: for this it
's enough to set the variable
387 _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line
326) to this number and
388 a breakpoint will be triggered when the block with this number is allocated.
390 For simple situations it works like a charm. For something more complicated
391 like reading uninitialized memory a specialized tool is probably better...
399 <H3><a name=
"shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?
</a></H3>
401 This can happen if you have a child window intercepting EVT_CHAR events and swallowing
402 all keyboard input. You should ensure that event.Skip() is called for all input that
403 isn
'used by the event handler.
<P>
405 It can also happen if you append the submenu to the parent
406 menu {\it before} you have added your menu items. Do the append {\it after} adding
407 your items, or accelerators may not be registered properly.
<P>
409 <H3><a name=
"#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?
</a></H3>
411 Currently this is not possible because the wxConfig family of classes is
412 supposed to deal with per-user application configuration data, and HKLM is
413 only supposed to be writeable by a user with Administrator privileges. In theory,
414 only installers should write to HKLM. This is still a point debated by the
415 wxWindows developers. There are at least two ways to work around it if you really
416 need to write to HKLM.
<P>
418 First, you can use wxRegKey directly, for example:
423 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
426 regKey.SetName(idName);
430 if (!regKey.Create())
432 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
434 regKey.SetName(idName);
435 if (!regKey.Create())
440 if (!regKey.SetValue(wxT("THING"), (long) thing)) err +=
1;
446 Or, you can employ this trick suggested by Istvan Kovacs:
449 class myGlobalConfig : public wxConfig
452 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
454 bool Write(const wxString& key, const wxString& value);
457 bool myGlobalConfig::Write (const wxString& key, const wxString& value)
459 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
460 wxString new_path = path.Replace ("/", "\\", true);
461 wxString new_key = wxFileNameFromPath (key);
462 LocalKey().SetName (wxRegKey::HKLM, path);
463 return wxConfig::Write (new_key, value);