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git.saurik.com Git - wxWidgets.git/blob - samples/sockets/server.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Server for wxSocket demo
4 // Author: Guillermo Rodriguez Garcia <guille@iies.es>
7 // Copyright: (c) 1999 Guillermo Rodriguez Garcia
8 // (c) 2009 Vadim Zeitlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ==========================================================================
14 // ==========================================================================
16 // --------------------------------------------------------------------------
18 // --------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
27 // for all others, include the necessary headers
32 #include "wx/busyinfo.h"
33 #include "wx/socket.h"
35 // this example is currently written to use only IP or only IPv6 sockets, it
36 // should be extended to allow using either in the future
38 typedef wxIPV6address IPaddress
;
40 typedef wxIPV4address IPaddress
;
43 // --------------------------------------------------------------------------
45 // --------------------------------------------------------------------------
47 // the application icon
48 #include "mondrian.xpm"
50 // --------------------------------------------------------------------------
52 // --------------------------------------------------------------------------
54 // Define a new application type
55 class MyApp
: public wxApp
58 virtual bool OnInit();
61 // Define a new frame type: this is going to be our main frame
62 class MyFrame
: public wxFrame
68 // event handlers (these functions should _not_ be virtual)
69 void OnUDPTest(wxCommandEvent
& event
);
70 void OnWaitForAccept(wxCommandEvent
& event
);
71 void OnQuit(wxCommandEvent
& event
);
72 void OnAbout(wxCommandEvent
& event
);
73 void OnServerEvent(wxSocketEvent
& event
);
74 void OnSocketEvent(wxSocketEvent
& event
);
76 void Test1(wxSocketBase
*sock
);
77 void Test2(wxSocketBase
*sock
);
78 void Test3(wxSocketBase
*sock
);
80 // convenience functions
81 void UpdateStatusBar();
84 wxSocketServer
*m_server
;
91 // any class wishing to process wxWidgets events must use this macro
95 // simple helper class to log start and end of each test
99 TestLogger(const wxString
& name
) : m_name(name
)
101 wxLogMessage("=== %s begins ===", m_name
);
106 wxLogMessage("=== %s ends ===", m_name
);
110 const wxString m_name
;
113 // --------------------------------------------------------------------------
115 // --------------------------------------------------------------------------
117 // IDs for the controls and the menu commands
122 SERVER_WAITFORACCEPT
,
123 SERVER_QUIT
= wxID_EXIT
,
124 SERVER_ABOUT
= wxID_ABOUT
,
131 // --------------------------------------------------------------------------
132 // event tables and other macros for wxWidgets
133 // --------------------------------------------------------------------------
135 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
136 EVT_MENU(SERVER_QUIT
, MyFrame::OnQuit
)
137 EVT_MENU(SERVER_ABOUT
, MyFrame::OnAbout
)
138 EVT_MENU(SERVER_UDPTEST
, MyFrame::OnUDPTest
)
139 EVT_MENU(SERVER_WAITFORACCEPT
, MyFrame::OnWaitForAccept
)
140 EVT_SOCKET(SERVER_ID
, MyFrame::OnServerEvent
)
141 EVT_SOCKET(SOCKET_ID
, MyFrame::OnSocketEvent
)
147 // ==========================================================================
149 // ==========================================================================
151 // --------------------------------------------------------------------------
152 // the application class
153 // --------------------------------------------------------------------------
157 if ( !wxApp::OnInit() )
160 // Create the main application window
161 MyFrame
*frame
= new MyFrame();
163 // Show it and tell the application that it's our main window
171 // --------------------------------------------------------------------------
173 // --------------------------------------------------------------------------
177 MyFrame::MyFrame() : wxFrame((wxFrame
*)NULL
, wxID_ANY
,
178 _("wxSocket demo: Server"),
179 wxDefaultPosition
, wxSize(300, 200))
181 // Give the frame an icon
182 SetIcon(wxICON(mondrian
));
185 m_menuFile
= new wxMenu();
186 m_menuFile
->Append(SERVER_WAITFORACCEPT
, "&Wait for connection\tCtrl-W");
187 m_menuFile
->Append(SERVER_UDPTEST
, "&UDP test\tCtrl-U");
188 m_menuFile
->AppendSeparator();
189 m_menuFile
->Append(SERVER_ABOUT
, _("&About...\tCtrl-A"), _("Show about dialog"));
190 m_menuFile
->AppendSeparator();
191 m_menuFile
->Append(SERVER_QUIT
, _("E&xit\tAlt-X"), _("Quit server"));
193 // Append menus to the menubar
194 m_menuBar
= new wxMenuBar();
195 m_menuBar
->Append(m_menuFile
, _("&File"));
196 SetMenuBar(m_menuBar
);
201 #endif // wxUSE_STATUSBAR
203 // Make a textctrl for logging
204 m_text
= new wxTextCtrl(this, wxID_ANY
,
205 _("Welcome to wxSocket demo: Server\n"),
206 wxDefaultPosition
, wxDefaultSize
,
207 wxTE_MULTILINE
| wxTE_READONLY
);
208 delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text
));
210 // Create the address - defaults to localhost:0 initially
214 wxLogMessage("Creating server at %s:%u", addr
.IPAddress(), addr
.Service());
217 m_server
= new wxSocketServer(addr
);
219 // We use Ok() here to see if the server is really listening
220 if (! m_server
->Ok())
222 wxLogMessage("Could not listen at the specified port !");
227 if ( !m_server
->GetLocal(addrReal
) )
229 wxLogMessage("ERROR: couldn't get the address we bound to");
233 wxLogMessage("Server listening at %s:%u",
234 addrReal
.IPAddress(), addrReal
.Service());
237 // Setup the event handler and subscribe to connection events
238 m_server
->SetEventHandler(*this, SERVER_ID
);
239 m_server
->SetNotify(wxSOCKET_CONNECTION_FLAG
);
240 m_server
->Notify(true);
249 // No delayed deletion here, as the frame is dying anyway
255 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
257 // true is to force the frame to close
261 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
263 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
265 wxOK
| wxICON_INFORMATION
, this);
268 void MyFrame::OnUDPTest(wxCommandEvent
& WXUNUSED(event
))
270 TestLogger
logtest("UDP test");
274 wxDatagramSocket
sock(addr
);
277 size_t n
= sock
.RecvFrom(addr
, buf
, sizeof(buf
)).LastCount();
280 wxLogMessage("ERROR: failed to receive data");
284 wxLogMessage("Received \"%s\" from %s:%u.",
285 wxString::From8BitData(buf
, n
),
286 addr
.IPAddress(), addr
.Service());
288 for ( size_t i
= 0; i
< n
; i
++ )
291 if ( (c
>= 'A' && c
<= 'M') || (c
>= 'a' && c
<= 'm') )
293 else if ( (c
>= 'N' && c
<= 'Z') || (c
>= 'n' && c
<= 'z') )
297 if ( sock
.SendTo(addr
, buf
, n
).LastCount() != n
)
299 wxLogMessage("ERROR: failed to send data");
304 void MyFrame::OnWaitForAccept(wxCommandEvent
& WXUNUSED(event
))
306 TestLogger
logtest("WaitForAccept() test");
308 wxBusyInfo("Waiting for connection for 10 seconds...", this);
309 if ( m_server
->WaitForAccept(10) )
310 wxLogMessage("Accepted client connection.");
312 wxLogMessage("Connection error or timeout expired.");
315 void MyFrame::Test1(wxSocketBase
*sock
)
317 TestLogger
logtest("Test 1");
319 // Receive data from socket and send it back. We will first
320 // get a byte with the buffer size, so we can specify the
321 // exact size and use the wxSOCKET_WAITALL flag. Also, we
322 // disabled input events so we won't have unwanted reentrance.
323 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
325 sock
->SetFlags(wxSOCKET_WAITALL
);
330 wxCharBuffer
buf(len
);
333 sock
->Read(buf
.data(), len
);
334 wxLogMessage("Got the data, sending it back");
337 sock
->Write(buf
, len
);
340 void MyFrame::Test2(wxSocketBase
*sock
)
344 TestLogger
logtest("Test 2");
346 // We don't need to set flags because ReadMsg and WriteMsg
347 // are not affected by them anyway.
350 wxUint32 len
= sock
->ReadMsg(buf
, sizeof(buf
)).LastCount();
353 wxLogError("Failed to read message.");
357 wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf
, len
));
358 wxLogMessage("Sending the data back");
361 sock
->WriteMsg(buf
, len
);
364 void MyFrame::Test3(wxSocketBase
*sock
)
366 TestLogger
logtest("Test 3");
368 // This test is similar to the first one, but the len is
369 // expressed in kbytes - this tests large data transfers.
371 sock
->SetFlags(wxSOCKET_WAITALL
);
376 wxCharBuffer
buf(len
*1024);
379 sock
->Read(buf
.data(), len
* 1024);
380 wxLogMessage("Got the data, sending it back");
383 sock
->Write(buf
, len
* 1024);
386 void MyFrame::OnServerEvent(wxSocketEvent
& event
)
388 wxString s
= _("OnServerEvent: ");
391 switch(event
.GetSocketEvent())
393 case wxSOCKET_CONNECTION
: s
.Append(_("wxSOCKET_CONNECTION\n")); break;
394 default : s
.Append(_("Unexpected event !\n")); break;
397 m_text
->AppendText(s
);
399 // Accept new connection if there is one in the pending
400 // connections queue, else exit. We use Accept(false) for
401 // non-blocking accept (although if we got here, there
402 // should ALWAYS be a pending connection).
404 sock
= m_server
->Accept(false);
409 if ( !sock
->GetPeer(addr
) )
411 wxLogMessage("New connection from unknown client accepted.");
415 wxLogMessage("New client connection from %s:%u accepted",
416 addr
.IPAddress(), addr
.Service());
421 wxLogMessage("Error: couldn't accept a new connection");
425 sock
->SetEventHandler(*this, SOCKET_ID
);
426 sock
->SetNotify(wxSOCKET_INPUT_FLAG
| wxSOCKET_LOST_FLAG
);
433 void MyFrame::OnSocketEvent(wxSocketEvent
& event
)
435 wxString s
= _("OnSocketEvent: ");
436 wxSocketBase
*sock
= event
.GetSocket();
438 // First, print a message
439 switch(event
.GetSocketEvent())
441 case wxSOCKET_INPUT
: s
.Append(_("wxSOCKET_INPUT\n")); break;
442 case wxSOCKET_LOST
: s
.Append(_("wxSOCKET_LOST\n")); break;
443 default : s
.Append(_("Unexpected event !\n")); break;
446 m_text
->AppendText(s
);
448 // Now we process the event
449 switch(event
.GetSocketEvent())
453 // We disable input events, so that the test doesn't trigger
454 // wxSocketEvent again.
455 sock
->SetNotify(wxSOCKET_LOST_FLAG
);
457 // Which test are we going to run?
463 case 0xBE: Test1(sock
); break;
464 case 0xCE: Test2(sock
); break;
465 case 0xDE: Test3(sock
); break;
467 wxLogMessage("Unknown test id received from client");
470 // Enable input events again.
471 sock
->SetNotify(wxSOCKET_LOST_FLAG
| wxSOCKET_INPUT_FLAG
);
478 // Destroy() should be used instead of delete wherever possible,
479 // due to the fact that wxSocket uses 'delayed events' (see the
480 // documentation for wxPostEvent) and we don't want an event to
481 // arrive to the event handler (the frame, here) after the socket
482 // has been deleted. Also, we might be doing some other thing with
483 // the socket at the same time; for example, we might be in the
484 // middle of a test or something. Destroy() takes care of all
487 wxLogMessage("Deleting socket.");
497 // convenience functions
499 void MyFrame::UpdateStatusBar()
503 s
.Printf(_("%d clients connected"), m_numClients
);
505 #endif // wxUSE_STATUSBAR