1 // --------------------------------------------------------------------------
5 // Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999, 2000
7 // --------------------------------------------------------------------------
9 #pragma implementation "sndwin.cpp"
12 #include "wx/wxprec.h"
19 #include "wx/string.h"
22 #include "wx/module.h"
23 #include "wx/msw/private.h"
25 // -------------------------------------------------------------------------
27 // -------------------------------------------------------------------------
29 #include "wx/mmedia/sndbase.h"
30 #include "wx/mmedia/sndwin.h"
31 #include "wx/mmedia/sndpcm.h"
33 // -------------------------------------------------------------------------
35 // -------------------------------------------------------------------------
40 // -------------------------------------------------------------------------
41 // External definitions, forward, ...
42 // -------------------------------------------------------------------------
44 typedef struct _wxSoundInternal wxSoundInternal
;
45 typedef struct _wxSoundInfoHeader wxSoundInfoHeader
;
47 extern const wxChar
*wxCanvasClassName
;
49 wxList
*wxSoundHandleList
= NULL
;
51 static inline wxSoundStreamWin
*wxFindSoundFromHandle(WXHWND hWnd
)
53 wxNode
*node
= wxSoundHandleList
->Find((long)hWnd
);
56 return (wxSoundStreamWin
*)node
->Data();
59 struct _wxSoundInternal
{
63 bool m_output_enabled
, m_input_enabled
;
66 struct _wxSoundInfoHeader
{
67 HGLOBAL m_h_header
, m_h_data
;
71 bool m_playing
, m_recording
;
72 wxUint32 m_position
, m_size
;
74 wxSoundStreamWin
*m_driver
;
77 #define WXSOUND_MAX_QUEUE 10
79 wxSoundStreamWin::wxSoundStreamWin()
83 m_production_started
= FALSE
;
84 m_internal
= new wxSoundInternal
;
86 m_snderror
= wxSOUND_MEMERROR
;
90 m_snderror
= wxSOUND_NOERROR
;
96 m_internal
->m_input_enabled
= FALSE
;
97 m_internal
->m_output_enabled
= FALSE
;
99 m_waiting_for
= FALSE
;
101 if (!OpenDevice(wxSOUND_OUTPUT
)) {
102 m_snderror
= wxSOUND_NOERROR
; //next call to OpenDevice won't do this
103 if (!OpenDevice(wxSOUND_INPUT
))
110 wxSoundStreamWin::~wxSoundStreamWin()
113 if (m_production_started
)
121 // -----------------------------------------------------------------------
122 // _wxSoundHandlerWndProc: Window callback to handle buffer completion
123 // -----------------------------------------------------------------------
124 LRESULT APIENTRY _EXPORT
126 _wxSoundHandlerWndProc(HWND hWnd
, UINT message
,
127 WPARAM wParam
, LPARAM
WXUNUSED(lParam
))
129 wxSoundStreamWin
*sndwin
;
131 sndwin
= wxFindSoundFromHandle((WXHWND
)hWnd
);
137 sndwin
->NotifyDoneBuffer(wParam
, wxSOUND_OUTPUT
);
140 sndwin
->NotifyDoneBuffer(wParam
, wxSOUND_INPUT
);
148 // -----------------------------------------------------------------------
149 // CreateSndWindow() creates an hidden window which will receive the sound
151 // -----------------------------------------------------------------------
153 void wxSoundStreamWin::CreateSndWindow()
155 FARPROC proc
= MakeProcInstance((FARPROC
)_wxSoundHandlerWndProc
,
157 // NB: class name must be kept in sync with wxCanvasClassName in
159 m_internal
->m_sndWin
= ::CreateWindow(wxT("wxWindowClass"), NULL
, 0,
160 0, 0, 0, 0, NULL
, (HMENU
) NULL
,
161 wxGetInstance(), NULL
);
165 ::SetWindowLong(m_internal
->m_sndWin
, GWL_WNDPROC
, (LONG
)proc
);
167 // Add this window to the sound handle list so we'll be able to redecode
168 // the "magic" number.
169 wxSoundHandleList
->Append((long)m_internal
->m_sndWin
, (wxObject
*)this);
172 // -----------------------------------------------------------------------
173 // DestroySndWindow() destroys the hidden window
174 // -----------------------------------------------------------------------
176 void wxSoundStreamWin::DestroySndWindow()
178 if (m_internal
->m_sndWin
) {
179 ::DestroyWindow(m_internal
->m_sndWin
);
180 wxSoundHandleList
->DeleteObject((wxObject
*)this);
184 // -------------------------------------------------------------------------
185 // OpenDevice(int mode) initializes the windows driver for a "mode"
186 // operation. mode is a bit mask: if the bit "wxSOUND_OUTPUT" is set,
187 // the driver is opened for output operation, and if the bit "wxSOUND_INPUT"
188 // is set, then the driver is opened for input operation. The two modes
190 // The initialization parameters (sample rate, ...) are taken from the
191 // m_sndformat object.
192 // At the end, OpenDevice() calls AllocHeaders() to initialize the Sound IO
194 // -------------------------------------------------------------------------
195 bool wxSoundStreamWin::OpenDevice(int mode
)
197 wxSoundFormatPcm
*pcm
;
198 WAVEFORMATEX wformat
;
201 m_snderror
= wxSOUND_INVFRMT
;
205 pcm
= (wxSoundFormatPcm
*)m_sndformat
;
207 wformat
.wFormatTag
= WAVE_FORMAT_PCM
;
208 wformat
.nChannels
= pcm
->GetChannels();
209 wformat
.nBlockAlign
= wformat
.nChannels
* pcm
->GetBPS() / 8;
210 wformat
.nSamplesPerSec
= pcm
->GetSampleRate();
211 wformat
.nAvgBytesPerSec
= wformat
.nSamplesPerSec
* wformat
.nBlockAlign
;
212 wformat
.wBitsPerSample
= pcm
->GetBPS();
215 // -----------------------------------
216 // Open the driver for Output operation
217 // -----------------------------------
218 if (mode
& wxSOUND_OUTPUT
) {
221 result
= waveOutOpen(&m_internal
->m_devout
,
222 WAVE_MAPPER
, &wformat
,
223 (DWORD
)m_internal
->m_sndWin
, 0,
226 if (result
!= MMSYSERR_NOERROR
) {
227 m_snderror
= wxSOUND_INVDEV
;
231 m_output_frag_out
= WXSOUND_MAX_QUEUE
-1;
232 m_current_frag_out
= 0;
234 m_internal
->m_output_enabled
= TRUE
;
236 // -----------------------------------
237 // Open the driver for Input operation
238 // -----------------------------------
239 if (mode
& wxSOUND_INPUT
) {
242 result
= waveInOpen(&m_internal
->m_devin
,
243 WAVE_MAPPER
, &wformat
,
244 (DWORD
)m_internal
->m_sndWin
, 0,
247 if (result
!= MMSYSERR_NOERROR
) {
248 m_snderror
= wxSOUND_INVDEV
;
252 m_current_frag_in
= WXSOUND_MAX_QUEUE
-1;
255 m_internal
->m_input_enabled
= TRUE
;
258 if (mode
& wxSOUND_OUTPUT
) {
259 if (!AllocHeaders(wxSOUND_OUTPUT
)) {
264 if (mode
& wxSOUND_INPUT
) {
265 if (!AllocHeaders(wxSOUND_INPUT
)) {
274 // -------------------------------------------------------------------------
275 // CloseDevice() closes the driver handles and frees memory allocated for
277 // -------------------------------------------------------------------------
278 void wxSoundStreamWin::CloseDevice()
280 if (m_internal
->m_output_enabled
) {
281 FreeHeaders(wxSOUND_OUTPUT
);
282 m_internal
->m_output_enabled
= FALSE
;
283 waveOutClose(m_internal
->m_devout
);
286 if (m_internal
->m_input_enabled
) {
287 FreeHeaders(wxSOUND_INPUT
);
288 m_internal
->m_input_enabled
= FALSE
;
289 waveInClose(m_internal
->m_devin
);
293 // -------------------------------------------------------------------------
294 // AllocHeader(int mode)
296 // mode has the same mean as in OpenDevice() except that here the two flags
297 // must be exclusive.
298 // AllocHeader() initializes an element of an operation (this can be input
299 // or output). It means it allocates the sound header's memory block
300 // and "prepares" it (It is needed by Windows). At the same time, it sets
301 // private datas so we can the header's owner (See callback).
303 // It returns the new allocated block or NULL.
304 // -------------------------------------------------------------------------
305 wxSoundInfoHeader
*wxSoundStreamWin::AllocHeader(int mode
)
307 wxSoundInfoHeader
*info
;
310 // Some memory allocation
311 info
= new wxSoundInfoHeader
;
312 info
->m_h_data
= GlobalAlloc(GMEM_MOVEABLE
| GMEM_SHARE
, GetBestSize());
313 info
->m_h_header
= GlobalAlloc(GMEM_MOVEABLE
| GMEM_SHARE
, sizeof(WAVEHDR
));
314 if (!info
->m_h_data
|| !info
->m_h_header
) {
316 m_snderror
= wxSOUND_MEMERROR
;
320 // Get the two pointers from the system
321 info
->m_data
= (char *)GlobalLock(info
->m_h_data
);
322 info
->m_header
= (WAVEHDR
*)GlobalLock(info
->m_h_header
);
323 // Set the header's mode
325 // Set the parent of the header
326 info
->m_driver
= this;
330 header
= info
->m_header
;
331 // Initialize Windows variables
332 header
->lpData
= info
->m_data
;
333 header
->dwBufferLength
= GetBestSize();
334 header
->dwUser
= (DWORD
)info
;
335 header
->dwFlags
= WHDR_DONE
;
337 // "Prepare" the header
338 if (mode
== wxSOUND_INPUT
) {
341 result
= waveInPrepareHeader(m_internal
->m_devin
, header
,
344 if (result
!= MMSYSERR_NOERROR
) {
345 // If something goes wrong, free everything.
346 GlobalUnlock(info
->m_data
);
347 GlobalUnlock(info
->m_header
);
348 GlobalFree(info
->m_h_data
);
349 GlobalFree(info
->m_h_header
);
352 m_snderror
= wxSOUND_IOERROR
;
355 } else if (mode
== wxSOUND_OUTPUT
) {
358 result
= waveOutPrepareHeader(m_internal
->m_devout
, header
,
361 if (result
!= MMSYSERR_NOERROR
) {
362 // If something goes wrong, free everything.
363 GlobalUnlock(info
->m_data
);
364 GlobalUnlock(info
->m_header
);
365 GlobalFree(info
->m_h_data
);
366 GlobalFree(info
->m_h_header
);
369 m_snderror
= wxSOUND_IOERROR
;
376 // -------------------------------------------------------------------------
377 // AllocHeaders(int mode)
379 // "mode" has the same mean as for OpenDevice() except that the two flags must
381 // AllocHeaders() allocates WXSOUND_MAX_QUEUE (= 128) blocks for an operation
382 // queue. It uses AllocHeader() for each element.
384 // Once it has allocated all blocks, it returns TRUE and if an error occured
386 // -------------------------------------------------------------------------
387 bool wxSoundStreamWin::AllocHeaders(int mode
)
390 wxSoundInfoHeader
**headers
;
392 if (mode
== wxSOUND_OUTPUT
)
393 headers
= m_headers_play
= new wxSoundInfoHeader
*[WXSOUND_MAX_QUEUE
];
395 headers
= m_headers_rec
= new wxSoundInfoHeader
*[WXSOUND_MAX_QUEUE
];
397 memset(headers
, 0, WXSOUND_MAX_QUEUE
*sizeof(wxSoundInfoHeader
*));
399 for (i
=0;i
<WXSOUND_MAX_QUEUE
;i
++) {
400 headers
[i
] = AllocHeader(mode
);
409 // -------------------------------------------------------------------------
410 // FreeHeader(int mode)
412 // "mode" has the same mean as for OpenDevice() except that the two flags must
414 // FreeHeader() frees a memory block and "unprepares" it.
415 // -------------------------------------------------------------------------
416 void wxSoundStreamWin::FreeHeader(wxSoundInfoHeader
*header
, int mode
)
418 if (mode
== wxSOUND_OUTPUT
)
419 waveOutUnprepareHeader(m_internal
->m_devout
, header
->m_header
, sizeof(WAVEHDR
));
421 waveInUnprepareHeader(m_internal
->m_devin
, header
->m_header
, sizeof(WAVEHDR
));
423 GlobalUnlock(header
->m_data
);
424 GlobalUnlock(header
->m_header
);
425 GlobalFree(header
->m_h_header
);
426 GlobalFree(header
->m_h_data
);
430 // -------------------------------------------------------------------------
431 // FreeHeaders(int mode)
433 // "mode" has the same mean as for OpenDevice() except that the two flags must
435 // FreeHeaders() frees all an operation queue once it has checked that
436 // all buffers have been terminated.
437 // -------------------------------------------------------------------------
438 void wxSoundStreamWin::FreeHeaders(int mode
)
441 wxSoundInfoHeader
***headers
;
443 if (mode
== wxSOUND_OUTPUT
)
444 headers
= &m_headers_play
;
446 headers
= &m_headers_rec
;
448 for (i
=0;i
<WXSOUND_MAX_QUEUE
;i
++) {
450 // We wait for the end of the buffer
451 WaitFor((*headers
)[i
]);
452 // Then, we free the header
453 FreeHeader((*headers
)[i
], mode
);
460 // -------------------------------------------------------------------------
461 // WaitFor(wxSoundInfoHeader *info)
463 // "info" is one element of an IO queue
464 // WaitFor() checks whether the specified block has been terminated.
465 // If it hasn't been terminated, it waits for its termination.
467 // NB: if it's a partially filled buffer it adds it to the Windows queue
468 // -------------------------------------------------------------------------
469 void wxSoundStreamWin::WaitFor(wxSoundInfoHeader
*info
)
471 // If the buffer is finished, we return immediately
472 if (!info
->m_playing
) {
474 // We begun filling it: we must send it to the Windows queue
475 if (info
->m_position
!= 0) {
476 memset(info
->m_data
+ info
->m_position
, 0, info
->m_size
);
485 m_waiting_for
= TRUE
;
486 // Else, we wait for its termination
487 while (info
->m_playing
|| info
->m_recording
)
489 m_waiting_for
= FALSE
;
492 // -------------------------------------------------------------------------
493 // AddToQueue(wxSoundInfoHeader *info)
495 // For "info", see WaitFor()
496 // AddToQueue() sends the IO queue element to the Windows queue.
498 // Warning: in the current implementation, it partially assume we send the
499 // element in the right order. This is true in that implementation but if
500 // you use it elsewhere, be careful: it may shuffle all your sound datas.
501 // -------------------------------------------------------------------------
502 bool wxSoundStreamWin::AddToQueue(wxSoundInfoHeader
*info
)
506 if (info
->m_mode
== wxSOUND_INPUT
) {
507 // Increment the input fragment pointer
508 result
= waveInAddBuffer(m_internal
->m_devin
,
509 info
->m_header
, sizeof(WAVEHDR
));
510 if (result
== MMSYSERR_NOERROR
)
511 info
->m_recording
= TRUE
;
514 } else if (info
->m_mode
== wxSOUND_OUTPUT
) {
515 result
= waveOutWrite(m_internal
->m_devout
,
516 info
->m_header
, sizeof(WAVEHDR
));
517 if (result
== MMSYSERR_NOERROR
)
518 info
->m_playing
= TRUE
;
525 // -------------------------------------------------------------------------
526 // ClearHeader(wxSoundInfoHeader *info)
528 // ClearHeader() reinitializes the parameters of "info" to their default
530 // -------------------------------------------------------------------------
531 void wxSoundStreamWin::ClearHeader(wxSoundInfoHeader
*info
)
533 info
->m_playing
= FALSE
;
534 info
->m_recording
= FALSE
;
535 info
->m_position
= 0;
536 info
->m_size
= GetBestSize();
539 // -------------------------------------------------------------------------
540 // wxSoundInfoHeader *NextFragmentOutput()
542 // NextFragmentOutput() looks for a free output block. It will always
543 // return you a non-NULL pointer but it may waits for an empty buffer a long
545 // -------------------------------------------------------------------------
546 wxSoundInfoHeader
*wxSoundStreamWin::NextFragmentOutput()
548 if (m_headers_play
[m_current_frag_out
]->m_playing
) {
549 m_current_frag_out
= (m_current_frag_out
+ 1) % WXSOUND_MAX_QUEUE
;
551 if (m_headers_play
[m_current_frag_out
]->m_playing
)
552 WaitFor(m_headers_play
[m_current_frag_out
]);
554 if (m_current_frag_out
== m_output_frag_out
)
555 m_queue_filled
= TRUE
;
556 return m_headers_play
[m_current_frag_out
];
559 // -------------------------------------------------------------------------
560 // The behaviour of Write is documented in the global documentation.
561 // -------------------------------------------------------------------------
562 wxSoundStream
& wxSoundStreamWin::Write(const void *buffer
, wxUint32 len
)
565 if (!m_internal
->m_output_enabled
) {
566 m_snderror
= wxSOUND_NOTSTARTED
;
572 wxSoundInfoHeader
*header
;
575 // Get a new output fragment
576 header
= NextFragmentOutput();
578 to_copy
= (len
> header
->m_size
) ? header
->m_size
: len
;
579 memcpy(header
->m_data
+ header
->m_position
, buffer
, to_copy
);
581 header
->m_position
+= to_copy
;
582 header
->m_size
-= to_copy
;
583 buffer
= (((const char *)buffer
) + to_copy
);
585 m_lastcount
+= to_copy
;
587 // If the fragment is full, we send it to the Windows queue.
588 if (header
->m_size
== 0)
589 if (!AddToQueue(header
)) {
590 m_snderror
= wxSOUND_IOERROR
;
597 // -------------------------------------------------------------------------
598 // NextFragmentInput is not functional.
599 // -------------------------------------------------------------------------
600 wxSoundInfoHeader
*wxSoundStreamWin::NextFragmentInput()
602 wxSoundInfoHeader
*header
;
604 // Queue pointer: reader
605 m_current_frag_in
= (m_current_frag_in
+ 1) % WXSOUND_MAX_QUEUE
;
607 header
= m_headers_rec
[m_current_frag_in
];
608 // If the current buffer is in recording mode, we must wait for its
610 if (header
->m_recording
)
613 // We reached the writer position: the queue is full.
614 if (m_current_frag_in
== m_input_frag_in
)
615 m_queue_filled
= TRUE
;
620 // -------------------------------------------------------------------------
621 // The behaviour of Read is documented in the global documentation.
622 // -------------------------------------------------------------------------
623 wxSoundStream
& wxSoundStreamWin::Read(void *buffer
, wxUint32 len
)
625 wxSoundInfoHeader
*header
;
629 if (!m_internal
->m_input_enabled
)
633 header
= NextFragmentInput();
635 to_copy
= (len
> header
->m_size
) ? header
->m_size
: len
;
636 memcpy(buffer
, header
->m_data
+ header
->m_position
, to_copy
);
638 header
->m_position
+= to_copy
;
639 header
->m_size
-= to_copy
;
640 buffer
= (((char *)buffer
) + to_copy
);
642 m_lastcount
+= to_copy
;
644 if (header
->m_size
== 0) {
646 if (!AddToQueue(header
)) {
647 m_snderror
= wxSOUND_IOERROR
;
655 // -------------------------------------------------------------------------
656 // NotifyDoneBuffer(wxUint32 dev_handle)
658 // NotifyDoneBuffer() is called by wxSoundHandlerProc each time a sound
659 // fragment finished. It reinitializes the parameters of the fragment and
660 // sends an event to the clients.
661 // -------------------------------------------------------------------------
662 void wxSoundStreamWin::NotifyDoneBuffer(wxUint32
WXUNUSED(dev_handle
), int flag
)
664 wxSoundInfoHeader
*info
;
666 if (flag
== wxSOUND_OUTPUT
) {
667 if (!m_internal
->m_output_enabled
)
670 // Queue pointer: reader
671 m_output_frag_out
= (m_output_frag_out
+ 1) % WXSOUND_MAX_QUEUE
;
672 info
= m_headers_play
[m_output_frag_out
];
673 // Clear header to tell the system the buffer is free now
675 m_queue_filled
= FALSE
;
677 // Try to requeue a new buffer.
678 OnSoundEvent(wxSOUND_OUTPUT
);
680 if (!m_internal
->m_input_enabled
)
683 // Recording completed
684 m_headers_rec
[m_input_frag_in
]->m_recording
= FALSE
;
685 // Queue pointer: writer
686 m_input_frag_in
= (m_input_frag_in
+ 1) % WXSOUND_MAX_QUEUE
;
688 OnSoundEvent(wxSOUND_INPUT
);
689 m_queue_filled
= FALSE
;
693 // -------------------------------------------------------------------------
695 // -------------------------------------------------------------------------
696 bool wxSoundStreamWin::SetSoundFormat(wxSoundFormatBase
& base
)
698 // TODO: detect best format
699 return wxSoundStream::SetSoundFormat(base
);
702 // -------------------------------------------------------------------------
704 // -------------------------------------------------------------------------
705 bool wxSoundStreamWin::StartProduction(int evt
)
710 if ((m_internal
->m_output_enabled
&& (evt
& wxSOUND_OUTPUT
)) ||
711 (m_internal
->m_input_enabled
&& (evt
& wxSOUND_INPUT
)))
714 if (!OpenDevice(evt
))
717 m_production_started
= TRUE
;
718 m_queue_filled
= FALSE
;
719 // Send a dummy event to start.
720 if (evt
& wxSOUND_OUTPUT
)
721 OnSoundEvent(wxSOUND_OUTPUT
);
723 if (evt
& wxSOUND_INPUT
) {
725 for (i
=0;i
<WXSOUND_MAX_QUEUE
;i
++)
726 AddToQueue(m_headers_rec
[i
]);
728 waveInStart(m_internal
->m_devin
);
734 // -------------------------------------------------------------------------
736 // ------------------------------------------------------------------------
737 bool wxSoundStreamWin::StopProduction()
739 if (!m_production_started
) {
740 m_snderror
= wxSOUND_NOTSTARTED
;
744 m_snderror
= wxSOUND_NOERROR
;
745 m_production_started
= FALSE
;
750 // -------------------------------------------------------------------------
752 // -------------------------------------------------------------------------
753 bool wxSoundStreamWin::QueueFilled() const
755 return (!m_production_started
|| m_queue_filled
);
759 // --------------------------------------------------------------------------
761 // --------------------------------------------------------------------------
763 class wxSoundWinModule
: public wxModule
{
764 DECLARE_DYNAMIC_CLASS(wxSoundWinModule
)
770 IMPLEMENT_DYNAMIC_CLASS(wxSoundWinModule
, wxModule
)
772 bool wxSoundWinModule::OnInit() {
773 wxSoundHandleList
= new wxList(wxKEY_INTEGER
);
777 void wxSoundWinModule::OnExit() {
778 delete wxSoundHandleList
;