added OnExit(); made event loop exception safe; added wxModalEvtLoop
[wxWidgets.git] / src / msw / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "evtloop.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/window.h"
33 #include "wx/app.h"
34 #endif //WX_PRECOMP
35
36 #include "wx/evtloop.h"
37
38 #include "wx/tooltip.h"
39 #include "wx/except.h"
40 #include "wx/ptr_scpd.h"
41 #include "wx/scopeguard.h"
42
43 #include "wx/msw/private.h"
44
45 #if wxUSE_THREADS
46 #include "wx/thread.h"
47
48 // define the array of MSG strutures
49 WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
50
51 #include "wx/arrimpl.cpp"
52
53 WX_DEFINE_OBJARRAY(wxMsgArray);
54 #endif // wxUSE_THREADS
55
56 // ----------------------------------------------------------------------------
57 // wxEventLoopImpl
58 // ----------------------------------------------------------------------------
59
60 class WXDLLEXPORT wxEventLoopImpl
61 {
62 public:
63 // ctor
64 wxEventLoopImpl() { SetExitCode(0); }
65
66 // process a message
67 void ProcessMessage(MSG *msg);
68
69 // generate an idle message, return TRUE if more idle time requested
70 bool SendIdleMessage();
71
72 // set/get the exit code
73 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
74 int GetExitCode() const { return m_exitcode; }
75
76 private:
77 // preprocess a message, return TRUE if processed (i.e. no further
78 // dispatching required)
79 bool PreProcessMessage(MSG *msg);
80
81 // the exit code of the event loop
82 int m_exitcode;
83 };
84
85 // ----------------------------------------------------------------------------
86 // helper class
87 // ----------------------------------------------------------------------------
88
89 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
90
91 // this object sets the wxEventLoop given to the ctor as the currently active
92 // one and unsets it in its dtor
93 class wxEventLoopActivator
94 {
95 public:
96 wxEventLoopActivator(wxEventLoop **pActive,
97 wxEventLoop *evtLoop)
98 {
99 m_pActive = pActive;
100 m_evtLoopOld = *pActive;
101 *pActive = evtLoop;
102 }
103
104 ~wxEventLoopActivator()
105 {
106 // restore the previously active event loop
107 *m_pActive = m_evtLoopOld;
108 }
109
110 private:
111 wxEventLoop *m_evtLoopOld;
112 wxEventLoop **m_pActive;
113 };
114
115 // ============================================================================
116 // wxEventLoopImpl implementation
117 // ============================================================================
118
119 // ----------------------------------------------------------------------------
120 // wxEventLoopImpl message processing
121 // ----------------------------------------------------------------------------
122
123 void wxEventLoopImpl::ProcessMessage(MSG *msg)
124 {
125 // give us the chance to preprocess the message first
126 if ( !PreProcessMessage(msg) )
127 {
128 // if it wasn't done, dispatch it to the corresponding window
129 ::TranslateMessage(msg);
130 ::DispatchMessage(msg);
131 }
132 }
133
134 bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
135 {
136 HWND hwnd = msg->hwnd;
137 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
138
139 // this may happen if the event occured in a standard modeless dialog (the
140 // only example of which I know of is the find/replace dialog) - then call
141 // IsDialogMessage() to make TAB navigation in it work
142 if ( !wndThis )
143 {
144 // we need to find the dialog containing this control as
145 // IsDialogMessage() just eats all the messages (i.e. returns TRUE for
146 // them) if we call it for the control itself
147 while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
148 {
149 hwnd = ::GetParent(hwnd);
150 }
151
152 return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
153 }
154
155 #if wxUSE_TOOLTIPS
156 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
157 // popup the tooltip bubbles
158 if ( msg->message == WM_MOUSEMOVE )
159 {
160 wxToolTip *tt = wndThis->GetToolTip();
161 if ( tt )
162 {
163 tt->RelayEvent((WXMSG *)msg);
164 }
165 }
166 #endif // wxUSE_TOOLTIPS
167
168 // allow the window to prevent certain messages from being
169 // translated/processed (this is currently used by wxTextCtrl to always
170 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
171 if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
172 {
173 return FALSE;
174 }
175
176 // try translations first: the accelerators override everything
177 wxWindow *wnd;
178
179 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
180 {
181 if ( wnd->MSWTranslateMessage((WXMSG *)msg))
182 return TRUE;
183
184 // stop at first top level window, i.e. don't try to process the key
185 // strokes originating in a dialog using the accelerators of the parent
186 // frame - this doesn't make much sense
187 if ( wnd->IsTopLevel() )
188 break;
189 }
190
191 // now try the other hooks (kbd navigation is handled here): we start from
192 // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
193 // called above
194 for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
195 {
196 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
197 return TRUE;
198 }
199
200 // no special preprocessing for this message, dispatch it normally
201 return FALSE;
202 }
203
204 // ----------------------------------------------------------------------------
205 // wxEventLoopImpl idle event processing
206 // ----------------------------------------------------------------------------
207
208 bool wxEventLoopImpl::SendIdleMessage()
209 {
210 return wxTheApp->ProcessIdle();
211 }
212
213 // ============================================================================
214 // wxEventLoop implementation
215 // ============================================================================
216
217 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
218
219 // ----------------------------------------------------------------------------
220 // wxEventLoop running and exiting
221 // ----------------------------------------------------------------------------
222
223 wxEventLoop::~wxEventLoop()
224 {
225 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
226 }
227
228 bool wxEventLoop::IsRunning() const
229 {
230 return m_impl != NULL;
231 }
232
233 int wxEventLoop::Run()
234 {
235 // event loops are not recursive, you need to create another loop!
236 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
237
238 // SendIdleMessage() and Dispatch() below may throw so the code here should
239 // be exception-safe, hence we must use local objects for all actions we
240 // should undo
241 wxEventLoopActivator activate(&ms_activeLoop, this);
242 wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
243
244 wxON_BLOCK_EXIT_OBJ0(*this, &wxEventLoop::OnExit);
245
246 for ( ;; )
247 {
248 #if wxUSE_THREADS
249 wxMutexGuiLeaveOrEnter();
250 #endif // wxUSE_THREADS
251
252 // generate and process idle events for as long as we don't have
253 // anything else to do
254 while ( !Pending() && m_impl->SendIdleMessage() )
255 ;
256
257 // a message came or no more idle processing to do, sit in
258 // Dispatch() waiting for the next message
259 if ( !Dispatch() )
260 {
261 // we got WM_QUIT
262 break;
263 }
264 }
265
266 return m_impl->GetExitCode();
267 }
268
269 void wxEventLoop::Exit(int rc)
270 {
271 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
272
273 m_impl->SetExitCode(rc);
274
275 ::PostQuitMessage(rc);
276 }
277
278 // ----------------------------------------------------------------------------
279 // wxEventLoop message processing dispatching
280 // ----------------------------------------------------------------------------
281
282 bool wxEventLoop::Pending() const
283 {
284 MSG msg;
285 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
286 }
287
288 bool wxEventLoop::Dispatch()
289 {
290 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
291
292 MSG msg;
293 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
294
295 if ( rc == 0 )
296 {
297 // got WM_QUIT
298 return FALSE;
299 }
300
301 if ( rc == -1 )
302 {
303 // should never happen, but let's test for it nevertheless
304 wxLogLastError(wxT("GetMessage"));
305
306 // still break from the loop
307 return FALSE;
308 }
309
310 #if wxUSE_THREADS
311 wxASSERT_MSG( wxThread::IsMain(),
312 wxT("only the main thread can process Windows messages") );
313
314 static bool s_hadGuiLock = TRUE;
315 static wxMsgArray s_aSavedMessages;
316
317 // if a secondary thread owning the mutex is doing GUI calls, save all
318 // messages for later processing - we can't process them right now because
319 // it will lead to recursive library calls (and we're not reentrant)
320 if ( !wxGuiOwnedByMainThread() )
321 {
322 s_hadGuiLock = FALSE;
323
324 // leave out WM_COMMAND messages: too dangerous, sometimes
325 // the message will be processed twice
326 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
327 {
328 s_aSavedMessages.Add(msg);
329 }
330
331 return TRUE;
332 }
333 else
334 {
335 // have we just regained the GUI lock? if so, post all of the saved
336 // messages
337 //
338 // FIXME of course, it's not _exactly_ the same as processing the
339 // messages normally - expect some things to break...
340 if ( !s_hadGuiLock )
341 {
342 s_hadGuiLock = TRUE;
343
344 size_t count = s_aSavedMessages.Count();
345 for ( size_t n = 0; n < count; n++ )
346 {
347 MSG& msg = s_aSavedMessages[n];
348 m_impl->ProcessMessage(&msg);
349 }
350
351 s_aSavedMessages.Empty();
352 }
353 }
354 #endif // wxUSE_THREADS
355
356 m_impl->ProcessMessage(&msg);
357
358 return TRUE;
359 }
360