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1 \section{\class{wxApp}}\label{wxapp}
2
3 The {\bf wxApp} class represents the application itself. It is used
4 to:
5
6 \begin{itemize}\itemsep=0pt
7 \item set and get application-wide properties;
8 \item implement the windowing system message or event loop;
9 \item initiate application processing via \helpref{wxApp::OnInit}{wxapponinit};
10 \item allow default processing of events not handled by other
11 objects in the application.
12 \end{itemize}
13
14 You should use the macro IMPLEMENT\_APP(appClass) in your application implementation
15 file to tell wxWindows how to create an instance of your application class.
16
17 Use DECLARE\_APP(appClass) in a header file if you want the wxGetApp function (which returns
18 a reference to your application object) to be visible to other files.
19
20 \wxheading{Derived from}
21
22 \helpref{wxEvtHandler}{wxevthandler}\\
23 \helpref{wxObject}{wxobject}
24
25 \wxheading{See also}
26
27 \helpref{wxApp overview}{wxappoverview}
28
29 \latexignore{\rtfignore{\wxheading{Members}}}
30
31 \membersection{wxApp::wxApp}
32
33 \func{void}{wxApp}{\param{int}{ language = wxLANGUAGE\_ENGLISH}}
34
35 Constructor. Called implicitly with a definition of a wxApp object.
36
37 The argument is a language identifier; this is an experimental
38 feature and will be expanded and documented in future versions.
39
40 TODO: completely rewrite the language stuff.
41
42 \membersection{wxApp::\destruct{wxApp}}
43
44 \func{void}{\destruct{wxApp}}{\void}
45
46 Destructor. Will be called implicitly on program exit if the wxApp
47 object is created on the stack.
48
49 \membersection{wxApp::argc}\label{wxappargc}
50
51 \member{int}{argc}
52
53 Number of command line arguments (after environment-specific processing).
54
55 \membersection{wxApp::argv}\label{wxappargv}
56
57 \member{char **}{argv}
58
59 Command line arguments (after environment-specific processing).
60
61 \membersection{wxApp::CreateLogTarget}\label{wxappcreatelogtarget}
62
63 \func{virtual wxLog*}{CreateLogTarget}{\void}
64
65 Creates a wxLog class for the application to use for logging errors. The default
66 implementation returns a new wxLogGui class.
67
68 \wxheading{See also}
69
70 \helpref{wxLog}{wxlog}
71
72 \membersection{wxApp::Dispatch}\label{wxappdispatch}
73
74 \func{void}{Dispatch}{\void}
75
76 Dispatches the next event in the windowing system event queue.
77
78 This can be used for programming event loops, e.g.
79
80 \begin{verbatim}
81 while (app.Pending())
82 Dispatch();
83 \end{verbatim}
84
85 \wxheading{See also}
86
87 \helpref{wxApp::Pending}{wxapppending}
88
89 \membersection{wxApp::GetAppName}\label{wxappgetappname}
90
91 \constfunc{wxString}{GetAppName}{\void}
92
93 Returns the application name.
94
95 \wxheading{Remarks}
96
97 wxWindows sets this to a reasonable default before
98 calling \helpref{wxApp::OnInit}{wxapponinit}, but the application can reset it at will.
99
100 \membersection{wxApp::GetAuto3D}\label{wxappgetauto3d}
101
102 \constfunc{bool}{GetAuto3D}{\void}
103
104 Returns TRUE if 3D control mode is on, FALSE otherwise.
105
106 \wxheading{See also}
107
108 \helpref{wxApp::SetAuto3D}{wxappsetauto3d}
109
110 \membersection{wxApp::GetClassName}\label{wxappgetclassname}
111
112 \constfunc{wxString}{GetClassName}{\void}
113
114 Gets the class name of the application. The class name may be used in a platform specific
115 manner to refer to the application.
116
117 \wxheading{See also}
118
119 \helpref{wxApp::SetClassName}{wxappsetclassname}
120
121 \membersection{wxApp::GetExitOnDelete}\label{wxappgetexitondelete}
122
123 \constfunc{bool}{GetExitOnDelete}{\void}
124
125 Returns TRUE if the application will exit when the top-level window is deleted, FALSE
126 otherwise.
127
128 \wxheading{See also}
129
130 \helpref{wxApp::SetExitOnDelete}{wxappsetexitondelete}
131
132 \membersection{wxApp::GetPrintMode}\label{wxappgetprintmode}
133
134 \constfunc{bool}{GetPrintMode}{\void}
135
136 Returns the print mode: see \helpref{wxApp::SetPrintMode}{wxappsetprintmode}.
137
138 \membersection{wxApp::GetTopWindow}\label{wxappgettopwindow}
139
140 \constfunc{wxWindow *}{GetTopWindow}{\void}
141
142 Returns a pointer to the top window.
143
144 \wxheading{See also}
145
146 \helpref{wxApp::SetTopWindow}{wxappsettopwindow}
147
148 \membersection{wxApp::ExitMainLoop}\label{wxappexitmainloop}
149
150 \func{void}{ExitMainLoop}{\void}
151
152 Call this to explicitly exit the main message (event) loop.
153 You should normally exit the main loop (and the application) by deleting
154 the top window.
155
156 \membersection{wxApp::Initialized}\label{wxappinitialized}
157
158 \func{bool}{Initialized}{\void}
159
160 Returns TRUE if the application has been initialized (i.e. if\rtfsp
161 \helpref{wxApp::OnInit}{wxapponinit} has returned successfully). This can be useful for error
162 message routines to determine which method of output is best for the
163 current state of the program (some windowing systems may not like
164 dialogs to pop up before the main loop has been entered).
165
166 \membersection{wxApp::MainLoop}\label{wxappmainloop}
167
168 \func{int}{MainLoop}{\void}
169
170 Called by wxWindows on creation of the application. Override this if you wish
171 to provide your own (environment-dependent) main loop.
172
173 \wxheading{Return value}
174
175 Returns 0 under X, and the wParam of the WM\_QUIT message under Windows.
176
177 \membersection{wxApp::OnActivate}\label{wxapponactivate}
178
179 \func{void}{OnActivate}{\param{wxActivateEvent\& }{event}}
180
181 Provide this member function to know whether the application is being
182 activated or deactivated (Windows only).
183
184 \wxheading{See also}
185
186 \helpref{wxWindow::OnActivate}{wxwindowonactivate}, \helpref{wxActivateEvent}{wxactivateevent}
187
188 \membersection{wxApp::OnExit}\label{wxapponexit}
189
190 \func{int}{OnExit}{\void}
191
192 Provide this member function for any processing which needs to be done as
193 the application is about to exit.
194
195 \membersection{wxApp::OnCharHook}\label{wxapponcharhook}
196
197 \func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
198
199 This event handler function is called (under Windows only) to allow the window to intercept keyboard events
200 before they are processed by child windows.
201
202 \wxheading{Parameters}
203
204 \docparam{event}{The keypress event.}
205
206 \wxheading{Remarks}
207
208 Use the wxEVT\_CHAR\_HOOK macro in your event table.
209
210 If you use this member, you can selectively consume keypress events by calling\rtfsp
211 \helpref{wxEvent::Skip}{wxeventskip} for characters the application is not interested in.
212
213 \wxheading{See also}
214
215 \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnChar}{wxwindowonchar},\rtfsp
216 \helpref{wxWindow::OnCharHook}{wxwindowoncharhook}, \helpref{wxDialog::OnCharHook}{wxdialogoncharhook}
217
218 \membersection{wxApp::OnIdle}\label{wxapponidle}
219
220 \func{void}{OnIdle}{\param{wxIdleEvent\& }{event}}
221
222 Override this member function for any processing which needs to be done
223 when the application is idle. You should call wxApp::OnIdle from your own function,
224 since this forwards OnIdle events to windows and also performs garbage collection for
225 windows whose destruction has been delayed.
226
227 wxWindows' strategy for OnIdle processing is as follows. After pending user interface events for an
228 application have all been processed, wxWindows sends an OnIdle event to the application object. wxApp::OnIdle itself
229 sends an OnIdle event to each application window, allowing windows to do idle processing such as updating
230 their appearance. If either wxApp::OnIdle or a window OnIdle function requested more time, by
231 caling \helpref{wxIdleEvent::ReqestMore}{wxidleeventrequestmore}, wxWindows will send another OnIdle
232 event to the application event. This will occur in a loop until either a user event is found to be
233 pending, or OnIdle requests no more time. Then all pending user events are processed until the system
234 goes idle again, when OnIdle is called, and so on.
235
236 \wxheading{See also}
237
238 \helpref{wxWindow::OnIdle}{wxwindowonidle}, \helpref{wxIdleEvent}{wxidleevent},\rtfsp
239 \helpref{wxWindow::SendIdleEvents}{wxappsendidleevents}
240
241 \membersection{wxApp::OnInit}\label{wxapponinit}
242
243 \func{bool}{OnInit}{\void}
244
245 This must be provided by the application, and will usually create the
246 application's main window, calling \helpref{wxApp::SetTopWindow}{wxappsettopwindow}.
247
248 Return TRUE to continue processing, FALSE to exit the application.
249
250 \membersection{wxApp::Pending}\label{wxapppending}
251
252 \func{bool}{Pending}{\void}
253
254 Returns TRUE if unprocessed events are in the window system event queue
255 (MS Windows and Motif).
256
257 \wxheading{See also}
258
259 \helpref{wxApp::Dispatch}{wxappdispatch}
260
261 \membersection{wxApp::ProcessMessage}\label{wxappprocessmessage}
262
263 \func{bool}{ProcessMessage}{\param{MSG *}{msg}}
264
265 Windows-only function for processing a message. This function
266 is called from the main message loop, checking for windows that
267 may wish to process it. The function returns TRUE if the message
268 was processed, FALSE otherwise. If you use wxWindows with another class
269 library with its own message loop, you should make sure that this
270 function is called to allow wxWindows to receive messages. For example,
271 to allow co-existance with the Microsoft Foundation Classes, override
272 the PreTranslateMessage function:
273
274 \begin{verbatim}
275 // Provide wxWindows message loop compatibility
276 BOOL CTheApp::PreTranslateMessage(MSG *msg)
277 {
278 if (wxTheApp && wxTheApp->ProcessMessage(msg))
279 return TRUE;
280 else
281 return CWinApp::PreTranslateMessage(msg);
282 }
283 \end{verbatim}
284
285 \membersection{wxApp::SendIdleEvents}\label{wxappsendidleevents}
286
287 \func{bool}{SendIdleEvents}{\void}
288
289 Sends idle events to all top-level windows.
290
291 \func{bool}{SendIdleEvents}{\param{wxWindow*}{ win}}
292
293 Sends idle events to a window and its children.
294
295 \wxheading{Remarks}
296
297 These functions poll the top-level windows, and their children, for idle event processing.
298 If TRUE is returned, more OnIdle processing is requested by one or more window.
299
300 \wxheading{See also}
301
302 \helpref{wxApp::OnIdle}{wxapponidle}, \helpref{wxWindow::OnIdle}{wxwindowonidle}, \helpref{wxIdleEvent}{wxidleevent}
303
304 \membersection{wxApp::SetAppName}\label{wxappsetappname}
305
306 \func{void}{SetAppName}{\param{const wxString\& }{name}}
307
308 Sets the name of the application. The name may be used in dialogs
309 (for example by the document/view framework). A default name is set by
310 wxWindows.
311
312 \wxheading{See also}
313
314 \helpref{wxApp::GetAppName}{wxappgetappname}
315
316 \membersection{wxApp::SetAuto3D}\label{wxappsetauto3d}
317
318 \func{void}{SetAuto3D}{\param{const bool}{ auto3D}}
319
320 Switches automatic 3D controls on or off.
321
322 \wxheading{Parameters}
323
324 \docparam{auto3D}{If TRUE, all controls will be created with 3D appearances unless
325 overridden for a control or dialog. The default is TRUE}
326
327 \wxheading{Remarks}
328
329 This has an effect on Windows only.
330
331 \wxheading{See also}
332
333 \helpref{wxApp::GetAuto3D}{wxappgetauto3d}
334
335 \membersection{wxApp::SetClassName}\label{wxappsetclassname}
336
337 \func{void}{SetClassName}{\param{const wxString\& }{name}}
338
339 Sets the class name of the application. This may be used in a platform specific
340 manner to refer to the application.
341
342 \wxheading{See also}
343
344 \helpref{wxApp::GetClassName}{wxappgetclassname}
345
346 \membersection{wxApp::SetExitOnDelete}\label{wxappsetexitondelete}
347
348 \func{void}{SetExitOnDelete}{\param{bool}{ flag}}
349
350 Allows the programmer to specify whether the application will exit when the
351 top-level frame is deleted.
352
353 \wxheading{Parameters}
354
355 \docparam{flag}{If TRUE (the default), the application will exit when the top-level frame is
356 deleted. If FALSE, the application will continue to run.}
357
358 \wxheading{Remarks}
359
360 Currently, setting this to FALSE only has an effect under Windows.
361
362 \membersection{wxApp::SetPrintMode}\label{wxappsetprintmode}
363
364 \func{void}{SetPrintMode}{\param{int}{ mode}}
365
366 Sets the print mode determining what printing facilities will be
367 used by the printing framework.
368
369 \wxheading{Parameters}
370
371 \docparam{mode}{This can be one of:
372
373 \begin{twocollist}\itemsep=0pt
374 \twocolitem{{\bf wxPRINT\_WINDOWS}}{Under Windows, use Windows printing (wxPrinterDC). This is the
375 default under Windows.}
376 \twocolitem{{\bf wxPRINT\_POSTSCRIPT}}{Use PostScript printing (wxPostScriptDC). This is the
377 default for non-Windows platforms.}
378 \end{twocollist}
379 }%
380
381 \membersection{wxApp::SetTopWindow}\label{wxappsettopwindow}
382
383 \func{void}{SetTopWindow}{\param{wxWindow* }{window}}
384
385 Sets the `top' window. You should normally call this from within \helpref{wxApp::OnInit}{wxapponinit} to
386 let wxWindows know which is the main window.
387
388 \wxheading{Parameters}
389
390 \docparam{window}{The new top window.}
391
392 \wxheading{See also}
393
394 \helpref{wxApp::GetTopWindow}{wxappgettopwindow}, \helpref{wxApp::OnInit}{wxapponinit}
395