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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28 #include "wx/intl.h"
29
30 #include "wx/validate.h" // for wxDefaultValidator (always include it)
31
32 #if wxUSE_PALETTE
33 #include "wx/palette.h"
34 #endif // wxUSE_PALETTE
35
36 #if wxUSE_ACCEL
37 #include "wx/accel.h"
38 #endif // wxUSE_ACCEL
39
40 #if wxUSE_ACCESSIBILITY
41 #include "wx/access.h"
42 #endif
43
44 // when building wxUniv/Foo we don't want the code for native menu use to be
45 // compiled in - it should only be used when building real wxFoo
46 #ifdef __WXUNIVERSAL__
47 #define wxUSE_MENUS_NATIVE 0
48 #else // !__WXUNIVERSAL__
49 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
50 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
51
52
53 // Define this macro if the corresponding operating system handles the state
54 // of children windows automatically when the parent is enabled/disabled.
55 // Otherwise wx itself must ensure that when the parent is disabled its
56 // children are disabled too, and their initial state is restored when the
57 // parent is enabled back.
58 #if defined(__WXMSW__) || defined(__WXPM__)
59 // must do everything ourselves
60 #undef wxHAS_NATIVE_ENABLED_MANAGEMENT
61 #else
62 #define wxHAS_NATIVE_ENABLED_MANAGEMENT
63 #endif
64
65 // ----------------------------------------------------------------------------
66 // forward declarations
67 // ----------------------------------------------------------------------------
68
69 class WXDLLIMPEXP_FWD_CORE wxCaret;
70 class WXDLLIMPEXP_FWD_CORE wxControl;
71 class WXDLLIMPEXP_FWD_CORE wxCursor;
72 class WXDLLIMPEXP_FWD_CORE wxDC;
73 class WXDLLIMPEXP_FWD_CORE wxDropTarget;
74 class WXDLLIMPEXP_FWD_CORE wxItemResource;
75 class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
76 class WXDLLIMPEXP_FWD_CORE wxResourceTable;
77 class WXDLLIMPEXP_FWD_CORE wxSizer;
78 class WXDLLIMPEXP_FWD_CORE wxToolTip;
79 class WXDLLIMPEXP_FWD_CORE wxWindowBase;
80 class WXDLLIMPEXP_FWD_CORE wxWindow;
81 class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
82
83 #if wxUSE_ACCESSIBILITY
84 class WXDLLIMPEXP_FWD_CORE wxAccessible;
85 #endif
86
87 // ----------------------------------------------------------------------------
88 // helper stuff used by wxWindow
89 // ----------------------------------------------------------------------------
90
91 // struct containing all the visual attributes of a control
92 struct WXDLLEXPORT wxVisualAttributes
93 {
94 // the font used for control label/text inside it
95 wxFont font;
96
97 // the foreground colour
98 wxColour colFg;
99
100 // the background colour, may be wxNullColour if the controls background
101 // colour is not solid
102 wxColour colBg;
103 };
104
105 // different window variants, on platforms like eg mac uses different
106 // rendering sizes
107 enum wxWindowVariant
108 {
109 wxWINDOW_VARIANT_NORMAL, // Normal size
110 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
111 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
112 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
113 wxWINDOW_VARIANT_MAX
114 };
115
116 #if wxUSE_SYSTEM_OPTIONS
117 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
118 #endif
119
120 // valid values for Show/HideWithEffect()
121 enum wxShowEffect
122 {
123 wxSHOW_EFFECT_ROLL,
124 wxSHOW_EFFECT_SLIDE,
125 wxSHOW_EFFECT_BLEND,
126 wxSHOW_EFFECT_EXPAND,
127 wxSHOW_EFFECT_MAX
128 };
129
130 // ----------------------------------------------------------------------------
131 // (pseudo)template list classes
132 // ----------------------------------------------------------------------------
133
134 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
135
136 // ----------------------------------------------------------------------------
137 // global variables
138 // ----------------------------------------------------------------------------
139
140 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
141 extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
142
143 // ----------------------------------------------------------------------------
144 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
145 // interface of this class.
146 //
147 // Event handler: windows have themselves as their event handlers by default,
148 // but their event handlers could be set to another object entirely. This
149 // separation can reduce the amount of derivation required, and allow
150 // alteration of a window's functionality (e.g. by a resource editor that
151 // temporarily switches event handlers).
152 // ----------------------------------------------------------------------------
153
154 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
155 {
156 public:
157 // creating the window
158 // -------------------
159
160 // default ctor, initializes everything which can be initialized before
161 // Create()
162 wxWindowBase() ;
163
164 // pseudo ctor (can't be virtual, called from ctor)
165 bool CreateBase(wxWindowBase *parent,
166 wxWindowID winid,
167 const wxPoint& pos = wxDefaultPosition,
168 const wxSize& size = wxDefaultSize,
169 long style = 0,
170 const wxValidator& validator = wxDefaultValidator,
171 const wxString& name = wxPanelNameStr);
172
173 virtual ~wxWindowBase();
174
175 // deleting the window
176 // -------------------
177
178 // ask the window to close itself, return true if the event handler
179 // honoured our request
180 bool Close( bool force = false );
181
182 // the following functions delete the C++ objects (the window itself
183 // or its children) as well as the GUI windows and normally should
184 // never be used directly
185
186 // delete window unconditionally (dangerous!), returns true if ok
187 virtual bool Destroy();
188 // delete all children of this window, returns true if ok
189 bool DestroyChildren();
190
191 // is the window being deleted?
192 bool IsBeingDeleted() const { return m_isBeingDeleted; }
193
194 // window attributes
195 // -----------------
196
197 // label is just the same as the title (but for, e.g., buttons it
198 // makes more sense to speak about labels), title access
199 // is available from wxTLW classes only (frames, dialogs)
200 virtual void SetLabel(const wxString& label) = 0;
201 virtual wxString GetLabel() const = 0;
202
203 // the window name is used for ressource setting in X, it is not the
204 // same as the window title/label
205 virtual void SetName( const wxString &name ) { m_windowName = name; }
206 virtual wxString GetName() const { return m_windowName; }
207
208 // sets the window variant, calls internally DoSetVariant if variant
209 // has changed
210 void SetWindowVariant(wxWindowVariant variant);
211 wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
212
213
214 // get or change the layout direction (LTR or RTL) for this window,
215 // wxLayout_Default is returned if layout direction is not supported
216 virtual wxLayoutDirection GetLayoutDirection() const
217 { return wxLayout_Default; }
218 virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
219 { }
220
221 // mirror coordinates for RTL layout if this window uses it and if the
222 // mirroring is not done automatically like Win32
223 virtual wxCoord AdjustForLayoutDirection(wxCoord x,
224 wxCoord width,
225 wxCoord widthTotal) const;
226
227
228 // window id uniquely identifies the window among its siblings unless
229 // it is wxID_ANY which means "don't care"
230 void SetId( wxWindowID winid ) { m_windowId = winid; }
231 wxWindowID GetId() const { return m_windowId; }
232
233 // returns true if this id value belong to the range reserved for the
234 // auto-generated (by NewControlId()) ids (they're always negative)
235 static bool IsAutoGeneratedId(wxWindowID id);
236
237 // generate a unique id (or count of them consecutively), returns a
238 // valid id in IsAutoGeneratedId() range or wxID_NONE if failed
239 static wxWindowID NewControlId(int count = 1);
240
241 // mark an id previously returned by NewControlId() as being unused any
242 // more so that it can be reused again for another control later
243 static void ReleaseControlId(wxWindowID id);
244
245
246 // moving/resizing
247 // ---------------
248
249 // set the window size and/or position
250 void SetSize( int x, int y, int width, int height,
251 int sizeFlags = wxSIZE_AUTO )
252 { DoSetSize(x, y, width, height, sizeFlags); }
253
254 void SetSize( int width, int height )
255 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
256
257 void SetSize( const wxSize& size )
258 { SetSize( size.x, size.y); }
259
260 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
261 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
262
263 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
264 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
265
266 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
267 { Move(pt.x, pt.y, flags); }
268
269 void SetPosition(const wxPoint& pt) { Move(pt); }
270
271 // Z-order
272 virtual void Raise() = 0;
273 virtual void Lower() = 0;
274
275 // client size is the size of area available for subwindows
276 void SetClientSize( int width, int height )
277 { DoSetClientSize(width, height); }
278
279 void SetClientSize( const wxSize& size )
280 { DoSetClientSize(size.x, size.y); }
281
282 void SetClientSize(const wxRect& rect)
283 { SetClientSize( rect.width, rect.height ); }
284
285 // get the window position (pointers may be NULL): notice that it is in
286 // client coordinates for child windows and screen coordinates for the
287 // top level ones, use GetScreenPosition() if you need screen
288 // coordinates for all kinds of windows
289 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
290 wxPoint GetPosition() const
291 {
292 int x, y;
293 DoGetPosition(&x, &y);
294
295 return wxPoint(x, y);
296 }
297
298 // get the window position in screen coordinates
299 void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
300 wxPoint GetScreenPosition() const
301 {
302 int x, y;
303 DoGetScreenPosition(&x, &y);
304
305 return wxPoint(x, y);
306 }
307
308 // get the window size (pointers may be NULL)
309 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
310 wxSize GetSize() const
311 {
312 int w, h;
313 DoGetSize(& w, & h);
314 return wxSize(w, h);
315 }
316
317 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
318 wxSize GetClientSize() const
319 {
320 int w, h;
321 DoGetClientSize(&w, &h);
322
323 return wxSize(w, h);
324 }
325
326 // get the position and size at once
327 wxRect GetRect() const
328 {
329 int x, y, w, h;
330 GetPosition(&x, &y);
331 GetSize(&w, &h);
332
333 return wxRect(x, y, w, h);
334 }
335
336 wxRect GetScreenRect() const
337 {
338 int x, y, w, h;
339 GetScreenPosition(&x, &y);
340 GetSize(&w, &h);
341
342 return wxRect(x, y, w, h);
343 }
344
345 // get the origin of the client area of the window relative to the
346 // window top left corner (the client area may be shifted because of
347 // the borders, scrollbars, other decorations...)
348 virtual wxPoint GetClientAreaOrigin() const;
349
350 // get the client rectangle in window (i.e. client) coordinates
351 wxRect GetClientRect() const
352 {
353 return wxRect(GetClientAreaOrigin(), GetClientSize());
354 }
355
356 // get the size best suited for the window (in fact, minimal
357 // acceptable size using which it will still look "nice" in
358 // most situations)
359 wxSize GetBestSize() const
360 {
361 if (m_bestSizeCache.IsFullySpecified())
362 return m_bestSizeCache;
363 return DoGetBestSize();
364 }
365 void GetBestSize(int *w, int *h) const
366 {
367 wxSize s = GetBestSize();
368 if ( w )
369 *w = s.x;
370 if ( h )
371 *h = s.y;
372 }
373
374 void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
375 wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
376
377 // reset the cached best size value so it will be recalculated the
378 // next time it is needed.
379 void InvalidateBestSize();
380 void CacheBestSize(const wxSize& size) const
381 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
382
383
384 // This function will merge the window's best size into the window's
385 // minimum size, giving priority to the min size components, and
386 // returns the results.
387 wxSize GetEffectiveMinSize() const;
388 wxDEPRECATED( wxSize GetBestFittingSize() const ); // replaced by GetEffectiveMinSize
389 wxDEPRECATED( wxSize GetAdjustedMinSize() const ); // replaced by GetEffectiveMinSize
390
391 // A 'Smart' SetSize that will fill in default size values with 'best'
392 // size. Sets the minsize to what was passed in.
393 void SetInitialSize(const wxSize& size=wxDefaultSize);
394 wxDEPRECATED( void SetBestFittingSize(const wxSize& size=wxDefaultSize) ); // replaced by SetInitialSize
395
396
397 // the generic centre function - centers the window on parent by`
398 // default or on screen if it doesn't have parent or
399 // wxCENTER_ON_SCREEN flag is given
400 void Centre(int dir = wxBOTH) { DoCentre(dir); }
401 void Center(int dir = wxBOTH) { DoCentre(dir); }
402
403 // centre with respect to the the parent window
404 void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
405 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
406
407 // set window size to wrap around its children
408 virtual void Fit();
409
410 // set virtual size to satisfy children
411 virtual void FitInside();
412
413
414 // SetSizeHints is actually for setting the size hints
415 // for the wxTLW for a Window Manager - hence the name -
416 // and it is therefore overridden in wxTLW to do that.
417 // In wxWindow(Base), it has (unfortunately) been abused
418 // to mean the same as SetMinSize() and SetMaxSize().
419
420 virtual void SetSizeHints( int minW, int minH,
421 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
422 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
423 { DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
424
425 void SetSizeHints( const wxSize& minSize,
426 const wxSize& maxSize=wxDefaultSize,
427 const wxSize& incSize=wxDefaultSize)
428 { DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
429
430 // Methods for setting virtual size hints
431 // FIXME: What are virtual size hints?
432
433 virtual void SetVirtualSizeHints( int minW, int minH,
434 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
435 void SetVirtualSizeHints( const wxSize& minSize,
436 const wxSize& maxSize=wxDefaultSize)
437 {
438 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
439 }
440
441
442 // Call these to override what GetBestSize() returns. This
443 // method is only virtual because it is overriden in wxTLW
444 // as a different API for SetSizeHints().
445 virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
446 virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
447
448 // Override these methods to impose restrictions on min/max size.
449 // The easier way is to call SetMinSize() and SetMaxSize() which
450 // will have the same effect. Doing both is non-sense.
451 virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
452 virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
453
454 // Get the min and max values one by one
455 int GetMinWidth() const { return GetMinSize().x; }
456 int GetMinHeight() const { return GetMinSize().y; }
457 int GetMaxWidth() const { return GetMaxSize().x; }
458 int GetMaxHeight() const { return GetMaxSize().y; }
459
460
461 // Methods for accessing the virtual size of a window. For most
462 // windows this is just the client area of the window, but for
463 // some like scrolled windows it is more or less independent of
464 // the screen window size. You may override the DoXXXVirtual
465 // methods below for classes where that is is the case.
466
467 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
468 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
469
470 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
471 void GetVirtualSize( int *x, int *y ) const
472 {
473 wxSize s( DoGetVirtualSize() );
474
475 if( x )
476 *x = s.GetWidth();
477 if( y )
478 *y = s.GetHeight();
479 }
480
481 // Override these methods for windows that have a virtual size
482 // independent of their client size. eg. the virtual area of a
483 // wxScrolledWindow.
484
485 virtual void DoSetVirtualSize( int x, int y );
486 virtual wxSize DoGetVirtualSize() const;
487
488 // Return the largest of ClientSize and BestSize (as determined
489 // by a sizer, interior children, or other means)
490
491 virtual wxSize GetBestVirtualSize() const
492 {
493 wxSize client( GetClientSize() );
494 wxSize best( GetBestSize() );
495
496 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
497 }
498
499 // return the size of the left/right and top/bottom borders in x and y
500 // components of the result respectively
501 virtual wxSize GetWindowBorderSize() const;
502
503 // wxSizer and friends use this to give a chance to a component to recalc
504 // its min size once one of the final size components is known. Override
505 // this function when that is useful (such as for wxStaticText which can
506 // stretch over several lines). Parameter availableOtherDir
507 // tells the item how much more space there is available in the opposite
508 // direction (-1 if unknown).
509 virtual bool InformFirstDirection( int WXUNUSED(direction), int WXUNUSED(size), int WXUNUSED(availableOtherDir) )
510 { return false; }
511
512 // window state
513 // ------------
514
515 // returns true if window was shown/hidden, false if the nothing was
516 // done (window was already shown/hidden)
517 virtual bool Show( bool show = true );
518 bool Hide() { return Show(false); }
519
520 // show or hide the window with a special effect, not implemented on
521 // most platforms (where it is the same as Show()/Hide() respectively)
522 //
523 // timeout specifies how long the animation should take, in ms, the
524 // default value of 0 means to use the default (system-dependent) value
525 //
526 // direction is only used with wxSHOW_EFFECT_ROLL and SLIDE values
527 virtual bool ShowWithEffect(wxShowEffect effect,
528 unsigned timeout = 0,
529 wxDirection dir = wxBOTTOM)
530 {
531 wxUnusedVar(effect);
532 wxUnusedVar(timeout);
533 wxUnusedVar(dir);
534
535 return Show();
536 }
537
538 virtual bool HideWithEffect(wxShowEffect effect,
539 unsigned timeout = 0,
540 wxDirection dir = wxBOTTOM)
541 {
542 wxUnusedVar(effect);
543 wxUnusedVar(timeout);
544 wxUnusedVar(dir);
545
546 return Hide();
547 }
548
549 // returns true if window was enabled/disabled, false if nothing done
550 virtual bool Enable( bool enable = true );
551 bool Disable() { return Enable(false); }
552
553 virtual bool IsShown() const { return m_isShown; }
554 // returns true if the window is really enabled and false otherwise,
555 // whether because it had been explicitly disabled itself or because
556 // its parent is currently disabled -- then this method returns false
557 // whatever is the intrinsic state of this window, use IsThisEnabled(0
558 // to retrieve it. In other words, this relation always holds:
559 //
560 // IsEnabled() == IsThisEnabled() && parent.IsEnabled()
561 //
562 bool IsEnabled() const;
563
564 // returns the internal window state independently of the parent(s)
565 // state, i.e. the state in which the window would be if all its
566 // parents were enabled (use IsEnabled() above to get the effective
567 // window state)
568 bool IsThisEnabled() const { return m_isEnabled; }
569
570 // returns true if the window is visible, i.e. IsShown() returns true
571 // if called on it and all its parents up to the first TLW
572 virtual bool IsShownOnScreen() const;
573
574 // get/set window style (setting style won't update the window and so
575 // is only useful for internal usage)
576 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
577 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
578
579 // just some (somewhat shorter) synonims
580 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
581 long GetWindowStyle() const { return GetWindowStyleFlag(); }
582
583 // check if the flag is set
584 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
585 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
586
587 // turn the flag on if it had been turned off before and vice versa,
588 // return true if the flag is currently turned on
589 bool ToggleWindowStyle(int flag);
590
591 // extra style: the less often used style bits which can't be set with
592 // SetWindowStyleFlag()
593 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
594 long GetExtraStyle() const { return m_exStyle; }
595
596 bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
597
598 // make the window modal (all other windows unresponsive)
599 virtual void MakeModal(bool modal = true);
600
601
602 // (primitive) theming support
603 // ---------------------------
604
605 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
606 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
607
608
609 // focus and keyboard handling
610 // ---------------------------
611
612 // set focus to this window
613 virtual void SetFocus() = 0;
614
615 // set focus to this window as the result of a keyboard action
616 virtual void SetFocusFromKbd() { SetFocus(); }
617
618 // return the window which currently has the focus or NULL
619 static wxWindow *FindFocus();
620
621 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
622
623 // can this window have focus in principle?
624 //
625 // the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
626 // [FromKeyboard]() is that the former functions are meant to be
627 // overridden in the derived classes to simply return false if the
628 // control can't have focus, while the latter are meant to be used by
629 // this class clients and take into account the current window state
630 virtual bool AcceptsFocus() const { return true; }
631
632 // can this window or one of its children accept focus?
633 //
634 // usually it's the same as AcceptsFocus() but is overridden for
635 // container windows
636 virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
637
638 // can this window be given focus by keyboard navigation? if not, the
639 // only way to give it focus (provided it accepts it at all) is to
640 // click it
641 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
642
643
644 // this is mostly a helper for the various functions using it below
645 bool CanBeFocused() const { return IsShown() && IsEnabled(); }
646
647 // can this window itself have focus?
648 bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
649
650 // can this window have focus right now?
651 //
652 // if this method returns true, it means that calling SetFocus() will
653 // put focus either to this window or one of its children, if you need
654 // to know whether this window accepts focus itself, use IsFocusable()
655 bool CanAcceptFocus() const
656 { return AcceptsFocusRecursively() && CanBeFocused(); }
657
658 // can this window be assigned focus from keyboard right now?
659 bool CanAcceptFocusFromKeyboard() const
660 { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
661
662 // call this when the return value of AcceptsFocus() changes
663 virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
664
665 // navigates inside this window
666 bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
667 { return DoNavigateIn(flags); }
668
669 // navigates in the specified direction from this window, this is
670 // equivalent to GetParent()->NavigateIn()
671 bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
672 { return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
673
674 // move this window just before/after the specified one in tab order
675 // (the other window must be our sibling!)
676 void MoveBeforeInTabOrder(wxWindow *win)
677 { DoMoveInTabOrder(win, OrderBefore); }
678 void MoveAfterInTabOrder(wxWindow *win)
679 { DoMoveInTabOrder(win, OrderAfter); }
680
681
682 // parent/children relations
683 // -------------------------
684
685 // get the list of children
686 const wxWindowList& GetChildren() const { return m_children; }
687 wxWindowList& GetChildren() { return m_children; }
688
689 // needed just for extended runtime
690 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
691
692 // get the window before/after this one in the parents children list,
693 // returns NULL if this is the first/last window
694 wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
695 wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
696
697 // get the parent or the parent of the parent
698 wxWindow *GetParent() const { return m_parent; }
699 inline wxWindow *GetGrandParent() const;
700
701 // is this window a top level one?
702 virtual bool IsTopLevel() const;
703
704 // it doesn't really change parent, use Reparent() instead
705 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
706 // change the real parent of this window, return true if the parent
707 // was changed, false otherwise (error or newParent == oldParent)
708 virtual bool Reparent( wxWindowBase *newParent );
709
710 // implementation mostly
711 virtual void AddChild( wxWindowBase *child );
712 virtual void RemoveChild( wxWindowBase *child );
713
714 // returns true if the child is in the client area of the window, i.e. is
715 // not scrollbar, toolbar etc.
716 virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
717 { return true; }
718
719 // looking for windows
720 // -------------------
721
722 // find window among the descendants of this one either by id or by
723 // name (return NULL if not found)
724 wxWindow *FindWindow(long winid) const;
725 wxWindow *FindWindow(const wxString& name) const;
726
727 // Find a window among any window (all return NULL if not found)
728 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
729 static wxWindow *FindWindowByName( const wxString& name,
730 const wxWindow *parent = NULL );
731 static wxWindow *FindWindowByLabel( const wxString& label,
732 const wxWindow *parent = NULL );
733
734 // event handler stuff
735 // -------------------
736
737 // get the current event handler
738 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
739
740 // replace the event handler (allows to completely subclass the
741 // window)
742 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
743
744 // push/pop event handler: allows to chain a custom event handler to
745 // alreasy existing ones
746 void PushEventHandler( wxEvtHandler *handler );
747 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
748
749 // find the given handler in the event handler chain and remove (but
750 // not delete) it from the event handler chain, return true if it was
751 // found and false otherwise (this also results in an assert failure so
752 // this function should only be called when the handler is supposed to
753 // be there)
754 bool RemoveEventHandler(wxEvtHandler *handler);
755
756 // Process an event by calling GetEventHandler()->ProcessEvent() and
757 // handling any exceptions thrown by event handlers. It's mostly useful
758 // when processing wx events when called from C code (e.g. in GTK+
759 // callback) when the exception wouldn't correctly propagate to
760 // wxEventLoop.
761 bool HandleWindowEvent(wxEvent& event) const;
762
763 // validators
764 // ----------
765
766 #if wxUSE_VALIDATORS
767 // a window may have an associated validator which is used to control
768 // user input
769 virtual void SetValidator( const wxValidator &validator );
770 virtual wxValidator *GetValidator() { return m_windowValidator; }
771 #endif // wxUSE_VALIDATORS
772
773
774 // dialog oriented functions
775 // -------------------------
776
777 // validate the correctness of input, return true if ok
778 virtual bool Validate();
779
780 // transfer data between internal and GUI representations
781 virtual bool TransferDataToWindow();
782 virtual bool TransferDataFromWindow();
783
784 virtual void InitDialog();
785
786 #if wxUSE_ACCEL
787 // accelerators
788 // ------------
789 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
790 { m_acceleratorTable = accel; }
791 wxAcceleratorTable *GetAcceleratorTable()
792 { return &m_acceleratorTable; }
793
794 #endif // wxUSE_ACCEL
795
796 #if wxUSE_HOTKEY
797 // hot keys (system wide accelerators)
798 // -----------------------------------
799
800 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
801 virtual bool UnregisterHotKey(int hotkeyId);
802 #endif // wxUSE_HOTKEY
803
804
805 // dialog units translations
806 // -------------------------
807
808 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
809 wxPoint ConvertDialogToPixels( const wxPoint& pt );
810 wxSize ConvertPixelsToDialog( const wxSize& sz )
811 {
812 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
813
814 return wxSize(pt.x, pt.y);
815 }
816
817 wxSize ConvertDialogToPixels( const wxSize& sz )
818 {
819 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
820
821 return wxSize(pt.x, pt.y);
822 }
823
824 // mouse functions
825 // ---------------
826
827 // move the mouse to the specified position
828 virtual void WarpPointer(int x, int y) = 0;
829
830 // start or end mouse capture, these functions maintain the stack of
831 // windows having captured the mouse and after calling ReleaseMouse()
832 // the mouse is not released but returns to the window which had had
833 // captured it previously (if any)
834 void CaptureMouse();
835 void ReleaseMouse();
836
837 // get the window which currently captures the mouse or NULL
838 static wxWindow *GetCapture();
839
840 // does this window have the capture?
841 virtual bool HasCapture() const
842 { return (wxWindow *)this == GetCapture(); }
843
844 // painting the window
845 // -------------------
846
847 // mark the specified rectangle (or the whole window) as "dirty" so it
848 // will be repainted
849 virtual void Refresh( bool eraseBackground = true,
850 const wxRect *rect = (const wxRect *) NULL ) = 0;
851
852 // a less awkward wrapper for Refresh
853 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
854 {
855 Refresh(eraseBackground, &rect);
856 }
857
858 // repaint all invalid areas of the window immediately
859 virtual void Update() { }
860
861 // clear the window background
862 virtual void ClearBackground();
863
864 // freeze the window: don't redraw it until it is thawed
865 virtual void Freeze() { }
866
867 // thaw the window: redraw it after it had been frozen
868 virtual void Thaw() { }
869
870 // return true if window had been frozen and not unthawed yet
871 virtual bool IsFrozen() const { return false; }
872
873 // adjust DC for drawing on this window
874 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
875
876 // return true if the window contents is double buffered by the system
877 virtual bool IsDoubleBuffered() const { return false; }
878
879 // the update region of the window contains the areas which must be
880 // repainted by the program
881 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
882 wxRegion& GetUpdateRegion() { return m_updateRegion; }
883
884 // get the update rectangleregion bounding box in client coords
885 wxRect GetUpdateClientRect() const;
886
887 // these functions verify whether the given point/rectangle belongs to
888 // (or at least intersects with) the update region
889 virtual bool DoIsExposed( int x, int y ) const;
890 virtual bool DoIsExposed( int x, int y, int w, int h ) const;
891
892 bool IsExposed( int x, int y ) const
893 { return DoIsExposed(x, y); }
894 bool IsExposed( int x, int y, int w, int h ) const
895 { return DoIsExposed(x, y, w, h); }
896 bool IsExposed( const wxPoint& pt ) const
897 { return DoIsExposed(pt.x, pt.y); }
898 bool IsExposed( const wxRect& rect ) const
899 { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
900
901 // colours, fonts and cursors
902 // --------------------------
903
904 // get the default attributes for the controls of this class: we
905 // provide a virtual function which can be used to query the default
906 // attributes of an existing control and a static function which can
907 // be used even when no existing object of the given class is
908 // available, but which won't return any styles specific to this
909 // particular control, of course (e.g. "Ok" button might have
910 // different -- bold for example -- font)
911 virtual wxVisualAttributes GetDefaultAttributes() const
912 {
913 return GetClassDefaultAttributes(GetWindowVariant());
914 }
915
916 static wxVisualAttributes
917 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
918
919 // set/retrieve the window colours (system defaults are used by
920 // default): SetXXX() functions return true if colour was changed,
921 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
922 // value to prevent it from being inherited by our children
923 virtual bool SetBackgroundColour(const wxColour& colour);
924 void SetOwnBackgroundColour(const wxColour& colour)
925 {
926 if ( SetBackgroundColour(colour) )
927 m_inheritBgCol = false;
928 }
929 wxColour GetBackgroundColour() const;
930 bool InheritsBackgroundColour() const
931 {
932 return m_inheritBgCol;
933 }
934 bool UseBgCol() const
935 {
936 return m_hasBgCol;
937 }
938
939 virtual bool SetForegroundColour(const wxColour& colour);
940 void SetOwnForegroundColour(const wxColour& colour)
941 {
942 if ( SetForegroundColour(colour) )
943 m_inheritFgCol = false;
944 }
945 wxColour GetForegroundColour() const;
946
947 // Set/get the background style.
948 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
949 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
950 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
951
952 // returns true if the control has "transparent" areas such as a
953 // wxStaticText and wxCheckBox and the background should be adapted
954 // from a parent window
955 virtual bool HasTransparentBackground() { return false; }
956
957 // set/retrieve the font for the window (SetFont() returns true if the
958 // font really changed)
959 virtual bool SetFont(const wxFont& font) = 0;
960 void SetOwnFont(const wxFont& font)
961 {
962 if ( SetFont(font) )
963 m_inheritFont = false;
964 }
965 wxFont GetFont() const;
966
967 // set/retrieve the cursor for this window (SetCursor() returns true
968 // if the cursor was really changed)
969 virtual bool SetCursor( const wxCursor &cursor );
970 const wxCursor& GetCursor() const { return m_cursor; }
971
972 #if wxUSE_CARET
973 // associate a caret with the window
974 void SetCaret(wxCaret *caret);
975 // get the current caret (may be NULL)
976 wxCaret *GetCaret() const { return m_caret; }
977 #endif // wxUSE_CARET
978
979 // get the (average) character size for the current font
980 virtual int GetCharHeight() const = 0;
981 virtual int GetCharWidth() const = 0;
982
983 // get the width/height/... of the text using current or specified
984 // font
985 virtual void GetTextExtent(const wxString& string,
986 int *x, int *y,
987 int *descent = (int *) NULL,
988 int *externalLeading = (int *) NULL,
989 const wxFont *theFont = (const wxFont *) NULL)
990 const = 0;
991
992 wxSize GetTextExtent(const wxString& string) const
993 {
994 wxCoord w, h;
995 GetTextExtent(string, &w, &h);
996 return wxSize(w, h);
997 }
998
999 // client <-> screen coords
1000 // ------------------------
1001
1002 // translate to/from screen/client coordinates (pointers may be NULL)
1003 void ClientToScreen( int *x, int *y ) const
1004 { DoClientToScreen(x, y); }
1005 void ScreenToClient( int *x, int *y ) const
1006 { DoScreenToClient(x, y); }
1007
1008 // wxPoint interface to do the same thing
1009 wxPoint ClientToScreen(const wxPoint& pt) const
1010 {
1011 int x = pt.x, y = pt.y;
1012 DoClientToScreen(&x, &y);
1013
1014 return wxPoint(x, y);
1015 }
1016
1017 wxPoint ScreenToClient(const wxPoint& pt) const
1018 {
1019 int x = pt.x, y = pt.y;
1020 DoScreenToClient(&x, &y);
1021
1022 return wxPoint(x, y);
1023 }
1024
1025 // test where the given (in client coords) point lies
1026 wxHitTest HitTest(wxCoord x, wxCoord y) const
1027 { return DoHitTest(x, y); }
1028
1029 wxHitTest HitTest(const wxPoint& pt) const
1030 { return DoHitTest(pt.x, pt.y); }
1031
1032 // misc
1033 // ----
1034
1035 // get the window border style from the given flags: this is different from
1036 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
1037 // translate wxBORDER_DEFAULT to something reasonable
1038 wxBorder GetBorder(long flags) const;
1039
1040 // get border for the flags of this window
1041 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
1042
1043 // send wxUpdateUIEvents to this window, and children if recurse is true
1044 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
1045
1046 // do the window-specific processing after processing the update event
1047 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
1048
1049 #if wxUSE_MENUS
1050 // show popup menu at the given position, generate events for the items
1051 // selected in it
1052 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
1053 { return DoPopupMenu(menu, pos.x, pos.y); }
1054 bool PopupMenu(wxMenu *menu, int x, int y)
1055 { return DoPopupMenu(menu, x, y); }
1056
1057 // simply return the id of the selected item or wxID_NONE without
1058 // generating any events
1059 int GetPopupMenuSelectionFromUser(wxMenu& menu, const wxPoint& pos)
1060 { return DoGetPopupMenuSelectionFromUser(menu, pos.x, pos.y); }
1061 int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
1062 { return DoGetPopupMenuSelectionFromUser(menu, x, y); }
1063 #endif // wxUSE_MENUS
1064
1065 // override this method to return true for controls having multiple pages
1066 virtual bool HasMultiplePages() const { return false; }
1067
1068
1069 // scrollbars
1070 // ----------
1071
1072 // does the window have the scrollbar for this orientation?
1073 bool HasScrollbar(int orient) const
1074 {
1075 return (m_windowStyle &
1076 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
1077 }
1078
1079 // configure the window scrollbars
1080 virtual void SetScrollbar( int orient,
1081 int pos,
1082 int thumbvisible,
1083 int range,
1084 bool refresh = true ) = 0;
1085 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
1086 virtual int GetScrollPos( int orient ) const = 0;
1087 virtual int GetScrollThumb( int orient ) const = 0;
1088 virtual int GetScrollRange( int orient ) const = 0;
1089
1090 // scroll window to the specified position
1091 virtual void ScrollWindow( int dx, int dy,
1092 const wxRect* rect = (wxRect *) NULL ) = 0;
1093
1094 // scrolls window by line/page: note that not all controls support this
1095 //
1096 // return true if the position changed, false otherwise
1097 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
1098 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
1099
1100 // convenient wrappers for ScrollLines/Pages
1101 bool LineUp() { return ScrollLines(-1); }
1102 bool LineDown() { return ScrollLines(1); }
1103 bool PageUp() { return ScrollPages(-1); }
1104 bool PageDown() { return ScrollPages(1); }
1105
1106 // call this to always show one or both scrollbars, even if the window
1107 // is big enough to not require them
1108 virtual void AlwaysShowScrollbars(bool WXUNUSED(horz) = true,
1109 bool WXUNUSED(vert) = true)
1110 {
1111 }
1112
1113 // return true if AlwaysShowScrollbars() had been called before for the
1114 // corresponding orientation
1115 virtual bool IsScrollbarAlwaysShown(int WXUNUSED(orient)) const
1116 {
1117 return false;
1118 }
1119
1120 // context-sensitive help
1121 // ----------------------
1122
1123 // these are the convenience functions wrapping wxHelpProvider methods
1124
1125 #if wxUSE_HELP
1126 // associate this help text with this window
1127 void SetHelpText(const wxString& text);
1128 // associate this help text with all windows with the same id as this
1129 // one
1130 void SetHelpTextForId(const wxString& text);
1131 // get the help string associated with the given position in this window
1132 //
1133 // notice that pt may be invalid if event origin is keyboard or unknown
1134 // and this method should return the global window help text then
1135 virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
1136 wxHelpEvent::Origin origin) const;
1137 // returns the position-independent help text
1138 wxString GetHelpText() const
1139 {
1140 return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
1141 }
1142
1143 #else // !wxUSE_HELP
1144 // silently ignore SetHelpText() calls
1145 void SetHelpText(const wxString& WXUNUSED(text)) { }
1146 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
1147 #endif // wxUSE_HELP
1148
1149 // tooltips
1150 // --------
1151
1152 #if wxUSE_TOOLTIPS
1153 // the easiest way to set a tooltip for a window is to use this method
1154 void SetToolTip( const wxString &tip );
1155 // attach a tooltip to the window
1156 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
1157 // get the associated tooltip or NULL if none
1158 wxToolTip* GetToolTip() const { return m_tooltip; }
1159 wxString GetToolTipText() const ;
1160 #else
1161 // make it much easier to compile apps in an environment
1162 // that doesn't support tooltips, such as PocketPC
1163 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
1164 #endif // wxUSE_TOOLTIPS
1165
1166 // drag and drop
1167 // -------------
1168 #if wxUSE_DRAG_AND_DROP
1169 // set/retrieve the drop target associated with this window (may be
1170 // NULL; it's owned by the window and will be deleted by it)
1171 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
1172 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
1173 #endif // wxUSE_DRAG_AND_DROP
1174
1175 // constraints and sizers
1176 // ----------------------
1177 #if wxUSE_CONSTRAINTS
1178 // set the constraints for this window or retrieve them (may be NULL)
1179 void SetConstraints( wxLayoutConstraints *constraints );
1180 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
1181
1182 // implementation only
1183 void UnsetConstraints(wxLayoutConstraints *c);
1184 wxWindowList *GetConstraintsInvolvedIn() const
1185 { return m_constraintsInvolvedIn; }
1186 void AddConstraintReference(wxWindowBase *otherWin);
1187 void RemoveConstraintReference(wxWindowBase *otherWin);
1188 void DeleteRelatedConstraints();
1189 void ResetConstraints();
1190
1191 // these methods may be overridden for special layout algorithms
1192 virtual void SetConstraintSizes(bool recurse = true);
1193 virtual bool LayoutPhase1(int *noChanges);
1194 virtual bool LayoutPhase2(int *noChanges);
1195 virtual bool DoPhase(int phase);
1196
1197 // these methods are virtual but normally won't be overridden
1198 virtual void SetSizeConstraint(int x, int y, int w, int h);
1199 virtual void MoveConstraint(int x, int y);
1200 virtual void GetSizeConstraint(int *w, int *h) const ;
1201 virtual void GetClientSizeConstraint(int *w, int *h) const ;
1202 virtual void GetPositionConstraint(int *x, int *y) const ;
1203
1204 #endif // wxUSE_CONSTRAINTS
1205
1206 // when using constraints or sizers, it makes sense to update
1207 // children positions automatically whenever the window is resized
1208 // - this is done if autoLayout is on
1209 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
1210 bool GetAutoLayout() const { return m_autoLayout; }
1211
1212 // lay out the window and its children
1213 virtual bool Layout();
1214
1215 // sizers
1216 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1217 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1218
1219 wxSizer *GetSizer() const { return m_windowSizer; }
1220
1221 // Track if this window is a member of a sizer
1222 void SetContainingSizer(wxSizer* sizer);
1223 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1224
1225 // accessibility
1226 // ----------------------
1227 #if wxUSE_ACCESSIBILITY
1228 // Override to create a specific accessible object.
1229 virtual wxAccessible* CreateAccessible();
1230
1231 // Sets the accessible object.
1232 void SetAccessible(wxAccessible* accessible) ;
1233
1234 // Returns the accessible object.
1235 wxAccessible* GetAccessible() { return m_accessible; }
1236
1237 // Returns the accessible object, creating if necessary.
1238 wxAccessible* GetOrCreateAccessible() ;
1239 #endif
1240
1241
1242 // Set window transparency if the platform supports it
1243 virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
1244 virtual bool CanSetTransparent() { return false; }
1245
1246
1247 // implementation
1248 // --------------
1249
1250 // event handlers
1251 void OnSysColourChanged( wxSysColourChangedEvent& event );
1252 void OnInitDialog( wxInitDialogEvent &event );
1253 void OnMiddleClick( wxMouseEvent& event );
1254 #if wxUSE_HELP
1255 void OnHelp(wxHelpEvent& event);
1256 #endif // wxUSE_HELP
1257
1258 // virtual function for implementing internal idle
1259 // behaviour
1260 virtual void OnInternalIdle() {}
1261
1262 // call internal idle recursively
1263 // void ProcessInternalIdle() ;
1264
1265 // get the handle of the window for the underlying window system: this
1266 // is only used for wxWin itself or for user code which wants to call
1267 // platform-specific APIs
1268 virtual WXWidget GetHandle() const = 0;
1269 // associate the window with a new native handle
1270 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1271 // dissociate the current native handle from the window
1272 virtual void DissociateHandle() { }
1273
1274 #if wxUSE_PALETTE
1275 // Store the palette used by DCs in wxWindow so that the dcs can share
1276 // a palette. And we can respond to palette messages.
1277 wxPalette GetPalette() const { return m_palette; }
1278
1279 // When palette is changed tell the DC to set the system palette to the
1280 // new one.
1281 void SetPalette(const wxPalette& pal);
1282
1283 // return true if we have a specific palette
1284 bool HasCustomPalette() const { return m_hasCustomPalette; }
1285
1286 // return the first parent window with a custom palette or NULL
1287 wxWindow *GetAncestorWithCustomPalette() const;
1288 #endif // wxUSE_PALETTE
1289
1290 // inherit the parents visual attributes if they had been explicitly set
1291 // by the user (i.e. we don't inherit default attributes) and if we don't
1292 // have our own explicitly set
1293 virtual void InheritAttributes();
1294
1295 // returns false from here if this window doesn't want to inherit the
1296 // parents colours even if InheritAttributes() would normally do it
1297 //
1298 // this just provides a simple way to customize InheritAttributes()
1299 // behaviour in the most common case
1300 virtual bool ShouldInheritColours() const { return false; }
1301
1302 // returns true if the window can be positioned outside of parent's client
1303 // area (normal windows can't, but e.g. menubar or statusbar can):
1304 virtual bool CanBeOutsideClientArea() const { return false; }
1305
1306 // returns true if the platform should explicitly apply a theme border. Currently
1307 // used only by Windows
1308 virtual bool CanApplyThemeBorder() const { return true; }
1309
1310 protected:
1311 // event handling specific to wxWindow
1312 virtual bool TryValidator(wxEvent& event);
1313 virtual bool TryParent(wxEvent& event);
1314
1315 enum WindowOrder
1316 {
1317 OrderBefore, // insert before the given window
1318 OrderAfter // insert after the given window
1319 };
1320
1321 // common part of GetPrev/NextSibling()
1322 wxWindow *DoGetSibling(WindowOrder order) const;
1323
1324 // common part of MoveBefore/AfterInTabOrder()
1325 virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
1326
1327 // implementation of Navigate() and NavigateIn()
1328 virtual bool DoNavigateIn(int flags);
1329
1330 #if wxUSE_CONSTRAINTS
1331 // satisfy the constraints for the windows but don't set the window sizes
1332 void SatisfyConstraints();
1333 #endif // wxUSE_CONSTRAINTS
1334
1335 // Send the wxWindowDestroyEvent
1336 void SendDestroyEvent();
1337
1338 // returns the main window of composite control; this is the window
1339 // that FindFocus returns if the focus is in one of composite control's
1340 // windows
1341 virtual wxWindow *GetMainWindowOfCompositeControl()
1342 { return (wxWindow*)this; }
1343
1344 // this method should be implemented to use operating system specific code
1345 // to really enable/disable the widget, it will only be called when we
1346 // really need to enable/disable window and so no additional checks on the
1347 // widgets state are necessary
1348 virtual void DoEnable(bool WXUNUSED(enable)) { }
1349
1350 // called when the on-screen widget state changes and provides an
1351 // an opportunity for the widget to update its visual state (colours,
1352 // fonts, anything else) as necessary
1353 virtual void OnEnabled(bool WXUNUSED(enabled)) { }
1354
1355
1356 // the window id - a number which uniquely identifies a window among
1357 // its siblings unless it is wxID_ANY
1358 wxWindowID m_windowId;
1359
1360 // the parent window of this window (or NULL) and the list of the children
1361 // of this window
1362 wxWindow *m_parent;
1363 wxWindowList m_children;
1364
1365 // the minimal allowed size for the window (no minimal size if variable(s)
1366 // contain(s) wxDefaultCoord)
1367 int m_minWidth,
1368 m_minHeight,
1369 m_maxWidth,
1370 m_maxHeight;
1371
1372 // event handler for this window: usually is just 'this' but may be
1373 // changed with SetEventHandler()
1374 wxEvtHandler *m_eventHandler;
1375
1376 #if wxUSE_VALIDATORS
1377 // associated validator or NULL if none
1378 wxValidator *m_windowValidator;
1379 #endif // wxUSE_VALIDATORS
1380
1381 #if wxUSE_DRAG_AND_DROP
1382 wxDropTarget *m_dropTarget;
1383 #endif // wxUSE_DRAG_AND_DROP
1384
1385 // visual window attributes
1386 wxCursor m_cursor;
1387 wxFont m_font; // see m_hasFont
1388 wxColour m_backgroundColour, // m_hasBgCol
1389 m_foregroundColour; // m_hasFgCol
1390
1391 #if wxUSE_CARET
1392 wxCaret *m_caret;
1393 #endif // wxUSE_CARET
1394
1395 // the region which should be repainted in response to paint event
1396 wxRegion m_updateRegion;
1397
1398 #if wxUSE_ACCEL
1399 // the accelerator table for the window which translates key strokes into
1400 // command events
1401 wxAcceleratorTable m_acceleratorTable;
1402 #endif // wxUSE_ACCEL
1403
1404 // the tooltip for this window (may be NULL)
1405 #if wxUSE_TOOLTIPS
1406 wxToolTip *m_tooltip;
1407 #endif // wxUSE_TOOLTIPS
1408
1409 // constraints and sizers
1410 #if wxUSE_CONSTRAINTS
1411 // the constraints for this window or NULL
1412 wxLayoutConstraints *m_constraints;
1413
1414 // constraints this window is involved in
1415 wxWindowList *m_constraintsInvolvedIn;
1416 #endif // wxUSE_CONSTRAINTS
1417
1418 // this window's sizer
1419 wxSizer *m_windowSizer;
1420
1421 // The sizer this window is a member of, if any
1422 wxSizer *m_containingSizer;
1423
1424 // Layout() window automatically when its size changes?
1425 bool m_autoLayout:1;
1426
1427 // true if we had automatically allocated the id value for this window
1428 // (i.e. wxID_ANY had been passed to the ctor)
1429 bool m_freeId:1;
1430
1431 // window state
1432 bool m_isShown:1;
1433 bool m_isEnabled:1;
1434 bool m_isBeingDeleted:1;
1435
1436 // was the window colours/font explicitly changed by user?
1437 bool m_hasBgCol:1;
1438 bool m_hasFgCol:1;
1439 bool m_hasFont:1;
1440
1441 // and should it be inherited by children?
1442 bool m_inheritBgCol:1;
1443 bool m_inheritFgCol:1;
1444 bool m_inheritFont:1;
1445
1446 // window attributes
1447 long m_windowStyle,
1448 m_exStyle;
1449 wxString m_windowName;
1450 bool m_themeEnabled;
1451 wxBackgroundStyle m_backgroundStyle;
1452 #if wxUSE_PALETTE
1453 wxPalette m_palette;
1454 bool m_hasCustomPalette;
1455 #endif // wxUSE_PALETTE
1456
1457 #if wxUSE_ACCESSIBILITY
1458 wxAccessible* m_accessible;
1459 #endif
1460
1461 // Virtual size (scrolling)
1462 wxSize m_virtualSize;
1463
1464 wxScrollHelper *m_scrollHelper;
1465
1466 int m_minVirtualWidth; // VirtualSizeHints
1467 int m_minVirtualHeight;
1468 int m_maxVirtualWidth;
1469 int m_maxVirtualHeight;
1470
1471 wxWindowVariant m_windowVariant ;
1472
1473 // override this to change the default (i.e. used when no style is
1474 // specified) border for the window class
1475 virtual wxBorder GetDefaultBorder() const;
1476
1477 // this allows you to implement standard control borders without
1478 // repeating the code in different classes that are not derived from
1479 // wxControl
1480 virtual wxBorder GetDefaultBorderForControl() const { return wxBORDER_THEME; }
1481
1482 // Get the default size for the new window if no explicit size given. TLWs
1483 // have their own default size so this is just for non top-level windows.
1484 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1485 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1486
1487
1488 // Used to save the results of DoGetBestSize so it doesn't need to be
1489 // recalculated each time the value is needed.
1490 wxSize m_bestSizeCache;
1491
1492 wxDEPRECATED( void SetBestSize(const wxSize& size) ); // use SetInitialSize
1493 wxDEPRECATED( virtual void SetInitialBestSize(const wxSize& size) ); // use SetInitialSize
1494
1495
1496
1497 // more pure virtual functions
1498 // ---------------------------
1499
1500 // NB: we must have DoSomething() function when Something() is an overloaded
1501 // method: indeed, we can't just have "virtual Something()" in case when
1502 // the function is overloaded because then we'd have to make virtual all
1503 // the variants (otherwise only the virtual function may be called on a
1504 // pointer to derived class according to C++ rules) which is, in
1505 // general, absolutely not needed. So instead we implement all
1506 // overloaded Something()s in terms of DoSomething() which will be the
1507 // only one to be virtual.
1508
1509 // coordinates translation
1510 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1511 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1512
1513 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1514
1515 // capture/release the mouse, used by Capture/ReleaseMouse()
1516 virtual void DoCaptureMouse() = 0;
1517 virtual void DoReleaseMouse() = 0;
1518
1519 // retrieve the position/size of the window
1520 virtual void DoGetPosition(int *x, int *y) const = 0;
1521 virtual void DoGetScreenPosition(int *x, int *y) const;
1522 virtual void DoGetSize(int *width, int *height) const = 0;
1523 virtual void DoGetClientSize(int *width, int *height) const = 0;
1524
1525 // get the size which best suits the window: for a control, it would be
1526 // the minimal size which doesn't truncate the control, for a panel - the
1527 // same size as it would have after a call to Fit()
1528 virtual wxSize DoGetBestSize() const;
1529
1530 // called from DoGetBestSize() to convert best virtual size (returned by
1531 // the window sizer) to the best size for the window itself; this is
1532 // overridden at wxScrolledWindow level to clump down virtual size to real
1533 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1534 {
1535 return size;
1536 }
1537
1538 // this is the virtual function to be overriden in any derived class which
1539 // wants to change how SetSize() or Move() works - it is called by all
1540 // versions of these functions in the base class
1541 virtual void DoSetSize(int x, int y,
1542 int width, int height,
1543 int sizeFlags = wxSIZE_AUTO) = 0;
1544
1545 // same as DoSetSize() for the client size
1546 virtual void DoSetClientSize(int width, int height) = 0;
1547
1548 virtual void DoSetSizeHints( int minW, int minH,
1549 int maxW, int maxH,
1550 int incW, int incH );
1551
1552 // move the window to the specified location and resize it: this is called
1553 // from both DoSetSize() and DoSetClientSize() and would usually just
1554 // reposition this window except for composite controls which will want to
1555 // arrange themselves inside the given rectangle
1556 //
1557 // Important note: the coordinates passed to this method are in parent's
1558 // *window* coordinates and not parent's client coordinates (as the values
1559 // passed to DoSetSize and returned by DoGetPosition are)!
1560 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1561
1562 // centre the window in the specified direction on parent, note that
1563 // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
1564 // TLWs
1565 virtual void DoCentre(int dir);
1566
1567 #if wxUSE_TOOLTIPS
1568 virtual void DoSetToolTip( wxToolTip *tip );
1569 #endif // wxUSE_TOOLTIPS
1570
1571 #if wxUSE_MENUS
1572 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1573 #endif // wxUSE_MENUS
1574
1575 // Makes an adjustment to the window position to make it relative to the
1576 // parents client area, e.g. if the parent is a frame with a toolbar, its
1577 // (0, 0) is just below the toolbar
1578 virtual void AdjustForParentClientOrigin(int& x, int& y,
1579 int sizeFlags = 0) const;
1580
1581 // implements the window variants
1582 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1583
1584 // Must be called when mouse capture is lost to send
1585 // wxMouseCaptureLostEvent to windows on capture stack.
1586 static void NotifyCaptureLost();
1587
1588 private:
1589 // recursively call our own and our children OnEnabled() when the
1590 // enabled/disabled status changed because a parent window had been
1591 // enabled/disabled
1592 void NotifyWindowOnEnableChange(bool enabled);
1593
1594 #if wxUSE_MENUS
1595 // temporary event handler used by GetPopupMenuSelectionFromUser()
1596 void InternalOnPopupMenu(wxCommandEvent& event);
1597
1598 // implementation of the public GetPopupMenuSelectionFromUser() method
1599 int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
1600 #endif // wxUSE_MENUS
1601
1602 // the stack of windows which have captured the mouse
1603 static struct WXDLLIMPEXP_FWD_CORE wxWindowNext *ms_winCaptureNext;
1604 // the window that currently has mouse capture
1605 static wxWindow *ms_winCaptureCurrent;
1606 // indicates if execution is inside CaptureMouse/ReleaseMouse
1607 static bool ms_winCaptureChanging;
1608
1609 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1610 DECLARE_NO_COPY_CLASS(wxWindowBase)
1611 DECLARE_EVENT_TABLE()
1612 };
1613
1614
1615
1616 // Inlines for some deprecated methods
1617 inline wxSize wxWindowBase::GetBestFittingSize() const
1618 {
1619 return GetEffectiveMinSize();
1620 }
1621
1622 inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
1623 {
1624 SetInitialSize(size);
1625 }
1626
1627 inline void wxWindowBase::SetBestSize(const wxSize& size)
1628 {
1629 SetInitialSize(size);
1630 }
1631
1632 inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
1633 {
1634 SetInitialSize(size);
1635 }
1636
1637
1638 // ----------------------------------------------------------------------------
1639 // now include the declaration of wxWindow class
1640 // ----------------------------------------------------------------------------
1641
1642 // include the declaration of the platform-specific class
1643 #if defined(__WXPALMOS__)
1644 #ifdef __WXUNIVERSAL__
1645 #define wxWindowNative wxWindowPalm
1646 #else // !wxUniv
1647 #define wxWindowPalm wxWindow
1648 #endif // wxUniv/!wxUniv
1649 #include "wx/palmos/window.h"
1650 #elif defined(__WXMSW__)
1651 #ifdef __WXUNIVERSAL__
1652 #define wxWindowNative wxWindowMSW
1653 #else // !wxUniv
1654 #define wxWindowMSW wxWindow
1655 #endif // wxUniv/!wxUniv
1656 #include "wx/msw/window.h"
1657 #elif defined(__WXMOTIF__)
1658 #include "wx/motif/window.h"
1659 #elif defined(__WXGTK20__)
1660 #ifdef __WXUNIVERSAL__
1661 #define wxWindowNative wxWindowGTK
1662 #else // !wxUniv
1663 #define wxWindowGTK wxWindow
1664 #endif // wxUniv
1665 #include "wx/gtk/window.h"
1666 #elif defined(__WXGTK__)
1667 #ifdef __WXUNIVERSAL__
1668 #define wxWindowNative wxWindowGTK
1669 #else // !wxUniv
1670 #define wxWindowGTK wxWindow
1671 #endif // wxUniv
1672 #include "wx/gtk1/window.h"
1673 #elif defined(__WXX11__)
1674 #ifdef __WXUNIVERSAL__
1675 #define wxWindowNative wxWindowX11
1676 #else // !wxUniv
1677 #define wxWindowX11 wxWindow
1678 #endif // wxUniv
1679 #include "wx/x11/window.h"
1680 #elif defined(__WXMGL__)
1681 #define wxWindowNative wxWindowMGL
1682 #include "wx/mgl/window.h"
1683 #elif defined(__WXDFB__)
1684 #define wxWindowNative wxWindowDFB
1685 #include "wx/dfb/window.h"
1686 #elif defined(__WXMAC__)
1687 #ifdef __WXUNIVERSAL__
1688 #define wxWindowNative wxWindowMac
1689 #else // !wxUniv
1690 #define wxWindowMac wxWindow
1691 #endif // wxUniv
1692 #include "wx/mac/window.h"
1693 #elif defined(__WXCOCOA__)
1694 #ifdef __WXUNIVERSAL__
1695 #define wxWindowNative wxWindowCocoa
1696 #else // !wxUniv
1697 #define wxWindowCocoa wxWindow
1698 #endif // wxUniv
1699 #include "wx/cocoa/window.h"
1700 #elif defined(__WXPM__)
1701 #ifdef __WXUNIVERSAL__
1702 #define wxWindowNative wxWindowOS2
1703 #else // !wxUniv
1704 #define wxWindowOS2 wxWindow
1705 #endif // wxUniv/!wxUniv
1706 #include "wx/os2/window.h"
1707 #endif
1708
1709 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1710 // for the native ports we already have defined it above
1711 #if defined(__WXUNIVERSAL__)
1712 #ifndef wxWindowNative
1713 #error "wxWindowNative must be defined above!"
1714 #endif
1715
1716 #include "wx/univ/window.h"
1717 #endif // wxUniv
1718
1719 // ----------------------------------------------------------------------------
1720 // inline functions which couldn't be declared in the class body because of
1721 // forward dependencies
1722 // ----------------------------------------------------------------------------
1723
1724 inline wxWindow *wxWindowBase::GetGrandParent() const
1725 {
1726 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1727 }
1728
1729 // ----------------------------------------------------------------------------
1730 // global functions
1731 // ----------------------------------------------------------------------------
1732
1733 // Find the wxWindow at the current mouse position, also returning the mouse
1734 // position.
1735 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1736
1737 // Get the current mouse position.
1738 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1739
1740 // get the currently active window of this application or NULL
1741 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1742
1743 // get the (first) top level parent window
1744 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1745
1746 #if WXWIN_COMPATIBILITY_2_6
1747 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1748 wxDEPRECATED( int NewControlId() );
1749 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1750 #endif // WXWIN_COMPATIBILITY_2_6
1751
1752 #if wxUSE_ACCESSIBILITY
1753 // ----------------------------------------------------------------------------
1754 // accessible object for windows
1755 // ----------------------------------------------------------------------------
1756
1757 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1758 {
1759 public:
1760 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1761 virtual ~wxWindowAccessible() {}
1762
1763 // Overridables
1764
1765 // Can return either a child object, or an integer
1766 // representing the child element, starting from 1.
1767 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1768
1769 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1770 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1771
1772 // Navigates from fromId to toId/toObject.
1773 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1774 int* toId, wxAccessible** toObject);
1775
1776 // Gets the name of the specified object.
1777 virtual wxAccStatus GetName(int childId, wxString* name);
1778
1779 // Gets the number of children.
1780 virtual wxAccStatus GetChildCount(int* childCount);
1781
1782 // Gets the specified child (starting from 1).
1783 // If *child is NULL and return value is wxACC_OK,
1784 // this means that the child is a simple element and
1785 // not an accessible object.
1786 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1787
1788 // Gets the parent, or NULL.
1789 virtual wxAccStatus GetParent(wxAccessible** parent);
1790
1791 // Performs the default action. childId is 0 (the action for this object)
1792 // or > 0 (the action for a child).
1793 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1794 // window (e.g. an edit control).
1795 virtual wxAccStatus DoDefaultAction(int childId);
1796
1797 // Gets the default action for this object (0) or > 0 (the action for a child).
1798 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1799 // string if there is no action.
1800 // The retrieved string describes the action that is performed on an object,
1801 // not what the object does as a result. For example, a toolbar button that prints
1802 // a document has a default action of "Press" rather than "Prints the current document."
1803 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1804
1805 // Returns the description for this object or a child.
1806 virtual wxAccStatus GetDescription(int childId, wxString* description);
1807
1808 // Returns help text for this object or a child, similar to tooltip text.
1809 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1810
1811 // Returns the keyboard shortcut for this object or child.
1812 // Return e.g. ALT+K
1813 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1814
1815 // Returns a role constant.
1816 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1817
1818 // Returns a state constant.
1819 virtual wxAccStatus GetState(int childId, long* state);
1820
1821 // Returns a localized string representing the value for the object
1822 // or child.
1823 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1824
1825 // Selects the object or child.
1826 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1827
1828 // Gets the window with the keyboard focus.
1829 // If childId is 0 and child is NULL, no object in
1830 // this subhierarchy has the focus.
1831 // If this object has the focus, child should be 'this'.
1832 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1833
1834 #if wxUSE_VARIANT
1835 // Gets a variant representing the selected children
1836 // of this object.
1837 // Acceptable values:
1838 // - a null variant (IsNull() returns true)
1839 // - a list variant (GetType() == wxT("list")
1840 // - an integer representing the selected child element,
1841 // or 0 if this object is selected (GetType() == wxT("long")
1842 // - a "void*" pointer to a wxAccessible child object
1843 virtual wxAccStatus GetSelections(wxVariant* selections);
1844 #endif // wxUSE_VARIANT
1845 };
1846
1847 #endif // wxUSE_ACCESSIBILITY
1848
1849
1850 #endif // _WX_WINDOW_H_BASE_