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1 \section{wxMSW port}\label{wxmswport}
2
3 wxMSW is a port of wxWidgets for the Windows platforms
4 including Windows 95, 98, ME, 2000, NT, XP in ANSI and
5 Unicode mode (for Windows 95 through the MSLU extension
6 library). wxMSW ensures native look and feel for XP
7 as well when using wxWidgets version 2.3.3 or higher.
8 wxMSW can be compile with a great variety of compilers
9 including MS VC++, Borland 5.5, MinGW32, Cygwin and
10 Watcom as well as cross-compilation with a Linux hosted
11 MinGW32 tool chain.
12
13 For further information, please see the files in docs/msw
14 in the distribution.
15
16 \subsection{wxWinCE}\label{wxwince}
17
18 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
19 most of wxMSW is common to Win32 and Windows CE but there are
20 some simplifications, enhancements, and differences in
21 behaviour.
22
23 For installation instructions, see docs/msw/wince in the
24 distribution. The rest of this section documents issues you
25 need to be aware of when programming for Windows CE devices.
26
27 \subsubsection{General issues for wxWinCE programming}
28
29 Mobile applications generally have fewer features and
30 simpler user interfaces. Simply omit whole sizers, static
31 lines and controls in your dialogs, and use comboboxes instead
32 of listboxes where appropriate. You also need to reduce
33 the amount of spacing used by sizers, for which you can
34 use a macro such as this:
35
36 \begin{verbatim}
37 #if defined(__WXWINCE__)
38 #define wxLARGESMALL(large,small) small
39 #else
40 #define wxLARGESMALL(large,small) large
41 #endif
42
43 // Usage
44 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
45 \end{verbatim}
46
47 There is only ever one instance of a Windows CE application running,
48 and wxWidgets will take care of showing the current instance and
49 shutting down the second instance if necessary.
50
51 You can test the return value of wxSystemSettings::GetScreenType()
52 for a qualitative assessment of what kind of display is available,
53 or use wxGetDisplaySize() if you need more information.
54
55 You can also use wxGetOsVersion to test for a version of Windows CE at
56 run-time (see the next section). However, because different builds
57 are currently required to target different kinds of device, these
58 values are hard-wired according to the build, and you cannot
59 dynamically adapt the same executable for different major Windows CE
60 platforms. This would require a different approach to the way
61 wxWidgets adapts its behaviour (such as for menubars) to suit the
62 style of device.
63
64 See the "Life!" example (demos/life) for an example of
65 an application that has been tailored for PocketPC and Smartphone use.
66
67 \subsubsection{Testing for WinCE SDKs}
68
69 Use these preprocessor symbols to test for the different types of device or SDK:
70
71 \begin{twocollist}\itemsep=0pt
72 \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
73 \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
74 \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
75 \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
76 \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
77 \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
78 \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
79 \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
80 \end{twocollist}
81
82 wxGetOsVersion will return these values:
83
84 \begin{twocollist}\itemsep=0pt
85 \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
86 \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
87 \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
88 \end{twocollist}
89
90 \subsubsection{Window sizing in wxWinCE}
91
92 When creating frames and dialogs, create them with wxDefaultPosition and
93 wxDefaultSize, which will tell WinCE to create them full-screen.
94
95 Don't call Fit() and Centre(), so the content sizes to
96 the window rather than fitting the window to the content. (We really need a single API call
97 that will do the right thing on each platform.)
98
99 If the screen orientation changes, the windows will automatically be resized
100 so no further action needs to be taken (unless you want to change the layout
101 according to the orientation, which you could detect in idle time, for example).
102 However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
103 be implemented soon.
104
105 \subsubsection{Closing top-level windows in wxWinCE}
106
107 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
108 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
109 event to force the application to close down.
110
111 \subsubsection{Hibernation in wxWinCE}
112
113 Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
114 memory conditions. Your application should release memory and close dialogs,
115 and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
116 (wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
117 in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
118
119 \subsubsection{Hardware buttons in wxWinCE}
120
121 Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
122 under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
123 and unregister the button when you're done with it. For example:
124
125 \begin{verbatim}
126 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
127 win->UnregisterHotKey(0);
128 \end{verbatim}
129
130 You may have to register the buttons in a wxEVT_ACTIVATE event handler
131 since other applications will grab the buttons.
132
133 There is currently no method of finding out the names of the special
134 buttons or how many there are.
135
136 \subsubsection{Dialogs in wxWinCE}
137
138 PocketPC dialogs have an OK button on the caption, and so you should generally
139 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
140 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
141 to make up for it). When the user clicks on the OK button, your dialog will receive
142 a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
143 with the required identifier to be used. Or, override wxDialog::DoOK (return false to
144 have wxWidgets simply call Close to dismiss the dialog).
145
146 Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
147 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
148 and wxTopLevelWindow::SetRightMenu, for example:
149
150 \begin{verbatim}
151 #ifdef __SMARTPHONE__
152 SetLeftMenu(wxID_OK);
153 SetRightMenu(wxID_CANCEL, _("Cancel"));
154 #elif defined(__POCKETPC__)
155 // No OK/Cancel buttons on PocketPC, OK on caption will close
156 #else
157 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
158 #endif
159 \end{verbatim}
160
161 For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
162 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
163 to eliminate spurious borders. You can do this by using a negative spacing in your
164 sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
165 provided, to show settings in the correct style on PocketPC and on other platforms.
166
167 Notifications (bubble HTML text with optional buttons and links) will also be
168 implemented in the future for PocketPC.
169
170 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
171 frames and dialogs are normally full-screen, and a modeless dialog is normally
172 intended to co-exist with the main application frame.
173
174 \subsubsection{Menubars and toolbars in wxWinCE}
175
176 \wxheading{Menubars and toolbars in PocketPC}
177
178 On PocketPC, a frame must always have a menubar, even if it's empty.
179 An empty menubar/toolbar is automatically provided for dialogs, to hide
180 any existing menubar for the duration of the dialog.
181
182 Menubars and toolbars are implemented using a combined control,
183 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
184 and toolbar. However, there are some restrictions:
185
186 \itemsep=0pt
187 \begin{itemize}
188 \item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
189 because this uses the special wxToolMenuBar class (derived from wxToolBar)
190 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
191 using the wxToolBar class as usual, for example to implement an optional
192 formatting toolbar above the menubar as Pocket Word does. But don't assign
193 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
194 for the main frame toolbar.
195 \item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
196 \item For speed, colours are not remapped to the system colours as they are
197 in wxMSW. Provide the tool bitmaps either with the correct system button background,
198 or with transparency (for example, using XPMs).
199 \item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
200 controls.
201 \end{itemize}
202
203 Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
204 for you. You may either leave it blank, or access it with wxDialog::GetToolBar
205 and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
206 the toolbar.
207
208 \wxheading{Menubars and toolbars in Smartphone}
209
210 On Smartphone, there are only two menu buttons, so a menubar is simulated
211 using a nested menu on the right menu button. Any toolbars are simply ignored on
212 Smartphone.
213
214 \subsubsection{Closing windows in wxWinCE}
215
216 The guidelines state that applications should not have a Quit menu item,
217 since the user should not have to know whether an application is in memory
218 or not. The close button on a window does not call the window's
219 close handler; it simply hides the window. However, the guidelines say that
220 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
221 defines this accelerator by default and if your application handles
222 wxID\_EXIT, it will do the right thing.
223
224 \subsubsection{Control differences on wxWinCE}
225
226 These controls and styles are specific to wxWinCE:
227
228 \itemsep=0pt
229 \begin{itemize}
230 \item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to
231 be created, which capitalizes the first letter.
232 \end{itemize}
233
234 These controls are missing from wxWinCE:
235
236 \itemsep=0pt
237 \begin{itemize}
238 \item {\bf wxCheckListBox} This can be implemented using a wxListCtrl in report mode
239 with checked/unchecked images.
240 \item {\bf MDI classes} MDI is not supported under Windows CE.
241 \item {\bf wxMiniFrame} Not supported under Windows CE.
242 \end{itemize}
243
244 Tooltips are not currently supported for controls, since on PocketPC controls with
245 tooltips are distinct controls, and it will be hard to add dynamic
246 tooltip support.
247
248 \subsubsection{Online help in wxWinCE}
249
250 You can use the help controller wxWinceHelpController which controls
251 simple {\tt .htm} files, usually installed in the Windows directory.
252 See the Windows CE reference for how to format the HTML files.
253
254 \subsubsection{Installing your PocketPC and Smartphone applications}
255
256 To install your application, you need to build a CAB file using
257 the parameters defined in a special .inf file. The CabWiz program
258 in your SDK will compile the CAB file from the .inf file and
259 files that it specifies.
260
261 For delivery, you can simply ask the user to copy the CAB file to the
262 device and execute the CAB file using File Explorer. Or, you can
263 write a program for the desktop PC that will find the ActiveSync
264 Application Manager and install the CAB file on the device,
265 which is obviously much easier for the user.
266
267 Here are some links that may help.
268
269 \itemsep=0pt
270 \begin{itemize}
271 \item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}.
272 \item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}.
273 \item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}.
274 \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}.
275 \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}.
276 \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}.
277 \item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}
278 \end{itemize}
279
280 You may also check out {\tt demos/life/setup/wince} which contains
281 scripts to create a PocketPC installation for ARM-based
282 devices. In particular, {\tt build.bat} builds the distribution and
283 copies it to a directory called {\tt Deliver}.
284
285 \subsubsection{wxFileDialog in PocketPC}
286
287 Allowing the user to access files on memory cards, or on arbitrary
288 parts of the filesystem, is a pain; the standard file dialog only
289 shows folders under My Documents or folders on memory cards
290 (not the system or card root directory, for example). This is
291 a known problem for PocketPC developers, and a wxFileDialog
292 replacement will need to be written.
293
294 \subsubsection{Remaining issues}
295
296 These are some of the remaining problems to be sorted out, and features
297 to be supported.
298
299 \itemsep=0pt
300 \begin{itemize}
301 \item {\bf Font dialog.} The generic font dialog is currently used, which
302 needs to be simplified (and speeded up).
303 \item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
304 layout seems slow. Some analysis is required.
305 \item {\bf Notification boxes.} The balloon-like notification messages, and their
306 icons, should be implemented. This will be quite straightforward.
307 \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
308 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
309 the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
310 the {\it Programming Windows CE} guide for more on this, and how to have dialogs
311 show the SIP automatically using the WC\_SIPREF control.
312 \item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window,
313 indicating that drawing works a bit differently between desktop and mobile versions of
314 Win32.
315 \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
316 the correct size on the emulator, but too small on a VGA Pocket Loox device.
317 \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
318 missing styles are implemented with WM\_PAINT.
319 \item {\bf wxCheckListBox.} This class needs to be implemented in terms of a wxListCtrl
320 in report mode, using icons for checkbox states. This is necessary because owner-draw listboxes
321 are not supported on Windows CE.
322 \item {\bf wxFileDialog.} A more flexible dialog needs to be written (probably using wxGenericFileDialog)
323 that can access arbitrary locations.
324 \item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing
325 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
326 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow.
327 \item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding
328 tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip.
329 (Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may
330 be required.)
331 \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
332 by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
333 \item {\bf Dynamic adaptation.} We should probably be using run-time tests more
334 than preprocessor tests, so that the same WinCE application can run on different
335 versions of the operating system.
336 \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
337 applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
338 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
339 a generic plugin that takes registry information from a given application, with
340 options to display information in a particular way using icons and text from
341 a specified location.
342 \item {\bf Further abstraction.} We should be able to abstract away more of the differences
343 between desktop and mobile applications, in particular for sizer layout.
344 \end{itemize}
345