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1 \section{wxAUI overview}\label{wxauioverview}
2
3 Class: \helpref{wxAuiManager}{wxauimanager}, \helpref{wxAuiPaneInfo}{wxauipaneinfo}
4
5 wxAUI stands for Advanced User Interface and the wxAUI framework
6 aims to give its user a cutting edge interface for use with the
7 wxWidgets based applications. The original wxAUI sources have
8 kindly been made available under the wxWindows licence
9 by Kirix Corp. and they have since then been integrated into
10 wxWidgets CVS and further improved.
11
12 wxAUI attempts to encapsulate the following aspects of the user interface:
13
14 {\bf Frame Management:}
15 Frame management provides the means to open, move and hide common
16 controls that are needed to interact with the document, and allow these
17 configurations to be saved into different perspectives and loaded at a
18 later time.
19
20 {\bf Toolbars:}
21 Toolbars are a specialized subset of the frame management system and
22 should behave similarly to other docked components. However, they also
23 require additional functionality, such as "spring-loaded" rebar support,
24 "chevron" buttons and end-user customizability.
25
26 {\bf Modeless Controls:}
27 Modeless controls expose a tool palette or set of options that float
28 above the application content while allowing it to be accessed. Usually
29 accessed by the toolbar, these controls disappear when an option is
30 selected, but may also be "torn off" the toolbar into a floating frame
31 of their own.
32
33 {\bf Look and Feel:}
34 Look and feel encompasses the way controls are drawn, both when shown
35 statically as well as when they are being moved. This aspect of user
36 interface design incorporates "special effects" such as transparent
37 window dragging as well as frame animation.
38
39 wxAUI adheres to the following principles:
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41 Use native floating frames to obtain a native look and feel for all
42 platforms. Use existing wxWidgets code where possible, such as sizer
43 implementation for frame management. Use classes included in wxCore
44 and wxBase only. Use standard wxWidgets coding conventions.
45